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1* GoddamnedBats: The missile-dodging smart bombs in later levels.
2* NightmareFuel: The GameOver screen. As [[WebAnimation/ExtraCredits Daniel Floyd]] put it...
3-->''"And what happens when you inevitably lose? The game eschews the typical "Game Over" screen found in almost every arcade game of its day for something a lot darker. With '''two symbols''', it reinforces the horror of what's occurred in a way that most modern games fail to do with pages of script. It simply says "'''[[TheEndOfTheWorldAsWeKnowIt THE END]]'''", across the flash of an incoming explosion."''
4** [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer Not to mention, David Theurer, the game's head programmer, actually had nightmares of nuclear war for years after working on the game.]]

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