Is there an issue? Send a MessageReason:
Fixing indentation
Changed line(s) 5 (click to see context) from:
->''"I'd wake up in the middle of the night from a nightmare where I'd see these streaks coming in, and I'd be up in the Santa Cruz mountains, and I'd see it hit Sunnyvale and I'd know I had about 45 seconds until the blast reached me. I had those nightmares once a month for a year after I finished Missile Command."''
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 3 (click to see context) from:
-->''"And what happens when you inevitably lose? The game eschews the typical "Game Over" screen found in almost every arcade game of its day for something a lot darker. With two symbols, it reinforces the horror of what's occurred in a way that most modern games fail to do with pages of script. It simply says "'''[[TheEndOfTheWorldAsWeKnowIt THE END]]'''", across the flash of an incoming explosion."''
to:
-->''"And what happens when you inevitably lose? The game eschews the typical "Game Over" screen found in almost every arcade game of its day for something a lot darker. With two symbols, '''two symbols''', it reinforces the horror of what's occurred in a way that most modern games fail to do with pages of script. It simply says "'''[[TheEndOfTheWorldAsWeKnowIt THE END]]'''", across the flash of an incoming explosion."''
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* NightmareFuel: The GameOver screen. [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer The programmer, Dave Theurer, actually had nightmares of nuclear war for years after working on the game.]]
to:
* NightmareFuel: The GameOver screen. As [[WebAnimation/ExtraCredits Daniel Floyd]] put it...
-->''"And what happens when you inevitably lose? The game eschews the typical "Game Over" screen found in almost every arcade game of its day for something a lot darker. With two symbols, it reinforces the horror of what's occurred in a way that most modern games fail to do with pages of script. It simply says "'''[[TheEndOfTheWorldAsWeKnowIt THE END]]'''", across the flash of an incoming explosion."''
** [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurerThe Not to mention, David Theurer, the game's head programmer, Dave Theurer, actually had nightmares of nuclear war for years after working on the game.]]]]
->''"I'd wake up in the middle of the night from a nightmare where I'd see these streaks coming in, and I'd be up in the Santa Cruz mountains, and I'd see it hit Sunnyvale and I'd know I had about 45 seconds until the blast reached me. I had those nightmares once a month for a year after I finished Missile Command."''
-->''"And what happens when you inevitably lose? The game eschews the typical "Game Over" screen found in almost every arcade game of its day for something a lot darker. With two symbols, it reinforces the horror of what's occurred in a way that most modern games fail to do with pages of script. It simply says "'''[[TheEndOfTheWorldAsWeKnowIt THE END]]'''", across the flash of an incoming explosion."''
** [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer
->''"I'd wake up in the middle of the night from a nightmare where I'd see these streaks coming in, and I'd be up in the Santa Cruz mountains, and I'd see it hit Sunnyvale and I'd know I had about 45 seconds until the blast reached me. I had those nightmares once a month for a year after I finished Missile Command."''
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* NightmareFuel: The GameOver screen. The programmer actually had nightmares of nuclear war while working on this game.
to:
* NightmareFuel: The GameOver screen. [[http://www.polygon.com/features/2013/8/15/4528228/missile-command-dave-theurer The programmer programmer, Dave Theurer, actually had nightmares of nuclear war while for years after working on this the game.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 1 (click to see context) from:
* GoddamnedBats: The missile-dodging smart bombs in later levels)
to:
* GoddamnedBats: The missile-dodging smart bombs in later levels)levels.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
* GoddamnedBats (The missile-dodging smart bombs in later levels)
* HighOctaneNightmareFuel (The GameOver screen. The programmer actually had nightmares of nuclear war while working on this game.)
* HighOctaneNightmareFuel (The GameOver screen. The programmer actually had nightmares of nuclear war while working on this game.)
to:
* GoddamnedBats (The GoddamnedBats: The missile-dodging smart bombs in later levels)
*HighOctaneNightmareFuel (The NightmareFuel: The GameOver screen. The programmer actually had nightmares of nuclear war while working on this game.)
*
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
* NightmareFuel (The GameOver screen. The programmer actually had nightmares of nuclear war while working on this game.)
to:
* NightmareFuel HighOctaneNightmareFuel (The GameOver screen. The programmer actually had nightmares of nuclear war while working on this game.)