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1* BestBossEver: In the original game, Gamma died in one hit from the Top Spin. Not so much in ''2'', where he becomes a spectacular SequentialBoss that requires AllYourPowersCombined to take down. Every single stage [[DwindlingParty results in you losing a Robot Master]], but also takes a chunk out of him. By the end of the fight, it's just Bubble Man fighting alone against a nearly-destroyed Wily Capsule - and hoo boy is it satisfying.
2* BreatherBoss: Gutsman vs Crashman, compared to the level and the other bosses...[[spoiler: But this is only when you discover the secret and summon rocks to fall on Crash Man's head when he jumps over your head.]]
3* FanNickname: The hidden items in the second game were called "squiggly things" by raocow, when a lot of other people decided to call it that as well.
4* GameBreaker: [[spoiler: Wily Capsule]]. Natch.
5** Crash Man can also be considered this. He is pretty much the character who can dish out the most damage in a large area with a single shot. The only drawback is that he can't fire straightforward when jumping, and he can't fire rapidly. To put it simply, his weapon can:
6*** Bypass Top Man's MercyInvincibility
7*** Hit multiple times
8*** Can be used to outsmart a Mettaur
9** If you know how to use him, Flash Man can be an extreme GameBreaker. For instance, Shadow Man can be very hard and annoying to dodge, but if he allows Flash Man to use the Time Stopper, he can basically damage Shadow Man enough to where a lot of his health will be taken away.
10** Quick Man. He's extremely fast, can jump high, and can attack very rapidly, making many of the platforming sections rather trivial.
11** Even nerfed as he is, Metal Man's ability to subvert DenialOfDiagonalAttack can pretty much bust some enemy layouts wide open.
12** [[spoiler:Doc Robot]] from the third game is slightly more balanced than the hilariously broken [[spoiler:Wily Saucer]] from the second game, but it's still saying something that they have a huge advantage over playing the regular 8 Robot Masters. They possess [[spoiler:all of the weapons from the Mega Man 2 Robot Masters, including the aforementioned Crash Bombers and Time Stopper]], and in case of the latter, they can even switch weapons around (which [[spoiler:Flash Man couldn't do originally]], upping their versatility significantly. And the [[spoiler:Time Stopper refills itself just like the previous game too]]. This is on top of how the Mega Man 3 Robot Masters have limited energy with some of their specials ...
13* HilariousInHindsight:
14** The first game's plot is about the [=MM1=] Robot Masters rescuing Mega Man. Guess what happens when the [[https://tvtropes.org/pmwiki/pmwiki.php/ComicBook/MegaMan/MegaMan Archie comic]] finally adapted ''[[VideoGame/MegaMan2 Mega Man 2]]''?
15** ''[[VideoGame/MakeAGoodMegaManLevelContest Make A Good Mega Man Level 2]]'' would later also make Gamma into an AdaptationalBadass.
16* SequelDifficultySpike: ''A Day in the Limelight 3''. The level designs are more difficult and demanding, and some of the abilities of the playable Robot Masters run on limited ammo that do not regenerate over time.
17* SurprisinglyImprovedSequel: The first game showed clear potential, but suffered from uncreative level design, the Robot Masters being blatantly unbalanced, being too similar to the original game, and a general lack of polish. The second game significantly redesigned many of ''VideoGame/MegaMan3'''s levels and scenarios, reworked the Robot Masters to all have clear strengths and weaknesses, and generally tightened up the mechanics. General consensus is that it's everything the first game should have been.
18* ThatOneBoss:
19** Bubbleman and Flashman, again. Or any boss on anything harder than Easy Mode.
20** Yellow Devil MK-II.

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