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1* SugarWiki/AwesomeMusic: [[https://youtu.be/Y1rVhxp7T38 Captain House]], the theme of World 6-1 in ''Jumping Flash! 2''. A slightly ominous and futuristic sounding track that fits the level theme nicely and really makes you feel like you're trespassing in the big bad's domain.
2* EnsembleDarkhorse: The Kiwi enemies are perhaps one of the series' more fondly remembered characters, as many have taken a liking to their simplistic and adorable design.
3* FridgeLogic: How can you have a ''Universal'' City Hall?
4* SugarWiki/MostWonderfulSound: The "whoosh" sound heard whenever Robbit jumps is oddly satisfying to the ear, which is good considering you'll be hearing it a lot.
5* SequelDifficultySpike: The first game's Extra mode rearranged the collecting stages and cut the timer down, but it left the boss fight mechanics in place. The second game applies cosmetic changes to the stages and alters the boss fights to make them harder (shrinking the room you have to maneuver, altering the boss's attacks. etc...)
6* SpiritualSuccessor: To ''VideoGame/GeographSeal''. [[NoExportForYou Not that anyone outside of Japan even knows this.]]

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