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1* SugarWiki/AwesomeMusic: Takayuki Hattori's soundtracks for ''Intelligent Qube'' and ''Intelligent Qube Final'' are fully orchestral, so there's lots of awesome to be had. Good tracks include:
2** ''IQ''[='=]s First Stage: [[https://www.youtube.com/watch?v=7aAY-IGajxA The 1st Tide]].
3** ''IQ''[='=]s Second Stage: [[https://www.youtube.com/watch?v=RL5HuwdW_P0 Ecliptic]] (An epic arrangement of the above)
4** ''IQ Final''[='=]s First Stage: [[https://www.youtube.com/watch?v=PSJJ4FJgJ2c The 2nd Tide]]
5** ''IQ Final''[='=]s Second Stage: [[https://www.youtube.com/watch?v=tP8BJ-tkB6U Theory]] (An epic arrangement of the above also)
6* GoodBadBugs: If you're very quick, as soon as the cubes begin to roll, you can trigger your existing mark, run to another tile, and lay and trigger a second mark.
7* SugarWiki/MostWonderfulSound: For all of this game's downright scary sound effects, there are a few ones that you'll love to hear:
8** The announcer's "PEEEEEEEEERFECT!" along with the heavenly choir as you clear a series of cubes without letting a single one fall.
9** The soaring choir that plays when a stage is cleared, as well as the stage layers moving to the side to calculate your bonus. *BAM, BAM, BAM, BAM, BAM, BAM, BAM*
10* NightmareFuel: For a puzzle game, this game really has no right to be as foreboding and creepy as it is!
11** The game over screen. The man falling down into the black void while yelling a loud, [[DeathCryEcho echoing]] "[[BigNo NOOOOOOOOOOOO]]!" ''will'' creep you out. Worse is that by the looks of it, [[AndIMustScream he's going to be falling into the infinite darkness for as long as he lives, with absolutely no hope of stopping]].
12** The sheer amount of aggressive sound effects. From the loud and startling sound of ''selecting an option from the main menu'', to [[ForDoomTheBellTolls the tolling bell]] and ominous DroneOfDread accompanying the start of a stage. And that's not including the *BOOM. BOOM. BOOM* of the cubes slowly stomping towards you, threatening to flatten you/push you into the abyss waiting below.
13** The game's music is pretty nice, if slightly foreboding, to listen to, right? Well, the version on demo discs had no music at all. So those menus with the loud selection sound? The game itself as you try and get rid of the cubes? [[NothingIsScarier As far as music is concerned, it all takes place in absolute silence]]. Which somehow adds a whole new level of unnerving to an already ominous game.
14** [[BizarrePuzzleGame Just what in world is going on in this game]]?! Why is this man standing in a huge, dark void? Why does he have to capture cubes? Who is behind this? And why? Did this man even have a life before this, and if so, why was he snatched away from it? [[MindScrew Good luck figuring that out. The game never, ever tells you]].
15* PortingDisaster: The PSP version of ''IQ'', ''IQ Mania'', is best avoided. It was shoddily programmed, especially compared to the original PS ''IQ'' and ''IQ Final''. If you can, you should get the original IQ Final and emulate it on the PSP.
16* TheyChangedItNowItSucks:
17** Many people played Kurushi from a [=PlayStation=] Magazine demo disc, where the music was removed to save space. As a result, the game is completely silent save for the player's footsteps, the cube stomps, the menu selection sounds, the player's marker and the 'Kurushi Voice'. Some folks prefer this version.
18** The [=PS2=] version, ''IQ Remix'', has [[https://youtu.be/V-zk3DxaJV0 distracting special effects]] and considerably worse music.

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