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1* BrokenBase: The [[PimpedOutCar Special Cars]]. While some fans welcome this, others were not amused with this because it wasted modeling time that could be used for demanded cars that are not yet in the game, like Suzuki Swift Sport, Honda Accord Euro R and Nissan [=300ZX=].
2* CharacterTiers: The [=AE86=] usually hangs out in the high end of the tier lists, due to it being an very consistent JackOfAllStats in all courses throughout all games. That said, there were a few notable cars that surpassed it in certain games:
3** ''2'': The Honda Integra Type R, due to it having faster recovery compared to other cars.
4** ''3'': The Suzuki Cappuccino and the Mazda RX-8 had incredible top speed, but were balanced out by various factors. The Cappuccino was nerfed in ''7AAX'', and the RX-8 stands as a mid-tier car in later installments.
5** ''8 Infinity'': The Honda S2000 is one of the more difficult cars to use, but in the right hands, can clear time attack boards for the Specialist ranking very easily, with it's only competitor being the G-Force Supra, at least in Hakone.
6* ComplacentGamingSyndrome: In ''Ver. 2'', everybody and their brother drove a Honda Integra Type R ([=DC2=]) and chose Irohazaka (usually Downhill) ad nauseum for every multiplayer match.
7** To a smaller extent, the three Hachiroku variants (especially the 2 door) and the Subaru BRZ/Toyota 86 GT in ''7 AA X'' and ''8 Infinity''
8* ContestedSequel: ''Zero''. Was the move from an up/down shifter to a 6-gear H-shifter necessary? Is the new soundtrack a refreshing change of pace, or "TheyChangedItNowItSucks"? Was moving from data cards to the online-requiring Sega Aime infrastructure a wise move?
9* DifficultySpike:
10** Tsuchisaka Outbound in ''Version 3'' starts off fairly simple from the start right up to the end of the long straight tunnel to a literal ''rollercoaster'' section from there to the finish line.
11** Tsukuba in ''4'' and ''5'' goes from "fairly nice and easy" in sections 1 and 2 (assuming you're going outbound) to a windy mess in sections 3 and 4.
12* FirstInstallmentWins: The first three versions of the game are regarded as the most iconic games, due to how revolutionary they were for their time. Subsequent versions end up not being praised as much due to changing the entire physics engine with every single game, forcing players to learn what's basically a new game with each version upgrade.
13* GameBreaker: The Integra Type R [=DC2=] in ''Ver. 2'', due to it having faster recovery from crashes, which meant that it was especially viable in Irohazaka.
14* HilariousInHindsight: The Toyota GR Supra was added into ''THE ARCADE'' in the Ver 1.3 update, released on December 23, 2021. Like in ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune]]'', both game's respective depictions of the [=A90/DB-series=] Supra have to work around the fact that the car's sole transmission offering at the time, an 8-speed automatic, has more gears than there are shifter positions available on the arcade cabinet of both games. The latter game handles it like any other car whose transmission has more than 6 forward gears, by only allowing the top 6 forward gears to be used (ie. The new Supra has only gears 3 through 8 usable), while ''THE ARCADE'' simply installs a fictional 6-speed manual transmission. Fast forward 5 months, to the end of April 2022, [[https://www.motorauthority.com/news/1118957_2023-toyota-supra-price-specs-review-photos-info and Toyota would announce that starting from the 2023 model year]], a 6-speed manual would be introduced as an option for the car, though available only on the 3.0 models.
15* TheProblemWithLicensedGames: {{Zigzagged}} - while ''VideoGame/InitialDArcadeStage'' {{Averted}} this by proxy of launching the competitive arcade racing scene, ''Mountain Vengeance'' plays this straight - an ObviousBeta that even the [=CG=] seen in ''First Stage'' looks better by visual comparison.
16* ScrappyMechanic: In ''Initial D 4'', corners have arbitrary speed limits that, if exceeded, will either lock your car's steering (in version 1.2) or cause you to spin out of control (in version 1.5 as well as Initial D 5).
17** Hitting the wall in ''Initial D 4'' or exceeding the aforementioned corner speed limit will impose a temporary penalty to your car's acceleration, which can be partially mitigated by quickly releasing the gas, tapping the brake, then stepping back on the gas.
18* {{Sequelitis}}: One of the biggest annoyances about all ''Initial D'' games after ''Ver. 3'' isn't necessarily the quality of the games, it's that the game changes significantly with each new release, rendering techniques from the previous version useless, and as a result the game's playerbase has been getting smaller over time.
19* ShockingMoments: Sega [[https://youtu.be/dcPA4lRDpUc announcing a crossover]] with '''''Manga/WanganMidnight''''' of all things caused both fanbases to rave, largely due to how unexpected it was.
20* ThatOneBoss: Takumi when he's in the Trueno, his father Bunta in all of his appearances, and Ryousuke. There's even a mode in IDAS ver. 2 and 3 called "The Bunta Challenge" where you battle a version of Bunta who improves with subsequent races. It's the only mode where you can ''lose'' points if you lose.
21* ThatOneLevel: Happogahara in ver. 1 through 3 (and 5), Irohazaka and Myogi in ''Initial D 4''. The latter, by the way, is ''supposed'' to be a beginner-level course, but it becomes ThatOneLevel when you combine it with the aforementioned ScrappyMechanic.
22* ThatOneSidequest: Bunta Challenge in ''ver. 2'' and ''3''. Bunta, already an extremely difficult opponent (as anyone who has faced him at the end of Legend of the Streets mode can attest to), becomes even more difficult the more times you defeat him. What propels the mode into this trope is that it's the only one where you ''lose points'' upon defeat or retiring.
23* TheyChangedItNowItSucks:
24** ''Initial D 4'' employs a completely different physics engine from its predecessors. Fans complained. Then the "version 1.5" update was released and changed some issues with the original version.
25** ''Initial D Zero'', amongst other changes, requires ''unlocking'' the Eurobeat tracks that the series is so well-known for.

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