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1* AccidentalInnuendo: And Rare already crammed their usual heaping helping of ''deliberate'' adult humor into the game!
2** When playing through the normal game, you play as Cooper, a male who appears to attract the sexual attention of multiple female foes in the game. When you play through a second time in Challenge 21, you play as Amber, a female, who '''[[EvenTheGirlsWantHer still attracts the same female baddies.]]''' The female vampires that pull you into their coffins and shut the door while hearts rise out of the casket and you slowly lose health suddenly take on a [[HoYay whole new meaning.]]
3** Amber's pre-boss Ghoulie self still wants a kiss from her non-Ghoulie self...
4** Perhaps worse is the second mummy you meet in the game, who startles you by jumping out of a large vase, triggering a Super Scary Shock. The camera shows him, then cuts to the player, then cuts to ''him doing menacing pelvic thrusts.'' Poor, poor Amber... The fact that the next shot is of the player character leaping into the air with an exponentially more shocked expression than before doesn't help.
5* EndingFatigue: Expecting the game to end after the fight with Baron Von Ghoul? Too bad; you have an additional race against the clock to go through (with a 13 minute timer to boot), and then just when you think leaving the mansion should be enough to roll the credits you then get yet ''another'' fake out where you then partake in one more brawl section (albeit with [[spoiler:one of the side characters getting ADayInTheLimelight]]) before the game ''finally'' calls it quits.
6* GoddamnedBats:
7** Imps of any sort, mostly the basic and [[GratuitousNinja ninja]] varieties. While normal Imps go down with only two swift attacks (or one swing of any weapon), many challenges instruct you '''not to kill any Imps''' while whaling on other enemies. Since Imps only have 5 HP each and will easily disappear in a crowd of taller baddies, it's incredibly easy to accidentally dispatch one and summon the Reaper in the middle of plowing through a mob of enemies.
8** Skeletons get this way during fights involving larger, tougher enemies than them. They will attack in swarms, frequently holding (or quickly acquiring) weapons that can take off a significant chunk of your HitPoints, and it's often a choice between whether to stave off the bigger baddies' probably-lethal attacks or the equally dangerous onslaught of Skeletons - there isn't necessarily enough time to avoid both.
9* HilariousInHindsight: One of the {{Easter Egg}}s is the box for a theoretical ''VideoGame/KillerInstinct'' 3. This was two console generations before ''{{VideoGame/Killer Instinct|2013}}''.
10* PolishedPort: The version found in ''[[CompilationRerelease Rare Replay]]'' was actually ported to run natively on the Platform/XboxOne rather than emulated like the rest of the games in the collection, given Xbox OG emulation is known to be at ''best'' notoriously difficult to pull off. The game benefited from this method, with higher resolution and double the framerate of the original release.
11* ThatOneBoss:
12** Ghoulie Amber is pretty dang tough without use of the Turbo Cooper power-up. Even then, it still requires near-pinpoint accuracy as to when you attack, or else you'll swing too early and won't be able to dodge her attack that immediately follows, or you'll swing too late and your attack won't connect before she whomps you.
13** Challenge 21 removes power-ups and only gives you 10 health, which [[OneHitKill just so happens to be the exact amount of health Ghoulie Amber takes off with each attack ...]]
14* UncertainAudience: Some attribute the game's initial failure due to the unfortunate timing of being the first Rare title released right after being bought out by Microsoft and being on the Xbox, whose signature Rare style didn't exactly line up with the tastes of the Xbox audience. Many theorize if ''Ghoulies'' just came out a year earlier before the buyout, it would've been on the ''Platform/NintendoGamecube'', where it likely would have even better received.
15* WhatDoYouMeanItsForKids: The game is rated E for everyone in North America[[note]] at the time the E10+ rating didn't exist until 2 years later[[/note]] and PEGI 3+ in Europe, but it has a lot of NightmareFuel (such as the [[JumpScare Jump Scares]] at the hall of heads) that could scare younger viewers.
16* VindicatedByHistory: When Ghoulies was originally released, it received mixed reviews across the board, [[note]]Although the graphics and style were well received, and the game even got two nominations at Academy of Interactive Arts & Sciences.[[/note]] sales of the game were very bad, (especially since the game came almost a year after Microsoft purchased Rare, which didn’t help the game) and was the subject of [[SelfDeprecation ridicule]], even those at Rare, overtime however, especially since the realization of Nintendo not purchasing Rare came to light, the game’s reputation has positively improved overtime, when the game was rereleased on Xbox Live on the 360 in 2009, it received a 3.75 out of 5, in 2015, when it was rereleased a second time on Rare Replay, many reviewers[[note]]Internet reviewers like the ones on [=YouTube=], not big named gaming outlets like IGN, who were still critical of the game.[[/note]] found it to be very enjoyable.

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