1 | [[AC:Clonk]] |
2 | * BrokenBase: Between people who thought positively about Clonk Extreme and those who decided to hate it, although this argument has become relatively unimportant once it was cancelled. |
3 | * GoddamnBats: Birds are hard to kill, and will interrupt air travel. |
4 | * GoodBadBugs: With timing, you can drop explosives through the floor of an elevator, which makes mining much easier. No attempt has been made to fix this. |
5 | |
6 | [[AC:Hazard]] |
7 | * ComplacentGamingSyndrome: Because some weapons are clearly superiour to others, this is extremely common. Also, about 80% of all Hazard games in network are the deathmatch "Forsak IV" or the CaptureTheFlag scenario "Face". |
8 | * GameBreaker: |
9 | ** The explosive shotgun was this before it was nerfed. Though it had to be nerfed twice... |
10 | ** The particle cannon is much more powerful than other weapons as well. |
11 | |
12 | [[AC:Keepers]] |
13 | * ComplacentGamingSyndrome: Despite the great amount of available skills, some of them are almost always chosen for being strong or overpowered (like Fire Globs+Elemental Overload), while others are lame and rarely used (like Magic Missiles). |
14 | * GameBreaker: Fire globs are ridiculously overpowered in version 1.00. |
15 | * GoodBadBugs: In 1.00, you can bypass the one subweapon restriction if you drop the ones you already possess while buying more. Five boomerangs, here we come! |
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