These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Broken Base: Between people who thought positively about Clonk Extreme and those who decided to hate it, although this argument has become relatively unimportant once it was cancelled.
Goddamn Bats: Birds are hard to kill, and will interrupt air travel.
Good Bad Bugs: With timing, you can drop explosives through the floor of an elevator, which makes mining much easier. No attempt has been made to fix this.
Complacent Gaming Syndrome: Because some weapons are clearly superiour to others, this is extremely common. Also, about 80% of all Hazard games in network are the deathmatch "Forsak IV" or the Capture the Flag scenario "Face".
The explosive shotgun was this before it was nerfed. Though it had to be nerfed twice...
The particle cannon is much more powerful than other weapons as well.
Complacent Gaming Syndrome: Despite the great amount of available skills, some of them are almost always chosen for being strong or overpowered (like Fire Globs+Elemental Overload), while others are lame and rarely used (like Magic Missiles).
Game Breaker: Fire globs are ridiculously overpowered in version 1.00.
Good Bad Bugs: In 1.00, you can bypass the one subweapon restriction if you drop the ones you already possess while buying more. Five boomerangs, here we come!
Rescued from the Scrappy Heap: This scenario made the disputed version 3 update of "Metal and Magic" (which is overloads the older version, had many objects removed and is incompatible with many older scenarios) much more popular.