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1* SugarWiki/AwesomeMusic: Basically goes without saying since it's whatever music you want to play. The trope page on this very wiki also has a good list of songs to play.
2* ComplacentGamingSyndrome:
3** Some folks stick exclusively to one style of character. This naturally has led to tension between folks who subscribe to different play styles.
4** Then you get folks that only play certain tracks. "[[VideoGame/{{Portal}} Still Alive]]" and Music/{{Dragonforce}}'s "Through The Fire And Flames" are just about permanently wedged in place on the Most Popular Tracks listing. "Still Alive" has been in the top 10 ever since Audiosurf's release and doesn't show any signs of disappearing off the list any time soon.
5* DifficultySpike:
6** Radioactive by Kings of Leon goes insane when there is a chorus.
7** Same happens in Shut Up and Explode by Boom Boom Satellites - while never exactly a cake walk, it goes scarlet close to the end.
8** Bioxeed music (from ''{{VideoGame/Dystopia}}'' or otherwise), tend to start off slowly then go intense as soon as the main part of the song kicks in.
9* HilariousInHindsight: The comparisons to ''VideoGame/FZero'' came full circle in ''Audiosurf 2'' when a UsefulNotes/{{Steam}} user by the name of [[WesternAnimation/CodeLyoko Aelita Stones]] made many Workshop skins featuring the machines.
10* SequelDifficultySpike: Audiosurf 2 is significantly more difficult, due to both gameplay and aesthetic reasons. On the gameplay side, Audiosurf 2 is much better at handling very fast songs, giving you far less reaction time than its predecessor. On the visual side, modding support allows for visually cluttered tracks that make it hard to identify upcoming blocks before they're on top of you. Furthermore, in Mono mode, the grey blocks that you had to avoid in the previous game are now black with grey edges, making them much harder to identify from a distance.
11* SongAssociation: There will be at least one song you'll fall in love with. Mono players also tend to repeat tracks ''ad infinitum'' just to get a perfect run on it.
12* StopHavingFunGuys:
13** Both sides of the Mono vs. Other Characters debate. Non-Monoists cite Mono players as talentless hacks that can't play a simple match-3 game and use the relative simplicity of the Normal and Pro Mono characters to dominate scoreboards. The other side of the debate is that the Monoists can't stand to play a style that ''doesn't'' have a failure condition (Hit a gray block. Goodbye high score.), and they point out the damn near impossibility of a Ninja Mono run making it to the scoreboard in contrast with Pointman Elite and Double-Vision Elite.
14** Every time one mentions Mono's scores not measuring up to other modes, the first reply is always " Because Mono is easy-mode".
15** Now that the Oct. 1 update's buffed pretty much everyone on the Pro tier but Pointman and Mono, Mono's scores are even more laughable in comparison to others. This fact may or may not be making this trope worse.
16** Audiosurf2 has separate scoreboards for each play style (Mono, Puzzle, AudioSprint, etc), removing some of the tension. Now mono players are only compared to other mono players, puzzle modes to other puzzle modes, etc...
17* SurpriseDifficulty:
18** Every now and then, you'll find a file that when loaded up in the game generates a track which is considerably harder than you expect.
19*** Special consideration goes to Silent Death. It's 10 minutes of complete silence. The track is 10 minutes of straight downhill speed.
20*** Another good one is "Son of Flynn", a relatively quiet track from [[Music/DaftPunk Daft Punk's]] score to ''[[Film/TRONLegacy TRON: Legacy]]''. Traffic level is an astounding 360 on Ninja Mono. That means 360 blocks per minute or ''six blocks per second!!!!'' The far louder "Derezzed" is comparatively tame at 217 (though even that's still pretty intense, to be honest).
21*** "Orchestral Intro" off the Music/{{Gorillaz}} album ''Plastic Beach'' has got to be one of the calmest tracks on the album, right? Audiosurf seems to think it's about a minute of red blocks whipping in your face.
22*** Music/NeutralMilkHotel's "Holland 1945" is a lo-fi indie folk song, but its ''Audiosurf'' Mono track is a [[https://www.youtube.com/watch?v=ANp3MOXo2zg intense, fast spiral of red blocks]].
23*** Also, any song with loud applause tends to make the track go crazy.
24*** Occasionally, slow, mournful music--particularly ''sans'' percussion--will make ''Audiosurf'' go mad and think that it's a fast, high-speed track, downhill, tunnels, and everything. Cases in point: Randy Edelman's version of [[https://www.youtube.com/watch?v=5R1dtIf8LQM Dixie]], from the ''Film/{{Gettysburg}}'' soundtrack, and Greg Scott's [[https://www.youtube.com/watch?v=nFXbK9aZzXk performance]] of "Ashokan Farewell", are both much, much harder than they would appear.
25** Sometimes it can be inverted, when a file has a track that has (much) less intensity/difficulty than you would expect. A good example is ''Klonoa 2 - Polonte Ver. 2''.
26* ThisIsYourPremiseOnDrugs: Rather like ''F-Zero'' knocked up ''Klax'' on tour with ''Rock Band'' and ''Guitar Hero'' and [[WebAnimation/ZeroPunctuation he did meth right up until the birth]]. Somehow [[VideoGame/TonyHawksProSkater Tony Hawk]] got involved in that foursome for the sequel, too.

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