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1* AnimationAgeGhetto: In the exact words of someone from the marketing team, they removed Donald's name from the US title because "Donald Duck just isn't hip in the United States like he is Europe," in a direct response to this exact reaction.
2* SugarWiki/AwesomeMusic: The whole soundtrack. The {{Platform/SNES}} version loses some points for lacking the boss theme, though - but makes up for it with its exclusive Flying Duckman music.
3** The PC version uses redbook audio, allowing for a totally awesome ''orchestral'' version of the score! Provided by none other than Creator/MichaelGiacchino!
4** [[https://www.youtube.com/watch?v=GFvLa2Kr62Q Mojo Mansion.]]
5** [[https://www.youtube.com/watch?v=uD50UmdV6ng Boss Battle]].
6* BestLevelEver: Test of Duckhood in the Genesis version, thanks not only to the relaxing music and visuals but also to the unique vertical level design and a clever bungee jump gimmick mixed with the normal platforming.
7* BreatherLevel: The Test of Duckhood appears after a RiseToTheChallenge level. It's also the most upbeat level in the game.
8* GoddamnedBats: The SNES version has the flame enemies in the volcano level, and the zombies in the land of the dead. Every time you hit them (gun or staff, doesn't matter), a ''homing'' flame/bone will fly out of them and hit you in the face for a good amount of damage.
9* NightmareFuel:
10** The Realm of the Dead is a [[BleakLevel ruined land]] set over a sea of acid. Giant duck skulls are scattered around with red x marks on their foreheads, [[EverythingsDeaderWithZombies melting zombies]] rise out of the floor and a massive desembodied eye looms in the background. At the end, you must escort the spirit of Muddrake Chief Quackoo that resides within a jar, to the top of a gravestone tower in order to pass on to a peaceful afterlife, while being stalked by evil spirits. It's right out of a creepypasta, on a level that ironically the first ''VideoGame/EpicMickey'' wasn't allowed to reach. The SNES version tones down the gruesome scenery so that the level feels less morbid (and on par with the tone ''Epic Mickey'' would take later on).
11** This game got a really creepy black screen death animation...Specifically, a big green hand comes from underground and quickly drags Maui to hell.
12* SugarWiki/NoProblemWithLicensedGames: DarkerAndEdgier makeovers of classic cartoons don't often work very smoothly, but ''Maui Mallard'' is well regarded by fans both in aesthetics and gameplay. So much could've gone wrong with this game, and yet players' biggest regret is how nothing more came out of it.
13* ObviousBeta: The European Mega Drive version is missing the tutorial screens and some other details that are found on a pre-release cartridge shown at the Consumer Electronics Show and the version later released in Brazil. The circumstances behind those releases are unknown.
14* OlderThanTheyThink: Donald Duck has been dealing with ghosts, zombies and pirates for years in the comics, and many old stories actually show him grab a shotgun (loaded with rock salt).
15* ThatOneLevel:
16** In the SNES version, the Test of Duckhood level is drastically changed to have the player use the bungee cord to travel up and down between very tight walls of spikes. One act is just Maui having to go back and forth in a set of those to transport muddrakes, which easily comes off as very annoyingly difficult.
17** The Flying Duckman is an underwater level where Maui must propel himself around with gunfire, and it is designed around the inability of being able to aim downwards or on diagonals while jumping. You better get used to the physics, because the second half of the stage features dynamite barrels that threaten to OneHitKill the hero by [[AdvancingWallOfDoom destroying the ship's hull]].
18** The Realm of the Dead has even more demanding platforming for Maui's ninja form and ends on a harsh EscortMission.
19** The Babaluau Baby bonus levels in the Sega Genesis version have rather awkward physics that make it difficult to avoid damage or jump over bottomless pits in the latter ones.

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