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1* DifficultySpike: The Golem plague in ''Exile III''. They are much nastier than anything you faced before, being tough and having powerful magical projectiles that ignore armour. In addition, their lair is one of the nastiest dungeons in the entire series, being a giant maze of conveyor belts.
2* GoodBadBugs: Earlier versions of Exile 2 and 3 didn't properly list some weapons or weapon artifacts as "magical" which meant one could augment them further.
3* SoloCharacterRun: The maximum party size is six, but slots can be left empty as the player sees fit. (In fact, the [[AllThereInTheManual instructions]] suggest that you try making one "really powerful character" and seeing how far you can get.)
4* ThatOneDisadvantage:
5** Pacifist in ''Exile II''. Such a character cannot attack the enemy in any way whatsoever, and can't even cast most spells that would indirectly lead to an enemy being harmed. Even worse when you realize that, since most experience is gained by killing stuff, your character will lag behind despite the massive experience bonus he gets by taking this disadvantage. Still, some players use it as a challenge.

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