1 | %% * FanNickname: [[GratuitousGerman Herzog Drei]] |
2 | * GameBreaker: fortifying any given zone with enough Seekers can basically deny that zone to the enemy team: until later levels, they simply won't have the HitPoints to withstand that kind of AntiAir MacrossMissileMassacre. One option is to airdrop ground units, which [[CripplingOverspecialization Seekers can't shoot]]... but what if they're on an island? (On a more positive note, Seeker saturation can also help shut down the "[[DeathOfAThousandCuts leaving a tank on your porch]]" tactic the CoOpMultiplayer AI seems to so enjoy.) |
3 | * GoddamnedBats: A small example : When you're transforming to ground mode so you can pummel AI when it's supporting their units during said "leaving a tank on your porch" tactic, it goes back up and fly away ''just as you're about to fire''. |
4 | ** As for units, there is the primary unit everyone loves: Buckies. Get a group of them together, nothing is safe. Get a thousand together, say your prayers for everything. Unless you have some defensive units or Aegises a plenty, defeat is '''sure''' to be inevitable. |
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