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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pinballofthedead_5336.jpg]]
2[[caption-width-right:350:Hey, it's [[Pinball/FunHouse1990 Rudy's]] [[ZombieInfectee infected cousin!]]]]
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4''The Pinball of the Dead'' is a PinballSpinoff from Creator/{{Sega}}'s ''VideoGame/HouseOfTheDead'' series of zombie light-gun games. It was developed by Sega and released by THQ for the UsefulNotes/GameboyAdvance in 2002.
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6The game features three separate tables:
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8* "Wandering", a fairly open playfield with a large clock that counts down as you destroy zombies.
9* "Movement" takes place in a secret laboratory filled with large loops and hideous experiments.
10* "Cemetery", the final board, has a worm-like creature that spits out zombies, as well as a monstrous zombie who tears through the floor.
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12The goal for each table is roughly the same -- destroy the hordes of zombies wandering around the playfield to enable various features, then activate them to confront the two Bosses of each table. "Free Play" allows the player to choose a table to play, while "Challenge" goes through all three boards in a [[AdaptationDistillation distilled adaptation]] of the first two ''House of the Dead'' games. Digitized voices and video clips add to the immersion, and it even allows saving games in progress either to the cartridge or via a password.
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14As a pinball game, ''The Pinball of the Dead'' is rather sketchy, with floaty physics and some obviously canned ball physics; a bigger problem is the lack of depth, as the game is not too taxing, and all of tis gameplay elements are revealed after a few plays. As an action game, however, it's a campy way to revisit the ''House of the Dead'' universe with a fast and uncomplicated diversion.
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16----
17!!''The Pinball of the Dead'' demonstrates the following tropes:
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19* AbandonedLaboratory: "Movement" is set in a desolate laboratory filled with rusty implements.
20* AttackItsWeakPoint: All of the bosses are defeated by repeatedly hitting their one weak point.
21* BossRoom: All of the Boss Battles take place in a single-screen playfield separate from the main table.
22* ChainsawGood: Strength, one of the bosses in "Movement", wields a chainsaw.
23* DavidVersusGoliath: Ricky, the giant zombie monster of "Cemetery".
24* DualBoss: Judgement from "Wandering" is composed of a small imp, Zeal, and Kuarl, a giant suit of armor.
25* FinalBoss: The Emperor, the last boss of "Cemetery".
26* FlunkyBoss: Hierophant, from the "Wandering" table, who periodically rattles the screen and causes groups of Mofish to fall onto the table.
27* HeadlessHorseman: Kuarl, the suit of armor half of Judgement.
28* HumanoidAbomination: Anything vaguely humanoid in this game qualifies as this.
29* NightOfTheLivingMooks
30* OddlyNamedSequel2ElectricBoogaloo
31* PlayingWithFire: Tower from "Movement", and the Magician from "Cemetery".
32* SandWorm: Tower, one of the bosses from "Movement", which consists of two reddish snakes controlled by a larger blue snake.
33* SkillShot: Press a button at the right time to shoot a zombie with a moving onscreen crosshair.
34* TarotMotifs[=/=]ThemeNaming: The bosses are named after Tarot cards.
35* TitleOfTheDead
36* WombLevel: The "Cemetery" level looks as if it's made largely out of muscle and flesh.

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