1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_game_of_the_ages_0.png]] |
2 | |
3 | The Game of the Ages is an AdventureGame based on "The Duel of the Ages," a parody novella that was based in turn on two poorly selling fantasy series by Sam Stoddard and Dave Parker. |
4 | |
5 | Your hometown, the Village of Boredom, is plagued by a race called the Shadows. To defeat them, you must explore other worlds, become a wizard and conquer an army or two along the way. |
6 | |
7 | The game includes a much-hyped "secret area" that offers no particular clues as to its location. It's [[http://www.rinkworks.com/adventure/ playable online]] at Website/AdventureGamesLive. |
8 | |
9 | ---- |
10 | !!The Game of the Ages provides examples of: |
11 | |
12 | %%* AlienGeometries: Yeah, there's a fourth spatial dimension. |
13 | %%* AllYourBaseAreBelongToUs: The entire Varyne army comes down on your base. |
14 | * BagOfHolding: Gasald's sack is big enough to carry the entire nearby cave. The character's counterpart in the source novel had an entire world in his sack. |
15 | %%* BeautyToBeast: The {{curse}} on one race that you save. |
16 | * BrokenBridge: A wide desert keeps you from progressing until the plot sees fit to offer you a horse and a map. |
17 | * ClapYourHandsIfYouBelieve: Many magical items turn out to contain no intrinsic power, but your initial belief in them imbue them with actual magic. |
18 | %%* {{Curse}}: Two of the biggest subplots. |
19 | * DepartmentOfRedundancyDepartment: Besides the Village Idiot of Stupidity, enjoy your Magic Armor of Magic. |
20 | * TheDitz: The Village Idiot of Stupidity, who thinks a pick in the corner of the room keeps the roof from falling down. |
21 | %%* DoomedHometown: That sets off the adventure. |
22 | %%* DoYouWantToHaggle: Early on, to get your first armor. Later, with Marion, this time with you as the seller. |
23 | %%* DudeWheresMyRespect: Yeah, I just broke a curse and saved dozens of people from your town. Now I have to devise a plan to steal a hammer from a stable? |
24 | %%* EarlyGameHell: Figuring out how to be able to leave your hometown can be difficult; once you do so, more of the game opens up and you have more areas to experiment with. |
25 | * GoldSilverCopperStandard: Each town has just one coinage, but the first has copper, the second silver and the third gold. |
26 | %%* GreatEscape: One middle segment locks you in a prison. Your escape combines lock picking, stealth and hostage-taking. |
27 | %%* HomeSweetHome: Oh, don't think you're going to forget your hometown just because you're a hero everywhere else. |
28 | * LiteralSoapboxSpeech: A man in the Laorsis Square stands on a soapbox to protest littering. His soapbox turns out to be the object of this particular puzzle, and you use it several times in your later adventures. |
29 | %%* MagicFeather: Turns out those focus stones don't have any power. |
30 | %%* MrExposition: Thanks Sage, for explaining everything. |
31 | %%* NamesToRunAwayFromReallyFast: Meet Blood Drops. |
32 | %%* PortalPool: Three of them. |
33 | %%* TeleporterAccident: If you don't have your armor on. |
http://tvtropes.org/pmwiki/context.php
FollowingContext VideoGame / TheGameOfTheAges
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load