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1[[quoteright:223:https://static.tvtropes.org/pmwiki/pub/images/tsarcade.png]]
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3''Terminator Salvation'' is a LightGunGame released in 2010. It is developed by Play Mechanix and published by Raw Thrills. It is an adaptation of the ''Film/TerminatorSalvation'' film and the franchise' second attempt at an arcade-style shooter after ''VideoGame/Terminator2JudgmentDay''.
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5The player plays the role of John Connor during the war opposing the human resistance to the machines of Skynet. The game consists of two selectable missions: seek and destroy the secret lab where Skynet conducts experiments on humans, or escort refugees to a safehouse and destroy Skynet. The player faces whole armies of T-600, T-7T, Aerostats and Mototerminators. He can find grenades, shotguns, and miniguns on his way. During some sequences, it is possible to use heavy machine guns mounted on vehicles (helicopter, pickup).
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7A full playthrough of the game can be watched [[https://www.youtube.com/watch?v=4VnnNG82LMU here]].
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10!!'''This game contains the following tropes:'''
11* ActionBomb: Spider Mines. OneHitPointWonder enemies that attack in a ZergRush and attempt to jump on the player to explode, dealing very heavy damage if they succeed.
12* AdaptationalWimp: All of Skynet's machines are remarkably susceptible to regular old bullets in this game.
13* AirborneMook: HK-Aerials and Aerostats.
14* AttackItsWeakPoint: Several of the Terminators can be offed quickly if the player shoots them in the weak spot.
15* BottomlessMagazines: Generally averted, unless you're in a segment where you can man a machine gun turret.
16* CoolBike: Mototerminators, which attack by [[RammingAlwaysWorks ramming the player]].
17* CrosshairAware: When facing Harvesters and HK-Tanks, you will need to hit their targeted sections in time before it hits you.
18* CranialProcessingUnit: Shooting off a T-600's head instantly destroys it.
19* CrapsackWorld
20* CyberCyclops: [=T-7Ts=]. GoForTheEye to beat them easily.
21* DegradedBoss: You face an HK-Tank (the first boss) in the final area. However, you easily beat it by making the ceiling collapse on it.
22* EscortMission: Subverted. The second mission has your "main objective" to escort humans away from the machines, but you don't have to protect them as their deaths are all scripted events. They don't even get hurt at all if you accidentally shoot them either.
23** The game even lampshades this in its "mission objectives" (technically, there's only '''one'''):
24-->Escort the Convoy
25-->Get to the Safehouse
26-->Protect the Humans
27-->'''DESTROY THE MACHINES'''
28* FakeDifficulty: There are points where it is near-impossible to avoid damage. Sometimes there may be too many Mooks, and there's not enough time to stagger those about to fire. Even a large life bar isn't going to save you from repeated occurrences of this.
29* GiantSpider Robot: Spider Mines and T-7T Tetrapods.
30* GoldenSnitch: The ending you get depends on whether you manage or fail to hit all the final boss' weak points within 5 seconds.
31* HostageSpiritLink: Averted. You can shoot innocents, they won't even seem to get damaged, and a red X just appears over them to indicate that you shouldn't do that. This is understandable because the game is [[NintendoHard really hard]].
32* HumongousMecha: The Harvester. The HK-Tank may count as well. Getting hit by these does about a third of your life.
33* IncrediblyDurableEnemies: The normal mooks (T-600, T-7Ts) can take a beating before going down. Justified because they're [[MechaMooks robots]] and are ''literally'' MadeOfIron.
34* LightningBruiser: The various HK vehicles are much more agile than their movie counterparts. The aerials zoom by and do tight turns while the tanks instead of being ponderous armored towers on tracks are easily capable of keeping up with speeding trucks. Then there are the spider-legged HK models which leap and run around like freaking xenomorphs.
35* MacrossMissileMassacre: Both the HK-Tanks and HK-Aerials use this. The T-1 uses a less spammed variant.
36* MadeOfIron: Besides the Mooks, the player is as well. Your character can probably take more damage than any other LightGunGame player characters out there. With that said, you will need it.
37* MechaMooks: Pretty much what you'll face 100% of the time, save the occasional debris.
38* NintendoHard: Hoo boy. Enemies give you ''frequent'' cheap shots in this game. Even your large health bar isn't going to save you from the continue screen at least five times.
39* OneHitKill: One of the final boss' attack phases will one-shot you regardless of health if you don't stop it in time.
40* RobotWar: It is ''Franchise/{{Terminator}}'' after all.
41* RedEyesTakeWarning: The Terminators with eyes sport them.
42* SceneryGorn: You'll be seeing lots of ruined buildings while outside.
43* SegmentedSerpent: The robotic worms called Hydrobots. Attack their heads to end them.
44* SkeleBot9000: The T-600 enemies.
45* TakingYouWithMe: After placing and arming the final bomb, the final Harvester (already just a head, torso and arms) latches onto your helicopter and tries to bring it down. You have to shoot its weak points within ''5'' seconds to make it let go, otherwise, [[ItsAWonderfulFailure it blows up with your helicopter]].
46* WeakTurretGun: Some of the areas feature turret guns that sprout out of the walls to attack. While relatively flimsy, they are ''very'' quick on the draw and the player must shoot them down ASAP if they do not want to get shot.
47* ZergRush: Most of the Terminators and machines, but ''especially'' Spider Mines.

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