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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/112641_front.jpg]]
2[[caption-width-right:320:Well, it ''does'' feature a school...oh, and {{Super Robot}}s.]]
3
4''Supa Robo Gakuen'' (literally "Super Robot School" - and yes, it's NOT "Super Robot Gakuen": it's supposed to be spelled differently) is a SpinOff of the ''VideoGame/SuperRobotWars'' franchise released on August 27, 2009 for the UsefulNotes/NintendoDS, preceded by ''VideoGame/SuperRobotWarsW'' and ''VideoGame/SuperRobotWarsK'', utilizing the battle engine of the latter.
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6Despite what the name entails, ''Gakuen'' is not a HighSchoolAU featuring players' favorite ''Super Robot Wars'' OriginalGeneration characters, but rather a {{Mon}}-centered game set in a high school featuring licensed HumongousMecha series from ''W'' and ''K'' and some of the UsefulNotes/GameBoyAdvance [=SRW=] installments (mainly ''VideoGame/SuperRobotWarsJudgment''). The only [=SRW=] OriginalGeneration present is the Compatible Kaiser in its ''VideoGame/SuperRobotWarsOriginalGeneration'' incarnation. Furthermore, ''Gakuen'' lacks the licensed music from the licensed series with quite a few other reasons why this title is largely forgotten by time and neglected by fans, some of them justified.
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8Players take on the role of Ryoga Saeki ([[HelloInsertNameHere or any name they desire]]), a fresh transfer student arriving at an AcademyOfAdventure which teaches future commanders and leaders through the use of a special device called "BASE", which allows them to store the battle data of and simulate combat with various HumongousMecha. Along the way, players will meet a CastOfSnowflakes, engage in typical high-school hijinks colored by DuelsDecideEverything and hopefully have a laugh or two about the numerous parodies and {{Lampshade Hanging}}s.
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10Its core aim was an attempt to reintroduce CompetitiveMultiplayer to the franchise, something ''Super Robot Wars Link Battler'' and ''[[VideoGame/SuperRobotWarsGC Super Robot Wars XO]]'' had, except ''Gakuen'' builds upon new mechanics rather than recycle the same approach from the main series. For all intents and purposes, the experiment can be considered a failure, as this was the last ''Super Robot Wars'' installment to truly toy with multiplayer.
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12----
13!!''Supa Robo Gakuen'' provides examples of:
14
15%% * AcademyOfAdventure: The titular school.
16* ActionInitiative: Each action in battle takes time to execute. Out-timing opponents is often more valuable than taking the preemptive with the strongest attacks, and the traditional approach of focusing fire on one enemy may not work if he or she decides to use Spirit Commands.
17%% * AdultsAreUseless: Zig-zagged. Some quests are resolved with the Headmaster's involvement, but in general, all problem-solving is up to Ryoga and his UnwantedHarem.
18* AerithAndBob: Most of the cast has perfectly normal, if punny, Japanese names. Ryoga, Aoi, Kyoka, Saya... And then there's Pepper, the MagicalGirl. Oh, and one sidequest has a Literature/{{Cinderella}} {{Expy}} literally named Cinderella (spelled in hiragana and all).
19%% * AFormYouAreComfortableWith: Mimon, several times. [[spoiler:In the finale she learns to how affect a more human appearance instead of the foxgirl she spends the game as]].
20* AIRoulette: The AI sometimes uses Spirit Commands at random, and almost never remembers that evasion can simply be countered through casting the "Strike" Spirit Command,[[note]]Gain 100% accuracy rate for one attack[[/note]] the same applies to the "Alert" Spirit Command.[[note]]Gain 100% dodge chance for one combat round[[/note]] Admittedly, this has been an AI issue in the main series as well, but one would think this would be improved for a game focused on two-on-two combat.
21%% * AlwaysClose: Always.
22* AmazonBrigade: There's nothing stopping you from making your entire roster be female pilots. Some bosses (and, inevitably, random encounters) rely on all-female teams as well.
23* AnguishedDeclarationOfLove: [[spoiler:Sakiya]], to Ryoga, right before [[spoiler: willingly letting Mimon possess her]]. Cue HeroicBSOD.
24* AnimeHair: Pretty much all of the school's inhabitants have gravity-defying hair of varying colors.
25* AntiFrustrationFeatures:
26** The DeathIsASlapOnTheWrist for any longtime SRW player.
27** A boss or the gashapon drops a robot you already have in that TacticalRockPaperScissors version? Pick another!
28** Locations with nothing to interact with are marked grey on the map. Plot-progressing locations are red.
29** Unsure whether a conditional secondary attack trait will trigger or not? Attacks that can trigger this turn are marked with a red circle on the list.
30** You CAN input attacks you don't have enough Will for YET into the queue if you're sure you'll have enough by the time they roll around, you don't have to wait for the next turn after using Will boosting abilities or items.
31* ArbitraryHeadcountLimit: You can only deploy two out of your possible squad of five.
32* AwesomeButImpractical:
33** High-tier robots are offset by having high deployment costs, meaning players will have to either use weaker units in the same team as them or sortie fewer robots. It's up to players to decide whether [[Anime/GaikingLegendOfDaikuMaryu Gaiking the Great]] can carry a battle with a bunch of RedShirt stand-ins or not.
34** Also, MAP attacks. Usually the longest to execute, wildly inaccurate and only affecting the enemy's two active robots. That said, the AI uses them to devastating effect, if you pair them with some Spirit Commands, but you need to build up a time reserve to fit all that into one turn.
35%% * BackToBackBadasses: You get to do it with Kyoka after the two of you are ganged up on by a bunch of students seeking revenge on her for beating them up earlier.
36%% * BadassBystander: Several sidequests aren't about Ryoga being asked for help, but straight up forcing it on people in need already.
37%% * TheBattleDidntCount: Literally every fight involving [[spoiler:Mimon and anyone she possesses]] except the last one.
38* BetterThanABareBulb: If a trope shows up in the story, it will be either remarked upon, ridiculed after the fact or a parody to begin with.
39* BigCreepyCrawlies: One sidequest has Ryoga fighting off a giant cockroach infestation of the cafeteria. Since DuelsDecideEverything, he has to fight their Gundams off too!
40* BigEater: [[OnlyKnownByTheirNickname Yellow]] of the local {{Sentai}} team. Also, "Sweet-tooth Girl" from the quest of the same name, who attacks Ryoga when he dares suggest eating that much candy is unhealthy.
41* BoringButPractical: The time system suddenly makes certain machine gun-like attacks (such as the typical vulcans of the various Franchise/{{Gundam}}s or the weapons used by [[Literature/FullMetalPanic Arm]] [[AMechByAnyOtherName Slaves]]) useful since they are faster to execute than any of the NoSell Spirit Commands. Sure it's CherryTapping, but it's a faster way to achieve victory than waiting for the opponent to use up their Spirit Points. If you have some SP of your own left, you can see FingerPokeOfDoom below.
42* BottomlessMagazines: Because of the move to [[UniversalAmmo shared energy]] [[BagOfSharing pools for teams]], weapons that used ammo rather than energy now use energy. Lots of it. And have been {{Nerf}}ed. This is triply important for potential GameBreaker attacks such as Heero's and Kira's MAP attacks which would let them solo entire missions if backed up by a unit with Resupply. Now, they do two thirds of their prior damage and generally run your energy pool dry after two uses.
43* ButtMonkey: Ryoga is often put upon, beat up, belittled, used as an errand boy and otherwise humbled for his status as a transfer student.
44* ByThePowerOfGrayskull: In a way, "Super-Robot Battle Challenge!" which is shorthand for "we've reached an impasse in our current argument and[=/=]or conflict, so it is now up to DuelsDecideEverything to occur" for most characters.
45%% ** Pepper has several of these, and they all rhyme!
46* ChekhovsGun: Remember the shrine type thing Ryoga breaks early on in the game? Yeah, that's totally not gonna come back to bite him in the ass later on. [[spoiler: If you thought the similar shrines scattered around the school are important, you get a cookie!]]
47* ChekhovsSkill: Each main cast member has a key trait that makes them stand out and is their main weakness -- Fubuki is [[GunNut obsessed with guns]], Nanami is a [[HollywoodHacking Hollywood Hacker]], Kyoka is a [[EverybodyWasKungFuFighting martial artist]], Bancho is HotBlooded personified, Ryoga is a MagneticHero and so on. [[spoiler: They all come in handy when the [[WaveMotionGun Buster Cannon]] subplot rolls along]].
48* CherryTapping: If the player's team is out of units with barrier-penetrating skills or NoSell-negating skills, you're in for this until the enemy's units run out of Spirit Points and start running low on energy. Of course, by the time the player makes any progress, the enemy may pound your robots into dust.
49* ChickMagnet: Ryoga. Discussed in one sidequest where a fellow student asks for his advice with girls, seeing as how large Ryoga's [[UnwantedHarem (unwanted) harem is]], he's definitely got a secret trick to it. They end up fighting since there is no secret, other than being good at robot battling (which the contender is not).
50* CombinationAttack: As per usual from the core games, although three-unit attacks (or more, for that matter) are harder to execute since you have to have all the attack's participants in your team (not necessarily deployed - you can [[ArbitraryHeadcountLimit deploy only two at a time]], remember?). If an attack involves both active units, it's possible for players and opponents to waste a turn by having one of the two units taken out before they get a chance to use these attacks.
51* CompositeCharacter:
52** Every unit that appeared in more than one game being covered, with newer installments getting prioritized. For the most part, ''K'' is considered the base, unless a unit was absent there.
53** Easily spotted with [[Anime/MazingerZ Boss Borot]], who uses his ''K'' sprites, but has his ''W'' repair ability and GlassCannon status rather than the LethalJokeCharacter he was in ''J'' or ''K''.
54** Done literally with the Manga/GetterRobo crew as portraits come from one game, robot sprites from another and {{Super Move Portrait Attack}}s are seemingly brand new.
55** Averted with Anime/MazingerZ itself - its notably [[MightyGlacier weaker but sturdier]] ''K'' version is used in place of the ''W'' one, despite the presence of Anime/{{Mazinkaiser}} which last appeared in ''W''.
56* {{Cosplay}}: Fubuki's [[MythologyGag Valsione]] cosplay. [[spoiler: Is it still cosplay if the armour is real and the ammunition is live, though?]] She [[InsistentTerminology keeps referring to it as "replica"]].
57%% ** What Fubuki initially mistakes Mimon's getup as.
58* CripplingOverspecialization: Each main cast member has a key trait that makes them stand out and is their main weakness -- Fubuki is [[GunNut obsessed with guns]], Nanami is a [[HollywoodHacking Hollywood Hacker]], Kyoka is a [[EverybodyWasKungFuFighting martial artist]], Bancho is HotBlooded personified, Ryoga is a MagneticHero and so on.
59* CriticalExistenceFailure: Surprisingly averted despite being played straight in the main games. Having low health causes some units to start performing worse, usually in the form of decreased damage when attacking or penalties to dodge chance.
60* CutsceneDrop: Whenever you trigger a sidequest by trying to talk to an NPC, you get an animation of Ryoga re-entering the location with the [=NPCs=] re-arranged to accommodate the plot.
61* DamnYouMuscleMemory: Some of the previously used team-ups and match-ups from other games no longer work in ''Gakuen'' because range and allied help have been largely eliminated as a factor in battles. Almost all "Spirit Skills" have more than one effect, and not only should players keep an eye on their Spirit Cost, but the time it takes to cast as well. This {{Nerf}}s the [[Anime/FafnerInTheAzureDeadAggressor Fafners]], for example, which thrived on shooting from beyond an enemy's range in ''K''.
62* DeathIsASlapOnTheWrist:
63** In part because it is not death. If you lose, your BASE (the device that lets you do robot battles) shocks you. You wake up in the infirmary and are immediately free to go buy more robots, grind for upgrades or retry the battle you lost with a different line-up.
64** Gets ridiculous when you can get knocked out in stage two or three of a multi-stage battle, buy some robots, reshuffle your gear, then resume the fight from the stage you were knocked out on. When you return to the battle, your opponent will lampshade it, though.
65%% * DeathMountain: Used by Anime/KotetsuJeeg and Anime/MazingerZ missions.
66* DistaffCounterpart: Sakiya to Ryoga, presented as the "heroine" by AllThereInTheManual, although she mainly participates in the core story and shows up only in a couple of sidequests. A shared trend in Super Robot Taisen games on the DS, sadly.
67* {{Dojikko}}: One sidequest focuses on Ryoga trying to help one become less clumsy. Her dialogue window [[InvokedTrope actually refers to her as one]]!
68* DuelsDecideEverything: Par for the course in a {{Mon}}s game, yes?
69** Reaching ridiculous proportions in one scene, where [[JerkassHero the protagonist cuts in line at the cafeteria]], and then battles the guy he cut in front of. [[ButThouMust In a mandatory unskippable story battle]], no less, which makes you feel dirty when the poor guy slumps against the wall upon being knocked out.
70** A post-endgame sidequest sees Ryoga fight a guy because he wouldn't share his sunblock with Sakiya.
71** The monkey and cockroach quests take this to the extreme, since they, too, are your opponents.
72%% * ElaborateUndergroundBase: From Videogame/VirtualOn missions.
73* EverybodyWasKungFuFighting: Parodied. You get to break up one such fight - after convincing Kyoka that fighting you in a robot battle would be fairer since you're no match for her physically.
74* EvilTwin: [[spoiler: School Thief [=No.00=] turns out to be X, Z's twin]]. The reveal culminates in a scene eerily reminiscent of Literature/TheLittleGoldenCalf's infinitely quotable "brother" scene.
75* ExcusePlot: You're a student in an academy that teaches children stuff by making them fight virtual SuperRobot Battles! There's also scrying, scheming, UFO activity, a curse and a big ole' room full of weapons involved, as well as a plan to TakeOverTheWorld using all of the above, all of which is mainly an excuse to create themed teams of robots for you to fight. Then the ghosts and the animals and the cosplayers come out...
76%% * FacePlant: In the portraits, bordering on almost giving the player a panty shot.
77%% * {{Fanservice}}: The pictures unlocked when you defeat characters worthy of having their own portraits are this at times.
78* [[FightLikeACardPlayer Fight Like A Gunpla Builder]]: Zig-zagged. Yes, everyone discusses the SuperRobot battles, but just as easily half the DuelsDecideEverything could be resolved through backgammon, poetry slams or plain old ultraviolence. Lampshaded numerous times when Kyoka lets her fists do the talking despite her brutally efficient team centered on [[Anime/GaoGaiGar Soldat J]].
79* FingerPokeOfDoom: The change in how crit-boosting and damage-boosting Spirit Commands work [[note]]instead of percentile increases, they now all add a flat fixed number of crit % or damage points[[/note]], using a high-tier damage-booster (say, one that adds 4000 base damage?) on a quick-but-weak attack like the aforementioned Vulcans can easily turn them into one, negating the one weakness Real Robots have in this game. Some story bosses abuse this tactic to hell and back.
80%% * FormFittingWardrobe: Taken to ridiculous ends with the portraits, in a few cases, including the portraits themselves.
81* GameplayAndStorySegregation: Inevitable for a game of this genre. A major sticking point happens whenever you oppose the plans of a classmate or a teacher in the main plot, but they act as if nothing is happening between you two in sidequests. [[spoiler: Most jarring when the Headmaster issues his ultimatum, revealing world-taking-over plans... and then is chummy with you in the final School Thief [=No.00=] sidequest that becomes available immediately after that cutscene]].
82* GentlemanThief: Known only as "[[ShapedLikeItself School Thief]] [[YouAreNumberSix No.00]]", master of LatexPerfection and a [[CoatHatMask visual]] {{Expy}} of [[Franchise/SailorMoon Tuxedo Mask]].
83* GlassCannon: Because of the re-balances to the combat system, Anime/DetonatorOrgun is this more so than he was in ''W''. If he gets hit, he'll likely die; but in return he can OneHitKill many Cost 1 and 2 units and seriously damage higher-grade ones.
84* GottaCatchEmAll: There's a handy list for all robots acquired yet or not - good luck getting that HundredPercentCompletion.
85* GrandTheftMe: [[spoiler: Mimon]] can possess people and make them do her bidding. Naturally, it comes as a shock when this results in [[OOCIsSeriousBusiness Saya becoming a]] ReasonableAuthorityFigure.
86* GratuitousEnglish: All over the place, though some characters make a bigger thing of it than others. Ryoga, the protagonist, consistently says 'thank you' in English, for example.
87%% * GreenHillZone: Used by Anime/FafnerInTheAzureDeadAggressor and Anime/ZoidsGenesis missions.
88* GunNut: Fubuki, the girl with one of the few non-training weapons at the school. She points her gun at people at the slightest provocation.
89%% * HeroOfAnotherStory: Z, your companion for the School Thief No.00 quest chain, is presented this way.
90* HoistByHerOwnPetard: When Pepper tries to do her "magic pepper sprinkling" trick on Ryoga, she ends up on the receiving end of it. Contrary to his intentions, this only reinforces her faith in the approach.
91* HighlyVisibleNinja:
92** One quest chain has you fighting a whole bunch of them, all ColourCodedForYourConvenience and serving as a {{Sentai}} parody.
93** A late-game one features more traditional ninjas, with appropriate levels of drama and CallingYourAttacks.
94* IrrelevantSidequest: Literally every sidequest that doesn't feature Sakiya. Sure, catching a thief at the school is tangentially related to the plot, but is the story of Ryoga getting cursed because he doesn't believe in curses? A cockroach infestation of the cafeteria? Playing matchmaker between classmates?
95* InsistentTerminology: Fubuki's Valsione outfit is a "replica" because [[spoiler: the weapons are all real]].
96%% * JapaneseDelinquents:
97%% ** Bancho, the only male student on the team.
98%% ** Also, an entire category of random encounter students, in the "leather jacket and comissar cap" style that may make you think of [[Manga/JoJosBizarreAdventure JoJo]].
99* KnowWhenToFoldEm: Multiple sidequests end with Ryoga slinking off the scene while the NPC responsible for the quest squabbles with someone. [[spoiler: Taken to the extreme in the ending: as the UnwantedHarem starts fighting over Ryoga due to the addition of Mimon to their ranks, he decides to hoof it, resulting in a chase scene straight out of ''Series/TheBennyHillShow'']].
100%% * LatexPerfection: How School Thief [=No.00=] gets around the place. At one point, Z and Ryoga are flabbergasted at how he manages to impersonate the [[BuxomBeautyStandard voluptious]] homeroom teacher Saya.
101* LazyArtist:
102** While the ''Judgment'' material has been partly re-done and touched-up for the higher resolution on the DS, most (but not all!) units and {{Super Move Portrait Attack}}s from ''W'' and ''K'' are used as-is with next to no alterations to accommodate the change in perspective between the two.
103** The difference is the most pronounced with Compatible Kaiser, since he was adapted from a [=PS2=] game. His battle sprite has traces of automated aliasing cramped into a limited pallette, for crying out loud!
104* LazyBackup: Averted, even if both your active units fall to one attack, you get to bring in reinforcements.
105* LethalJokeCharacter: Abusing the time mechanic is a better way to win than actually focusing on dealing more damage-per-turn (and the two aren't mutually exclusive, either). As such, any sufficiently quick character can become invincible, especially if they also have a shield of some sort (we're looking at you, [[Anime/ZoidsGenesis Zoids]]). The same mechanics turn Kira Yamato into an outright GameBreaker though.
106%% * LethalLavaLand: Used by Anime/KotetsuJeeg and Anime/MazingerZ missions.
107* LoadsAndLoadsOfLoading: Some battle animations have trouble with buffering, it seems. [[Anime/MobileSuitGundamSEED Shinn]]'s final move in its Dynamic Kill version[[note]] which occurs if you [[ThereIsNoKillLikeOverkill more than enough damage to defeat the target]][[/note]] has a one-to-two-second long black-screen pause EVERY TIME the view switches to a SuperMovePortraitAttack from normal side-view and vice-versa. Kira and Athrun's CombinationAttack has a similar problem, but the load times are mercifully shorter.
108* LongSongShortScene: Pretty much every battle theme. They are all two to three or so minutes long, you'll at most hear the first 20 seconds of each in-game because the game does away with another SRW tradition - song permanence. Which, considering the short songlist, cuts down the musical variety even further.
109* MagicalGirl: Pepper, though she not so much fights evil as makes people wishes come true. By sprinkling them with ground pepper. [[InsistentTerminology Which is magical]], she'll have you know. That said, the wishes DO come true despite Ryoga's best attempts to dissuade her from this unsafe activity.
110* MakesJustAsMuchSenseInContext: Pretty much every other sidequest. How about fighting Cinderella? A monkey? A {{Sentai}} team? A score of giant cockroaches?
111* ManaBurn:
112** Energy-draining weapons are inherited from ''K'', but in light of the removal of movement or weapon range, debuffs that would normally 'slow down' your movement by reducing range, now increase the AP cost of actions for your units. There's several versions which do this to attacks only, or to orders in the current turn only or to non-combat actions, but the end result is the same - the target unit's order list is wrecked.
113** Will-reducing Spirit Commands and attacks are another clever trick. In the main games, reducing an opponent's Will would stave off their SuperMode from triggering, and that was it. Here, if you reduce it before they use a Will-dependant attack, it will get canceled, but its AP cost won't be.
114** Averted in the main sense. Energy-draining or ammo-draining an enemy no longer works reliably because teams share an energy pool and pile together regeneration. Therefore an energy hog like Gaiking paired with an energy factory like the Nadesico wrecks any semblance of balancing and negates traditional means of dealing with them.
115* MeaningfulName: Aoi's hair is blue. Bancho is, well, a [[JapaneseDelinquents bancho]].
116* MenuTimeLockout: Averted. During battles, each phase has an enforced time limit. Done more to facilitate the online portion of CompetitiveMultiplayer where you can't tell your opponent to get on with it.
117* {{Mons}}: Although these do not evolve or level up; players' best bet for improving on a pre-existing line-up is finding stronger versions of a pre-existing unit already in reserve.
118* MyRulesAreNotYourRules: All over the place.
119** In one of the fights against her, Aoi deploys five Cost 5 units, breaking the 15 point limit you are subject to. That particular fight also seems to reduce her team's energy consumption, letting her units use stronger attacks more often. Brace for the pain.
120** Saya takes this further, as she mixes Cost 6 and Cost 5 units in the same manner. Her main is Manga/HadesProjectZeorymer, which may or may not rip your team apart on its own. Thankfully, you get it as a reward when you win.
121** As per series tradition, 60% to hit for you is a likely miss, but for the AI it is a definite hit.
122** Debuff-driving Spirit Commands all have a random activation chance (it is not enough to merely hit an opponent with an attack to trigger them), AND those that inflict lasting effects last a random one to three turn period. When you hit an enemy with one of these, it rarely lasts even two. When you are hit, you're more than likely to get all three turns.
123* MythologyGag: Valsione makes an appearance... As an outfit of one of the cast members.
124* NightmareFetishist: Tesura, the crystal ball-wielding hooded UFO and UMA enthusiast.
125* NotDrawnToScale: Toyed with - [[Literature/FullMetalPanic Arm Slaves]] and [[Anime/DetonatorOrgun Orgun]] are redrawn to appear small as compared to a [[Franchise/{{Gundam}} Mobile Suit]] or a unit like the [[Anime/GunXSword El Dora V]]. Orgun, after all, is a suit of PoweredArmor, not much taller than a human.
126%% ** Played straight whenever a capital ship is involved, as usual for the series.
127* NoSell: The classics are still here, although there are new Spirit Commands that allow an opponent's actions fail outright (making them skip their attack phase for one reason or the other).
128* OldSaveBonus: Inserting a Game Boy Advance [=SRW=] into the DS/DS Lite nets coins and equippable parts like previous DS [=SRWs=]; but if playing on a [=DSi=] or UsefulNotes/Nintendo3DS? You're out of luck.
129* OneSteveLimit: Enforced. You can't deploy [[Anime/MazingerZ Kouji and Tetsuya in their Mazinger Z]]-piloting forms at the same time, because it's one robot. You can't deploy [[Anime/MobileSuitGundamSEED Gaia Gundam Stella and Destroy Gundam Stella]] at the same time because it's one pilot. There's no such restriction on deploying [[MirrorMatch the same robots or pilots as your opponent]], though.
130* ParlorGames: Ryoga uses shiritori to tutor a classmate in English as part of one endgame sidequest. [[spoiler:They end up realizing they both have small vocabularies and end up trying to trap each other.]] When Ryoga wins, of course his classmate matches the syllable for [[DuelsDecideEverything "Super-Robot Battle Challenge!"]]
131%% * PatientChildhoodLoveInterest: The summation of Sakiya's description in the manual.
132* PlayableEpilogue: After the credits roll, you are returned to the school gate to hunt for more robots, coins and sidequests. Since most sidequests drop in questgivers for the next leg of the chain after the main plot updates, you'll be lucky to have 50% sidequest completion by that point. Or at least two thirds of the robot roster. See also PostEndGameContent.
133* PlayerDataSharing: Getting to 100% collection gets easier through trading with others. However, ''Gakuen'' doesn't function like ''Franchise/{{Pokemon}}'' - since there's only one version of the game, it's theoretically possible for players to manipulate the RandomNumberGod and acquire 100% via money and drops from random battles.
134* PointOfNoReturn: The trap-filled forest. You've passed the first shock traps? Triply make sure your roster is fully stocked as you won't be returning to the school until after you beat the final boss, as the game offers to overwrite your save on entering the VeryDefinitelyFinalDungeon.
135* PostEndGameContent: Since new robots are added to the drop table and enemy roster tables as the plot progresses, no 100PercentCompletion for you until after you grind some more once the FinalBoss is beaten. Some sidequests' final arcs aren't unlock until then either.
136%% * PowerCreepPowerSeep: All over the place to make the CharacterTiers more pronounced. See also DamnYouMuscleMemory.
137* ThePowerOfFriendship: Ryoga is convinced Mimon does what she does because she wants friends. [[spoiler: In the ending, he wins her over with this argument, but he convinces her so well, [[GreenEyedMonster Sakiya gets jealous]].]]
138* PromotedToPlayable: {{Mook}} and boss units, including those you couldn't [[DefeatMeansFriendship recruit]] in their original games. Have fun using [[Anime/GaikingLegendOfDaikuMaryu Proist]] and [[Anime/MobileSuitGundamSEED Stella]]'s Destroy Gundam on the same team as [[VideoGame/VirtualOn Tangram]]. You can only use units that have pilots, though, so monsters from ''Anime/{{Godannar}}'' or robots from ''Anime/MazingerZ'' didn't make the list.
139* RandomNumberGod: The primary source of new robots, aside from boss battle rewards, is the gashapon machine. It works as one would expect, similar to mechanics in a modern AllegedlyFreeGame. Provided players are lucky, [[Anime/GaikingLegendOfDaikuMaryu Gaiking the Great]] or the [[Anime/GunXSword Dann of Thursday]] can be acquired in the first few tries, which makes the [[GameBreaker rest of the game a breeze]].
140* ReReleaseSoundtrack: All of the battle themes, to cut down on licensing costs. Despite using only licensed mecha, the entire soundtrack replaces their traditional themes with generic versions, many of which are shared between versions.
141* RunningGag:
142** The protagonist being sent on food runs to the cafeteria, then having to battle the Cafeteria Lady because he forgot to bring money. Or called her an old lady by accident. Or both.
143** The nameless blond guy getting AmusingInjuries because of DontSneakUpOnMeLikeThat or SpectatorCasualty.
144** Using the BASE as an EST device, justifying DuelsDecideEverything. Narcoleptic student? Fight her so the BASE will shock her awake. UFO abducting brainwashed student? You know what to do. Dark magic? Do you even need to ask? Possession? Yeah, sure.
145** Ryoga trying (and failing to prevent) the use of the wish-granting powder. And the associated crazy sneezing.
146* SaveScumming: DefiedTrope. When buying anything via the gashapon machine, the game takes your coins, rolls the RNG, overwrites your savegame -- and only then shows you what robots dropped.
147%% * ScaryShinyGlasses: Aoi does this every now and again in the anime tradition of adjusting one's glasses.
148* SelfImposedChallenge:
149** Players don't have to fill an entire team with five units, nor do they have to use up the cost limit. Strictly speaking, higher costs do not always mean better combat performance.
150** Try building thematic teams using robots only from one series, while fitting into the cost restrictions. The upside? {{Combination Attack}}s. The downside? You will probably only be able to use four robots.
151** Speaking of thematic teams, how about assembling a set of pilots [[ActingForTwo voiced by the same person]]? Pilots with [[OneSteveLimit identical first names]]? [[ColourCodedForYourConvenience Color-coded teams]]?
152** Some Scenario battles rely on this, imposing a lower Cost limit on teams or forcing you to draft your team from an otherwise-restricted version of your roster.
153* {{Sentai}}: One of the two HighlyVisibleNinja questlines is a parody of this, with each member called simply by their colour (e.g. Red, Blue, etc) and characterized by a single character trait (Yellow is a BigEater, for example). [[spoiler: Ryoga is Red... Right until the real Red shows up, of course.]].
154* ShapedLikeItself: Many one-off characters have descriptors instead of names in the dialogue boxes, such as {{Dojikko}} or {{Otaku}}. Strictly speaking, despite being a main character, Bancho falls into the same category.
155%% * ShiftingSandLand: From ''Anime/GunXSword'' and ThatOneLevel in ''VideoGame/SuperRobotWarsW'' based on ''Anime/MobileSuitGundamWingEndlessWaltz''.
156* ShutUpKirk: The standoff between [[spoiler: the Headmaster]] and the gang goes like that. They chew out everyone on the team on their character flaws, such as how Aoi became head of the student council or why Fubuki is even allowed to carry a weapon at school. HeroicBSOD galore!
157* SideQuest: There are some optional battles or series of battles that can be attempted which yield high-tier robots as rewards and unlockable art of the opponents. Some are characterised by throwing rare enemies at you, others by imposing restrictions on team sizes or composition.
158* SituationalDamageAttack: Most attacks have a secondary effect that triggers before the attack (e.g. "if you are the first attacker in a round, you get +20 CT"), after the attack if it connects (e.g. "if target has not attacked yet, their attack this round will be -700 DMG") or depending on other factors (Will value, whether your unit is a SoleSurvivor, etc), and may include anything from common debuffs like in the examples above and all the way to canceling the target's moves outright.
159%% * SkyscraperCity: Appears in its generic [[OnceAnEpisode appears-in-every game]] form.
160%% * SpaceZone: The [[Anime/MobileSuitGundamSEED Gundams]] mission.
161* SpellMyNameWithAnS: Should it be "Tesura" or "Tesla"? Her name is spelled in hiragana, after all.
162* SwitchOutMove: Players can change robots mid-battle with some having passive skills that grant boosts if tagged in, rather than call them in to replace a downed robot.
163* TacticalRockPaperScissors: Both literally - each robot comes in a "rock", "paper" or "scissors" variant with bonuses and penalties to its base stats alongside combat bonuses and penalties to its respective strength ("rock" attacks "paper") and weakness ("paper" against "scissors"); and figuratively - the rolls players make at the start of each turn for initiative.
164* TakeYourTime: It gets ridiculous near the endgame where a huge number of sidequest givers is dropped into the gameworld in a plot period where core quests act as if they happen back-to-back.
165* ThisLoserIsYou: The {{Otaku}} character is an unflattering parody of a stereotypical Gunpla collector... or the game's intended target audience?
166%% * UnderTheSea: From ''Anime/FafnerInTheAzureDeadAggressor'' and ''Anime/{{Godannar}}''.
167%% * UnwantedHarem: Most of the named cast is female and has a weird attitude towards the protagonist.
168* WhenAllYouHaveIsAHammer: Using the electric shock the loser of a robot duel receives to achieve anything the plot needs. See RunningGag.

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