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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/563216_45446_front.jpg]]
2 [[caption-width-right:350:Metal Warriors' American box art]]
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4''Metal Warriors'' is a game developed by Creator/LucasArts and published by Creator/{{Konami}} in 1995 for the Platform/SuperNintendo.
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6The game is [=LucasArts=]'s take on ''VideoGame/AssaultSuitsValken'', another 2D mech action game (also published by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat or exploration, this is done thanks to the ability to exit your suit mid-gameplay.
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8The story takes place in the year of 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exhausted and the Dark Axis taking over Earth, a group of elite pilots have become Earth's last hope and they are known as... The ''Metal Warriors''.
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10!!Tropes:
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12* {{Animesque}}: The first cutscene's style and some of the Mech Suits are inspired by old mecha anime such as ''Anime/MobileSuitGundam''. Since the game's conception was inspired by that of ''VideoGame/AssaultSuitsValken'' (a Japanese game with similar Mecha designs and motifs), this makes sense.
13* AmbidextrousSprite: A problem with the humanoid mechs is that they're predominantly right-handed; They hold and shoot a hand weapon with their right hand which, due to program limitations, goes to their left hand when they face the left side of the screen.
14* BeTheBall: There's a rare variant of a MiniMecha that is, by default, a SpiderTank. However, it moves around by retracting all its limbs to roll in sphere form.
15* CheckpointStarvation: There are no checkpoints in any of the stages and the game only allows you five continues for the entire playthrough. Some of the later missions (particularly the sixth, which also has a high difficulty level) make this a major concern.
16* ContainerMaze: The first two missions have Stone make his way across a space vessel's depository, and to this end he has to shoot the many containers that stand in his way to destroy them and move forward.
17* CripplingOverspecialization: The Prometheus has extremely powerful weapons but moves slowly and can't jump at all.
18* CriticalExistenceFailure: Oddly enough, your mech and that of others will start deteriorating as it loses (invisible) hit points, first losing its luster and taking cosmetic damage before its ability to use accessories is lost (signified by sparking from the shoulders) and, soon before it explodes, loses its arms and/or the ability to use its built-in weapons anymore.
19* EpicFlail: The FinalBoss uses one that is larger than your mech.
20* EternalEngine: Though all missions take place in stages themed around highly-advanced machinery, the third mission stands out the most for featuring elevators that are large and strong enough for you to use them while piloting your MiniMecha, as well as iron gates that have to be opened by activating switches you can only trigger when you're ''not'' piloting it.
21* EverythingBreaks: Levels are filled with destructible walls and floors, some of which require heavy weapons to destroy and others will break under your weight.
22* EvilTowerOfOminousness: The eighth mission takes Stone into the Axis Communications Tower, a very tall building that serves as the base of operations of the enemy forces (though it's only the penultimate level). Save for a high spot having a brief switch Stone has to activate to open a passageway found within, the whole level has him enter the tower without being able to take his MiniMecha with him, so he has to make it alive on foot (he does has a JetPack to hover, though) until he finds another mech inside, and then proceed to go up until he meets the level's boss.
23* ExcusePlot: The United Earth good, The [[ObviouslyEvil Dark Axis bad]], go kill them. There aren't even characters outside of Stone the player character, MissionControl, Marisa and Venkar Amon; the main antagonist.
24* FighterLaunchingSequence: The game features this for the player's GiantMecha as part of the first mission's opening cutscene, complete with dramatic switch-flipping.
25* GameplayAndStorySegregation: After every briefing before a mission, you are deployed alongside two or three squadmates, yet they never appear in gameplay.
26* GrandTheftPrototype: Mission Six involves infiltrating an enemy base to steal the prototype Drache.
27* GrayIsUseless: Undamaged mech suits are brightly colored, but when they get more and more damaged, their color fades. Empty mech suits are gray, and change color depending on which player enters one (players are either red or blue in multiplayer, and AI enemies in single-player mode are purple).
28* HelloInsertNameHere: The player character can be named, with its default name being Stone.
29* HyperDestructiveBouncingBall: The game features the Ballistic. A spherical mecha that can do a charge attack.
30* JetPack: When not piloting a MiniMecha, Stone can move around airborne thanks to a jetpack with unlimited fuel, though his standard human size makes him an easy target for all enemies except the ones who are also outside their mechs (even then, said enemies luckily don't wear any jetpacks, so they always attack from the ground).
31* JokeLevel: Completing the game or entering a code during the start screen opens a special multiplayer mode [[https://www.youtube.com/watch?v=CHZ0bqkKHvA that must be seen to be believed.]]
32* JungleJapes: The first half of the sixth mission takes Stone into a coastal jungle located in Chile. It's a biome with dense flora that has been occupied by the Dark Axis, so Stone has to reach a mossy plateau where the enemies built their base and installed turrets. To take his mech to the inside of the plateau's caverns with his mech, Stone has to press switches along the way to open trapdoors, and as well as destroy weak rocky walls and shimmering landmines.
33* MetropolisLevel: The seventh mission takes Stone into Dorado City, an important urban city that is being ravaged into fire by the Dark Axis, who by that point are on the losing side. Much of the level goes through the badly-damaged buildings, and some parts are burning while others simply crumble. At one point, Stone has to destroy three Dark Axis units who plan to eradicate the city in one last-ditch attempt.
34* MissionControl: Prior to each mission, Stone and his companions have a plan discussion with their MissionControl so everybody knows what's the next objective and how to meet it.
35* NoPowerNoColor: Damage taken will make a mech suit's color fade, getting a dark gray color when it's only one hit away from exploding. Also, Empty mech suits are entirely gra until player enters one.
36* OnRideOnFootCombat: There are several sequences in which the player must exit their mecha in order to access a narrow space (usually a control panel which unlocks a door or controls a spaceship).
37* ObviouslyEvil: The invading forces are called the '''Dark Axis''', and are led by an openly-declared dictator.
38* ProtectionMission: The fourth mission revolves around Stone protecting his fleet's spaceship from the incoming enemies that aim to destroy it. The background ShowsDamage, so defeating each enemy ASAP is important (and when none remains, the mission is cleared).
39* ShowsDamage: Instead of a health bar your mech becomes darker with damage, eventually producing smoke and flames and missing arms, which prevents you from attacking. Most larger enemies also go through multiple stages of damage before being destroyed.
40* SlippySlideyIceWorld: The fifth mission takes Stone into the topmost area of a cold highland, onto which he lands after having traveled from his fleet's vessel in outer space and gone through the Earth's upper atmosphere. The snowy terrain is dense, but a part of it can be removed with the projectiles of the character's MiniMecha, allowing him to storm the enemy facility located within the icy caverns beneath. It later transitions into EternalEngine, as Stone goes deeper into the facility and has to make use of elevators large enough to transport his mech, press switches that open metallic doors, and finally destroy an energy cannon.
41* SpiderTank: There's one of these hidden in the first and sixth levels; it can throw energy webs, roll around as a sphere as a melee weapon, and climb on ceilings and walls.
42* UndergroundLevel: The second half of the sixth mission takes Stone into a deep underground base located beneath the plateau found in the jungle where the first half took place. On top of its maze-like design, there are passageways that periodically unleash electrical discharges which are harmful upon contact, as well as a pool of magma that frequently unleashes geysers.
43* TheVeryDefinitelyFinalDungeon: The ninth and final mission takes Stone into the Axis Central Command, the last bastion of the Dark Axis forces and the place where a devastating superweapon is being built. Stone has to storm the area, dismantle the superweapon and kill the chief figure of the Dark Axis to save the world. The level has areas where Stone has switch between going on foot and piloting his MiniMecha, as well as large moving machinery that makes navigation more difficult.
44* WeHardlyKnewYe: In the later stages, bosses with portraits and pre-battle dialogue will appear at the end of the stage, and then you kill them.

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