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''Metal Warriors'' is a game developed by Creator/LucasArts and published by Creator/{{Konami}} in 1995 for the UsefulNotes/SuperNintendo.

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''Metal Warriors'' is a game developed by Creator/LucasArts and published by Creator/{{Konami}} in 1995 for the UsefulNotes/SuperNintendo.
Platform/SuperNintendo.
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Crosswicking

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* MissionControl: Prior to each mission, Stone and his companions have a plan discussion with their MissionControl so everybody knows what's the next objective and how to meet it.

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Added several trope examples. All of them have been crosswicked, too. =)


* BeTheBall: There's a rare variant of a MiniMecha that is, by default, a SpiderTank. However, it moves around by retracting all its limbs to roll in sphere form.



* ContainerMaze: The first two missions have Stone make his way across a space vessel's depository, and to this end he has to shoot the many containers that stand in his way to destroy them and move forward.



* EternalEngine: Though all missions take place in stages themed around highly-advanced machinery, the third mission stands out the most for featuring elevators that are large and strong enough for you to use them while piloting your MiniMecha, as well as iron gates that have to be opened by activating switches you can only trigger when you're ''not'' piloting it.



* EvilTowerOfOminousness: The eighth mission takes Stone into the Axis Communications Tower, a very tall building that serves as the base of operations of the enemy forces (though it's only the penultimate level). Save for a high spot having a brief switch Stone has to activate to open a passageway found within, the whole level has him enter the tower without being able to take his MiniMecha with him, so he has to make it alive on foot (he does has a JetPack to hover, though) until he finds another mech inside, and then proceed to go up until he meets the level's boss.



* JetPack: When not piloting a MiniMecha, Stone can move around airborne thanks to a jetpack with unlimited fuel, though his standard human size makes him an easy target for all enemies except the ones who are also outside their mechs (even then, said enemies luckily don't wear any jetpacks, so they always attack from the ground).



* JungleJapes: The first half of the sixth mission takes Stone into a coastal jungle located in Chile. It's a biome with dense flora that has been occupied by the Dark Axis, so Stone has to reach a mossy plateau where the enemies built their base and installed turrets. To take his mech to the inside of the plateau's caverns with his mech, Stone has to press switches along the way to open trapdoors, and as well as destroy weak rocky walls and shimmering landmines.
* MetropolisLevel: The seventh mission takes Stone into Dorado City, an important urban city that is being ravaged into fire by the Dark Axis, who by that point are on the losing side. Much of the level goes through the badly-damaged buildings, and some parts are burning while others simply crumble. At one point, Stone has to destroy three Dark Axis units who plan to eradicate the city in one last-ditch attempt.



* ProtectionMission: The fourth mission revolves around Stone protecting his fleet's spaceship from the incoming enemies that aim to destroy it. The background ShowsDamage, so defeating each enemy ASAP is important (and when none remains, the mission is cleared).



* SpiderTank: There's one of these hidden in the first level; it can throw energy webs, use its head-like limb as a melee weapon, and climb on ceilings and walls.

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* SlippySlideyIceWorld: The fifth mission takes Stone into the topmost area of a cold highland, onto which he lands after having traveled from his fleet's vessel in outer space and gone through the Earth's upper atmosphere. The snowy terrain is dense, but a part of it can be removed with the projectiles of the character's MiniMecha, allowing him to storm the enemy facility located within the icy caverns beneath. It later transitions into EternalEngine, as Stone goes deeper into the facility and has to make use of elevators large enough to transport his mech, press switches that open metallic doors, and finally destroy an energy cannon.
* SpiderTank: There's one of these hidden in the first level; and sixth levels; it can throw energy webs, use its head-like limb roll around as a sphere as a melee weapon, and climb on ceilings and walls.walls.
* UndergroundLevel: The second half of the sixth mission takes Stone into a deep underground base located beneath the plateau found in the jungle where the first half took place. On top of its maze-like design, there are passageways that periodically unleash electrical discharges which are harmful upon contact, as well as a pool of magma that frequently unleashes geysers.
* TheVeryDefinitelyFinalDungeon: The ninth and final mission takes Stone into the Axis Central Command, the last bastion of the Dark Axis forces and the place where a devastating superweapon is being built. Stone has to storm the area, dismantle the superweapon and kill the chief figure of the Dark Axis to save the world. The level has areas where Stone has switch between going on foot and piloting his MiniMecha, as well as large moving machinery that makes navigation more difficult.
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Oops. I hadn't noticed this entry was deleted due to being a duplicate of Gray Is Useless, so I made the wording more distinct


* NoPowerNoColor: Damage taken will make a mech suit's color fade. Empty mech suits are entirely gray, and change color depending on which player enters one (players are either red or blue in multiplayer, and AI enemies in single-player mode are purple).

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* NoPowerNoColor: Damage taken will make a mech suit's color fade. fade, getting a dark gray color when it's only one hit away from exploding. Also, Empty mech suits are entirely gray, and change color depending on which gra until player enters one (players are either red or blue in multiplayer, and AI enemies in single-player mode are purple).one.

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Not-so-massive example crosswicking. I actually had to crosswick some of the examples in this page to the associated trope pages, for the sake of entry-pimping


* {{Animesque}}: The first cutscene's style and some of the Mech Suits are inspired by old mecha anime such as ''Anime/MobileSuitGundam''.

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* {{Animesque}}: The first cutscene's style and some of the Mech Suits are inspired by old mecha anime such as ''Anime/MobileSuitGundam''. Since the game's conception was inspired by that of ''VideoGame/AssaultSuitsValken'' (a Japanese game with similar Mecha designs and motifs), this makes sense.



* CheckpointStarvation: There are no checkpoints in any of the stages and the game only allows you five continues for the entire playthrough.

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* CheckpointStarvation: There are no checkpoints in any of the stages and the game only allows you five continues for the entire playthrough. Some of the later missions (particularly the sixth, which also has a high difficulty level) make this a major concern.



* CriticalExistenceFailure: Averted. Your mech loses offensive abilities when close to destruction.
* EpicFlail: The final boss uses one that is larger than your mech.

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* CriticalExistenceFailure: Averted. Your Oddly enough, your mech and that of others will start deteriorating as it loses offensive abilities when close (invisible) hit points, first losing its luster and taking cosmetic damage before its ability to destruction.
use accessories is lost (signified by sparking from the shoulders) and, soon before it explodes, loses its arms and/or the ability to use its built-in weapons anymore.
* EpicFlail: The final boss FinalBoss uses one that is larger than your mech.



* FighterLaunchingSequence: The game features this for the player's GiantMecha as part of the first mission's opening cutscene, complete with dramatic switch-flipping.



* HelloInsertNameHere: The player character can be named with its default name being Stone.

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* HelloInsertNameHere: The player character can be named named, with its default name being Stone.Stone.
* HyperDestructiveBouncingBall: The game features the Ballistic. A spherical mecha that can do a charge attack.



* NoPowerNoColor: Damage taken will make a mech suit's color fade. Empty mech suits are entirely gray, and change color depending on which player enters one (players are either red or blue in multiplayer, and AI enemies in single-player mode are purple).



* ObviouslyEvil: The invading forces is called the '''Dark Axis''' for pete's sake.

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* ObviouslyEvil: The invading forces is are called the '''Dark Axis''' for pete's sake.Axis''', and are led by an openly-declared dictator.


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* SpiderTank: There's one of these hidden in the first level; it can throw energy webs, use its head-like limb as a melee weapon, and climb on ceilings and walls.
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Removed Trope with the same context example.


* NoPowerNoColor: Undamaged mech suits are brightly colored, but when they get more and more damaged, their color fades. Empty mech suits are gray, and change color depending on which player enters one (players are either red or blue in multiplayer, and AI enemies in single-player mode are purple).
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* DifficultySpike: The later stages go longer, more enemies, more moments where you are forced to go out of your mech suit to open doors where you could be killed in a second and to top it off, [[CheckpointStarvation no checkpoints]].
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* ExcusePlot: The United Earth good, The [[ObviouslyEvil Dark Axis bad]], go kill them. There aren't even characters outside of the player character, MissionControl, and Venkar Amon; the main antagonist.

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* ExcusePlot: The United Earth good, The [[ObviouslyEvil Dark Axis bad]], go kill them. There aren't even characters outside of Stone the player character, MissionControl, Marisa and Venkar Amon; the main antagonist.
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* OnRideOnFootCombat: There are several sequences in which the player must exit their mecha in order to access a narrow space (usually a control panel which unlocks a door or controls a spaceship).
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* GrayIsUseless: Undamaged mech suits are brightly colored, but when they get more and more damaged, their color fades. Empty mech suits are gray, and change color depending on which player enters one (players are either red or blue in multiplayer, and AI enemies in single-player mode are purple).


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* NoPowerNoColor: Undamaged mech suits are brightly colored, but when they get more and more damaged, their color fades. Empty mech suits are gray, and change color depending on which player enters one (players are either red or blue in multiplayer, and AI enemies in single-player mode are purple).
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None

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* AmbidextrousSprite: A problem with the humanoid mechs is that they're predominantly right-handed; They hold and shoot a hand weapon with their right hand which, due to program limitations, goes to their left hand when they face the left side of the screen.
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The story takes place in the year of 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exhausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.

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The story takes place in the year of 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exhausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.
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None


''Metal Warriors'' is a game developed by Creator/LucasArts and published by Creator/{{Konami}} in 1995 for the UsefullNotes/SuperNintendo.

to:

''Metal Warriors'' is a game developed by Creator/LucasArts and published by Creator/{{Konami}} in 1995 for the UsefullNotes/SuperNintendo.
UsefulNotes/SuperNintendo.
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None


* CripplingOverspecialization: The Prometheus has extremely powerful weapons moves slowly and can't jump at all.

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* CripplingOverspecialization: The Prometheus has extremely powerful weapons but moves slowly and can't jump at all.
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Added additional tropes.

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* CripplingOverspecialization: The Prometheus has extremely powerful weapons moves slowly and can't jump at all.
* CriticalExistenceFailure: Averted. Your mech loses offensive abilities when close to destruction.


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* EpicFlail: The final boss uses one that is larger than your mech.
* EverythingBreaks: Levels are filled with destructible walls and floors, some of which require heavy weapons to destroy and others will break under your weight.


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* GrandTheftPrototype: Mission Six involves infiltrating an enemy base to steal the prototype Drache.


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* JokeLevel: Completing the game or entering a code during the start screen opens a special multiplayer mode [[https://www.youtube.com/watch?v=CHZ0bqkKHvA that must be seen to be believed.]]


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* ShowsDamage: Instead of a health bar your mech becomes darker with damage, eventually producing smoke and flames and missing arms, which prevents you from attacking. Most larger enemies also go through multiple stages of damage before being destroyed.
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* ExcusePlot: The United Earth good, The [[ObviouslyEvil Dark Axis bad]], go kill them. There aren't even characters outside of the player character, MissionControl, and Venkar Anon; the main antagonist.
* GameplayAndStorySegregation: In almost every briefing before a mission, you are deployed alongside two or three squadmates, yet they never appear in gameplay.

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* ExcusePlot: The United Earth good, The [[ObviouslyEvil Dark Axis bad]], go kill them. There aren't even characters outside of the player character, MissionControl, and Venkar Anon; Amon; the main antagonist.
* GameplayAndStorySegregation: In almost After every briefing before a mission, you are deployed alongside two or three squadmates, yet they never appear in gameplay.
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None


Is game is [=LucasArts=]'s take on ''VideoGame/AssaultSuitsValken'', another 2D mech action game (also published by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat or exploration, this is done thanks to the ability to exit your suit mid-gameplay.

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Is The game is [=LucasArts=]'s take on ''VideoGame/AssaultSuitsValken'', another 2D mech action game (also published by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat or exploration, this is done thanks to the ability to exit your suit mid-gameplay.
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Added Image

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/563216_45446_front.jpg]]
[[caption-width-right:350:Metal Warriors' American box art]]

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'''Metal Warriors''' is a game developed by [=LucasArts=] and published by ''Konami'' in 1995 for the UsefullNotes/SuperNintendo.

Is game is [=LucasArts=]'s take on ''Cybernator'', another 2D mech action game (also published by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat or exploration, this is done thanks to the ability to exit your suit mid-gameplay.

The story takes place in the year of 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.

to:

'''Metal Warriors''' ''Metal Warriors'' is a game developed by [=LucasArts=] Creator/LucasArts and published by ''Konami'' Creator/{{Konami}} in 1995 for the UsefullNotes/SuperNintendo.

Is game is [=LucasArts=]'s take on ''Cybernator'', ''VideoGame/AssaultSuitsValken'', another 2D mech action game (also published by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat or exploration, this is done thanks to the ability to exit your suit mid-gameplay.

The story takes place in the year of 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exausted exhausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.



* DifficultySpike: The later stages go longer, more enemies, more moments where you are forced to go out of your mech suit to open doors where you could be killed in a second and to top it off, '''no checkpoints'''.

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* DifficultySpike: The later stages go longer, more enemies, more moments where you are forced to go out of your mech suit to open doors where you could be killed in a second and to top it off, '''no checkpoints'''.[[CheckpointStarvation no checkpoints]].



* WeHardlyKnewYe: In the later stages, bosses with portraits and pre-battle dialogue will appear at the end of the stage, and then you kill them.

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* WeHardlyKnewYe: In the later stages, bosses with portraits and pre-battle dialogue will appear at the end of the stage, and then you kill them.them.
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The story takes place in 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.

to:

The story takes place in the year of 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.



* CheckpointStarvation: There are no checkpoints in any of the stages and the game only allows you five continues.

to:

* CheckpointStarvation: There are no checkpoints in any of the stages and the game only allows you five continues.continues for the entire playthrough.



* ExcusePlot: The United Earth good, The Dark Axis bad, go kill them. There aren't even characters outside of the player character, MissionControl, and Venkar Anon; the main antagonist.

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* ExcusePlot: The United Earth good, The [[ObviouslyEvil Dark Axis bad, bad]], go kill them. There aren't even characters outside of the player character, MissionControl, and Venkar Anon; the main antagonist.


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* ObviouslyEvil: The invading forces is called the '''Dark Axis''' for pete's sake.

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Is game is [=LucasArts=]'s take on ''Cybernator'', another 2D mech action game (also released by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat or exploration, this is done thanks to the ability to exit your suit mid-gameplay.

to:

Is game is [=LucasArts=]'s take on ''Cybernator'', another 2D mech action game (also released published by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat or exploration, this is done thanks to the ability to exit your suit mid-gameplay.



* CheckpointStarvation
* DifficultySpike

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* CheckpointStarvation
{{Animesque}}: The first cutscene's style and some of the Mech Suits are inspired by old mecha anime such as ''Anime/MobileSuitGundam''.
* DifficultySpikeCheckpointStarvation: There are no checkpoints in any of the stages and the game only allows you five continues.
* DifficultySpike: The later stages go longer, more enemies, more moments where you are forced to go out of your mech suit to open doors where you could be killed in a second and to top it off, '''no checkpoints'''.
* ExcusePlot: The United Earth good, The Dark Axis bad, go kill them. There aren't even characters outside of the player character, MissionControl, and Venkar Anon; the main antagonist.
* GameplayAndStorySegregation: In almost every briefing before a mission, you are deployed alongside two or three squadmates, yet they never appear in gameplay.
* HelloInsertNameHere: The player character can be named with its default name being Stone.
* WeHardlyKnewYe: In the later stages, bosses with portraits and pre-battle dialogue will appear at the end of the stage, and then you kill them.

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Changed: 2

Is there an issue? Send a MessageReason:
None


Is game is [=LucasArts=]'s take on ''Cybernator'', another 2D mech action game (also released by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat of exploration, this is done thanks to the ability to exit your suit mid-gameplay.

The story takes place in 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.

to:

Is game is [=LucasArts=]'s take on ''Cybernator'', another 2D mech action game (also released by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat of or exploration, this is done thanks to the ability to exit your suit mid-gameplay.

The story takes place in 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.Warriors''.

!!Tropes:

* CheckpointStarvation
* DifficultySpike
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New Page, needs tropes

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'''Metal Warriors''' is a game developed by [=LucasArts=] and published by ''Konami'' in 1995 for the UsefullNotes/SuperNintendo.

Is game is [=LucasArts=]'s take on ''Cybernator'', another 2D mech action game (also released by Konami), but with a slower and less arcade-y gameplay. The game has more emphasis on piloting multiple types of mech suits either for combat of exploration, this is done thanks to the ability to exit your suit mid-gameplay.

The story takes place in 2102 with the [[TheFederation United Earth Government]] fighting a losing war against the [[TheEmpire Dark Axis]]. With the Earth forces exausted and the Dark Axis taking over Earth, a group of elite pilots have become the free Earth's last hope and they are known as... The ''Metal Warriors''.

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