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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/jimmy_negatron_7895.jpg]]
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3->'''[[TheHero Jimmy]]''': Can't anything ever be different?!\
4'''{{Narrator}}''': [[BeCarefulWhatYouWishFor Oh, but it can be.]] And somewhere, in another dimension, things are different. ''Very'' different. [...] In this other dimension is a boy named Jimmy Negatron: evil boy genius. And if this boy has his way, things ''will'' change in Retroville.
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6''Jimmy Neutron vs. Jimmy Negatron'' is a 2002 Platform/{{GBA}} game (ported to [[Platform/IBMPersonalComputer PC]] the following year), and a sequel of sorts of the [[VideoGame/JimmyNeutronBoyGenius video game adaptation]] of the [[WesternAnimation/JimmyNeutronBoyGenius animated film]]. The game follows a more linear storyline than its predecessor.
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8At the start of the game, the eponymous [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius Jimmy Neutron]] is attending a class field trip to the [[MuseumOfBoredom Retroville Museum]]. He quickly finds himself bored silly by his teacher's lecturing. Thoroughly fed up with it, [[SuddenlyShouting he exclaims]], [[IJustWantToBeSpecial "Can't anything ever be different?!"]]
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10Meanwhile in an underwater base in [[MirrorUniverse another dimension]], we're introduced to the eponymous villain of the game, the goatee-clad Jimmy Negatron, who is presently working on the [[EvilPlan final phase of his greatest plan]]: to dominate Jimmy Neutron's dimension.
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12Back at the museum, [[TheRival Cindy Vortex]] is fascinated by an exhibit on a theory concerning time travel, which Jimmy claims is full of gaps. Being a boy genius, he then shows that he has the theory perfected and, using a conveniently placed portal, attempts to go back 50 years. Negatron detects this and [[TeleportInterdiction intercepts the signal]], diverting it into a cage in his lab. Negatron explains that he intends to take Jimmy's place and change his dimension [[ForTheEvulz just for fun]]. He leaves his large robotic henchman, the Herminator, to guard his prisoner.
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14Jimmy, correctly guessing the Herminator isn't too bright, deceives him and escapes with relative ease. With only the items in Negatron's lab for him to [[MacGyvering MacGyver]] together into something useful, he has to get back to his dimension and revert Negatron's tampering.
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16!!''Jimmy Neutron vs. Jimmy Negatron'' contains examples of:
17* AIIsACrapshoot: VOX, while she's hacked by Negatron.
18* AbnormalAmmo: Jimmy invents [[ItMakesSenseInContext a water balloon launcher, a fast food-launching slingshot for his rocket ship, and an aptly-named burp-launching burpzooka]].
19* AbsurdlyShortLevel: The Neutron house, returning from [[VideoGame/JimmyNeutronBoyGenius the previous game.]] The level's exit is right next to where Jimmy starts and there's nothing to do besides exploring the small house for optional collectibles.
20* AnimalMecha: Negatron's last attack is sending the apparently robotic dinosaurs from the museum out to rampage through the town. Those same dinosaurs make an early-game cameo in Jimmy's room after Negatron takes over the Neutron house.
21* AnythingButThat: Invoked word for word after Jimmy realized that Negatron is in love with Cindy.
22* ArtEvolution: Compared to AWE Games' previous ''Jimmy Neutron'' game, the character models have been given subtle improvements, and the cutscene animations have been significantly improved.
23* AWinnerIsYou: The game ends with a box saying "YOU WIN. PRESS ANY KEY TO CONTINUE."
24* BeardOfEvil: Negatron's goatee, which is a [[ShoutOut blatant reference]] to [[EvilTwin Mirror!]]Spock's goatee in the classic ''Series/StarTrekTheOriginalSeries'' episode "[[Recap/StarTrekS2E4MirrorMirror Mirror, Mirror]]".
25* BigBad: Negatron.
26* BigNo: Jimmy lets one out twice. The first one happens when Negatron reveals he made [[TheRival Cindy]] fall in love with him. The second one happens when Cindy says "I think I L-O-V-E you" to Jimmy.
27* BreadEggsMilkSquick: Negatron's to-do list.
28--> ☑ Have lunch.
29--> ☑ Clean parents cage.
30--> ☑ Pick up dry cleaning.
31--> ☑ Yell at robots.
32--> ☐ Dominate Jimmy Neutron's dimension.
33* BrickJoke: Having realized he was tricked by Jimmy, Hermin teleports to Jimmy's front yard and spots his mailbox. [[InsaneTrollLogic Since it says "Neutron" on it, it must be Jimmy Neutron himself!]] He brings it back to Negatron's lab and puts it in a cage. It's still there during the endgame cutscene.
34* BuildLikeAnEgyptian: The Egypt exhibit of the museum features an authentic replica sphinx, an entire pyramid labyrinth, and ''real sandstorms''.
35* BulletTime: The Slow Time invention. When activated, Jimmy continues to move at normal speed, but obstacles slow to a crawl, allowing you to walk past them with ease.
36* BurgerFool: The employee at [[BlandNameProduct Sporko's]].
37* CallBack: The time travel levels use a modified map of Jimmy's neighborhood from [[VideoGame/JimmyNeutronBoyGenius the previous game]].
38* CastFromHitPoints: The mini sub and the rocket's speed boosts and the Water-Balloon Gun and VR Tank's ammo (except when using Rapid Fire).
39* CaveBehindTheFalls: Jimmy and Goddard discover one of these, complete with an abandoned mineshaft.
40* ChekhovsExhibit: In the opening cutscene, a couple model dinosaur skeletons are seen on display at the museum. Near the end of the game, it's revealed that they're not just models, but robots. Negatron, after being [[ItMakesSenseInContext trapped in a vat]] by Jimmy, activates them to rampage through the town.
41* ChekhovsGun: When setting the coordinates to return to his home dimension, Jimmy takes a little extra time at the computer, saying "So Negatron changed the coordinates on me, huh? Two can play at this game!" At the end of the game, when Negatron has been foiled and he returns to his home dimension, Jimmy does not follow him. [[spoiler: Because he has set Negatron's return coordinates [[LaserGuidedKarma to inside the same cage that he was locked in at the beginning of the game.]] [[CassandraTruth And Herman won't be tricked into letting out "Jimmy" a second time.]] ]]
42* ChristmasEpisode: The second time travel level.
43* CoolShades: Said verbatim by Jimmy on picking up shades that he ultimately uses as a rangefinder for a water-balloon launcher.
44* CrystalLandscape: The deepest caverns underneath the pyramid are full of crystals.
45* {{Cyberspace}}: At one point, VOX is hacked into by Negatron, causing her to abduct Libby into a virtual reality. Jimmy enters and fights off the literal bugs in the system with a tank-like vehicle.
46* DeathIsASlapOnTheWrist: If Jimmy runs out of Neutron energy or falls into a pit, he will instantly respawn with no penalty.
47* DeflectorShields: One of Jimmy's inventions.
48* DuckSeasonRabbitSeason: Jimmy uses this to trick Hermin into releasing him at the start of the game.
49* TheDragon: The Herminator, Negatron's loyal but incompetent lackey.
50* EnemyDetectingRadar: One of Jimmy's inventions.
51--> Jimmy: "Alright! Radar!"
52* EternalEngine: On of the final levels takes place in a huge Purple Flurp factory, which Negatron has taken over to manufacture his own evil version of the drink.
53* EvilCounterpart: Jimmy Negatron, [[EvilGenius EVIL Boy Genius]].
54* EvilLaugh: Negatron.
55-->Jimmy: [[LampshadeHanging "I really wish you'd stop laughing like that. It's annoying."]]
56* FinalDungeonPreview: The encounter with a giant Carl midway through the game takes place in the same part of the city as the final showdown with Negatron's robo-dinosaurs.
57* GiantWallOfWateryDoom: Jimmy uses Goddard's flycycle mode ([[ContinuityNod which fans may remember from]] [[WesternAnimation/JimmyNeutronBoyGenius the movie]]) to evade one in a ravine after teleporting from Negatron's lab early on. It's so slow, however, that the only way you'd get caught in it is if you deliberately stop moving or turn around and head towards it.
58* HalloweenEpisode: The first time travel level.
59* HomingProjectile: The "[[{{Technobabble}} auto-seeking subroutines]]" the VR tank uses to shoot down the bugs in VOX's virtual reality.
60* HoverTank: Jimmy somehow fabricates an interesting variety of one to fight the bugs plaguing VOX's virtual reality.
61* HubLevel: The lobby of the museum serves as your gateway to various levels scattered around Retroville.
62* IndyEscape: At one point, Jimmy is forced to slide on his bottom through a cavern with a rolling boulder behind him.
63* JetPack: Jimmy uses his during the [[UsefulNotes/AmericanHolidays Independence Day]] level. It's much faster and lacks the fuel limit of [[VideoGame/JimmyNeutronBoyGenius the previous game]].
64* JustAMachine: Negatron seems to think of the Herminator as such.
65-->Negatron: "Yes! My dimensional portal is the key that will allow me to complete my list of objectives! [EvilLaugh]"
66-->Herminator: [[[EvilLaugh also laughs]]]
67-->Negatron: "[[InSeriesNickname Hermin]]!"
68-->Herminator: "I know... I'm an imbecile. Go lock myself in the broom closet."
69* LamePunReaction: Negatron has one to a pun he himself made after [[spoiler: locking Jimmy's parents into sarcophagi]]:
70-->Negatron: "Bye ''mummy''!" ''EvilLaugh'' "Okay, okay, that wasn't very funny, but I'm pressed for time..."
71* LabcoatOfScienceAndMedicine: Negatron wears one to further distinguish himself from Jimmy.
72* LevelsTakeFlight: The third and final section of the "Get Negatron" level gives Jimmy a jetpack to chase after Negatron's helicopter bot.
73* LifeMeter / ManaMeter: Both are represented by a neutron energy meter, which can be filled with blue neutrons, red neutrons, and/or red neutron segments.
74* MechaMooks: Negatron's lab is filled with flying bots that can be shot down with the water balloon launcher. A few of the same bots can be found in the warehouse.
75* MiniGame: The museum features one where the player lands Apollo 11 on the Moon.
76-->Jimmy: Woo-hoo! [[LampshadeHanging A bonus area!]]
77* MoreDakka: The Rapid Fire invention.
78-->Jimmy: "You want some of this?! Huh?! You want a piece of me?!"
79* NobodyPoops: Averted. During the Egyptian exhibit, you can make Jimmy go into a bathroom, which triggers a cutscene of him walking in, the sound of a toilet flushing, him walking out and expressing his relief, most likely because he hadn't gone all day.
80* NoobCave: Negatron's lab, where the player first obtains the water-balloon gun.
81* OhCrap: Negatron gets this reaction when he realizes a copter won't help him escape Neutron during the final chase.
82--> '''Negatron''': You have a jetpack, don't you.
83--> '''Neutron''': [[BluntYes Yep.]]
84--> '''Negatron''': (Clearly panicking) Uh... gotta go, bye!
85* OxygenMeter: Jimmy receives one while he's underwater during a puzzle in which he has to press buttons scattered around a large chamber to move the water level up and down to exit the room. There are a few oxygen tanks he can pick up to somehow replenish his air supply.
86* PaletteSwap: Negatron looks almost exactly like Jimmy, but with a goatee, pointed eyebrows, and different clothes.
87* PlatformGame: A fair amount of the game's puzzles.
88* ReversePsychology: Jimmy uses this to trick Herminator into thinking he's Jimmy Negatron to make him let him out of the cage.
89* ShoutOut: The King Carl level is a parody InNameOnly of ''Film/KingKong''. [[http://i.imgur.com/RrHU7Bo.jpg The loading screen for the level]] extends the reference a bit further.
90* SlideLevel: The caves under the pyramid include a long sliding section, complete with a classic boulder chase for good measure.
91* StandardSnippet: Negatron's first appearance in the opening cutscene is accompanied by the beginning bars of Music/ToccataAndFugueInDMinor played on the usual OminousPipeOrgan.
92* SuperSpeed: One of the inventions available in the game grants this to Jimmy for several seconds.
93* {{Technobabble}}: The game mentions terms like proton shield, neutron field disruptor, fluxing codes, and dimensional coordinates.
94* ThinkingOutLoud: Jimmy, almost all the time. Justified, in that it explains to the player what to do.
95* ThereIsNoKillLikeOverkill: In the virtual reality level, when rapid fire is active, hitting a bug repeatedly as it's dissolving away gives you extra points.
96* TimeTravel: The respawn feature is justified as time travel.
97** The museum has a time portal, which Jimmy attempts to utilize, but is instead teleported across dimensions to Negatron's lab.
98** Later, Negatron attempts to change Jimmy's past [[RuleOfThree three times]] before running out of power and being forced to return back to the present day.
99* TeleportersAndTransporters: Jimmy hops through one at one point during the Egyptian level.
100** Upon finding the keys needed to free Jimmy's parents, they seem to teleport Jimmy back to his incarcerated parents, with the collected key in place.
101* UnderwaterBase: Jimmy Negatron's secret lair is only accessible by submarine or teleporter.
102* UnderwaterRuins: Jimmy's submarine trip takes a detour through a nearby sunken city.
103* VideoPhone: Jimmy's PDA acts as one on a few occasions.
104* XRayVision: Another of Jimmy's inventions, allowing the player to see hidden areas in walls.

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