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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/fma.png]]
2%%[[caption-width-right:256:some caption text]]
3
4''Fullmetal Alchemist and the Broken Angel'' is an 2003 action role-playing game developed by Racjin and published by Creator/SquareEnix for the Platform/PlayStation2 console and is the first ever ''Franchise/FullmetalAlchemist'' video game released. The story penned by Hiromu Arakawa takes place between episodes 17 and 18 of the [[Anime/FullmetalAlchemist2003 2003 anime]], when Edward and Alphonse are on their way to Central City after their return from Resembool. However, their train gets derailed by a terrorist group, forcing the brothers to reach their destination on foot. While on their way, they are attacked by chimeras and meet a girl named [[MacGuffinGirl Armony]], who leads them to the town of New Heissgart. Her father turns out to be Professor Wilhelm Eiselstein, an old friend to Ed and Al, and one of the greatest Alchemists in the world with knowledge on catalysts (the study that makes alchemy even more efficient) and researching an artifact known as the Philosopher's Catalyst, which has powers equaling that of the Philosopher's Stone. This Philosopher's Catalyst seems to be directly linked with all the alchemists and military men gathering on the city as well as the berserk chimeras rampaging across the countryside. The Elrics soon stumble into a sinister plot even darker than expected with the good professor at the center of it.
5
6The gameplay is a 3D beat-em-up type where players are in control of Edward and the combat revolves around the use of alchemy. Using a special button, they can transform a variety of objects into weapons, blades, items and other objects as well as equip them with numerous enhancers. It has a role-playing mechanic, allowing players to level up by defeating enemies and earning experience.
7----
8!''Fullmetal Alchemist and the Broken Angel'' contains examples of the following tropes:
9
10%%* AbandonedLaboratory: Wilhelm's Laboratory is gloomy and full of dangerous escaped chimera.
11* AbandonedMine: The Mt. Stoneyard Cave is implied to be a mine with the presence of stray mining equipment and a diagonal elevator shaft, but is abandoned and overrun with thugs and chimera.
12* AbsurdlyHighLevelCap: Late 20s to mid-30s is the typical endgame level, but the level cap is 99.
13* AbsurdlySpaciousSewer: The Underground Waterway. It is large and Ed comments that it is well lit, but grumbles at the smell. The sewer water is clean and blue.
14* ActuallyADoombot: Inverted. Ed is able to transmute a decoy to distract enemies. There is also booby-trapped decoy variant that explodes when destroyed, burning or poisoning enemies.
15* AdvancingBossOfDoom: The crab boss fought in Mt. Stoneyard chases after you, and is only fought after falling in a pit. Justified due to the hall being too narrow to fight or transmute in.
16* AdventureFriendlyWorld: Plenty of items lying around the environment can be conveniently transmuted into a weapon of some sort. Justified due to Ed having the ability to resourcefully arrange the shape of tools to form weapons.
17* AirborneMook: The Bat and Bee-Fish chimera.
18* AmbiguouslyEvil: Professor Wilhelm Eiselstein. It's said at the start of the game that rogue alchemists are gathering on Heissgart since he intends to create an [[TheMagocracy autonomous alchemist state]] from Amestris. While this is revealed to not be the case when he is met by the Elrics, there is something really off about him that doesn't make his motivations clear. [[spoiler:Turns out he is actually good, but his experiments with the catalyst led to catastrophic results like the creation of chimeras terrorizing the countryside]].
19* AmbiguouslyHuman:
20** The last encounter with Genz has his entire body replaced with automail, making him look completely robotic. He has to run on gas or he will stay frozen in place. He still bleeds and was sent to the hospital for treatment.
21** Camilla, once her face gets half-cracked open as if it was a mask.
22* AnIcePerson: Blau uses ice alchemy.
23* AntagonisticGovernor: General Nemda rules New Hiessgart with iron fist as its appointed military governor, has ambitions to rule his own kingdom and is put at odds with the Elric brothers. His corruption is found at the end of the game and he is thrown in jail for it.
24* ArmorPiercingAttack: Equipping the Armlet of Penetration will cause you to strike through enemy blocks, at the expense of reducing your attack by 10%
25* ArtificialHuman: [[spoiler:Armony is described as an unique breed of chimera that is the fusion between two human beings]].
26* AssistCharacter: Alphonse's function in gameplay. He can be commanded to follow Edward, tackle enemies, guard Edward from enemies and use transmuted canons and weapons.
27* AttackItsWeakPoint: The crab boss is nigh invulnerable from regular attacks, and must be flipped over via Al's tackles or stonespikes to attack the vulnerable underside.
28* AutoRevive: The Amulet when equipped causes Ed to revive back to full health if [=KOed=], but the accessory will perish.
29* AwesomeButTemporary: Frenzy mode increases Ed's damage and experience, but it only lasts until you save, use a special, get knocked down, Al getting [=KOed=], or when a chapter is complete.
30* BackAlleyDoctor: If Genz is correct, Camilla is one for having successfully replaced his entire body with automail.
31* {{Backtracking}}: One chapter in the game has you backtrack to Mt. Stoneyard to find etherflowers, to find there are none. Then you backtrack to New Hiessgart to obtain information on where to find the flowers. Upon finding the info, you backtrack to Old Hiessgart to find the flowers for real.
32* BadassesWearBandanas: Subverted with most of the thug-variant enemies, who are mostly wimpy.
33* BadBoss: Brigadier General Mudi Nemda is verbally abusive to his underlings.
34* BagOfSharing: Ed and Al share the inventory.
35* BashBrothers: Not only the Elrics themselves (though the players only control Edward), but the Alchemy Brothers, a trio of alchemist criminals, qualify as an evil example, since they also run afoul with the protagonists.
36* BatmanGambit: Roy gets Ed and Al thrown into the Hiessgart Army Fortress to be imprisoned. However, Roy knew that the Elrics will make an escape, causing a ruckus in the Army Fortress to help Roy make his move. Ed even comments in his cell that he knew it was a BatmanGambit.
37* BatOutOfHell: The Bat-variant chimeras are man-sized bats.
38* BattleBoomerang: One of Ed's possible weapons.
39* BattleIntro: Most bosses have these, with the battle transition being roaring or attacking the screen.
40* BearTrap: One of the tools in battle can be a bear trap. Instead of hurting the enemy, the enemy will be slowed down with a ball and chain attached to their legs.
41* BeeAfraid: The Bee-Fish chimera enemies, which can sting and poison you.
42* BigBad: Camilla, the rogue alchemist in search of the Philosopher's Catalyst.
43* BigBadWannabe: Brigadier-General Nemda wants nothing more to expand his power and create his own private kingdom. Its clear that he is a SmugSnake who is way over his head.
44* BigBoosHaunt: Wilhelm's Castle in the last chapter, the atmosphere becomes darker and gloomier with animated suits of armor patrolling.
45* BigBulkyBomb: You can transmute 4 foot tall stereotypical bombs.
46* BigDamnHeroes:
47** Subverted when Brigadier General Nemda arrives in Wilhelm's Castle, saying he will use his Combat Chimera to get rid of the rampant chimera around the castle. But the Combat Chimera only makes things worse by going berserk and attacking Armony and the Elrics.
48** Played straight when Mustang and Armstrong help fend off against the outlaw and army swarm in the start of the final chapter.
49* Birdcaged: The Cyan Outlaw and pink Bee-Fish chimera can use alchemy to trap you in a bird cage.
50* BittersweetEnding: [[spoiler:The Elrics stop Camilla from claiming the Catalyst for herself and she falls to her death. However, the Catalyst goes out of control and kills both Armony and Wilhelm in a massive explosion, leaving Ed and Al completely heartbroken at being unable to save them]].
51* BladeBelowTheShoulder: Ed's unarmed attacks involve him transmuting his arm into a blade.
52* BlatantBurglar: The thug-variant enemies in the Underground Waterway wear ski masks.
53* BloodKnight: Colonel Genz Bresslau obsesses over his own physical strength and desire to beat the Fullmetal Alchemist. He goes as far as [[spoiler:turning both his arms automail, and later his 'entire body' to become even stronger]].
54* BookEnds: The beginning and ending of the game has Ed, Al, and Armstrong in a train.
55* BossBanter: [[spoiler:Roy Mustang]] says 'It's no use!' when you try to hit him and he sidesteps it.
56* BreakableWeapons: The katana, and Alphonse's melee weapons.
57* BreathWeapon:
58** Poison: Black Bat chimera from New Hiessgart, Water Chimera boss.
59** Fire: Masked Chimera boss, white Bat chimeras from New Hiessgart Castle, Red Cerberus chimeras from Underground Waterway
60** Water: Water Chimera boss
61** Energy: Ultimate Chimera boss has a yellow explosion/acid breath.
62* BringMyBrownPants: Subverted. Ed gets shocked when the chimeras break out of their tanks in the Laboratory and comments that he needs a new pair of shorts. Al suggest they might be able to find some, in which Ed says he was joking about the shorts thing.
63* BubbleGun: The bubble wand weapon, which does not hurt enemies but stuns them by immobilizing them in a bubble.
64* BulletproofVest: The Bulletproof Vest accessory reduces gunfire damage by 25%.
65* CarpetOfVirility: The shirtless thug-variant enemies in New Hiessgart have a tree-shaped blonde patch of their chests.
66%%* CharacterLevel: Is present in this game
67* CharacterPortrait: Characters conversing will show as portraits, even characters with no in-game models like Wilhelm, Nemda, Hawkeye and Pastor.
68* CherryTapping:
69** The plastic hammer weapon always deals 1 damage.
70** Equipping the accessory Armlet of Debilitation will cause non-alchemical attacks to deal 1 damage.
71* ClearMyName: Military Man and most of his lackeys are accused of a crime they did not commit, which is why they want to run to Hiessgart.
72* ColorCodedForYourConvenience:
73** Items are highlighted with special glows according to who can use it: red for Edward, blue for Alphonse and green for both.
74** Rot, Blau and Gelb (German words for red, blue and yellow) wear red, blue and yellow.
75* CombatResuscitation: Ed can revive a knocked out Al to help him get up faster. Al will still get up if left alone though.
76* CombinationAttack: Ed and Al's specials.
77* CrashIntoHello: How the Elrics meet Armony. She is climbing a mountain in search of an etherflower and upon slipping she lands rump-first into Edward's face.
78* CrateExpectations: Crates aren't breakable traditionally, however you can transmute them into a useful weapons.
79* CrosshairAware: Enemies using alchemy will show an alchemical symbol. If it involves targeting you, such as placing you in a birdcage, the alchemical symbol will follow under you.
80* CrutchCharacter: Al is tankier and stronger than Ed at first, but Ed will surpass Al as the game progresses. This is partly due to players usually spending bonus stat points on Ed rather than Al.
81* CutAndPasteEnvironments: The train level has the scenery looping.
82* DamageOverTime: When you are hit by the poison status.
83* DeadlyGas: The Water serpent chimera boss has a purple poison gas attack.
84* DegradedBoss: The Crab Chimera is first fought as a boss, then later as an enemy.
85* DifficultyByRegion: The English version of the game, according to Wikipedia, has increased difficulty.
86* DirtyCop: Hiessgart's military police is privatized to serve the local corrupt Brigadier-General.
87* DishingOutDirt: Gelb uses earth alchemy.
88* DisneyVillainDeath: [[spoiler:After being defeated, Camilla stumbles due to her face being ruined and falls from a precipice.]]
89* DrawAggro: The holder equipping the Cologne item will attract enemy attacks. It is typically equipped to Al as he can be revived easily.
90* DropTheWashtub: One of the tools Ed can use is a stack of washtubs that stun enemies by landing on their heads.
91* DualBoss: Roy Mustang and Armstrong are fought together.
92* TheDogBitesBack: [[spoiler:The ringleader of the train hijacking at the start of the game, Military Man, gets thrown from the train by Genz, the leader of the hijacking. Thought to be dead, Riza Hawkeye reveals in an epilogue report that Military Man survived and is testifying against Genz.]]
93* EatTheBomb: The behemoth chimera is meant to be defeated by making him swallow the bombs.
94* ElementalWeapon: Ed can imbue the sword, spear or dagger with the element of fire, lighting and wind respectively to make this.
95* EquipmentUpgrade: Ed can transmute some weapons twice to upgrade them.
96* EscortMission: The etherflower-finding mission has Armony follow you. Fortunately, she cannot be hurt.
97* EvilSmellsBad:
98** The chimera encounter in Hiessgart, outside Eiselstein’s old house, is preceded by a comment about a smell.
99** Edward was able to guess an office belonged to Nemda because of a ‘pork-like odor’.
100* ExperienceBooster: Fighting frenzy mode when active increases EXP by 1.2, as well as several accessories in the game can provide EXP boosts.
101** The Alchemy Guide increases EXP by 50% for enemies defeated by alchemical attacks.
102** The Combo Guide, Ultra Combo Guide and Flurry Guide increases bonus EXP granted from long combos.
103** The Tall Boots and Training Manual boosts EXP by 3% and 5% respectively.
104* ExperiencePenalty: The Flurry Guide item halves EXP gained by defeating enemies (however, it doubles bonus EXP from combos)
105* ExperiencePoints: Defeating enemies nets Ed and Al experience points.
106* {{Expy}}:
107** Camilla is physically based on Lust with the voice of Envy as they share a voice actress, but her [[VainSorceress personality]] and [[ImmortalitySeeker motivations]] are similar to Dante in the 2003 anime.
108** The nameless pastor of Hiessgart resembles Father Cornello, only slimmer and bearded.
109* EyelidPullTaunt: Armony does this with both eyelids to Ed when he's mad at her for falling on him in Mt. Stoneyard.
110* EyepatchOfPower:
111** Rot who is one of the Outlaw brothers.
112** Camilla, though it is just a mechanical sight and not because she has one eye.
113* FakeMemories: [[spoiler: Professor Eiselstein instills this into Armony, to make her think that she shared a childhood with her 'older sister Selene' when it turns out she IS Selene.]]
114* FantasyForbiddingFather: Despite being an Alchemist himself, Professor Eiselstein refuses to teach his craft to Armony, who instead asks Edward to teach her in secret. [[spoiler:Turns out he has good reason for doing since she ''is'' the Philosopher's Catalyst]].
115* FatBastard: Brigadier General Mudi Nemda.
116* FightWoosh: Most battle intros for the bosses transition to gameplay with this.
117* FindTheCure: [[spoiler:Armony turns out to not have much left to live and turns out using alchemy only deteriorates her condition. Her father has been experimenting tirelessly with the Catalyst in hopes of saving her life]].
118* FireIceLightning: You can imbue certain weapons with Fire, Wind or Lightning element for certain perks.
119* FlippingHelpless: The Crab Chimera boss has to be flipped on its back using stone spikes to render it vulnerable.
120* FloatingInABubble: Enemies hit by the bubble wand weapon are subjected to this.
121* FloatingPlatforms: Found in Wilhelm's castle.
122* ForcedLevelGrinding: The difficulty will spike after the train level, where enemies start to take many hits and dish out tons of damage to the player, forcing you to level grind to cope.
123* GetBackHereBoss:
124** Camilla will run away a lot when you fight her.
125** [[spoiler: Roy Mustang]] as well.
126* GhostTown: Old Hiessgart, where the inhabitants have either been evacuated or killed. The only remaining human inhabitants are just thugs in the outskirts.
127* GiantEnemyCrab: The Crab boss and its demoted boss variants.
128* GiantFlyer: The Flying Chimera boss is a gigantic gryphon-like chimera.
129* GiantMook: The Goat-Gorilla and Crab chimeras
130* GoodShepherd: The nameless Hiessgart pastor is a kind and helpful old man, in a stark contrast to [[SinisterMinister Father Cornello]] in the manga and anime. Almost as if he was created to be Cornello's GoodCounterpart.
131* GlassCannon: The Glass samurai when equipped turns Ed into this. All his stats are reduced by 90%, but allows infinite katana use, which is typically instant kill most of the time.
132* GreatEscape: After killing Nemda's Combat Chimera that was rampaging Hiessegart's castle, the Elric brothers get thrown into prison by Nemda. He would actually have them executed, but [[spoiler:Roy Mustang]] intervenes in their behalf, he has them arrested for court martial later. Rather than wait out their sentence, they opt to break out.
133* GroundPunch:
134** Ed punches the ground if he wants to create a stonespikes or rockblockers.
135** Genz has an interesting variant where he punches the ground and extends claws underground to rise up underneath his foes.
136** [[spoiler:Armstrong]] can also punch the ground to send a wall of stonespikes.
137* GunsAkimbo: Hawkeye.
138* HeavilyArmoredMook: The living armours, and the turtle-squid chimeras.
139* HealingCheckpoint: Saving at checkpoints restores your health to full.
140* HealingHerb: Some herb items can cure status effects such as Weapon-banned and alchemy-banned.
141* HealingPotion: The elixir items.
142* HitPoints: Ed and Al have their health as hit points.
143* HomingBoulders: [[spoiler:Armstrong]] can punch boulders so hard that it carves into the shape of an arrow, and homes on to you.
144* HomingProjectile:
145** The Turtle-Squid in Underground Waterway's explosive shells.
146** Genz 3's fireballs.
147** [[spoiler:Armstrong's]] rock arrows.
148* HopelessBossFight: Doubly subverted with [[spoiler:the final boss against Roy Mustang and Major Armstrong]]; it may seem like this at first glance, since they lack a health bar and take forever to die, and getting beaten by them leads to the final ending, it appears your defeat is scripted. However, with the high enough level and patience, you can defeat them, but the ending you receive is the same.
149* HydrantGeyser: One of Ed's possible tools in battles can be a fire hydrant, which if hit will fire a rotating pressurized stream of water that hurts enemies. It hurts Ed and Al too, if caught in it.
150* IntellectualAnimal: The chimera enemies encountered later in the game can use alchemy; able to transmute human objects such as cannons, sawblades, ball and chains, and explosive drones. For reference, using alchemy is the equivalent of holding a chemistry degree.
151* IllKillYou: One of Camilla's battle quotes has her yelling "I'll cut you up!"
152* ImpossibleItemDrop: Chimera can drop items.
153* ImprobableAimingSkills:
154** Instructing Al to use a weapon mount will have him hit the opponent with a greater accuracy than humanly possible due to auto-targeting AI.
155** Brigadier General Nemda in a cutscene throws a rifle which hits Al from at least a hundred feet away.
156* ImprobablePowerDiscrepancy: Gator-boar hybrids found at the beginning of the game? Easy. The fat soldiers found later in the game? Very hard.
157* ImprobableWeaponUser:
158** Ed can use a shockwave-causing pogo stick, entrapping bubble wand as a weapon or plastic hammer as a weapon.
159** The white-clothed lanky-variant enemies in Wilhelm's Castle use a briefcase, which can function as a bazooka.
160* ImprovisedPlatform: There is a gap in Underground Waterway C that can be only be crossed by picking up the wood key items nearby to transmute into a platform.
161* InexplicableTreasureChests: Treasure chests are found in large amounts throughout the game, some of the locations for them are odd like in a sewer.
162* InTheHood: The Outlaws wear hoods.
163* ItemDropMechanic: Defeating enemies drop items like Elixirs, Elements, Reloaders and Herbs.
164* ItsAllUpstairsFromHere: Near the end of Wilhelm's castle, many stairs have to be climbed, as well as some platforms climbed to reach the top of the castle.
165* JokeItem:
166** Subverted. The Armlet of Debilitation accessory causes all non-alchemical attacks to deal 1 damage, but it has niche use in allowing you to get easily fill up the Frenzy Gauge without resorting to searching many enemies.
167** The plastic hammer only deals 1 damage; it also has niche use in filling up the Frenzy Gauge and obtaining a high combo on the Flying Chimera boss.
168* KatanasAreJustBetter: Subverted. Edward can create katanas with the right materials, and it turns out to be one of the most effective weapons in the game on top of being one of the few that can be wielded by him and Alphonse. However, they are very fragile and break shortly after repeated use unlike most blades.
169* Kevlard: The fat soldier enemies are one of the most durable enemies you encounter at that part of the game.
170* KillTheCutie: Poor Selene. [[spoiler:Also her "sister" Armony in the game's ending]].
171* KingMook: The Crab boss, as he is the biggest and strongest Crab chimera dealt with in the game.
172* LetsYouAndHimFight: The HopelessBossFight and PostFinalBoss tend to be this. [[spoiler:Ed and Al, who wanted to save Armony from dying, ended up having to fight Mustang and Armstrong, who believed that she can't be saved]]. Even [[spoiler:Mustang]] knew this will eventually happen.
173* LevelLockedLoot: Defeating certain bosses will net you different accessories depending on if your level is above or below a certain milestone.
174* LifeDrain: Equipping the Amulet of absorption will cause you to heal 5% of the damage that you deal to an enemy.
175* LoadsAndLoadsOfLoading: Every time you reach a new area, there is a loading screen which also displays the name of the new room.
176* LockedDoor: A door in New Hiessgart requires a crank to open, and a pink outlaw runs off with it, requiring you to chase him down.
177* LocomotiveLevel: The first level in the game is in a train.
178* LowLevelAdvantage: Prizes given by bosses may differ depending on if you are below or above a level milestone; certain items like the Cologne are better than the high-level reward for the boss.
179* LongerThanLifeSentence: In Hawkeye's epilogue report, Mudi Nemda has garnered 145 years in prison, with a pending 200 years to be added from upcoming trials.
180* MadScientistsBeautifulDaughter: Professor Eiselstein's daughters Armony Eiselstein and Selene. [[spoiler:They are actually one and the same due to their father's experiment]].
181* MagnetHands: Ed rolls, cartwheels and backflips a ton of times without dropping his weapons.
182* MakingASplash: The Water chimera boss.
183* MarathonLevel:
184** Wilhelm's castle. It is the largest area in the game and has many rooms.
185** Hiessgart Army Fortress is also another long level.
186* MeaningfulName:
187** The Alchemy Brothers, Gelb, Rot and Blau. Their names are German for "yellow", "red" and "blue" respectively, which reflect off their shirt colours.
188** Major Armstrong, known for his strength, has strong arms.
189** Brigadier General Mudi Nemda, is very moody.
190* MightyGlacier: Genz, Al, Living Armors and Armstrong.
191* MinMaxing: The 'double-edged' accessories will increase a specific stat by 25% but lower all other stats (except Vitality) by 50%.
192* MixAndMatchCritters: The chimera enemies.
193* MsFanservice: Not only are her looks based on Lust (one of the series' holders of this title), but Camilla's outfit is ''even more'' revealing since she bares her abdomen and has some {{underboobs}} thrown in for some good measure. Hawkeye to a lesser extent, in her secretary-esque Margot disguise.
194* MonsterTown: Old Hiessgart is overrun with dangerous chimera
195* MonstersEverywhere: Chimera appear in plenty of places throughout the game, even inside a military building and someone's castle.
196* MookPromotion: The military man in the train appears to be a normal soldier, but is fought like a boss.
197* MoreCriminalsThanTargets: Despite being actually populated unlike its predecessor, New Hiessgart is [[ThrivingGhostTown practically deserted during gameplay]] with the only people seen being enemy characters with no actual civilians onsight. They do show up in animated cutscenes, though.
198* MultipleHeadCase: The two-headed dog chimera enemies.
199* MultipleTailedBeast: The masked tiger chimera has 2 tails.
200* Multishot: There are crossbow mounts that fire multiple bolts.
201* MysteriousWoman: Camilla. She first appears to sic a chimera on the brothers while they are taking refuge in the Hiessgart's church.
202* NewGamePlus: Items and unused bonus stat points are passed on to next new game. And new treasure chests containing art are added to the playthrough.
203* NiceJobBreakingItHero: At the start of the game, Edward fires a canon at Bresslau in anger after he gets called "shorty", which he dodges and hits the tunnel, causing their train to derail. When they reach New Hiessgart with the intent to return to Central City, they find out that they are stuck in the city until the derailment is cleared.
204* NoItemUseForYou: Certain attacks can cause Ed to drop his weapon and temporarily stop him from using it.
205* NothingIsScarier: The later part of the rooms in the final chapter have no music, only a chilling ambience, and a lack of human enemies, where they were abundant in the previous rooms.
206* OminousFog: The fog in Waterway Room C.
207* NoSell: The third time you fight Genz, he is invincible to certain weapons such as the flamethrower, bubble wand, and even wind-enchanted weapons.
208* OrphanedEtymology: On the train at the beginning, Ed shouts, "You calling me the 'Guinness Book of World Records' kind of shorty?!" The series takes place in an AlternateHistory version of 1914, while the Guinness Book of Records, as it was originally called, was first published in 1955. The Guinness brand itself dates back to 1759, though, so it's possible they started their world record-keeping a bit earlier in the ''Fullmetal'' 'verse.
209* PainfullySlowProjectile: Bullets are highly visible, arrows are slow, but the slowest projectile has to be Blau's ice spikes which are so slow you can outrun.
210* PaletteSwap: A lot of mooks are palette swaps, such as the soldiers, chimera and thugs.
211* PaperThinDisguise:
212** Hawkeye dressed as Margot is just Hawkeye with glasses and a hairstyle resembling Winry's. It works for a while, though the Elrics say she looks familiar. Alphonse eventually does see through the disguise.
213** Greta is just Camilla with glasses and a labcoat, and not wearing her glasses. Her disguise holds until the climax.
214* PivotalBoss: The Combat Chimera the first time.
215* PlayingWithFire:
216** Mustang. He doesn't have natural fire powers, he relies on using spark gloves and oxygen manipulation to make the fire.
217** Rot and Military Man as well.
218* PointBuildSystem: Levelling up does increase your stats, but it also gives you bonus points to further increase a chosen stat. You can chose to allocate between Ed and Al.
219* PosthumousCharacter: Selene Eiselstein. Ed and Al used to know her when they were Izumi's disciples and she died shortly after their last meeting. [[spoiler:Subverted in the fact she lived on as Armony.]]
220* PostFinalBoss: Inverted. Mustang and Armstrong who are fought after the climax final boss, are much more difficult.
221* PoorCommunicationKills: Wilhelm not telling Ed and Al the fatal consequences of Armony using alchemy, causes them to let Armony use alchemy, causing her to get sick and Camilla’s plans to come to fruition.
222* PowerfulPick: One of Al's weapons can be a pickaxe, which is the upgraded version of the hammer.
223* PrecisionGuidedBoomerang: The boomerang weapon will always return back to Ed even if he runs away, and will pass through multiple enemies.
224* RandomDrop: Enemies tend to drop Elixirs, Reloaders, Herbs, and Elements.
225* RandomDropBooster: Equipping the Lucky bag increases enemy drops.
226* RankInflation: Ranks range from E to S.
227* Really700YearsOld: Camilla, according to Hawkeye’s epilogue report, might be at least a 100 years old due to previous reports of encounters with another ‘Camilla’ entity many decades ago.
228* RecurringBoss: Practically every boss in the game is fought more than once, but the biggest example is Major Bresslau, who is fought three times in the game and stronger than before each time.
229* RepeatingSoTheAudienceCanHear: How everyone except Ed and Al respond to Blau.
230* ReplayMode: Allows you to replay cutscenes.
231* RingsOfDeath: One of the weapons is a metal ring you can throw and it will return back like a boomerang.
232* RollingAttack: The Crab chimeras in
233* RunDontWalk: Ed and Al always run when they move normally.
234%%* SavePoint: Present in the game.
235* SeaMonster: The Water chimera appears to be a giant moray with many fins.
236* ScratchDamage: All attacks dealt to you will deal at least 1 HP of damage. Genz utilizes this in his third form as all attacks dealt to him deal only 1 damage, albeit his HP amount is low to balance it out. Equipping the Armlet of Debilitation or Plastic Hammer will cause all non-alchemical damage to be 1 HP.
237* ShowsDamage: The tank enemies when low on health flash red, and continue to do so faster the closer they are to death.
238* SilentBob: Blau, everyone except Ed and Al understand him.
239* SoMuchForStealth: Ed and Al plan to take a stealth approach to escape Hiessgart Army Fortress, but the plan is thwarted when an alarm activates, forcing them to take the violent route.
240* SpellLevels: Reaching certain level milestones will allow Ed to level up his rockblockers and stonespikes, which allow him to transmute more.
241* StatusEffects: Stunned, Weapon-banned, alchemy-banned, and poison. They can be cured with certain herb items.
242* StickySituation: Tar barrels can be knocked over to slow down enemies, it affects Ed and Al too.
243* SuicidalOverconfidence: You don't think the human mooks would stop underestimating Ed and Al, despite them already having a reputation of being extremely powerful alchemists?
244* {{Superboss}}: [[spoiler:The final boss duo (Roy Mustang and Major Armstrong)]] is fought after the climax boss, though required for 100% completion by granting unique items, is not necessary to win. This bonus boss is the hardest in the game. Winning or losing will not change the ending.
245* SuperMode: Fighting frenzy increases Ed's damage, experience and lets him perform a powerful special.
246* SuperSpit: The mudskipper chimera in the Underground Waterway can spit water at you.
247* SwordBeam: The fat soldiers, elite soldiers and Living Armors can utilize this as an attack.
248* SwordLines: When the katana scores a critical hit.
249* TacticalSuicideBoss: The Combat Chimera sends out explosive balls that can be transmuted into bombs. The only way to deal a viable amount of damage to him is to get him to use his suction attack on the bombs so they explode in him.
250* TankGoodness:
251** The tank enemies fought in the Army Fortress.
252** The tank vehicles that you yourself can ride.
253%%* TeleportSpam: Camilla
254* TemporaryPlatform: There is a room in Wilhelm's castle that has floor tiles of different colours. The centrepiece will flash a certain colour and then all floor tiles of that colour will fall down. You are supposed to avoid standing on the centrepiece coloured tiles for too long.
255* TheBeastMaster: Camilla. 3 times she sends chimeras after you.
256* ThePawnsGoFirst: The first battle against the Alchemist Brothers has them send his Outlaw mooks after you.
257* TheSpeechless: Blau doesn't speak. Ed and Al don't understand him, but everyone else seems to. Oddly enough, he can still grunt and screams out ‘Take that’ in battle.
258* ThreeStrikeCombo: The basic combo style for unarmed, sword and spear.
259* ToiletHumour: Discussed seeing the Flying Chimera boss, Ed comments that it is so big that it probably can flood a village when it relieves itself. Al is grossed out by the discussion.
260* TomatoInTheMirror: [[spoiler:Turns out that Armony isn't Selene's sister, she ''is'' Selene after having her body fused with the Philosopher's Catalyst]].
261* TooAwesomeToUse:
262** The frenzy potions which instantly enables Frenzy mode, are the rarest items in the game, only about 4 exist in specific chests.
263** The Elixir (X) items too, which heal all HP, are also non-renewable.
264* TrickBoss: The ultimate chimera is this to Camilla. He has a lifebar, but dies in very few hits. Camilla doesn't have a lifebar, but is the one that has to be defeated. Camilla can also revive the ultimate chimera.
265* TurnsRed: [[spoiler:Mustang and Armstrong]] use more powerful attacks the lower their health is. It is advised to defeat them one at a time or risk dealing with both their superpowered moves at once.
266* UndergroundMonkey: Plenty of enemies in the game follow an enemy-type formula.
267* UnexpectedGameplayChange: When a gator-boar chimera swallows a flower Ed and Al have been searching for, you're forced to get it to regurgitate it. Only Al's tackle will work because the chimera is invincible otherwise.
268* UniversalAmmunition: Downplayed. The Reloader items exist for either wood (crossbow type items) and metal (cannons or Gatling guns), allows you to refill the ammo of a gun mount. Justified as Ed uses alchemy to transmute the ammo to something compatible.
269* UnknownRival: Major Bresslau to Edward. He is self-entitled as the "Armor-Piercing Alchemist" and says he has been looking forward to match his automail against him in combat. Edward, on the other hand, never heard of him.
270* UnstableEquilibrium: Getting higher rank in bosses will net you more bonus stat points.
271* VacuumMouth:
272** The vacuum tool Ed can transmute invokes this by having the vacuum resemble a mouth.
273** The Combat Chimera can suck up Ed and Al to eat them.
274* VertebrateWithExtraLimbs: The Combat Chimera has 6 legs despite resembling a giant frog-rhino.
275* VillainForgotToLevelGrind: The penultimate boss, the 3 giant chimera. They individually have the same stats as before, to make each of them easier, as you're now fighting them all at once.
276* VisibleSilence: How Blau 'speaks'.
277%%* WarmUpBoss: Military Man and Genz, in the train section.
278* WeaponizedBall: Ed can transmute a giant metal ball (with a stronger spiked version as well) and hit it to send it hurtling towards enemies like a bowling ball. It can hurt Ed and Al too if they are hit by it when it is moving.
279* WeaponsThatSuck:
280** The vacuum is a non-portable weapon to suck enemies up into one spot, so you can hit multiple of them at once.
281** The purple-shirted and white-shirted lanky-variant thugs from Underground Waterway and Wilhelm's Castle can use alchemy to create a fan to suck up Ed and Al to deal damage.
282* WeCannotGoOnWithoutYou: If Alphonse is defeated in combat, Edward can restore him back to life without a problem. But if Edward dies, its game over.
283* WingedHumanoid: [[spoiler:Armony has a pair of small wings on her back that serve as the actual Catalyst, making her the titular "broken angel"]].
284* WhyAmITicking: Genz 3 planned to explode upon defeat as a last means of killing Ed and Al. It didn't work because the fully robotic Genz 'ran out of gas'.
285* WolfPackBoss:
286** On their own, Gelb, Rot and Blau are little more capable than their average mooks. But when they fight as one (specially when aided by their living armor minions), they are a hell of a challenge.
287** This is taken to an extreme at the end of game, when the Combat Chimera, Water Chimera and Flying Chimera bosses are fought together, when each individual one was already enough to be a boss.
288* WretchedHive: Even though New Hiessgart doesn't look like it at first glance, it definitely qualifies: it has become a beacon for outlaw alchemists and terrorists in search of the Catalyst, and the local police serves as a private army to the local AntagonisticGovernor. When the pastor describes it as a "shady neighborhood", he is really [[{{Understatement}} underselling]] how bad it is. It doesn't help that the surrounding area is overwhelmed with chimeras and bandits.

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