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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/discworld_mud_image.png]]
2[[caption-width-right:350:Yep, your character reads the game options [[NoFourthWall inside the Discworld itself.]]]]
3 ''[[http://discworld.atuin.net/lpc/index.html Discworld MUD]]'' is a free-to-play MultiUserDungeon launched in the early 1990’s, based on Terry Pratchett’s ''Literature/{{Discworld}}'' series. It's possible to meet many characters and travel to the areas seen in the books. So far, the MUD seems to take place during the events of Literature/{{Night Watch|Discworld}} or Literature/TheTruth, but it’s hard to tell. New features are constantly added to the game.
4
5The player starts as an Adventurer and can choose to join one of six player-run[[note]]except for warriors[[/note]] guilds: Assassins, Priests, Thieves, Warriors, Witches, and Wizards. Each guild has a number of specialisations and different primaries. Or the player can [[SelfImposedChallenge stay an adventurer]]. And there’s much more to that.
6----
7!!This game provides examples of:
8* AbsurdlyHighLevelCap: There’s an achievement for reaching guild level 800. Only one player has surpassed guild level 700, and guild levels of 1000 or more are theoretically possible.
9* AlreadyDoneForYou: Quest-related [[NonPlayerCharacter NPCs]] and items usually take half an hour to reset, so sometimes it’s already “done”.
10* AHomeownerIsYou: A limited number of player housing are available through rental auctions. [[http://disc-wiki.confusedherring.com/wiki/Real_estate_decoration These can be completely renovated and furnished to the owner's tastes.]]
11* AnAdventurerIsYou: Once you choose a guild, you are more or less locked into a certain playstyle. Anyone can advance skills in every skill tree, but many important commands and abilities are guild exclusive. For example, a non-magic user can still spend experience learning magic skills, but they will have to rely on spell scrolls because they won't be able to remember spells, nor will they be able to see enchantment levels on equipment.
12* AndYourRewardIsClothes: A few quests reward you with clothes and accessories.
13* AnEntrepreneurIsYou: Player-run shops, a completely optional part of the game. There, players can buy goods from each other, and owners can run them without being present.
14* AnInteriorDesignerIsYou: You can decorate the interior of a building that belongs to you, and the game will give a text description of the items in the room.
15* BackStab: Thieves and assassins get this as a command. Everyone can learn the similar Ambush command.
16* BeefGate: Almost all [[NonPlayerCharacter NPCs]] can be killed, though, if the player is a high enough level. The rare few who can't be killed are generally harmless newbie helpers or annoying joke characters. (And even many helper/annoyance [=NPCs=] are very killable.)
17* {{BFS}}: Heavy swords belong in an entirely separate class of weapons from normal swords, requiring a different skill to use. The heaviest sword is 9 feet long and weighs 12 7/9 pounds.
18* BottomlessBladder: Players don't have to deal with bodily functions, but bathing is the easiest way to get rid of fleas.
19* CanCrushingCranium: The player can do this to Roo Beer cans. After downing the beer, they can grit their teeth and crush the can against their head.
20* CaptureTheFlag: A popular game, where non-playerkillers can be playerkillers with no repercussions. There are tournaments between and within guilds sometimes.
21* CastFromHitPoints: There’s a spell that requires the caster to cut his/her hand, and the blood turns into mist that deals damage to the target.
22* CharacterLevel: The way to level up is by spending experience points on the primary skills of their guild.
23* ChurchMilitant: Many priests decide to put experience points into combat skills and skills that call their chosen deity to attack their enemy.
24* CloudCuckoolander: The NPC Sokkard. He travels around uttering gibberish and occasionally takes over one of the players' communication channels to tell a story about a cornflake.
25* ColorCodedCharacters: It’s possible to color otherwise gray text to make things recognizable (group members, for instance).
26* {{Cooldown}}: The “berserk” command for warriors has a cooldown period before it can be used again.
27* ContinuingIsPainful: You get 7 lives (any more you have to buy, with the price for the first rather high and growing quickly), you lose all the unused exp, and your stats get big penalties (for weaker characters, this might mean that you're not strong enough to get everything from your corpse). This has spawned one of the most useful player organizations, the Rescue Recovery Unit (RRU), who upon death, can be called to retrieve your corpse, resurrect you with a specialized priest spell (get some of that unused experience back) and some are powerful enough to retrieve you from even a dangerous zone.
28* CriticalExistenceFailure: Averted. The more injured you are, the more difficult it is to fight.
29* DangerouslyCloseShave: There is an NPC in Ohulan-Cutash who is a ShoutOut to ''Theatre/SweeneyTodd'' who even warns you beforehand that he'll slit your throat when you get a shave from him. But hey, dying this way gets you an achievement and a percentage of another achievement ''and'' [[ImAHumanitarian creates pies that]] [[IAteWhat taste like you]].
30* DartboardOfHate: Whenever players start a new game of darts, the dartboard has a random creator's face on it. The nose is the bullseye.
31* DeathFromAbove: Some wizard spells. There are also a few ways to die this way when not in combat. [[spoiler: Such as pulling the black lever in Pumpkin Town, even though [[SchmuckBait a sign tells you not to]].]]
32* DefendCommand: Tanks can choose to either parry attacks or act as meat shields for more fragile allies.
33* DestroyableItems: Most items have a condition, ranging from "excellent" to "a complete wreck". After enough damage to an item, it'll break and disappear permanently, but there are ways to fix it up. Also, eggs.
34* DiminishingReturnsForBalance: The higher your skill in something, the more experience points it takes to level up in that skill.
35* DisproportionateRetribution: An inversion:
36-->Constable Flint says: You, Tabs, are hereby sentenced to 3 hours and 20 minutes of maximum security arrest for the murder of a city guard, obstructing an officer of the Watch in the execution of his or her duty by fighting in public, the murder of a watchman, one hundred and seventy-one instances of assaulting an officer of the Watch and disturbing him or her in the execution of his or her duty, six instances of malicious vandalism of a valuable public service, two instances of manipulating property of the Ankh-Morpork City Watch with the intent of breaking convicted criminals out of jail, thirteen instances of killing an officer of the Watch and resisting arrest.
37** Also counts as ArsonMurderAndJaywalking.
38** The game can only sentence you to a maximum of 3 hours and 20 minutes (game time--it's about an hour in real time) [[http://quotes.frimble.net/454/ even if the rap sheet is longer than your arm.]]
39* DualWielding: You have two hands. Each can hold a weapon, if the weapon is light enough. Those willing to use AwesomeButImpractical magic can gain an extra arm and triple wield.
40* EarlyGameHell: It's difficult starting out for most any player, but once you have some decent skills under your belt the XP starts flowing much more easily.
41* EasingIntoTheAdventure: Pumpkin Town, where all new players begin. It's impossible to die there.
42* EasyExp: Some achievements and quests are pretty low-effort.
43* EverythingFades: Perishable items (food and corpses, for example) eventually decay into dust.
44* ExperiencePoints: The game uses an experience points system, which players spend on skill levels.
45* FanVerse: Discworld MUD is unofficial and has taken some liberties with the source material to flesh out the world.
46* {{Fanon}}: [[invoked]] The deviations serve to enhance the game. Moon dragons, for instance, wouldn't be as appealing if they were true to the moon dragons of Discworld canon.
47* {{Feghoot}}: Sokkard tells "Barry the Cornflake", a very long story about cereal. The other reason why this story exists is there's an achievement for killing Sokkard while he's telling it.
48* FighterMageThief: Warrior, wizard, thief.
49* FootnoteFever: Often seen, especially in the creator blogs and on boards. These ''are'' Discworld fans, after all.
50* GuideDangIt: Good thing there are many player sites and older players to help.
51* HitPoints: These determine your health. The lower it is, the harder it is to fight (an aversion of CriticalExistenceFailure), and health regenerates over time.
52* HPToOne: Getting heavied in Ankh-Morpork leaves the thief hanging on the Brass Bridge, items confiscated, with a single hit point.
53* HubCity: Ankh-Morpork, where most newbies start out.
54* ImAHumanitarian[=/=]TheSecretOfLongPorkPies: See Dangerously Close Shave. After the player character dies, the body becomes meat pie material, and those pies can be purchased from the shop downstairs. There's an achievement for tasting enough delicious players.
55* ImprobableWeapon: Umbrellas, crayons, quills… there’s even a skill for handling misc weapons.
56%% * InGameNovel
57* InUniverseGameClock: One RW hour is equal to about three DW hours.
58%% * ItemCrafting
59%% * LastLousyPoint
60* LevelGrinding: The MUD has a complex skill system involving hundreds of skills divided into eight skill trees - fighting, covert, magic, faith, crafts, people, adventuring, and languages. Most actions are checked against one or more skills from the appropriate trees. There's also a [[https://dwwiki.mooo.com/wiki/Taskmaster task master system]] that occasionally rewards players with a free level in a skill being checked against. However, these are fairly rare occurrences and for actions with multiple skill checks you can't choose which skill gets increased, so the best way to advance a skill is to throw millions and millions of experience points at it. \
61\
62Languages are an even harder grind; after initial lessons from NPC teachers, they can only be raised a level at a time through the task master system. This generally involves spending months constantly reading and lounging around [=NPCs=] that speak the language you're trying to learn.
63* LinearWarriorsQuadraticWizards: Making a Warrior is a good way to get right into the hurly-burly of fighting, as it's easier for them to raise their combat skills. However, while they have a harder start of things (or at least a harder time early on getting XP from killing things), Priests, Wizards and Witches have lots of utility that Warriors have to go well out of their way to get later on.
64* MamaBear: Petting or hugging a bear cub will make its mother appear and attack you.
65%% * ManaBurn
66* OneHitPolykill: A certain wizard spell, although it’s dangerous because if it backfires, it’ll hit the caster and is usually lethal.
67* OneSizeFitsAll: All clothes fit everybody. The game doesn't distinguish sizes.
68* ManaMeter: [[CallAHitPointASmeerp Guild points]] serve as the "meter" for special actions.
69* NewWorldTease: Areas are marked on the map by an asterisk and text, but several are inaccessible until the creators implement the area.
70* OddJobGods: Gufnork, the god of fluff; Sandelfon, god of corridors; Hat, vulture-headed god of unexpected guests.
71* OrganDrops:
72** Well, they have to be cut out, but there are many available body parts that every corpse offers.
73** An aversion: [[spoiler: [[ExactlyWhatItSaysOnTheTin Heartless lawyers]]]].
74* PacifistRun [[http://disc-wiki.confusedherring.com/wiki/Idlechasing "Idlechasing, the art of getting as much experience as possible by using commands, usually without going on a killing rampage or moving much"]]
75* PlayerVersusPlayer: Players can choose to apply to be playerkillers. Assassins, after passing their specialisation-relevant test, automatically become [=PKs=]. One of the Wizard orders is likewise restricted to playerkillers.
76* {{Plunder}}: Killing anything grants you access to whatever it had, so clothes and accessories on a human character, for example. Even if the target was an entity that carries nothing, you can take its body parts.
77* PointBuildSystem: Players are allowed the command "rearrange" to… well, rearrange stats, but can only do it once. There’s a way fix them after, but it’s slow, costly, and painful.
78* SuperSwimmingSkills: Unless you’re too heavy and sink -- otherwise, you can swim and stay afloat forever. Assuming you know your directions, you can swim across an ocean.
79* PointOfNoReturn: There’s no going back to the newbie area once you’re out.
80** But the old newbie area is hidden in the actual MUD, somewhere...
81%% * PowerUp
82* {{Pun}}: NPC Sokkard tells a [[{{Feghoot}} story about a corn flake]]:
83-->Sokkard wisps: But once again, Barry the incredibly clever little cornflake works his way all the way to the top of the spoon without anyone noticing!\
84Sokkard wisps: The student opens wide...\
85Sokkard wisps: He lifts the spoon, and puts it in his mouth...\
86Sokkard wisps: He closes his mouth around the spoon...\
87Sokkard wisps: Barry is in the mouth...\
88[[spoiler:(Two) Sokkard wisps: And I'll tell you the rest next time BECAUSE IT'S a CEREAL.]]
89** [[spoiler:Geddit? [[IncrediblyLamePun "Serial"?]]]]
90* PunnyName: Several [=NPCs=] (and players, too). There's a category in the [[http://discworld.atuin.net/lpc/secure/osrics/index.html Osrics]] for best name, where the top names are mostly puns.
91* PurelyAestheticGender: The only major thing affected by gender is whether a player can join the witches’ guild (can’t be male).
92* RageQuit: Probably the reason why corpses of newbies with their stuff are found, but the player isn’t online.
93* RegeneratingHealth: Usually 3-4 HP per “heartbeat”. Bandages, healing roses, and healing tea speed it up.
94* SchmuckBait:
95** There are signs that warn players not to do certain things, and the game teaches you early on that it’s a good idea to heed them. Some players don’t.
96** There are also some tough [=NPCs=] that have short descriptions that resemble weaker [=NPCs=]. "Look"ing at them or "consider"ing them usually gives the player clues that they shouldn't be trifled with.
97* ScratchDamage: Averted. Once the player is a high enough level (something like that), weaker opponents have a hard time landing a hit. If they manage to, the player’s “skin absorbs all of the blow”.
98* ShopliftAndDie: There are certain areas where it’s a very bad idea to shoplift. For non-thieves or thieves without a license, shoplifting in Ankh-Morpork gets you heavied (money and items confiscated) and left hanging on Brass Bridge with [[HPToOne one hit point]].
99* ShoutOut: Many, most noticeably in the achievements and jukebox and pre-reboot songs.
100* StanceSystem: You can choose (in combat options) whether to fight offensively or remain on the defensive.
101* StatusBuff: Berserking gives the warrior an attack and defense buff at the cost of a cooldown period after it wears off.
102* StatusEffects: Fear, poison, paralysis, blindness, and rarely, turned into a frog.
103* StatusLine: Can by seen by typing “score brief”, or with a client that has that option.
104* TheTropeFormerlyKnownAsX: A quest in Genua involves a parody of this, where the player sleeps and dreams of a prince that turns into a frog after he's kissed.
105* VideoGameStealing: The command "filch" allows thieves to steal clothing off another character, even hidden/unseen objects like underwear.
106* WalletOfHolding: Dangerous to have, though; there are a few ways to lose your money, and having a lot of coins weigh you down.
107* WarpWhistle: Twisting a blue crystal ring teleports the player to a random area.
108* WelcomeToCorneria: Although [=NPCs=] can react differently to certain sayings, most likely “help”, to start a quest.
109* WizardNeedsFoodBadly: Averted. Your character never gets hungry or thirsty, unlike other [=MUDs=].
110* YouCantGetYeFlask
111-->''put coin in machine''
112-->Cannot find “coin”, no match.
113-->''put coin into machine''
114-->Cannot find “coin”, no match.
115-->''place coin in machine''
116-->Try something else.
117-->''leave coin in machine''
118-->What?
119-->''stick a goddamn coin into the slot of the machine''
120-->Try something else.
121** The 'syntax' command is very helpful in figuring out how to get the flask.
122* YouGetKnockedDownYouGetBackUpAgain: Averted. There's a "trip" and "shove" command that, if successful, forces the enemy to crash onto the ground, where they can't attack until they get up, while the one standing can.

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