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1[[quoteright:259:https://static.tvtropes.org/pmwiki/pub/images/brutalmario_8563.jpeg]]
2[[caption-width-right:259:Three guesses as to the difference between this and the normal ''VideoGame/SuperMarioWorld'' box. The first two don't count.]]
3
4One of the most well-known ''VideoGame/SuperMarioWorld'' [[GameMod hacks]]. Made by the Japanese hacker "Carol", this hack's success comes from the fact that it contains many modifications that the vast majority of ''SMW'' hackers can't do, including new bosses, transition effects, new powers, and more. It's inspired many hackers to make their own custom bosses and ASM modifications.
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6The official game is available on [[http://www.smwcentral.net/?p=section&a=details&id=6099 SMWCentral here]], which has an unofficial English translation included. Both are listed as demos; therefore, they're incomplete. Since Carol himself is something of a hermit and can't speak English, updates travel through the forums via indirect word of mouth, so it's largely unknown what kind of progress has been made on completing it.
7
8The story in later demos is that, prior to the hack's start, Mario finally defeated Bowser once and for all and was made Mushroom King. However, the success got to his head and he became a very corrupt ruler. He was eventually overthrown, so you're playing the game as a FallenHero trying to TakeOverTheWorld. (The story in the most widely spread demo is "Mario was hungry, so he went to Dinosaur Land to eat dinosaurs.")
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10This game is also commonly the source of debates, rumors, impersonations, and even fake demos on some ROM hacking communities due to its universal presence in those communities. However, people have gotten word that Carol continues to work on it to this day, though it may not be released for some time.
11
12!!!Changes from the original:
13* The title screen demo level changes halfway through: Mario encounters a crying Koopa called a "Love Animal" (one LetsPlay said this was [[AnimalWrongsGroup PETA]]'s way of complaining to Mario), then he goes back and sees a bunch of collapsed Koopas and cracked shells before jumping in a hole marked "↓SUICIDE". When you play the actual level, jump down the suicide hole.
14* Bosses from numerous ''Franchise/{{Kirby}}'', ''VideoGame/DonkeyKongCountry'', ''VideoGame/MegaManClassic'', ''VideoGame/WorldOfMana'' and ''Franchise/FinalFantasy'' games.
15* A mysterious "Luigi" world
16* Wavy effects for underwater levels
17* A level with a setting sun transition
18* Gravity reversal blocks
19* Custom music and a title screen where the demo level stays the same, but the text is changed to "Super Kitiku World", as mentioned above.
20* Pretty much every level has a little gimmick. Every single one.
21----
22!!This video-game provides examples of:
23
24* ActuallyADoombot: The first time you beat Dr. Wily, turns out he's a dummy.
25* AdaptationalBadass: The Dark Lich in VideoGame/TrialsOfMana was generally considered to be the weakest of the three final bosses, but here he's [[HeadsIWinTailsYouLose impossible for Mario to defeat]], forcing him to get outside help.
26* AdvancingBossOfDoom: The [[VideoGame/FinalFantasyIV Demon Wall]] appears as a sub-boss in Ludwig's castle, chasing after you while spawning homing Bullet Bills. An interesting example in that [[SkippableBoss you can go behind him before he drops down]] to access a secret area.
27* AndNowForSomeoneCompletelyDifferent: [[spoiler:Carol's plan isn't actually to have Luigi as the final boss, but to have the final boss fight be against Mario himself. [[http://brutalmario.wikia.com/wiki/Luigi%27s_World As mentioned on the wiki]]]]
28* AttackOfTheFiftyFootWhatever: Kirby's boss fight functions much like the final boss fight of ''VideoGame/YoshisIsland'', with Kirby growing massive.
29* BackgroundBoss: A few of these exist, though the straightest example is a fight against a giant Kirby.
30* BaitAndSwitchBoss:
31** After bringing [[VideoGame/PaperMario64 Bow]] over to [[VideoGame/TrialsOfMana Dark Lich/Masked Mage]], she devours him, becoming the new boss you have to fight.
32** After beating Marx, Kirby flies in and devours him. You have to fight him as a result.
33* BlackoutBasement: Several levels are completely dark and give the player only a spotlight in order to see Mario.
34* BossBonanza: Many later levels contain multiple bosses in the same level.
35** ''Showdown! Dedede Castle'' is a ''Franchise/{{Kirby}}''-themed Bonanza, with five different bosses to name and ending with the pink puff himself.
36** World 8 alone has ''17'' bosses, with the final level, ''The Decisive Battle! Bowser's Castle'', housing seven of them.
37** ''Wily's Revenge'' in the Special World features four Doc Robots as minibosses, then the Wily Machine, and then the Wily Capsule.
38* ControlRoomPuzzle: The Red Switch Palace uses this type of puzzle where the player hits switches that make certain blocks appear or disappear.
39* DarkWorld: Ghost Forest has several switches that turn the world from day to night and back again, and transforms all the enemies.
40* DeadFic: Early in 2020, Carol officially discontinued development on this hack.
41* DidYouJustPunchOutCthulhu: Mario does this to Zable Fahr, the Dark Lich, Archdemon, and Dragon Emperor.
42%%* DuelBoss: Meta Knight
43* DragonRider: Larry rides the [[VideoGame/SecretOfMana Mana Beast]] during his boss fight.
44* ElementalPowers: Three of the Benevodons from VideoGame/TrialsOfMana appear as bosses in this game.
45** CastingAShadow: Zable Fahr.
46** LightEmUp: Lightgazer
47** PlayingWithFire: Xan Bie uses flame attacks, and is defeated by being doused in water.
48%%* OurDragonsAreDifferent: Dragon Emperor and the Mecha-Dragon.
49%%* FallenAngel: Ultima
50* FeatheredFiend: Squawks. After helping you through a cave level, he suddenly turns on you and starts attacking.
51* FlunkyBoss: Boss Dumb Drum, who spawns Koopa Troopas, Chargin' Chucks, and Cheep-Cheeps.
52* FusionDance: The merger of the 7 Koopalings, which is an homage to the merger of the [[VideoGame/RomancingSaga2 7 Heroes]].
53* GameBreakingBug: SMW Central requires that, if you submit an incomplete hack, use a formal "End of Demo" level that's like the original game's Top Secret Area. Carol opts for a picture of Wendy O. Koopa and killing Mario. One of these instances is where Star Road 5 used to be, and using a Game Genie code to force a "secret exit" animation gives you access to a secret world.
54* GravityScrew: Fort of Gravity has switches that make gravity really strong or really light, and zones that switch the direction of gravity altogether.
55%%* GimmickLevel: A lot.
56* HeroAntagonist: [[spoiler: King Luigi, who helped Princess Peach in reconstructing the Kingdom after Mario ruined it.]]
57* InterfaceScrew: Mirror Fortress reverses left and right on the D-Pad.
58* KaizoTrap: In "Where is This?", it's possible to defeat Bowser and fall into the lava right afterward if your jump is off.
59* LaserHallway: One section of Bowser's Castle uses the infamous Force Beams from [[VideoGame/MegaMan2 Quick Man's stage]].
60* LiftOfDoom: Two levels use an elevator in which the player must avoid enemies and obstacles.
61%%* LockAndKeyPuzzle
62* MacroZone: A level based on [[VideoGame/SuperMarioBros3 Giant Land]].
63* MarathonBoss: The already Bowser's Keep level mentioned below is long enough, but if you choose the normal pathway, you're treated to fighting the seven Koopalings merged together. Said battle can take at least 20 minutes or so if you know what you're doing. In comparison, the secret pathway is another battle with Bowser that takes a significantly shorter amount of time.
64* MarathonLevel: Oh lordy, there are a lot of levels that are insanely long. Special notice goes to world 7, 8, and Special for all having levels that can take 5 minutes or longer. One level in particular, "Finish! Bowser Keep", can take anywhere from ''17-40 minutes'' depending on your path!
65* MassiveMultiplayerCrossover: The romhack features gimmicks and boss fights from dozens of different non-Mario video games, especially the VideoGame/DonkeyKongCountry, Franchise/{{Kirby}}, Franchise/MegaMan, and VideoGame/ManaSeries.
66%%* TheMaze: A lot of them.
67* NostalgiaLevel: "Where is This?" is based on World 1 of ''[[VideoGame/SuperMarioBros1 Super Mario Bros.]]''
68* NoEnding: Since the hack is incomplete, there's no formal ending. Subverted, as Carol is finishing work on this game.
69* OminousLatinChanting: The MSU-1 version of Demo 7's title screen and overworld theme [[VideoGame/FinalFantasyVIII Fithos Lusec]] [[https://www.youtube.com/watch?v=Ff7P91YRP7U Wecos Vinosec]] certainly sounds like an ominous theme for the plumber-turned-dictator.
70* {{Pirate}}: Kaptain K. Rool.
71* PixelHunt: Some levels require the player to find hidden passages by searching walls for fake scenery.
72* {{Sampling}}: Later versions contained sampled music, including [[https://www.youtube.com/watch?v=7wgq0SfC0mA Aboard the Hilda Garde]] from ''VideoGame/FinalFantasyIX''
73* SequentialBoss: A fair number of the game's bosses have multiple forms
74* ShoutOut:
75** A working ''VideoGame/SuperMarioBros3'' Spade Game.
76** A room similar to the Banana Bird caves of ''Donkey Kong Country 3'' where you have to play the ''SMB'' theme.
77** Both incarnations of Squawks. You have to fight the ''DKC'' version as a miniboss, and the level with the subsequent version also has working (albeit extremely small) Zingers.
78** A working skiing level similar to the ones in ''Yoshi's Island''.
79** To Franchise/MegaMan:
80*** In some levels, you can push R to activate a [[VideoGame/MegaMan2 Leaf Shield]]. (The unofficial English translation has Dr. Light telling Mario about it via message boxes.)
81*** In World 6, the Wily Capsule from VideoGame/MegaMan7 appears as a secret boss. [[spoiler:He turns out to be ActuallyADoombot, in reference to VideoGame/MegaMan3.]]
82*** In World 7, one level allows Mario to use the [[VideoGame/MegaMan1 Ice Slasher]].
83*** Ludwig's Castle features [[VideoGame/MegaMan4 Ring Man]] as a mid-boss, and beating him grants you the Ring Boomerang.
84*** ''Dr. Wily's Revenge'' in the Special World is one giant Mega Man pastiche. It takes place in a Wily Castle with an intro referencing VideoGame/MegaManAndBass, and features three sub-stages, with the bosses being [[VideoGame/MegaManII Quint]], [[VideoGame/MegaMan2 Mecha Dragon]] (though it acts more like the King Jet), and a final BossRush stage against four [[VideoGame/MegaMan3 Doc Robots]]. Each of them uses the Ice Wall, Flame Blast, Leaf Shield, and Flash Stopper, in order, and beating them allows you to use their weapon. The level ends with a final fight against a Wily Machine, and then a Wily Capsule that acts like a cross between the VideoGame/MegaMan4 iteration and the [[VideoGame/SaGaFrontier Genocide Heart]].
85** Notable other bosses: [[VideoGame/DonkeyKongCountry Kaptain K. Rool]], Dumb Drum, [[Franchise/{{Kirby}} Whispy Woods, Kracko, King Dedede]], and a ''Videogame/YoshisIsland''-ized Franchise/{{Kirby}}.
86** To Manga/JoJosBizarreAdventure:
87*** As mentioned below, one level is named after [[TimeStandsStill The World]].
88*** A later level is called "It's Electrifying! I Admire It!", quoting one of [[Manga/JoJosBizarreAdventurePhantomBlood young Dio's flunkies praising him]]. Of course, the level is ''literally'' full of electricity.
89* SiblingFusion: The Seven Koopaling Fusion that is the finale of "Finish! Bowser Keep" is one of the more memorable examples, with the Koopalings fusing together much like [[VideoGame/RomancingSaga2 The Seven Heroes]].
90* TakeThat: A level in earlier demos is called "Aneha Estate", referencing [[https://en.wikipedia.org/wiki/Architectural_forgery_in_Japan Hidetsugu Aneha]], an architect notorious for falsifying earthquake resistance data in buildings he designed. It was replaced with a level called "The Cursed Mansion", possibly referencing a Japanese indie PC game notorious for its [[https://www.youtube.com/watch?v=rs_GazjVLxs death sound effect]]
91* TimedMission: The "Titanic" level gives the player a short time limit, so in many cases the player will only finish mere seconds before the time is up.
92** [[spoiler:The time limit is even tighter when trying to gain access to the Warp Star because more than 100 seconds must be left on the clock when crossing the finish line. Without incredible forsight and the right combination of items this is impossible.]]
93* TimeStandsStill: One level has P-Switches that briefly stop time and freeze all enemies. The level name even references the TropeNamer.
94* TrialAndErrorGameplay: Needless to say, there's a lot of areas where you can make a level {{Unwinnable}} if you don't do it just right, since many of the levels contain some kind of puzzle with no way of redoing it without suiciding, usually through the use of P-Switches.
95* TrueFinalBoss: Though unfinished, Carol's plan is to have [[spoiler:Luigi]] as this. Through secret exits in "Mirror Fort," "Really Big Jump," and Bowser's Castle, you can access three side levels in [[spoiler:Luigi's Castle]], and once you beat them and beat the Special World, a pipe will appear in World 1 giving you access to the middle path to [[spoiler:Luigi's Castle itself]].
96* UnexpectedShmupLevel: The level "Milky Way Wishes" reenacts the inside of NOVA level from ''VideoGame/KirbySuperStar''.
97* VillainProtagonist: Mario, who is a FallenHero trying to reclaim the Mushroom Kingdom that he ruined.

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