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1''Sidestep and fend your way to glory!''
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3[[http://www.blackoutrugby.com/ Blackout Rugby]] is an {{Freemium}} online UsefulNotes/{{Rugby Union}} simulator played in a web browser. The game launched its closed beta in 2006, went live in 2008, and is still ongoing. The game is in its 16th season; each season lasting 16 weeks of real-time.
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5In the beginning, there was VideoGame/{{Hattrick}}, and it was good. Probably the UrExample of an online sports management game, Hattrick was (and still is) the most popular soccer management game on the Internet. Except, what about other sports?
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7Fast forward a few years, and Battrick came about. It was just like Hattrick, but with cricket! more importantly though, it added one thing that Hattrick lacked; a more detailed commentary system. In Hattrick, matches occur in real time, but there is no indication of what happens unless someone comes close to scoring a goal or some other notable event occurs, like an injury or yellow card. Battrick, on the other hand, included commentary ball-by-ball, displayed as a text crawl on the screen.
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9And now, we have Battrick, [[RecycledINSPACE but for rugby]]!
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11After registration, players (called "managers" by the game) are given a rugby club in the nation of their choice, a little bit of money and playing talent, and are turned loose on the online rugby world. Each country has its own competition, organized in a league pyramid with promotion and relegation every season. Perhaps its most endearing feature though, is Blackout Rugby's commentary system. It uses a text crawl updated in real time, as Battrick does. But, it also allows users to suggest new commentary lines along with the commentary lines developers wrote themselves. HilarityEnsues.
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14!!Blackout Rugby contains examples of:
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16* AwesomeButImpractical: The TrainingFHell explained below. Players have an [[LifeMeter energy statistic]] that affects their play on the field. Playing a game lowers a player's energy, but training lowers it the most. So, a player trained this way will gain skills very rapidly, but will always be too tired to actually play in a game.
17* BigGame: Naturally.
18* BoringButPractical: Handling training. Your players won't drop the ball as much. It doesn't seem significant, but it can win a game alone if the other team's got butterfingers.
19* CasanovaWannabe: Apparently, every [[DoubleEntendre hooker]] in Blackout Rugby has tried to pick up a sideline reporter during a lineout at one point.
20* CloudCuckoolander: Murray and Bill.
21* CoversAlwaysLie: "Sidestep and fend your way to glory!"...except you're the manager, not the player.
22* DeathIsNotPermanent: Even if you've been relegated, you can always make it back.
23** Also, the players themselves. The lowest level of the LifeMeter is "Dead". [[TemptingFate They can still be used though.]]
24* DiabolusExMachina: A random number generator determines the result. Some people are just going to have to live with their broken hearts.
25* DoubleEntendre: Plenty of times. Expect most of it to come from Murray. Which is TruthInTelevision.
26%%* EndlessGame
27* EveryYearTheyFizzleOut: At the International level, England. Despite the largest player base, they've failed to win a World Cup so far.
28* {{Expy}}: Murray and Bill. Rugby fans will recognize them as [[http://en.wikipedia.org/wiki/Murray_Mexted Murray Mexted]] and [[http://en.wikipedia.org/wiki/Bill_McLaren Bill McLaren]].
29* FemaleGaze: The shorts Blackout Rugby players wear must have nothing to ensure they stay on a player's waist.
30%%* FragileSpeedster: Most backs, but definitely the wingers and fullback.
31%%* {{Freemium}}
32* GameBreakingBug: In earlier versions of the game, kicking for touch (punting out-of-bounds, trading possession to gain the yardage) was much easier to accomplish. On top of that, height was the OneStatToRuleThemAll for the lineout. It became common practice to put tall guys with no talent into the team, just to steal these lineouts. Now, making touch outside of your own 22-meter line is much tougher to do, and those unskilled players aren't worth using. Height still is great to have, though.
33* InfinityPlusOneSword: Canadian lock Alan Elsby, all 219cm of him.
34** Originally, players came in a wide range of sizes, but this was narrowed to eliminate outliers. Those players created before this change are still there. Weight does matter, but not as much as a player's height for jumping in lineouts. Elsby is the best trained and tallest of the lot. Now, if the Canadians could only put a team around him...
35* IronButtMonkey: Those poor, poor hot dog sellers.
36* JokeCharacter: Terry Wight, a player generated with skills so bad that his aggregate score was a 0. Of course, since this means he commanded the lowest salary at the time, he eventually became a MemeticBadass.
37* LightningBruiser: International team players, who have all been through the TrainingFromHell.
38* MightyGlacier: Front-rowers, especially props.
39* OneStatToRuleThemAll: Stamina. It affects every other skill on the field, and helps preserve your players' {{Life Meter}} off it. Don't cut corners with Stamina.
40* OnlySaneMan: The main commentator, unnamed, seems to have quite a handful with Murray and Bill in the booth.
41* PintSizedPowerhouse: Scrumhalves.
42%%* RecycledInSpace
43* RealLifeWritesThePlot: Some of the commentary lines are inspired by real-life commentary from famous rugby games.
44* RugbyIsSlaughter: Subverted in some commentary lines; played straight in others.
45* SchmuckBait: The commentary itself.
46** Specifically, most people don't understand how the commentary works. First, the match engine creates a result, then picks randomly from a variety of commentary lines for the result generated. Unfortunately, some of these commentary lines may be non-sequiturs given the circumstances. Cue the outrage in the forums from a manager when his experienced, veteran player happens to get one of the "What an Idiot!" commentary lines.
47%%* ShoutOut: Lots of the commentary lines.
48* SpiritualSuccessor: To VideoGame/{{Hattrick}} and VideoGame/{{Battrick}}.
49* TrainingFromHell: You have a number of specific training sessions, depending on how good your facilities are, to invest in players every week. Most people spread them out to many players, one or two sessions each. But, if you want, you can allocate up to ten sessions on one player. Expect him to be exhausted at all times, though.

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