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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/bayo_2.jpg]]
2[[caption-width-right:350:''"[[NetworkToTheRescue Miss me, baby?]]"'']]
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4''Bayonetta 2'' is a StylishAction [[HackAndSlash hack and slash game]] developed by Creator/PlatinumGames and published by Creator/{{Nintendo}} for the UsefulNotes/WiiU and [[UsefulNotes/NintendoSwitch Switch]], with Creator/{{Sega}}, the franchise owners, serving as advisor. It is the sequel to the 2009 game, ''VideoGame/{{Bayonetta}}'', and is directed by Yusuke Hashimoto and produced by Atsushi Inaba, under supervision by series creator Creator/HidekiKamiya. It was announced on September 13, 2012, and was made a Wii U exclusive due to Nintendo's financial backing of the game, even though the company did not request that it be exclusive. [[https://www.youtube.com/watch?v=UIot0Otq7MA Check out the game's first teaser.]] At E3 2014's Nintendo Direct, it was announced that the release would also come bundled with an [[UpdatedRerelease updated version]] of the original ''Bayonetta'', although a standalone version was made available in February 2016. ''Bayonetta 2'', along with the original ''Bayonetta'', were released for the UsefulNotes/NintendoSwitch on February 16, 2018 with the additions of local co-op and Toys/{{Amiibo}} support.
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6The sequel begins with Bayonetta and Jeanne bringing the pain to the angels of Paradiso as usual. Unfortunately, things take a turn for the worse when one of Bayonetta's summons [[TurnedAgainstTheirMasters breaks free of her control]] and attacks her, leading to Jeanne sacrificing herself to save her and her soul being [[DraggedOffToHell dragged into Inferno]]. Bayonetta immediately sets out for the legendary mountain Fimbulventr, said to house mythical gates to both [[{{Heaven}} Paradiso]] and [[{{Hell}} Inferno]], in a race against time to rescue Jeanne before her soul is lost forever. Unlike her first adventure, the balance between the trinity of realities has come undone, causing angels and demons alike to get in her way. In the midst of the chaos, Bayonetta befriends a [[MouthyKid bratty youth]] named Loki, who is struggling to reach the top of the mountain for reasons even he's not sure of. Loki possesses mysterious powers and a [[AmnesiacHero cloudy memory]] that may be the key to saving the world.
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8Following the announcement of the Nintendo Switch ports of ''Bayonetta 1'' and ''2'' due out for February 16, 2018, ''VideoGame/Bayonetta3'' was [[https://gematsu.com/2017/12/bayonetta-3-announced-switch announced]] exclusively for the Switch.
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10!Warning! Every major plot detail from the first game is a LateArrivalSpoiler in this one. As such, those old spoilers will be left unmarked. Please check the first game beforehand to avoid spoiling yourself.
11----
12!!Time For The Tropes!:
13* AchievementSystem: The Umbran Tears come back in this game, although there are less of them this time (only 30 achievements compared to the first game's 50).
14* AllYourPowersCombined: [[spoiler:Balder and Bayonetta summon Omne, a being of both light and dark, appearing as half a Paradiso goddess and half an Inferno goddess merged together.]]
15* AlternativeCharacterInterpretation: {{Invoked}}, in-universe, with [[spoiler:Balder]].
16* AmazingTechnicolorBattlefield: [[spoiler:The final battle with Loptr-Aesir takes place inside one of these, until the final phase, which takes place back at the top of Fimbulventr]].
17* AmphibianAssault: One of Bayonetta's new demon summons is Baal, a gigantic female toad with a long, spiky tongue that she can use to ensnare and consume angels.
18* AmphibianAtLarge: Baal is a massive demon toad who Bayonetta can summon to kill angels by snaring them with her barbed MultipurposeTongue.
19* AndNowForSomeoneCompletelyDifferent:
20** Loki is a playable character for one verse in Chapter V. [[spoiler:You also get to control Loptr as he tumbles into Gomorrah's mouth during the final boss fight.]]
21** In Chapter IV, [[spoiler:the final portion of the Masked Lumen boss fight has you controlling Madama Butterfly as she does battle with Temperantia.]]
22** And in Chapter XVI, [[spoiler:there is a portion where you're flying a jet to Fimbulventr and simultaneously control 3 characters - Jeanne piloting the jet, and Bayonetta and Balder shooting and slashing from on top of the jet, respectively.]]
23** In Tag Climax, you can play as Jeanne or Rodin as well as Bayonetta. [[spoiler:Rosa and Balder are playable as well.]]
24* {{Animorphism}}:
25** Bayonetta retains her animal forms from first game (panther, crow, bats) and gets the new King Cobra form for underwater swimming.
26** Loki has the ability to turn into a flying squirrel. This proves convenient for Bayonetta to carry him around in her VictoriasSecretCompartment.
27** The Masked Lumen can transform into a wolf during his boss fights.
28* {{Antepiece}}: The segment where you ride on Diomedes opens up with a pair of static Inferno-trees to avoid, one to duck under and one to jump over. The game even pauses for a moment to allow extra time for you to make the right imput. These serve as simple obstacles to get players used to the new controls before putting them in to a more complex course.
29* AntiFrustrationFeatures:
30** There's an option to switch the controls to ''Bayo 1''[='=]s setup, for the express purpose of averting DamnYouMuscleMemory.
31** In the first game, fights that took place entirely in BulletTime from a story perspective (i.e. the Torture Climax tutorial in the Prologue) were considered by the gameplay to be in Witch Time, so the player couldn't trigger Witch Time in mid-fight for the advantage against the opponent. In ''Bayo 2'', what is Bullet Time from a story perspective is no longer Witch Time for the gameplay.
32** Demons drop orbs of crystallized essence rather than the halos angels drop. Rather than keeping separate counts and having certain things Rodin only sells for orbs, they're both added to the same count at a 1:1 exchange rate.
33** The Platinum Ticket to fight the game's {{Superboss}} is nearly ten times more expensive than it was in the first game. But unlike before, halos spent to buy it are ''not'' saved should the player fail. This allows for freely fighting the boss after hitting that 9,999,999-halo mark the first time, unless the amount dips below that from buying other items. After beating him, subsequent rematches are free.
34* ArcWords: One from the first game is brought up here, but with a much more poignant meaning to it. [[spoiler:"My dear, sweet child. Fear not, for I am always watching over you."]]
35* ArmCannon: The game's release on Wii U made references to other Nintendo franchises quite inevitable. Among the unlockable costumes available is Samus Aran's Power Suit. When she uses her basic gun attack, the suit's arm transforms into the familiar arm cannon. It uses the classic sound effects from ''VideoGame/SuperMetroid'', and comes complete with a powerful Charge Shot that's almost as strong as one of Bayonetta's own Wicked Weave attacks.
36* ArtEvolution: The game does not care for the Wii U's bad rep, and does everything it can to show off what the console can do compared to the previous generation. Coming packaged with ''Bayo 1'' - which only includes the added Nintendo costumes and does not bolster any of the graphics - only gives the new player an opportunity to appreciate the improvement.
37** The first game's Prologue took place in a graveyard in the rain, and a highway through the city at twilight, resulting in subdued colors. ''Bayo 2''[='=]s Prologue takes place on the back of a fighter jet speeding through the city in broad daylight, upon a rapidly-collapsing train bridge, and up the side of a building, all of which are much more vibrant.
38** Climax Summons in the first game were completely obscured by the summoning witch's hair, which occasionally faded in and out to show parts of the Infernal in question. Here, the summons are far more openly visible when summoned, and several demons manifest completely without the hair covering.
39** The first game had numerous pseudo-StopMotion cutscenes in the form of grainy-film frame-slipping sequences. Here, the same technique is instead used through the hands of a clock, with both the frame and the images rendered clearly.
40** Noatun and its environs are positively ''gorgeous'' compared to Vigrid and Isla del Sol, with much more vibrant colors.
41* AnAsskickingChristmas: The entire game [[spoiler:except for the Vigrid chapters]] takes place on Christmas Day, but the prologue takes the cake for interrupting Bayonetta's Christmas Eve shopping with wanton, city-leveling destruction... while also making Rodin take a break from advertising his bar to do some BadassSanta gun delivery.
42* AwesomeButImpractical:
43** You can unlock [[spoiler:Rodin]] as a playable character in multiplayer, and he kicks ass, but he's slow and doesn't have many combos. Since the objective of multiplayer is to rack up combo points, it's difficult to win with him.
44** [[spoiler:Balder]] also counts to a lesser extent. His ranged attacks are much slower and prevent him from moving, making it harder to rack up a combo, and he can't use any accessories that might help mitigate the problem. He's also at a disadvantage in aerial/underwater fights due to lacking a Crow or Snake Within equivalent. [[ArsonMurderAndJaywalking Plus]] [[spoiler:Light Speed's different visuals make the countdown indicator harder to keep track of.]]
45* {{Backtracking}}: Just like in the previous game, some hidden Verses require going back to a particular area after you've already passed it.
46* BadassAdorable: Admit it, [[http://youtu.be/99nc6tHDbLw?t=27s the Chain Chomp looks freaking adorable during its idle animation]].
47* BadassFamily: This game reveals that Rosa and Balder are just as capable as their daughter of kicking ass.
48* BadassInDistress: [[TheRival Jeanne]] spends much of the game trapped in Inferno, with Bayonetta racing against time to save her.
49* BagOfSpilling: Nothing that was previously obtained from the first game is retained in this one[[note]]Except for Panther Within, which was obtained through the game's progression rather than bought at the Gates of Hell[[/note]], which is odd since every technique and accessory is exactly the same from the first game but must be re-purchased from Rodin (as if canon assumes Bayonetta never bought anything from Rodin in the original game). Even the Scarborough Fair, Bayonetta's magical guns from the first game gotten automatically, are missing in exchange for a quartet of mundane .45s just to justify the switch to the new Love Is Blue set (although Scarborough Fair can be obtained if the player beats the game on 2nd Climax and purchases the classic costume pack).
50* BalanceBetweenGoodAndEvil: The balance is actually shown to be off due to the events at the end of the first game, causing natural disasters on Earth, and both angels ''and'' demons attacking indiscriminately.
51* BattleAmongstTheFlames: The second phase of the first Masked Lumen fight involves Labolas and Fortitudo beating the shit out of each other on top of a magma field [[UnusuallyUninterestingSight while Bayonetta and the Sage continue the fight like nothing's happening]].
52* TheBattleDidntCount: Happens in almost every fight with Aesir. Yes, even the final one. However, there's at least a reason you have to beat him up each time.
53** First time, as The Prophet, beating him just gives Bayonetta and Loki a chance to escape through a portal to Hell.
54** Second time, as his child form Loptr, beating him just means he stops playing, but overdoes it and knocks you out of the sky, inadvertently letting you escape.
55** Even in the final fight:
56*** Beating Phase 1 just gives your ally [[spoiler: Balder]] enough time to recover.
57*** Beating Phase 2+3 gives your other allies enough time [[spoiler: to activate the Void card]]
58*** After this, you ''finally'' get to deliver a satisfying NoHoldsBarredBeatdown.
59* BeamOWar: Loki and Insidious engage in one at the end of the fight between Bayonetta and the latter. Should the player fail the QTE accompanying it, the GameOver awaits.
60* BehemothBattle: Both Bayonetta and the Masked Lumen summon giant creatures (demons for Bayonetta, Auditios for the Lumen) that fight in the background ''while they themselves are battling in the foreground''.
61* BigBad: [[spoiler:[[GodIsEvil Loptr]], who is revealed to be responsible for Balder becoming the villain of the first game via possession]].
62* BittersweetEnding: The BigBad is stopped and the world is saved, [[spoiler:but to keep him from escaping, Balder had to trap his soul within himself, which led to him becoming the evil man who would wipe out the Umbra Witches and nearly destroy the universe.]]
63* BlandNameProduct: "Wonder Toys" is one of the World of Wonder franchise.
64* BodyToJewel: This is invoked by the 'Orbs', a demonic currency as opposed to the HolyHalo currency Bayonetta usually collects that looks like crystalline demon blood. However this is only invoked, as they are never referred to as blood, but as a rare metal containing the essence of an infernal's LifeEnergy.
65* BookEnds:
66** Just like the first game, the final ([[TheStinger non-stinger]]) cutscene takes place in the city from the prologue, and even ends with [[spoiler:Bayo and Jeanne about to have another battle on top of a fighter jet]].
67** The first summon Bayonetta uses to perform the finishing blow on an angel miniboss is Gomorrah. [[spoiler:This is the same summon Jeanne uses for the final blow on the BigBad.]]
68* BoringButPractical: The game gives you all sorts of flashy weapons, but the ones that remain the most consistently useful throughout are your basic Love is Blue pistols. They attack quickly, do reliable damage, and are the one weapon that seems to be effective against a difficult recurring boss. Also, your basic punch-kick-punch combo is the quickest, most effective way to get a Wicked Weave out.
69* BossAlteringConsequence: If you press the dodge button in the introductory cutscene prior to the boss fight right as the boss attacks you, you will start the battle with an extended [[BulletTime Witch Time]] effect.
70* BossInMookClothing:
71** Sloth. [[NonIndicativeName Don't let the name fool you]]: it constantly gets in your face and hacks you to ribbons at an unparalleled speed, refusing to let you take a breath. They're also likely to interrupt combos on them by countering or dodging, and they're very unpredictable in their movements. They actually bear a lot of similarities to the first game's Grace and Glory in this sense, though unlike them, if they hit you, they taunt you by pointing a sword at you. Which they will be doing a ''lot''.
72** The very [[MeaningfulName aptly-named]] Resentment, the only enemy in the game with an instant-death attack. It achieves this by casting a long-range attack that turns Bayonetta into her younger self from the first game, then crawling up to her and swallowing her whole. Bayonetta is nearly helpless in this form, and is done for if Resentment was next to her when it attacked. There are thankfully only a few of them in the main story mode to fight, but one optional fight has you dealing with two of them in a cramped arena. Activating Umbran Climax will cut the transformation short, but if you don't have enough magic to activate it, you should hope your dodging skills are up to the task! On top of that, it can grab you and force you to wiggle the left stick to get out, [[VideoGame/DeadRising Dead Rising-style]]. Constantly having to stop what you're doing to have to shake the left stick is surprisingly unenjoyable!
73* BossOnlyLevel: Much like the first game, a few chapters are dedicated solely to battling giant bosses. This doesn't stop giant bosses from appearing in other chapters, though.
74* BossRush: The Witch Trials after the game is completed, some challenges are just normal encounters but near the end of the trials they will start to feature multiple bosses one after another, sometimes even two bosses fought at the same time!
75* BossSubtitles: This has carried over to this game, after appearing in the first. But it's not just for the angels... Players will be reminded to crap their pants when they see [[spoiler:'''Devourer of the Divine: Gomorrah'''. The demons also show up in their own book as a parallel to the angels' "Hierachy of Laguna"!]] Of special note is the identity of the Masked Lumen Sage, [[spoiler:'''Lumen Sage: Balder'''. Not only that, but it's accompanied with [[https://www.youtube.com/watch?v=8DTjMisARs8&ab_channel=SlasherPL his boss theme]] from the first game.]]
76* BotanicalAbomination: Alraune, Whisperer of Dementia (changed to "Whisperer of Insanity" in her OneWingedAngel form), was once a woman who took her own life by dousing her body in mandrake poison as revenge against the husband who left her. She was reborn as an [[OurDemonsAreDifferent Infernal Demon]] in [[{{Hell}} Inferno]], her physiology like a PlantPerson with a rose motif and uses her claws as weapons. Ironically, she has a grudge against Madama Butterfly, [[DealWithTheDevil the demon who Bayonetta is contracted to]].
77* BraggingRightsReward: Beating the game on Infinite Climax or beating the Lost Chapter: Witch Trials V. The only reward you get (besides maybe a couple Umbran Tears) is the fact you've bested the most challenging versions of the game and its BossRush bonus quests. [[spoiler:...Well, and a nice 999,999 Halos from beating Witch Trials V.]]
78* BribingYourWayToVictory: The Switch version of the game introduced amiibo support. With the right figurines, a bunch of alternate costumes, Nintendo-themed or otherwise, as well as the [[spoiler:Chain Chomp]] weapon, can be unlocked automatically. Plus, scanning the maximum of 32 amiibo per day will net you a ''bunch'' of halos and items, meaning you’ll be able to buy everything in no time, and you’ll always have a good supply of lollipops whenever you’re in a jam.
79* BrickJoke: At one point, Bayonetta and Enzo take a small plane to the sacred mountain of Fimbulventr. When they get close enough, Bayonetta bids him farewell and jumps out, at which point it is revealed that Bayonetta was controlling the plane with her magic, causing Enzo to panic because he has no idea how to fly or land the plane. In the epilogue, Bayonetta suddenly realizes she completely forgot about Enzo, then the plane flies into the area, under attack from evil angels and with Enzo desperately trying to keep it under control.
80* BrokeYourArmPunchingOutCthulhu: The BigBad is defeated [[spoiler:but Balder has to trap his soul inside himself to keep him from escaping. He helped stop one monster, only to go on to become one himself.]]
81* BrutalBonusLevel: The Witch Trial chapters, unlocked after completing the story mode. All of them pit you against multiple waves of angels and demons with no items and limited recovery options. Worst of all, there are [[CheckpointStarvation no checkpoints]] in any of them; die, and you have to repeat the entire trial from the start. Each chapter is longer and harder than the last, and the final trial involves fighting [[DualBoss multiple bosses]] at the same time! Not only that, but unlike the normal chapters you can't use any [[PowerUpFood lollipops]] during the Witch Trials, you'll need to do some serious practicing on Infinite Climax to pull through all of them.
82* BulletTime: Witch Time returns from the first game. The Lumen Sages also have their own variant called Light Speed, which makes time around them flat-out halt in its tracks.
83* ButtonMashing: In this sequel, button mashing replaces the PressXToNotDie mechanic from the first game.
84* CagedInsideAMonster: The monster Alraune, whose hollow chest cavity in her OneWingedAngel form contains [[spoiler:Jeanne's lost soul]].
85* CallBack:
86** For players who preferred the first game's gameplay, Jeanne's All 4 One moveset uses ''Bayo 1''[='=]s combos for Scarborough Fair rather than updating to Love is Blue. [[spoiler:And for fans of the Onyx Roses' single shots during combos, give Rosa's Unforgiven revolvers a [[GunTwirling spin]].]]
87** The end of the fights with Golem has Bayonetta summon Hekatoncheir, like she did against the Golem in the first game. In that game, Hekatoncheir attempted to finish off the Golem by setting up a volleyball spike to smash the core, only to whiff the spike and default to just pummeling the thing. In this game, Hekatoncheir ''starts'' by pummeling the core, which pops it into the air for it to set up a volleyball spike. This time, the demon hits its mark, and spikes the Golem’s core [[spoiler:right into the Gates of Hell, breaking the final seal]]
88** As in the first game, the last cutscene before the credits has a character in the same situation as the first cutscene of the Prologue, with extra company but sans a character who was there before. [[spoiler:Bayonetta goes shopping as she had with Enzo, only to realize too late that she left Enzo in Noatun with a broken plane.]]
89* CanonWelding: In the Switch port, using any ''VideoGame/SuperSmashBros'' Toys/{{amiibo}} not tied to any specific equipment makes a letter from Rodin appear that alludes to Bayonetta's ''Smash'' appearance.
90-->'''Rodin:''' ''[written]'' Bayonetta, something came in from that fight club of yours. Strange to think of you up there, mixing it up with all them all-stars. Bring me along next time, huh? [[AscendedExtra I could use the sparrin' practice.]]
91* CasualDangerDialogue: In the prologue, Bayonetta and Jeanne seem awfully preoccupied about their upcoming Christmas party. That would be casual enough, if not for the fact that they were at the same time fighting hordes of Angels hell-bent on killing them.
92* CatchingSomeZs: The unlockable Chain Chomp will go to sleep with some large Z's coming out of it if left idle for a few seconds.
93* CentralTheme: Humanity is responsible for its own fate.
94* ChainedByFashion: In this game, Bayo uses the chains as an ImprovisedWeapon to slaughter several angels during the Witch Hunts ... well, [[CutscenePowerToTheMax in the cutscenes anyway]].
95* ChainsawGood: One of Bayonetta's new weapons is Salamandra, a set of chainsaws that can be attached to the hands or feet, used to shred through enemies or to skate around like with Odette in the first game. Buy the retail version, and you get to ''[[BeyondTheImpossible quadruple wield]]'' chainsaws.
96* CherryTapping: Happens ''in universe'' at the end of the final boss battle. You're fighting an omnipotent god who storywise and gameplay wise is even stronger than the previous game's final boss, who had to be killed by ''punching them into the sun''. The twist is, after a long, NintendoHard battle involving giant [[AmazingTechnicolorBattlefield flashy arenas]], giant satellites, giant lasers, and [[BreadEggsBreadedEggs giant satellites firing giant lasers]], in the end you end up weakening and depowering the boss so much, that after you send them flying through the air with your final attack (canonically stronger than the one in the first game), they keep going until they fall into the mouth of [[OurDragonsAreDifferent Gommorah]]... the weakest summon in the first game, and the first boss of the sequel. It eats him. Talk about humiliation.
97* CirclingBirdies: Stunned angels and demons have stylistic pentagrams circling above them when they are stunned.
98* ClippedWingAngel: After being an outright NintendoHard boss, the final phase of [[spoiler:the fight against Loptr]] has him becoming a complete pushover after [[spoiler:Loki removes the source of Loptr's power, the Eyes of the World, from existence with [[DeusExMachina Aesir's true power, the power over nothingness]]]].
99* ClockTower: A big one shows up in Chapter XV. [[spoiler:It's the same clock tower from the first game's opening sequence.]]
100* ClothingDamage:
101** Just like in the first game, the clothes Bayonetta is wearing in the intro are ruined before the gameplay even begins, and at pretty suggestive places.
102** Jeanne gets her outfit scratched right in the ass in the Epilogue. When Bayonetta points this out to her, she places herself back-to-back with Bayonetta to hide it.
103* CollectionSidequest: The Umbran Tears Of Blood make a return from the first game, thougn there are fewer this time around (50, distributed between 30 Achievements and 20 Crows). There's also the many Journals that can be collected throughout the levels, but beyond getting all of them being a requirement for getting one of the Umbran Tears, all they do is [[StoryBreadcrumbs give backstory for characters, history, and locations in the game]].
104* ColorCodedForYourConvenience: With the introduction of demon enemies and [[spoiler:the Big Bad being part of the Human World as opposed to Paradiso or Inferno]], the game gives a color scheme to each of the three realms. Paradiso is associated with gold and white, Inferno with red and purple, and the Human World with blue. This can be seen in the Witch Trials, where the sky is a different color to reflect the enemies fought in a given mission. (While waves with mixes of enemies in the fifth Witch Trial use a black, starry night sky.)
105* ContinuingIsPainful: A downplayed case in Tag Climax. Although there is no hard limit on how many times a player character can be revived whenever they are downed, every time they ''do'' get revived, they will start off with half as much health as the last time they are revived. E.g., the first time a character dies and is revived, they will regain only half their max HP, then if they die and is revived again, they will only have half of ''that previous half'', a.k.a., 25% their max HP and so on. In other words, dying repeatedly in Tag Climax will make your character more and more fragile.
106* ContinuityNod: There are many, ''many'' references to the first game:
107** In the beginning of the game, Bayonetta gets her white clothes shredded, reducing her to the nude, before she dons her regular outfit. A similar scene takes place in the beginning of the first game. It's taken a little further in this one though, as Bayonetta is still shown, ass and all, for a few seconds before being censored by the light.
108** Affinities, the mooks of the first game, appear in the first cutscene, and are then replaced by new centaur-like angels called Acceptances.
109** [[spoiler:The FinalBoss shares many similarities with the Balder boss battle in the first. NoSell summons, KillSat lasers, TennisBoss quick-time events, and many of its moves are only cosmetically different. The ending shows there is a good reason for this.]]
110** Just like the first game, ''Bayonetta 2'' opens with Bayonetta fighting angels mid-fall while a narrator provides exposition on the series' mythology, though in this case [[Creator/YuriLowenthal Luka]] is the narrator.
111** Both games also have major plot twists involving [[spoiler:younger versions of one of the main characters]].
112** Most of the techniques from the first game are back, and some of Bayonetta's costumes from the first game return in ''Bayonetta 2'', including her original look. In fact, simply getting the costume representing her original look unlocks some throwback weapons: Scarborough Fair and Shuraba, which work as they did in the original, down to using the same animations.
113** The Golem shows up again, with the same climax ending as before, only this time, the demons actually succeed in turning it into a volleyball. [[spoiler:It's actually what gets Bayonetta to Jeanne.]]
114** At the very beginning of the game, [[spoiler:Father Balder is stumbling out of the head of Jubileus, the FinalBoss from the first game. Not only that, but players of that game might remember the final mission from the first game was destroying Jubileus's body before it crashed into Earth... with the head being the only major part of the statue that was missing.]]
115** Near the end, [[spoiler:Bayonetta describes 'her kind' to Balder as "The kind of witches you don't '''[[PrecisionFStrike fuck]]''' with. This harkens back to her PreMortemOneLiner against Father Balder in the first game, "Don't '''fuck''' with a witch".]]
116* ControllableHelplessness: A rare inversion. [[spoiler:Enjoy guiding the FinalBoss to his well-deserved doom - there's no way he can escape it! (Well, OK, there is, but you really have to be trying to do so).]]
117* CoOpMultiplayer: Tag Climax downplays this. Both players have to defeat the required enemies to advance from one Verse to the next, but they're also competing for the best combo score in each Verse. They still have to both make it to the end of each Verse; if one player is downed and they're not revived or the Verse completed within 15 seconds, or both players bite the dust, the entire match is forfeit for both.
118* CreativeClosingCredits: There are little scenes between the credits and their spiffy music where the player relieves previous scenes of the game, ending with one last one relevant to the epilogue. Performace on these scenes grant medals, and these affect the player's ranking on the final chapter.
119* CreepyCentipedes: Scolopendra makes a reappearance in this game, now in a swarm as enemies attacking Bayonetta after she enters [[{{Hell}} Inferno]]. Also from this game, [[SecretCharacter Jeanne]] gets her own version of Bayonetta's aquatic [[ScaledUp snake transformation]], hers is instead a giant aquatic centipede (aptly called Centipede Within) which very well may be a reference back to the Scolopendra.
120* CruelAndUnusualDeath: Bayonetta's new Torture Attacks for angel enemies forego the '[[KarmicDeath ancient witch punishment]]' motif (i.e. spanking an angel into a guillotine), in favor of RuleOfCool kills like [[ConveyorBeltOfDoom making an angel run a treadmill with a thresher at the back]]. [[spoiler:The old ones show up during the Witch Hunt chapters on account of [[NostalgiaLevel the old angels]] being around.]] She's got new ones that work on demons too, but these don't involve devices; they involve summoning demons that are still loyal to her (Madama Butterfly is one), who do the job just as well, and just as cool and unusually brutal (such as Malicious getting EatenAlive by [[DreadfulDragonfly Carnage]] until it explodes).
121* DaddysGirl: [[spoiler:Bayonetta develops a bit of respect for Balder over the events of the game. The look she gives him when it becomes apparent that they'll be fighting in tandem is really something.]]
122* DamnYouMuscleMemory
123** Subverted with the game's controls. If you've played ''Bayo 1'', the "lock on" and "switch weapon set" buttons have been switched for ''Bayo 2''. Fortunately, the game allows you to switch them back, even calling the setting ''Bayonetta 1 controls''.
124** Played straight with Bayo's summoned demons. The Climax Gauge fills much faster than it did in ''Bayo 1''... and consequently, the window of opportunity is much shorter.
125** Also played straight with Love is Blue, which have a few shared combos with Scarborough Fair... and numerous different ones.
126* DarkerAndEdgier: Demons are not necessarily on the side of Bayonetta this time around, on account of a shift in the BalanceOfGoodAndEvil after the events of the prior game. The game starts with one of the heroines NotQuiteDead, the need for an OrpheanRescue as a result, and culminates in a trip to {{Hell}} itself. That's not even bringing into account the story of the Masked Lumen, [[spoiler:a younger Balder]], whose tale is much sadder than any in the previous game. Altogether, the plot is more horrific, serious, and at times depressing than the last game, even though it does have rays of hope shining through.
127* DarkIsNotEvil: Continues the same theme as the previous game, with the dark-magic wielding witches being the major agents for good. However, ''Bayonetta 2'' also brings DarkIsEvil elements with demons that are clearly malevolent (sans Madama Butterfly and perhaps the others still loyal to Bayonetta).
128* DarkReprise: Alraune's two battle themes demonstrate this, much how Jeanne's last two did in the original Bayonetta, with "Alraune, Whisperer of Insanity" being a hellish remix of "Alraune, Whisperer of Dementia".
129* DeadpanSnarker: Loki and Bayonetta, alongside some of Jeanne's dialogue. See some dialogue from Loki here:
130-->Whatever your friend did to get on the other side of these[[note]]The Gates to Inferno[[/note]], let's just say she's not having a good day.\
131You know, love, you've got to be the only person on the planet who says "go to hell" and means "take me there".
132* DeathDealer: Loki of throws enchanted cards to destroy angels and demons, and has a few specialized cards with out-of-combat abilities like teleportation [[spoiler:and erasure]]. They only work for him, as seen when Bayonetta throws one of his cards at an angel corpse to no effect.
133* DeathWorld: Following up the horrific world of Paradiso in the first game, there's now the lovely world of Inferno. Naturally, as a FireAndBrimstoneHell, it is far from hospitable. The easiest ways for a mortal to get there are to venture to the top of the sacred mountain Fimbulvetr, or venture through an obstacle course of floating ruins under a subterranean ocean. If you get there, you'll be witness to hordes of incredibly powerful demons that even the strongest Umbra Witches in the world have trouble against. Attractions include a constantly-shifting living forest inhabited by soul-eating nagas capable of turning you into a helpless child, fire-breathing spiders, demons forced to eat their siblings to survive, and colossal dragon-like demons; giant rivers of boiling blood home to mile-long centipedes; an enormous tornado wrapped in thorny tentacles; and even the ground can turn out to be a giant manta ray that can hold you in its guts for all eternity. Bayonetta sure doesn't stick around here for long.
134* DemotedToDragon: The BigBad of this game, [[spoiler:Loptr/Aesir, tricks Balder, the big bad of the first game, into serving him by making him think Loki, Loptr's good half, was the one who killed his wife. However, the Balder in the sequel was brought to the present via TimeTravel, and is not the same Father Balder from the first game, at least not until the end of the second game]].
135* DemotedToExtra: Luka's role in this game is just a hair above ExpositionFairy. Granted, this makes sense; he actually had a personal stake in the plot in the first game, while in the second he's only there to help Bayonetta.
136* DevelopersForesight:
137** The first time playing the first portion of the first verse of the Prologue, Bayonetta is equipped with the handguns, which are replaced with Love is Blue. A subtle NewGamePlus function enables Jeanne [[spoiler:or Rosa]] to be selected if she has been unlocked on another save file; during this period, the handguns will use the old Scarborough Fair moveset that All 4 One [[spoiler:and Unforgiven]] maintain.
138** The scene during the prologue where Rodin throws Bayonetta her new Love Is Blue quartet will have the weapons replaced by Arwing Guns if Bayo's in the Star Mercenary outfit, All 4 One if Jeanne is selected, [[spoiler:or Unforgiven if Rosa is selected]].
139** Earning a Platinum or Pure Platinum trophy while using a different character in Story Mode will have that character modelling the trophy.[[note]]Sadly averted in Tag Climax: characters available in Story Mode will have their different trophies used, but [[spoiler:Balder and Rodin]] will use Bayonetta's trophies.[[/note]]
140** If you use Panther Within while wearing the [[Franchise/{{Metroid}} Galactic Bounty Hunter]] costume, Bayonetta turns into a Morph Ball. Doing this while Loki is with you in his squirrel form will result in him frantically running on top of the ball trying not to fall off.
141** In the Switch port, if "Moon River" is playing or has played within the last 30 seconds, video capture will be disabled. However, if background music is set to mute, you can always perform video captures, even during sections where that song would otherwise be playing.
142* DialogDuringGameplay: There's a fair amount between [[SnarkToSnarkCombat Bayonetta and Loki]].
143* DidIMentionItsChristmas: The game happens during Christmas eve. [[BadassSanta Rodin]] dresses up for the season as Santa.
144* DoubleEntendre: In a rare (well, rare for [[RuleOfSexy this game]] anyway) non-sexual example, Bayonetta's default long taunt line is "If you want to learn how to talk to a lady, ask [[YourMom your mum]]." It doubles as a reference to how Bayonetta learned everything she knew from her "Mummy" (aka [[spoiler:Bayonetta from the first game's original timeline]]), as well as an AscendedMeme reference to Creator/HidekiKamiya's infamous CatchPhrase on his English {{Website/Twitter}} account ("go ask YourMom").
145* DownerBeginning: One of Bayonetta's demonic summons [[GoneHorriblyWrong goes horribly wrong]] and [[DraggedOffTohell drags Jeanne's soul off to Inferno]], leaving Bayo to cradle her best friend's lifeless body in the rain... all before Chapter 1 even begins.
146* DraggedOffToHell:
147** Same deal as the first game, except Jeanne's soul is taken away this way, forcing Bayonetta to mount a rescue attempt.
148** An inversion appears in Tag Climax. [[spoiler:If all of Balder's health is depleted, then creepy heavenly hands appear out of a cloud and hold him in place, similarly to the Umbra Witches and the portal to Inferno. If time runs out or the other player dies, he is dragged up into the cloud]].
149* DragonWithAnAgenda: [[spoiler:Loptr pulled Father Balder (the BigBad from the [[{{VideoGame/Bayonetta}} first game]]) [[TimeTravel through time]] to serve him. Loptr wants to claim the 'Eyes of the World' for his own and Loki, the good half of his soul, stands in his way. Balder, meanwhile, only wants to kill Loki because he thinks Loki killed his wife, Rosa (it was actually Loptr from 500 years ago), and has no interest in any of Loptr's goals otherwise.]]
150* DreadfulDragonfly: The demonic summons of the bow named Kafka are humoungous, frightening dragonflies named [[NamesToRunAwayFromReallyFast Carnages]], which have among others very large maws and can poison their targets. Made even more gruesome during the Torture Attack agains Malicious, during which the hapless demon is EatenAlive by the Carnages.
151* DualBoss: The game does not have a dual boss in the main game, but [[BrutalBonusLevel Witch Trial V]] has several verses that throw two bosses at the player at once: Alraune and Young Loptr in Verse 3, Masked Lumen and Adult Loptr in Verse 5, [[spoiler:Bayonetta and Jeanne]] in Verse 8, and [[spoiler:Unmasked Balder and Rosa]] in the ninth and final verse.
152* EldritchAbomination: Both angels and demons fit this trope. The angels that aren't outright monstrosities are rare, and as for the mechanical ones with the carved cherub faces, as you do damage, pieces break away to reveal ... something underneath.
153* EldritchLocation: Yeah, Paradiso was already spooky and otherworldly enough, but then you have Inferno which is a hellscape of tentacles and sinister-looking plants and trees.
154* TheEndingChangesEverything: For both ''2'' and the first game. [[spoiler: Balder, who had been an AntiVillain at worst in ''2'', traps Loptr inside him before he gets sent back to his time. As a result, the events of the first game are retconned so that the Father Balder met then is actually Loptr in control of his body.]]
155* EnemyMine: [[spoiler:In a villainous twist, the Jetfighter Assault level has angels ''and'' demons are trying to stop Bayonetta and Balder from reaching Fimbulventr. Bayo then encourages Balder to do the same, which continues until Loptr and Aesir are dealt with.]]
156* EpicFail: The reward for beating all chapters on 3rd Climax difficulty (the hardest standard difficulty) is [[spoiler:a live, angry [[Franchise/SuperMarioBros chain chomp]] she chains to her legs and uses as a flail]]. [[LethalJokeWeapon It's as deadly as it is absurd and unexpected]].
157* EscortMission: Some chapters task the player with protecting Loki. On the one hand, he's far more capable than Cereza in the first game, as he can actually dodge and defend himself. On the other hand, he doesn't have RegeneratingHealth like Cereza did.
158* EvilCounterpart:
159** The masked Lumen Sage makes one for Bayonetta. He can fight her on equal footing, and summon angels just as she can demons. He even has his own Beast Within transformations, like a wolf. [[spoiler:Just like in the first game, he's not what he appears to be. The sage, truly a young Balder, is the most benevolent Lumen Sage seen in the series thus far (and for that matter, the ONLY Lumen Sage we've seen thus far).]]
160** Downplayed with the demonic enemies. Some of them are counterparts to the angelic enemies from the first game. Greed is a hexaped beast that uses fire and ice, much as Fairness and Fearless are quadrupeds that use fire and lightning. Sloth is a quick, combo-breaking humanoid with sharp weapons like Grace and Glory. They are downplayed examples since [[LightIsNotGood the angels are not really the nicest characters in the game themselves,]] and both groups are more-than willing to try to tear Bayonetta to shreds.
161* TheEvilsOfFreeWill: Played with. It's explained in the opening that [[TopGod The Overseer]] gave the Eyes of the World to humanity, giving them free will. [[spoiler:The BigBad uses the evil intent that comes with it to grow in power and manipulate the events so he can get the Eyes back and become Aesir again, but later calls free will a joke and an illusion.]]
162* ExclusiveEnemyEquipment: This mechanic is brought back in this game, only this time in addition to angelic weapons, Bayonetta can also steals the weapons from Infernal Demons. [[spoiler:The secret Rodin weapon obtained in both games allows Bayonetta to wield all of those weapons at will]].
163* EyesDoNotBelongThere: Angels and Demons have eyes in unusual and creepy places. Often when breaking away the statue parts of angels, you will reveal additional eyes in disturbing places.
164* FaceDesignShield: An extreme example with the angel Valor. Rather than his shield bearing a face design, the shield is ''literally'' his face!
165* FantasyCounterpartCulture: Noatun is clearly designed to resemble Venice, at least visually.
166* FaustianRebellion: Zigzagged. The titular character is a witch who made a DealWithTheDevil with a demon named Madama Butterfly in exchange for demonic powers and command over the forces of Inferno. Due to events in the [[VideoGame/{{Bayonetta}} the first game]], several demons, even a few who has served her before, turn against her, forcing her to kill them in self defense. However, some other demons are still loyal to her, including Madama Butterfly herself.
167* FireIceLightning: The [[FireBreathingWeapon Undine]], a pair of demonic flamethrowers with both KillItWithFire and KillItWithIce settings that can be swapped on the fly. Lightning is covered by the Takemikazuchi, an absolutely massive hammer that is slow but can smash through defenses.
168* ForcedTransformation: Demon Resentment has a ray that has this effect. Once Bayonetta turned into the helpless little girl she once was (Cereza), it chases her around and if she gets caught -- it eats her alive.
169* ForgettableCharacter: Luka [[ContinuityNod again]] pops in out of nowhere to swipe something (in this case, Loki) that a major boss needs, surprising Bayonetta as much as the boss.
170-->'''Bayonetta:''' I guess not even a god can see him coming.
171* FreeFallFight:
172** Valor boss fight happens as you are falling down inside a tower.
173** Again, the fight on the debris of the ruined clock tower, only in a slightly different scenario.
174* GameplayAllyImmortality: [[spoiler:Rosa, Balder, and Rodin]] are all invulnerable when they're accompanying you, and the latter can [[spoiler:one-shot every enemy that he touches]]. Loki isn't, but fights on lower difficulties will likely end before his health becomes an issue anyway.
175* GameplayAndStorySegregation: After beating the game, you unlock the ability to play Jeanne - except it doesn't change anything during cutscenes, leading to moments where Jeanne declares she's going to save Jeanne, or Jeanne fighting an infernal for Jeanne's soul. [[spoiler:The same thing happens after you beat the game on 3rd Climax and unlock Rosa, Bayonetta's mother and Balder's wife, leading to moments where Balder is trying to kill his wife to avenge his wife's death, or Rosa going back in time to fight with herself, and calling herself "mummy".]]
176* GiantSpider: Phantasmaraneae, absolutely humongous fire-breathing spiders that live near magma flows deep in Inferno. The title character summons one (and by extension its many offspring), and despite their ferocious appearance, they are known for being curious and rewarding to those who are respectful. [[spoiler:However, in this game, the imbalance affecting the worlds causes them to go berserk, and one serves as a mini-boss.]]
177* GlassCannon: Jeanne makes a return, but SecretCharacter Rosa easily surpasses her as the glass cannon in this game, as her weapons do ''three times'' as much damage by default as Bayonetta's attacks, plus her SuperMode puts her into the MiniMecha Umbran Armor which can devastate enemies with staggering, high damage combos. However, she also takes three times as much damage from enemies.
178* GodWasMyCopilot: Bayonetta is followed around by Loki, a bratty and foul-mouthed KidSidekick that ''just'' happens to be the Creator of the Universe. Or rather half of it.
179* GogglesDoSomethingUnusual: Played straight when Luka gets his hands on a pair of permanently enchanted specs from the FallenAngel Rodin so he can see the angels (and Bayonetta) in Purgatorio whenever he wants.
180* GoldenSnitch: Can happen in Tag Climax due to the wager system. Each verse's victor is determined by the highest combo score, but after six Verse Cards are complete, the victor of the match is determined by halo count. Winning five rounds might not matter if the sixth one had a 5000-halo bet at a x10.0 multiplier.
181* GoneHorriblyWrong: At the end of the prologue, what should've been a routine Climax summon against [[TrickBoss the apparent chapter boss]] ends with the summoned demon breaking free of Bayonetta's control, [[DraggedOffToHell dragging Jeanne's soul off to Inferno]] and becoming the true endboss of the prologue.
182* TheGoomba: Similar to the role the Affinity angels played in the first game, Acceptance are the first angels encountered by Bayonetta in the prologue chapter, and are really just there for the player to practice her combos as well as get a feel for evading and activating Witch Time from their easily telegraphed spear attacks. That being said, they do get a bit harder to deal with once they start trading out their spears for bow harps and attacking from a distance.
183* GrappleMove: The Alruna, [[DualWield twin whips]] that can also be equipped to Bayonetta's arms or [[ArmedLegs legs simultaneously]] or separately, allowing her to grapple two enemies at once. In both cases, the grapple is only reliable on smaller, weaker enemies unless Bayonetta uses [[BulletTime Witch Time]], which then allows her to grapple most enemies with ease[[note]]The exceptions being AttackOfThe50FootWhatever enemies and the TurnsRed form of the {{Superboss}} in the second game[[/note]].
184* GrayingMorality: [[spoiler:Turns out Balder wasn't always a bad guy (and didn't really have a choice in becoming evil either). Furthermore, the demons of Inferno are seen as pretty malevolent, as opposed to in the first game where they always helped Bayonetta.]]
185* GroinAttack:
186** Jeanne nearly drives the front wheel of her motorcycle right into Enzo's groin in an early cutscene.
187** Happens if a player selects "No" on the GameOver screen. Doubles as a BreastAttack, since out of all the hands that will grab Bayonetta, two of them go over her boobs and one goes right on her crotch. She effectively gets dragged down to Inferno by her boobs and lady parts.
188* GrowingWings: While she's already able to grow wings temporarily for her DoubleJump, now Bayonetta can create a pair of feathered wings from her weave for sustained flight for some aerial battles throughout the game.
189* GuestStarPartyMember: Allies join Bayonetta and fight with her on the side in different points through the game. The one who fights with her the most often is Loki, who is also the only one with limited health. Other people who tag along with her include Rodin (who is able to oneshot any enemy in his way), [[spoiler:Bayonetta's mother Rosa in the Vigrid chapters, and the Masked Lumen/Balder in the final chapter]].
190* GutPunch: The game starts off with the same type of campy fight scene that the first one was famous for... then [[spoiler:Gomorrah turns on Bayonetta, Jeanne saves her at the cost of her life and is DraggedOffToHell, and with Bayonetta's reaction, you know this is ''not'' going to be the same as the first at all.]]
191* GuysSmashGirlsShoot: All witches wield guns, and if the Masked Lumen is representative of all Lumen Sages, then they favor bladed weapons. However, considering [[PersonOfMassDestruction the witches' / sage's combat prowess]], this trope is only of ceremonial value.
192* HandshakeSubstitute: Bayonetta summons Madama Butterfly's giant fist for the express purpose of sharing a fist bump with her.
193* HarderThanHard: 'Infinite Climax', which unlike its equivalent from the first game doesn't disable Witch Time... however, that doesn't mean it's any easier; if anything, you'll desperately ''need'' Witch Time to stand a chance at this difficulty, because it messes with enemy spawns like in the first game.
194* HeadsIWinTailsYouLose: Done repeatedly in the battles against [[spoiler:Loptr]]. Even though he must be defeated on every stage of each fight against him, the next cutscene always has Bayonetta barely on her feet while the boss laughs derisively.
195* {{Heaven}}: Like the first game, Heaven has a majestic look but it's a nasty place to be otherwise, and playing as the Masked Lumen in Tag Climax shows creepy heavenly hands reaching for you when you're low on life points, clearly meant to be the counterpart to the demonic hands that reach for Bayonetta or Jeanne in normal game play.
196* {{Hell}}: Inferno itself. Here it plays a greater role than in the original, as Bayonetta's goal for most of the game is to reach it. Unsurprisingly, it turns out to be a very nasty place.
197* HereWeGoAgain: ''2'' ends with Bayonetta and Jeanne just accepting the fact that they just can't have normal lives -- they can just enjoy being posh while it lasts.
198-->'''Bayonetta:''' ''Wonderful''. That's the second dress in a ''month''!\
199'''Jeanne:''' Another day in the life, Cereza.
200* HeroicSacrifice: At the end of the game, [[spoiler:Balder]] pulls off a non-fatal version to disrupt the Big Bad's escape plan. [[spoiler:This leads to his corruption, and forces him to kill the Umbra Witches]].
201* HighAltitudeBattle: At the beginning, Bayonetta fights against hordes of angels, all the while riding on the top of a fighter jet.
202* HoistByHisOwnPetard: Alraune, who laid claim to Jeanne's soul after she was DraggedOffToHell and tries to do the same thing to Bayonetta during her battle with her, ultimately gets her own soul sucked out by Rodin in order to be made into a weapon for Bayonetta.
203* HPTo1: The {{Superboss}} keeps the tradition from the first game when he TurnsRed, Shun Goku Satsu reference and all, except now he's seen lying down in the aftermath with you stripped naked in the background. If you have any remaining health, he'll bring you down to the game's last-chance hit point. If he uses it ''at'' the last chance hitpoint, it will kill outright.
204* HumanPackMule: Bayonetta gets Enzo to carry her mountain of Christmas shopping in the opening cutscene.
205* HypocriticalHumor: In Chapter 3, Loki and Luka meet for the first time, and Loki calls him ''"That perv who keeps [[MyEyesAreUpHere staring at Bayonetta's tits]] all the time"'', and advises him that he needs to learn how to talk to a lady. This from a boy who had spent the entirety of the previous chapter being verbally emasculated by Bayonetta for his rude behavior, even using the exact phrase quoted above, and was even [[VictoriasSecretCompartment carried around around that same area in his squirrel form]].
206* IdiosyncraticDifficultyLevels: In place of the standard difficulty names from the first game, we have the fitting "1st Climax", "2nd Climax", and "3rd Climax" for Easy, Normal, and Hard, respectively. A fourth difficulty setting, [[HarderThanHard "Infinite Climax"]] can be unlocked upon beating the game in "3rd Climax". The Switch port just reuses "Easy", "Normal", and "Hard" for the first three difficulty levels, however, averting this trope.
207* ImportantHaircut: SubvertedTrope. Bayonetta and Jeanne both sport new hairdos, but it's not important to the plot at all. According to the developers, they just felt like having new hairstyles at the time the plot happens, like anybody else. However, her hair eventually plays a small role [[spoiler:when Bayonetta goes back in time and fights alongside her mother, removing the GenerationXerox effect from the first game]].
208* ImpossiblyCoolWeapon: In keeping with the first game. Bayonetta's arsenal this time includes guns with BottomlessMagazines, a set of [[AbsurdlySharpBlade Absurdly Sharp Blades]], a bow that fires [[PoisonedWeapons poisonous insects]], a set of clubs that [[FireIceDuo are as cool as they are hot]], a triple-bladed SinisterScythe, a truly ''massive'' [[ShockAndAwe electric]] hammer, a set of [[ChainsawGood chainsaws]], a set of [[VineTentacles thorny whips]], and a MorphWeapon that turns into both demonic ''and'' divine weapons.
209* ImprobableWeaponUser: The Chain Chomp, lifted right from the [[Franchise/SuperMarioBros Mario Bros. series,]] is a sentient ball-and-chain with ''[[Main/MoreTeethThanTheOsmondFamily teeth]]'', that Bayonetta wields on one of her shapely legs.
210* IndustrializedEvil: Most of the demons appear at least partially robotic, and unlike angels, it's more than skin deep (and what is revealed at times is more magma than fleshy).
211* InescapableAmbush: Like in the first game, there are parts in levels where Bayonetta is ambushed by enemies and has to defeat them all to proceed. Upon doing so, she breaks the obstructing barriers by shooting a heart-shaped bullet pattern into them (replacing the blown kiss).
212* INeverToldYouMyName: Bayonetta calls the Masked Lumen by his real name even though he never revealed it to her. [[SayingTooMuch She becomes flustered when he realizes this and asks her how she knew his name.]]
213* InnBetweenTheWorlds: Just like in the first game, portals to the Gates of Hell can be found anywhere, including Inferno.
214* InsectQueen: [[spoiler:[[SecretCharacter Rosa]] has her own demoness she is bound too, a massive scarab woman named Madama Khepri who is said to be a Goddess in [[{{Hell}} Inferno]] with dominion over time and the sun.]]
215* InterfaceSpoiler:
216** Very soon after starting the game, the [[CoOpMultiplayer co-op]] CompetitiveMultiplayer, Tag Climax, is unlocked, allowing a player to fight with others online. This can spoil the [[SecretCharacter unlockable characters]] available in the game. While Jeanne is an obvious one, [[spoiler:it spoils Rodin, Balder, and Rosa, the last two being major spoilers for the game]].
217** Averted with the Bronze and Silver trophies. They’re normally based on Loki and Luka respectively, but if those characters haven’t appeared in the story yet, the trophies will look like nuns instead.
218* JustFrameBonus: The game adds a bonus to the Tetsuzanko attack on some weapons -- if the attack animation involves Bayonetta jumping back before ramming into the enemy, then she is capable of getting Witch Time off of an enemy's attack in the first half-dozen frames.
219* KaizoTrap: Just like the last game, several verses are hidden in the credits, the failure to complete which will earn you a death and a missed verse for the final chapter.
220* KickingAssInAllHerFinery: In addition to bringing back the Peach and Daisy outfits, the game also adds the 'Dress' outfit, two costumes based on fancy dresses Bayonetta wears during the Prologue and Ending of the game ([[SecretCharacter Jeanne]] also has her own version for the fancy leather dress she wore in the ending). This game canonically shows that Bayonetta would rather not fight in her "Sunday Best", lamenting in the ending that she loses two dresses to angel attacks in a span of just a few days.
221--> '''Bayonetta''': Wonderful. That's the second dress in a month.
222* KillEnemiesToOpen: Like in the first game, there are barriers that obstruct the way forward when enemies ambush Bayonetta, forcing her to dispatch them. While she still blows a kiss to destroy angel barriers, she instead uses bullets to destroy demon barriers.
223* LaserGuidedKarma: Alraune, who seeks to use Jeanne's soul to gain more power for herself after Jeanne gets DraggedOffToHell. Aside from getting her ass kicked by a pissed-off Bayonetta, who [[RoaringRampageOfRescue tore through Inferno just to save Jeanne]], her ultimate fate is deliciously ironic: Rodin uses ''her'' soul in order to create a new weapon for Bayonetta.
224* LateArrivalSpoiler: Make sure you play the first game all the way through, because the first ten minutes of this game spoils the big reveal of the first. Heck, even playing the ''demo'' will spoil part of the first game's story, namely Jeanne survives the events of the first game and becomes Bayonetta's friend, and that Bayonetta is Cereza after SheIsAllGrownUp.
225* LawOfTimeTravelCoincidences: Bayonetta [[NostalgiaLevel ends up revisiting Vigrid]] from [[VideoGame/{{Bayonetta}} the first game]] [[spoiler:through Loki accidentally losing control of his time travel powers, throwing her 500 years into the past]]. Not only is she sent back to [[spoiler:the day of the Witch Hunts, but she also meets her mother, Rosa, and fights alongside her. This event also is the exact day that Rosa dies at Loptr's hands (disguised as Loki) and both young Balder and Bayonetta witness her death, an event that would shape both of their lives, before heading back to the present to confront Loptr]].
226-->'''Bayonetta:''' I know where this is... I know ''when'' this is!
227* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=8DTjMisARs8&ab_channel=SlasherPL You May Call Me Father]]" is this for [[spoiler:Balder, which plays during his boss fight in the first game and his younger self's last fight in the second. Parts of it are even incorporated into the second game's "Lumen Sage and Temperantia", where you fight his younger self, The Masked Lumen, before finding out that he is Balder.]]
228* LethalJokeItem:
229** Completing the game on any difficulty (even Easy/First Climax) unlock the Handguns, the non-magical guns Bayonetta use during the prequel chapter of the game (before she receives the Love Is Blue set). While they have no specials powers and can't even channel Wicked Weaves, let alone Umbran Climax, they still do damage, and because they are the weakest weapons overall, they can be extremely useful for racking up combos (since enemies take more attacks to die), and are perfect for missions that require the use of Torture Attacks.
230** Completing the game on 3rd Climax unlocks the final weapon: A live Chain Chomp straight out of ''Franchise/SuperMarioBros'' chained to Bayonetta's leg. Laugh all you want, but it makes for a powerful mix of an EpicFlail and an AngryGuardDog.
231* LightIsNotGood: Like the prequel, the angels are still callous sociopaths or robots, and the light-alligned Masked Lumen remains a regular threat. Regardless, ''Bayonetta 2'' shows that sometimes LightIsGood, [[spoiler:with the first game's antagonist Balder turning out to have been GoodAllAlong]].
232* LimitBreak: Bayonetta's new Umbran Climax ability can be used when she has a full magic gauge. It's somewhat comparable to the Serious Mode from the first game (where every attack is accompanied by Madama Butterfly), but instead of straight jab Wicked Weaves, her moves are backed up by the new Infernal Weave, which has much, ''much'' more combo potential. These summons uniquely accompany whatever weapon Bayonetta's swinging at the time with a different demon, and the wide swings and smashes of the move can easily rack up multiple hits on a single enemy. It restores her health, too!
233* LiteralSplitPersonality: [[spoiler:Loki and Loptr, the good and evil halves of Aesir, the God of Chaos. When Aesir split his power into the Eyes of the World, he split his soul into two incarnations. By the end of the game, however, Loptr forcibly takes both Eyes and Loki's Sovereign Power, taking over the body of Aesir and becoming the game's FinalBoss]].
234* MaamShock: Bayonetta is visibly annoyed when Loki calls her "ma'am".
235-->'''Bayo:''' Do I look like a "ma'am" to you? Bayonetta or Cereza, take your pick.
236* MalevolentMaskedMen: introduces a new character acting as TheRival for Bayonetta, a [[LightIsNotGood Lumen Sage]] wearing a mask that resembles [[ThePowerOfTheSun the Sun]]. Given that he is intent on the [[WouldHurtAChild death]] of [[MouthyKid Loki]] and fights almost exactly like Bayonetta, using light-themed versions of her moves, he fits this trope to a T. [[spoiler: ...[[SubvertedTrope or not]]. He actually has [[{{Revenge}} his reasons]] for wanting to kill Loki ([[FrameUp he thinks]] that he [[YouKilledMyFather killed his lover]]), and even then this is because he was a pawn of [[BigBad Loptr]]]].
237* MiniMecha: In one of the later stages, Bayonetta and [[spoiler:Rosa]] pilot a couple of these, known as Umbran Armor. One of the equippable items lets the player summon it during Umbran Climax, while [[spoiler:Rosa does this by default as a playable character]].
238* MirrorBoss: Pinch hitting for Jeanne is the new Lumen Sage. Can do anything Bayonetta can do up to and including summoning giants to fight on his behalf. The monsters they toss at each other also serve as EvilCounterpart mirror bosses for each other, too:
239** Fortitudo and Labolas are both multi-headed summons that do the most melee damage with their teeth and are capable of limited, slow flight. While Labolas doesn't have fire abilities like Fortitudo, it doesn't seem to mind the magma field they fight on, and is from Inferno to boot, meaning it's safe to assume it has some fire resistance.
240** Temperantia and Madama Butterfly are both the most humanoid summons that Bayonetta and the Sage have at their disposal, have better flight capabilities than the previous two, and mainly fight with their fists.
241** Sapientia and Hydra are both at home in liquid environments and have flexible, cutting appendages in the form of Sapientia's laser tentacles and Hydra's horns, as well as evenly-matched secondary options in the form of Hydra's scream and Sapientia's missiles.
242* MissionPackSequel: ''Bayonetta 2'' plays damn near identically to the [[VideoGame/{{Bayonetta}} original game]], with some token changes and an entirely new cast of enemies [[spoiler:except for the levels taking place in the Witch Hunt, which brings back almost the entire slew of enemies from the original game]]. Most of the techniques and items Bayonetta can purchase are the same as the first game, and clearing the game even allows purchasing a costume that unlocks her original moveset. This even extends to the plot itself, which reuses many plot points and elements from the first game's story.
243* MoneyIsExperiencePoints: Like in the previous game, you can use halos to upgrade your health, magic, and to learn new skills in addition to buying items, costumes, and accessories.
244* MookDebutCutscene: These make their return from the first game. The demons get a more sinister version, complete with darker colors and OminousLatinChanting in place of the CherubicChoir.
245* MultiMookMelee: The Witch Trials, which can be played after completing the game. Each of these chapters consist of a series of fights against increasingly powerful enemies, and there are extra perks to further push the challenge: Each Trial's difficulty is predetermined, so while the first three chapters are reasonable for the casual player, the last two will a lot harder since they're set on [[HarderThanHard Infinite Climax]] difficulty. Secondly, no continues can be used, so if Bayonetta's HP is depleted just once, it's GameOver and the current chapter has to be restarted.
246* MusicalNod: The new main theme "Tomorrow Is Mine" contains a brief instrumental snippet taken directly from the first game's cover of "Fly Me to the Moon".
247* NearMissGroinAttack: The game has Enzo's groin very nearly run over, complete with scooting back, when Jeanne makes her entrance via motorcycle.
248--->'''Enzo:''' MOTHERFUCKER!
249* {{Nerf}}: The overall damage output is noticeably much lower than it was in the first game, with boss and miniboss's health bars taking considerably longer to bring down, encouraging chaining together plenty of rapid combos to maintain the pain. [[spoiler: Rosa]] is the closest character to replicate the massive damage output of the first game.
250* NewbieImmunity: The game starts with a prologue chapter where you play as Bayonetta fighting against a horde of Angels, all while a narrator talks over the scenario. It's impossible to take damage, as this section lacks a health bar, giving you the opportunity to try out whatever combos you'd like against foes for a short period of time.
251* NewGamePlus: An odd example that's not immediately apparent. If a new save file is created while there exists a completed save that has unlocked any available characters (including the Tag Climax exclusive [[spoiler:Rodin and Balder]]), those characters will be unlocked from the beginning in the new file.
252* NiceJobBreakingItHero: Turns out while Bayonetta prevented the apocalypse in the original game, her actions erased the power of The Right Eye, which upset the BalanceBetweenGoodAndEvil and leads to natural disasters across the world. This causes demons to attack Bayonetta just as indiscriminately as angels do.
253* NoodleIncident: the demon Alraune is absolutely enraged to see that Bayonetta's contract is Madama Butterfly and goes on a rant about how much she detests Butterfly, mentioning that even the "passing millennia" did not quench her hatred for her. What Madama Butterfly did to Alraune is anyone's guess. Lampshaded by Bayonetta:
254-->'''Bayonetta:''' I don't know what you did to piss her off, but whatever it was... ''nice''.
255* NoFairCheating: After using an item in a battle with the Lumen Sage, he'll practically drop everything to voice his disappointment. (He really does stop what he's doing and is open to attack for a couple of seconds.)
256-->'''Masked Lumen:''' ...you have ''disappointed'' me.
257* NostalgiaLevel: Played with. Chapters XIII to XV take place in Vigrid, the first game's setting, and as such feature familiar locales, enemies, and music. [[spoiler:The twist is that Bayonetta is revisiting these locations during the witch hunts from 500 years ago and fights alongside Rosa, who also adds to the nostalgia by using Bayonetta's animations from the first game and having a similar design]].
258* OhCrap: In a similar vein to the final climax of the first game [[spoiler:right as Omne is about to hit Aesir/Loptr with its giant dropkick, the camera zooms in on Aesir/Loptr's face with an absolutely priceless look of "oh shit" plastered across it. Loptr has another one when he is about to fly into the gaping mouth of Gomorrah.]]
259* OminousLatinChanting: Ominous Enochian Chanting makes a return in this game, except here it's used mostly for demonic enemies (in particular Alraune, Whisperer of Insanity), while angelic enemies tend to lean more towards the EtherealChoir side of things.
260* OneHitKill:
261** Technically, a Two Hit Kill; the demonic EliteMook Resentment has one attack, a large purple laser, that reverts Bayonetta/Jeanne/[[spoiler:Rosa]] to childhood. It then disgorges clutching red hands that will grab Bayonetta/Jeanne/[[spoiler:Rosa]] and drag her into its "mouth", instantly killing her.
262** Chapter X has a section where Rodin is seen killing multiple demons with single attacks. According to him, this is him going easy on them.
263* OneToMillionToOne: Like in the first game, by dodging an attack at the very last second, Bayonetta can [[BatOutOfHell shatter into bats]] upon getting hit, negating the attack and gaining increased amounts of [[BulletTime Witch Time]] in the process. For Jeanne she turns into a [[MacabreMothMotif swarm of moths]], and this is the only way she can get Witch Time normally. [[{{VideoGame/Bayonetta2}} In the sequel]], [[spoiler:[[SecretCharacter Rosa]]]] can also use this ability, turning into a [[ScaryStingingSwarm swarm of hornets]].
264* OneWomanWail: The game features one during the boss theme [[https://www.youtube.com/watch?v=6MmuICdEuI8 "Alraune Whisperer of Insanity,"]] which fits in eerily well amongst the OminousLatinChanting.
265* OnlyMostlyDead: It's revealed in this game that this is how death works in the Bayonetta universe. As Rodin explains, someone is only truly dead once their departed soul fully becomes part of another realm in the Trinity of Realities (either by being eaten, adapted or otherwise transformed), and this process takes roughly a day or so. Until that point, it is possible to resurrect someone. However, this comes with a number of caveats, such as keeping their physical body in a intact, stable, preserved state, the person's life having been cut short in a "wrong" way (i.e. Jeanne's soul being taken outside the terms of her contract), and someone being able to actually get to the departed soul and attach to them a means to call the soul back to their body. As such, mostly dead ends up being truly dead almost always.
266* OrderVersusChaos: Subtly shown in the comparison between Paradiso angels and Inferno demons. Like in the first game, the angels are introduced with their names, their rank and their position in the order of angelic hierarchy. The demons, meanwhile, are merely introduced with their names and moniker, nothing more, suggesting an utter lack of ranking or organization.
267* OrpheanRescue: The crux of Bayonetta's decision to go to Fimbulventr is to go to hell itself to save Jeanne.
268* OurCentaursAreDifferent: Acceptances, Accolades, and Allegiances, all new types of angel.
269* OutsideRide: The game begins with Bayonetta fighting angels atop a jet fighter.
270* PaletteSwap: Muspelheim is explicitly stated in Luka's journal to be a different location from Alfenheim, [[GameplayAndStorySegregation but both areas have the exact same geometry]], the only difference being the lighting (Alfenheim looks like it's daytime, Muspelheim looks like it's night) and a few other visual effects.
271* PastelChalkedFreezeFrame: Like in the first game, each time a new enemy type appears (including bosses), a [[MookDebutCutscene mini cutscene]] plays with one of these, transitioning to a book (the Hierarchy of Laguna for angels, Lemegeton's Guidebook for demons) as the name and rank/title of the enemy is given.
272* PedestrianCrushesCar: Or rather Pedestrian Witch Crushes Airplane by kicking it hundreds of meters into the air.
273* PersonOfMassDestruction: Bayonetta's bad enough when it comes to KungShui, but her clashes with the Masked Lumen are ridiculously over-the-top in terms of environmental damage. Whether it happens in a Noatun courtyard or an Insidious's insides, don't expect much to remain intact after those two duke it out. The latter even killed said Insidious from its insides.
274* PlayEveryDay: If you have amiibo that are compatible with the game, you can scan each amiibo once per day and you'll have a steady source of halos.
275* PlotTriggeringDeath: The game's plot kicks off when Jeanne sacrifices her soul for Bayonetta, driving Bayonetta to travel to Inferno to rescue her before said soul is lost forever.
276* PoisonedWeapons: One of Bayonetta's new weapons is Kafka, a bow that shoots poisonous arrows.
277* PostFinalBoss: After defeating final boss [[spoiler:Loptr as Aesir]], Loki depowers him in a cutscene, and you get to wail on Loptr with near impunity before kicking him into oblivion with [[spoiler:Omne]].
278* PressXToNotDie:
279** Averted, unlike the first ''Bayonetta''. There are no cutscene [=QTEs=] that will result in instant death if you fail them.
280** There are cutscenes that end with an enemy attacking Bayonetta. If you evade correctly, you will start the fight in Witch Time.
281** Sometimes Bayonetta eats a random lollipop during a cutscene. You may have this color lollipop bound to one of your item buttons. You can use it for free by pressing the button.
282* PrettyInMink: In the opening, Bayonetta is going shopping at Christmastime, and she's wearing a white PimpedOutDress in the style of TheGayNineties that's topped with a silver fur wrap.
283* PromotedToPlayable: The Tag Climax mode allows players to control [[TheBlacksmith Rodin]] and [[BigBad Balder]] (though the former had an earlier playable appearance in ''VideoGame/TheWonderful101'').
284* PummelDuel: Madama Butterfly and Temperantia briefly engage in one at the climax of Chapter 4. They only manage to get three strikes in, however.
285* PurposelyOverpowered: Rodin's namesake weapon, which in both games is unlocked by beating his {{Superboss}} fight. It's a quartet of rings that act as a SwissArmyWeapon that morph into almost[[note]]In ''2'', it cannot become any of the Angel Arms from the first game[[/note]] every Enemy Arm, and Enemy Arms as a whole have significantly more power and combo points to them than regular weapons. The cost is that Rodin is much harder to beat than the final boss on the hardest difficulty, requires a lot of grinding just to fight him, and since fighting him automatically sets the difficulty to the highest, you can't cheese the fight by beating him on Very Easy/Easy.
286* RecurringBoss: The Masked Lumen is fought three times over the course of the main story. The BigBad, [[spoiler:Loptr]], is also fought three times in three different forms: His projection, his younger self, and his main self.
287* RedSkyTakeWarning: Inferno's sky consists of stormy blood red clouds. Needless to say, the place is not one bit welcoming.
288* RescuedFromTheUnderworld: The game kicks off with Bayonetta heading off to Inferno to rescue her friend Jeanne after her soul is DraggedOffToHell by a demon gone rogue.
289* RevolversAreJustBetter: There's SecretCharacter [[spoiler:[[MamaBear Rosa]], Bayonetta's mother]], and her revolvers called Unforgiven, which she wields on both her hands [[ArmedLegs and feet]]. They are basically a [[HandCannon quartet of hand cannons]], and do three times as much damage as any other weapon in the game, balanced out by the fact their wielder has very low defense and is a GlassCannon.
290* {{Revision}}: [[spoiler:Balder wasn't the monster he appeared to be in the original game; he was originally a good man who became evil after he contained [[BigBad Loptr]]'s soul to keep him from escaping, which led to him being corrupted by Loptr's evil.]]
291* RiddleForTheAges: What exactly happened between Madama Butterfly and Alraune, and why does the latter hate the former so much? Amusingly, even Bayonetta comments that she's unaware of the answer.
292* RiseToTheChallenge: There's a Verse that requires Bayonetta to use [[PantheraAwesome Panther]] [[{{Animorphism}} Within]] in order to ascend the crumbling walkways of a small tower, while [[AdvancingBossOfDoom being pursued by a Golem]].
293* RiversOfBlood: The inside of an Insidious ends up being these, and they get more and more agitated as Bayonetta and the Masked Lumen settle their differences for a second time. It doesn't end well for the Insidious.
294* RoaringRampageOfRescue: The main action has Bayonetta mounting a [[RescuedFromTheUnderworld rescue mission into the very heart of Inferno]] in order to save the soul of Jeanne, who was [[DraggedOffToHell dragged off]] after [[TakingTheBullet saving her from a renegade demon]], taking down both angels and demons along the way. And there is absolutely no mercy from Bayonetta when she finally faces down Alraune, the demon who has laid claim to Jeanne's soul.
295* SamePlotSequel: Despite having a different initial premise than [[VideoGame/{{Bayonetta}} its predecessor]] (in the first game, Bayonetta investigates her past while in the second she tries to find a way to rescue her friend Jeanne from Hell), the game ends up rehashing several plot points and scenes. In both game, Bayonetta wanders in an old city with ties with the supernatural (Noatun and Vigrid), stumbles upon a mysterious child who's being targeted by the ennemies (Cereza and Loki) and regularly fights with a EvilCounterpart (Jeanne and the Masked Lumen) who turns to be a pawn of the OmnicidalManiac BigBad ([[spoiler:Father Balder and Loptr]]). At the end of both games, [[spoiler:the BigBad uses the Eyes of the World to summon a gigantic mass destroying deity (Jubileus and Aesir). Bayonetta and her redeemed rival defeat it by [[SummonBiggerFish summoning an even bigger one]] (Queen Of Sheba and Omne).]]
296* SarcasticClapping: This is the titular character's reaction after watching Loki take out a group of [[OurAngelsAreDifferent angels]] by himself, granted this might be subverted since she did seem at least somewhat genuinely impressed with his skills beforehand (she is notorious for her snark, after all). This clapping animation is actually used for Bayonetta's losing animation for her appearance as a GuestFighter in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU'', looking as snarky and sarcastic as ever.
297* SayMyName: Jeanne yells out "CEREZA!" when TakingTheBullet for Bayonetta in the prologue, sacrificing her own soul instead.
298* ScalingTheSummit: This is what Bayonetta and Loki ''try'' to do, as there's a portal to Inferno at the top of Fimbulventr, but they end up getting knocked back down by Valor before they even arrive on the mountain proper and instead decide to take an underwater shortcut to Inferno. [[spoiler:Come endgame though, all of the major characters do arrive on the summit; Bayonetta, Jeanne, and Balder come in by fighter jet and Luka gets there with Loki by actually climbing the thing.]]
299* SceneryPorn: The environments have received a ''very'' noticeable upgrade from the first game, ditching the subdued brown palette for brighter colors. [[http://i.ytimg.com/vi/SBRKQ_6up6k/maxresdefault.jpg Noatun]] in particular looks lovely compared to Vigrid, being a golden city surrounded by and partially submerged in water. The gates of Inferno and Paradiso also both look stunning in their own way, and this isn't even getting into many of the major boss fights.
300* SchizoTech: The Umbran Armor is an advanced MiniMecha for the Umbra Witches' use. The only levels where you are required to play with it [[spoiler:take place during the Witch Hunts, which were around the end of the Middle Ages. Considering it was only seen being used by the Umbra Witches, it's unknown if this is just incredibly advanced engineering for its time or {{Magitek}} like the other weapons Bayonetta can use]].
301* ScrewThisImOuttaHere: The magic-wielding MouthyKid Loki is happy to follow Bayonetta around, helping her out with his powers in exchange for her protecting him from the angels out to kill him [[AmnesiacHero for reasons he can't recall]]. However, he rationally draws the line at ''literally following Bayonetta into [[{{Hell}} Inferno]]''. [[spoiler:At least until an ambush by the Lumen Sage and Loptr manages to make Inferno look like a reasonable escape route.]]
302* SealedInsideAPersonShapedCan: [[InvokedTrope Invoked]] by [[spoiler:Balder]], eventually along with TakingYouWithMe, to circumvent the BigBad's {{Immortality}}. [[spoiler:By trapping Aesir's soul inside him and ensuring it stayed there during his death, Balder was able to force the god to die with him.]]
303* SecretCharacter: Jeanne makes a return as an unlockable character in ''{{VideoGame/Bayonetta 2}}'', unlocked by just beating the game on any difficulty. [[spoiler:Bayonetta's mother, [[GlassCannon Rosa]]]], can also be unlocked by beating the game on 3rd Climax, the second hardest difficulty in the game. Two more characters can be unlocked in the online co-op mode, Tag Climax, through randomly being challenged by them during play, [[spoiler:[[LightEmUp Lumen Sage, Balder]]]], and [[FallenAngel Rodin]], although these two can only be used on the co-op mode and not during normal gameplay.
304* SeeThruSpecs: Luka gets another pair of glasses that let him see into Purgatorio from Rodin in exchange for some genuine sake. However, he unfortunately forgets that being able to see things in Purgatorio is not the same as being able to touch them.
305* SensibleHeroesSkimpyVillains: Inverted with Bayonetta and the Masked Lumen: Bayo's GodivaHair outfit means she's left near-naked a lot of the time, whereas the Lumen Sage doesn't show any skin at all until he is unmasked. Played straight with Loki and [[spoiler:his EvilCounterpart / EvilTwin Loptr in the present day]]: Loki at least dresses like a StreetUrchin, while [[spoiler:Loptr only wears a cloak, which he even ditches once he becomes Aesir leaving him with only a metal thong.]]
306* SequelEscalation: The first game already had large-scale, intense fights against giant enemies, but the second one gives a first boss from the ''Prologue'' that could pass as a FinalBoss in another game. Bayonetta goes from exclusively fighting forces of Paradiso to [[spoiler:fighting both infernal demons and the god of the human world (which is a distinct plane from heaven or hell) in addition to both old and new angels, and we finally get to see what Inferno looks like after the first game never revealed it.]] The MirrorBoss fights are a ''lot'' flashier: Jeanne from ''1'' summoned portions of demons for her battles, while the Masked Lumen in ''2'' summons the bosses in full-scale as they fight with Bayonetta's own demon summons in the background.
307* SequentialBoss: Wouldn't be a Creator/PlatinumGames title without plenty of these. Notable examples include [[OurDragonsAreDifferent Glamor]], the [[TheRival Masked Lumen]], [[YourSoulIsMine Alraune]], and (of course) the FinalBoss.
308* SerialEscalation: In the [[https://www.youtube.com/watch?v=pUbgRxf3fLg development trailer]], it was stated by the developers that this will take the [[VideoGame/{{Bayonetta}} first game's]] climax action and take it up further, to the point that fighting the first boss feels like you're fighting the final boss already. They succeeded.
309* SequelHook: [[spoiler:[[InvertedTrope Inverted]]. In a bizarre twist, Balder is seen in the Sunrise and Crescent Valleys donning the mask that we see him wearing in the first game. At which point the logo for ''Bayonetta'' appears. More of a Prequel Hook, in this case]].
310* ShockwaveStomp: Rodin often attacks by creating a large wave from stomping on the ground. In the game's main story, he does this against groups of demons attacking him and Bayonetta, and each stomp is capable of killing all the demons instantly. He also uses that attack when he's fought as a {{Superboss}}, but thankfully it's not an instant-kill there.
311* ShooOutTheClowns: Luka has less screen time in this game than the last one, and while Loki also provides a comic relief role, he gradually phases out of it.
312* ShoutOut: A ton of them, which can be viewed with the rest of the series [[ShoutOut/{{Bayonetta}} here.]]
313* ShutUpHannibal: In the FinalBoss, [[spoiler:Balder]] delivers one to [[spoiler:[[GodOfEvil Loptr-Aesir]]]].
314-->'''[[spoiler:Balder]]:''' Humans need not be told what their will shall be! ''We'' can create our world with our ''own'' eyes! [...] We may not see our next step. We may stumble, we may fall off the path. But we ''always'' move forward. ''That'' is the power of ''man''!
315* SinisterScythe: One of the new weapons is Chernobog, a scythe with several living blades that can be launched at foes.
316* SinisterStingrays: Insidious is one of the [[OurDemonsAreDifferent demons of Inferno]], and takes the appearance of a gigantic manta ray, complete with skull markings on its back and eyes on its wings. Insidious swallows Bayonetta and Loki alive at one point, forcing them to battle it from within, and they have to [[MadeOfIron use extremely powerful magic weaponry to kill it]].
317* SizableSnowflakes: An easily missed example: when someone is trapped withing a block of ice, said ice block will emit several large, starry snowflakes.
318* SnarkToSnarkCombat: Bayonetta, DeadpanSnarker par excellence, ''finally'' finds someone who can keep up with her quips in the form of MouthyKid Loki.
319* SnowySleighBells: The wintry [[https://www.youtube.com/watch?v=uhuT9QoWWgk theme]] playing during Bayonetta's last-minute Christmas shopping is rythmed by sleigh bells.
320* SoundTest: Like the first game, ''Bayonetta 2'' has one available after the story's completion. The tracks are sorted by appearance in the games, so if you want to hear a theme in particular, make sure to remember when it first triggered.
321* StableTimeLoop: [[spoiler:[[BigBad Loptr]] needs both of [[MacGuffin the Eyes of the World]] in order to [[GodhoodSeeker attain godhood]]. The only problem is that Balder, who had the Right Eye, died at the end of ''VideoGame/{{Bayonetta}}''. To get around this, he brings Balder from 500 years ago to the present day. After Loptr is defeated, his soul tries to escape, only for Balder to absorb it, return to his original time, become the villain that he was in ''VideoGame/{{Bayonetta}}'', and set in motion the events of both games. This leads to his death, which leads to Loptr bringing his past self to the present, and so on.]]
322* StealthPrequel: With all the TimeTravel, {{Retcon}}s, and vastly expanding on the first game's backstory, this game is more of a prequel to the first than a sequel in terms of plot. The final boss of this game [[spoiler:is the true cause of everything in the first, this game's SequelHook is more like a prequel hook for the first game's conflict, and so on.]]
323* TheStinger: [[spoiler:Loptr's symbol is briefly visible on Balder's forehead and he takes on the mask he wore in the original game, showing that the evil in Loptr's soul turned him into the monster he was in that game.]]
324* StoryBreadcrumbs: There are "The Journal's Echoes", which play the same role as Antonio's Notebook in the first game, giving backstory regarding the town of Noatun, the sacred mountain Fimbulventr, and the God of Chaos, Aesir. These pages were written by Luka himself, taking after his father. [[JustifiedTrope It's said that Luka left these fragments of his notebook on purpose so that Bayonetta could find them to help her in her mission]].
325* SummonBiggerFish: Just like in the first game, Bayonetta is fond of summoning a demon bigger than the enemy she wants to take down. At the beginning of the game, however, the one she summons, Gomorrah, unfortunately breaks from her control and becomes the next boss fight.
326* SummonMagic: Bayonetta's new Umbran Climax ability allows her to temporarily summon demons to end combos with massive final attacks.
327* {{Superboss}}:
328** [[spoiler:The platinum ticket returns in the game, and with it, Rodin: the Infinite One. However, instead of fighting you as Father Rodin the angel, he's fighting as Rodin the demon.]] It also happens to be [[SNKBoss one of the most difficult fights]] in a Hack and Slash game.
329** In Tag Climax, a few extra bosses can be fought. [[spoiler:Jeanne & Bayonetta and Rosa & Balder are fought as teams; and Labolas, one of the Infernal Demons that's normally summoned during Wicked Weaves, can also be fought.]]
330* SuperNotDrowningSkills: Just like in the first game, Bayonetta can stay as long as she wants underwater, all while fighting angels and demons. It is more noticeable in this game, though, as there are much more water in Noatun than there was in the first game. She can even talk underwater.
331* SwallowedWhole: The boss fight against Insidious leads to a WombLevel after it does this to Bayonetta. The demon EliteMook Resentment, as mentioned above, can do this as a OneHitKill after it turns Bayonetta or Jeanne into a child. Bayonetta's summoned demon Baal does this when used as a Torture Attack or a Climax Attack -- ironically, Baal is the Torture Attack used on Resentment.
332* SwordBeam: If Umbran Climax is performed [[spoiler:while riding [[HellishHorse Diomedes]], his horn]] shoots these when X or A is pressed.
333* SwordDrag: Equipping [[ChainsawGood Salamandra]] to your legs will have Bayonetta do this automatically when she runs, complete with a gratuitous amount of SwordSparks.
334* TakingTheBullet: When Gomorrah turns on Bayonetta and tries to kill her, Jeanne takes the attack for her, getting herself DraggedOffToHell.
335* TarotMotifs: Loki's cards are loosely based on the Tarot and act as the interface for Chapter and Verse selection.
336* TimeShiftedActor: [[spoiler:Mark Daugherty voices Loptr (and, by proxy, Loki) in his young boy form, while adult Loptr is voiced by TJ Ramini. Conversely, Creator/CrispinFreeman voices the Lumen Sage, a younger version of Father Balder (who was voiced by Grant Albrecht).]]
337* TheyKilledKennyAgain: Just like in the first game, Gomorrah gets his ass handed to him severely, but shows up later looking none the worse for wear. That's because Gommorrah is not a name of an individual demon. According to in-game description there are scores of them wandering some forest in Hell.
338* ToHellAndBack: The primary driving force behind the initial plot is for the titular character to find the [[HellGate Gates of Hell]] to enter [[{{Hell}} Inferno]] to reclaim the soul of her dear friend and fellow Umbra Witch, Jeanne... and ''then'' manage to get back out again. Getting into Inferno takes up the majority of the game, although getting out of Inferno ends up being a lot easier, happening by accident as a result of elements from the secondary storyline in the game.
339* TookALevelInBadass: [[spoiler:Several of the generic mook angels from the first game have been upgraded with tougher defenses and more damaging attacks when you meet them in the past.]]
340* ToweringFlower: The floral demon Alraune can summon giant demonic flowers that can spit sticky goo on Bayonetta, immobilizing her for a short time.
341* TraintopBattle: Bayonetta fights a boss on top of a fast moving train in the prologue.
342* TravelMontage: Just like in the first game, Chapter One opens with a travel montage following Bayonetta's trip from her hometown to Noatun with Enzo narrating the backstory simultaneously.
343* TwoLinesNoWaiting: The game starts off with a plot ToHellAndBack for the titular character in order to reclaim the soul of her friend, Jeanne, but gets sidetracked by a secondary plot involving a TagalongKid named Loki who just so happens to [[AmnesiacHero have amnesia]] about who he is, other than he just to happens to be trying to get to the same holy mountain as Bayonetta. The plots clash more than a few time, but end up being more intertwined once the BigBad [[spoiler:Loptr/Aesir]] is revealed, since [[spoiler:he was the one who caused Jeanne's soul to be sent to hell, and also happens to be Loki's evil half]].
344* UnderwaterBossBattle: The fight against the demon Insidious takes place underwater, as does the second part of Valor's boss fight.
345* UnexpectedGameplayChange:
346** Chapter 12 has you [[spoiler:riding on [[HellishHorse Diomedes]] to chase after Loki and the Masked Lumen]].
347** Chapter 14 lets you pilot an Umbran Armor HumongousMecha, although a lot of the core gameplay stays the same.
348** Chapter 16 starts off with [[spoiler:Bayonetta, Jeanne, and Balder on a fighter jet towards Fimbulventr, in a segment similar to the ''VideoGame/SpaceHarrier'' segment from the first game]].
349* UniquenessDecay: Halos make a return, [[InformedAttribute still described as rare as ever]], in this game; however, they are joined by an equally described as rare new currency made from [[BodyToJewel crystallized demon's blood]] called Orbs (which also serves as a ShoutOut to the ''VideoGame/DevilMayCry'' series), which become just as commonplace once Bayonetta starts defeating Infernal Demons on a regular basis.
350* UnlockableContent: The game continues this trend with Jeanne and most of the same accessories available to be unlocked (with a mix of new and old weapons), but also introduces Bayonetta's mother, Rosa, as a new unlockable character. The sequel also introduces Verse Cards which can be used in the online co-op mode, Tag Climax, which in turn can unlock two additional bonus characters, Balder and Rodin, although these two only be used in the aforementioned Tag Climax.
351* UnlockableDifficultyLevels: Infinite Climax, available upon completing the game on 3rd Climax.
352* VictoriasSecretCompartment: Where Bayonetta keeps Loki [[{{Animorphism}} while he's in squirrel form]].
353* VideoGameFlamethrowersSuck: the Undine are magical flamethrowers that can be DualWield in the titular character's hands [[ArmedLegs or heels]] with both KillItWithFire and KillItWithIce settings. Generally though, its just a very average weapon, the ice-setting is really the only worthwhile option because it can encase enemies in ice, and even then, it can only do so semi-reliably on smaller, weaker enemies. That being said, the leg version can be useful for closing out combos with [[SummonBiggerFish Wicked Weaves]], but there are just better options in the game to choose from.
354* VillainousVow: Following the final fight against the Masked Lumen, he forces Bayonetta to her knees with sheer rage and swears on his soul that Loki will draw his last breath before him. [[spoiler:Later chapters show us that, despite what he initially appears to be, he's more of an AntiVillain.]]
355* WardrobeMalfunction: PlayedForLaughs in the ending, when Jeanne discovers her outfit was slashed in a very ... revealing spot, forcing her into a BackToBackBadasses pose with Bayonetta.
356* TheWarSequence: The game gets in on the action close to the end [[spoiler:when Bayonetta gets transported 500 years into the past to the conclusion of the Witch Hunts]]. It consists of two levels: [[spoiler:the first is fighting your way through the angelic army attacking Vigrid with a fancy suit of [[MiniMecha Umbran Armor]], the second represents the last stand of the Umbran Witches against the overwhelming numbers of angels.]]
357* WaterIsAir: It stands out much more than in the first game, as Noatun features much more water than Vigrid; Bayonetta and Loki can breathe, walk, talk and use any weapon underwater. The sole things she can't do there is using her Crow and Panther forms, and she gets a new Snake form to compensate.
358* WelcomeToHell: Loki says this word-for-word to Bayonetta upon arriving at the gates to Inferno. Also a literal example, since Inferno ''is'' Hell.
359-->'''Loki:''' [[DeadpanSnarker Too late to repent.]]
360* WhamLine:
361** Somehow, the ''BossSubtitles'' manage to deliver one in a later chapter. [[spoiler:In Chapter XII, you fight the Masked Lumen for the third and final time. Only this time, he unmasks. If the appearance of the Right Eye didn't clue you in, then the game drives it home in the PastelChalkedFreezeFrame sequence. '''Lumen Sage: Balder'''. This also turns out to be a reference to the first game, seeing as this chapter has the same name as Balder's chapter in the first game: '''The Lumen Sage'''.]]
362** The ''first level'' manages to deliver a WhamLine via BossSubtitles. [[spoiler:After beating the presumed boss of the level (Belief), he turns out to be a MiniBoss, as Bayonetta finishes him off with Gomorrah, but then loses control of the summon. For the first time, we get boss subtitles introducing a demon, complete with a darker-looking book and font. '''Devourer of the Divine: Gomorrah'''.]]
363* WhereTheHellIsSpringfield: The game is primarily set around Noatum, a fictitious town somewhere in Kazakhstan according to the pre-Chapter 1 map cutscene. Apparently, Kazakhstan is home to an impossibly tall mountain with a mysterious gate at the top.
364* WintryAuroralSky: Somehow, auroras are seen above the top of Mount Fimbulventr. Granted, the area is cold, if the blizzard occurring outside is to be believed, but the TravelMontage at the beginning of the game reveals that Mount Fimbulventr is located somewhere in ''Kazakhstan''. Then again, they add an undeniable and fitting mystical flair to the FinalBoss arena.
365* WombLevel: After the fight with the Insidious, it swallows Bayonetta and Loki, causing the rest of the chapter to take place inside it.
366* YinYangBomb: [[spoiler:Bayonetta and Balder summon a fusion of Queen Sheba and Jubileus to deliver a massive dropkick to the final boss. It's referred to in the Infernal Compendium as Omne, and is strangely enough a completely different being from the two of them.]]
367* YouCanSeeMe: Loki says this to Bayonetta. She explains that it's because they're both in Purgatorio, the dimension that exists between the Trinity of Realities (and where those inside are invisible to those outside, and vice versa). The boy doesn't seem to understand, as he is completely ignorant to the mechanics of most things, being an AmnesiacHero. Luka managed to get some glasses that allow him to see people in Purgatorio by giving Rodin authentic sake in the midst of a Japanophile stint, much to Bayonetta's surprise.
368* YourMom: Bayonetta's longer taunt in the game has her tell the enemy "If you need to learn how to talk to a lady, ask your mum", just like [[Creator/HidekiKamiya her creator]]. This taunt even made it into her [[GuestFighter guest appearance]] in ''VideoGame/SuperSmashBrosForNintendo3DSAndWiiU''.
369----
370->'''Bayonetta:''' If you want to learn how to read TV Tropes Wiki, ask your mum.

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