1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/areaflat.png]] |
2 | ''Area Flat'' is a series of Java WebGame {{Shoot Em Up}}s. You control a polygonal ship that shoots down enemy polygons, while collecting {{Power Up}}s to increase firepower, speed, or obtain homing missiles. It spawned two sequels, each better than the last. |
3 | |
4 | You can play the game [[http://www.shiftup.net/java/AreaFlat/AreaFlat.html here]]. The sequels can be played [[http://www.shiftup.net/java/AF2/AF2_e.html here]] and [[http://www.shiftup.net/java/AF3/AF3_e.html here]]. (You might need to include [=http://www.shiftup.net=] in your Java Exception settings) |
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7 | !!'''Tropes present in the Area Flat series:''' |
8 | * ChargedAttack: In ''3'', not attacking will charge your weapon bar, allowing you to fire a WaveMotionGun until it depletes. |
9 | * CoolShip: The second boss of ''3''. |
10 | * CoolPlane: The third boss of ''3''. |
11 | * FlunkyBoss: The final boss of ''3'', in the first phase and the last phase. |
12 | * HumongousMecha: The FinalBoss of ''2''. You face mini version of them as normal enemies in ''3''. |
13 | * LaserBlade: Used by the FinalBoss of ''2'', as well as the mecha enemies in ''3''. |
14 | * MiniBoss: Each "level" in ''3'' has one. |
15 | * OneHitPointWonder: Your ship takes one hit to go down. |
16 | * {{Roboteching}}: In ''2'' and onwards, your homing missiles get changed into homing lasers. |
17 | * SequentialBoss: The final bosses of the games. |
18 | * SmartBomb: In ''3''. |
19 | * SpreadShot: A couple of enemies can use these. |
20 | * StationaryBoss: The final boss of ''3''. |
21 | * WaveMotionGun: Your ChargedAttack in ''3''. All three games feature Mooks that can use this on you. In ''3'', you face off against a large tank miniboss with a ''gigantic'' one. |
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