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1'''Scooby-Doo Mystery''' is a Platform/SegaGenesis video game based on the long-running ''Franchise/ScoobyDoo'' franchise. The game was developed by Illusions Game Company and published by Creator/{{Acclaim}} and Creator/{{Sunsoft}}, and belongs to the [[AdventureGame adventure genre]], with a point-and-click interface.
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3The game is divided into two separate episodes (or "mysteries"), with no connection to each other. The first one is ''Blake's Hotel'': Daphne's uncle owns a hotel that is being haunted by the ghost of a long dead Native American chieftain. The second one is ''Ha-Ha Carnival'': a local amusement park is being sabotaged, and the main suspect is a ghost clown.
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5!!General tropes:
6* MinimalistCast: The player controls Shaggy, while Scooby wanders about the screen pointing to possible clues. The rest of the gang (Daphne, Fred and Velma) disappear off screen and only return in the mystery's resolution. Apart from them, the only characters that appear during the mystery are either a RedHerring or the BigBad.
7* PasswordSave: The game provides the player with overly long passwords full of letters and symbols. [[spoiler:Some specific passwords lead directly to the finale of each mystery, and the player just has to perform a certain action to finish the game.]]
8* PointAndClickGame: Although it was developed for the Genesis and the player can use the 4-direction cursor to control Shaggy, the [[https://gamefaqs.gamespot.com/genesis/586443-scooby-doo-mystery/images?pid=586443&img=76 interface]] is akin to a point-and-click game, with a section containing commands (like "use", "talk" and "take"), and an inventory space accessible via the "C" button on the controller.
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10!!''Blake's Hotel'' shows the following tropes:
11* AbandonedMine: Behind the wine rack in the basement, there is an abandoned mine [[spoiler:that leads further into a maze entrance.]]
12* BridgeLogic: After a bear scratches its back on a nearby totem pole, the pole is struck down and serves as a makeshift bridge for Shaggy to access a small wharf with a fishing rod.
13* {{Christmas|Tropes}}: The mystery does happen in wintertime, and there are even Christmas lights decorating the front of the hotel (which are used as part of a puzzle later in the game). Otherwise, the season is incidental to the mystery at hand.
14* DestroyTheEvidence: [[spoiler: In the kitchen, Shaggy spies through a peephole people in front of the fireplace, a fat man and a tall, thin man. The thin man gives the fat man a piece of paper, which the latter crumples and tosses it into the fire. The crumpled note is used to open the wine rack in the basement.]]
15* DistressedDude: [[spoiler:Uncle Blake was captured by the villains and is being kept in a [[StockPunishment pillory]], in a hole in the "The Dungeon" area, past the mine and the maze.]]
16* DumbwaiterRide: During the chase sequence on the second floor, Shaggy and Scooby use a dumbwaiter as a hiding spot. The dumbwaiter is also used to access the back portion of the kitchen, where there are a fridge, the microwave and the oven.
17* ExpospeakGag: Examining the snowman outside the hotel will prompt Shaggy to call it 'an accreted crystalline water homologue'. He also calls some gasoline 'liquid petroleum product'.
18* HellHotel: Invoked by the villains. The hotel was not haunted at first, but sightings of a dead Native chieftain have begun to scare away the guests.
19* InconvenientItch: Shaggy disturbs a hibernating bear with a heater, then uses a poison oak leaf on it. The bear becomes afflicted with a sudden itch and scratches its back on a nearby totem pole.
20* ScoobyDoobyDoors: Scooby and Shaggy are chased by the ghost chieftain on the second floor. After this sequence, the door to the gardener's room, at the end of the hall, is open to explore.
21* SecretPath: A secret trapdoor in Uncle Blake's office leads to the basement.
22* SecretUndergroundPassage: In the hotel's basement, Scooby and Shaggy discover a hidden passageway behind a wine bottle rack.
23* ShoutOut: The magic word used to activate the statue is [[VideoGame/ColossalCave 'XYZZY']].
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25!!''Ha-Ha Carnival'' shows the following tropes:
26* AmusementParkOfDoom: The main setting of the mystery is an amusement park.
27* CarFu: More like ''bumper car'' fu: in a minigame, the ghost clown drives a bumper car against the player. The player must bump their car against the clown's and win the minigame.
28* DistressedDude: [[spoiler:The carnival/amusement park's administrator was captured, placed inside a coffin in the Haunted House attraction, and [[BoundAndGagged wrapped in mummy bandages]].]]
29* HallOfMirrors: Part of the amusement park setting and one of the places where the ghost clown appears.
30* HoistByHisOwnPetard: In the mirror funhouse, the player can use a mirror to frighten the ghost clown with its own reflection.
31* InterfaceScrew: On the funhouse's spinning platform, the player's directional controls are inverted: "right" leads to the left exit; "down" to the middle exit; and "left" to the right one.
32* LostAtSea: Of a minor scale. Daphne, Fred and Velma are on a boat adrift just some miles away from the amusement park's wharf.
33* MonsterClown: The main villain is a ghost clown.
34* SpectacularSpinning: Inside the clown-faced funhouse, Shaggy and Scooby find themselves on a spinning wheel. Behind them, there are three exits: one leads to the bumper cars, another to the hall of mirrors, and the third to a mad scientist's laboratory with a sleeping Frankenstein's monster on a gurney.
35* TestYourStrengthGame: Right next to the beginning of the episode, a "test your strength" is available. Shaggy (the player) has to break the game by using a pole, since it is already rigged to begin with (by a hidden magnet).

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