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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fs5z5luwiacnj41_1.png]]
2[[caption-width-right:350:''Qualified!'']]
3
4''Fall Guys'' (formerly ''Fall Guys: Ultimate Knockout'' prior to June 21, 2022) is a 2020 PC and Platform/PlayStation4 game, developed by Mediatonic and published by Creator/DevolverDigital, [[note]]before the former was bought out by Creator/EpicGames in March 2021[[/note]] and combining elements of {{Platform|Game}}, {{Racing|Game}}, and {{Battle Royale|Game}}. 60 players compete in a fictional GameShow in the style of ''Series/Wipeout2008'' and ''Series/TakeshisCastle'', with each match usually consisting of 4 to 5 {{minigame}}s. At the end of each round, multiple players are eliminated, up until the final round where [[ThereCanBeOnlyOne only one player can win]].
5
6A Platform/NintendoSwitch port of the game was announced on the big February 2021 WebVideo/NintendoDirect. Plans to bring the game over to Platform/XboxSeriesXAndS and Platform/XboxOne were also announced shortly after. The new ports were initially planned for a Summer 2021 release, but has been delayed for a year in order to properly implement cross-play between all versions of the game. ''Fall Guys'' finally came out for the other platforms on June 21, 2022, where it also become free-to-play and was made available natively for the Platform/PlayStation5 as well.
7
8New seasons/campaigns of the game are introduced roughly every few months, with additional rounds and cosmetics tailored to the season's main theme, along with new features. Mid-season updates are rolled out as well, usually addressing major issues like cheating and bugs while also adding new rounds and round variations. The seasons so far include:
9[[folder:Legacy Seasons]]
10* '''Season 1 (Ultimate Knockout)''': The original game, officially released on August 4, 2020. Introduces the format, gameplay, various costumes, a 40 level season pass, and 25 rounds.
11* '''Season 2 (Medieval Knockout)''': Released on October 8, 2020. Introduces 4 new rounds (5 with the addition of Big Fans mid-season), aesthetics, and various costumes themed around TheMiddleAges, along with more customization options for nameplates and nicknames. Another new feature is special temporary shows, which has a smaller selection of rounds curated according to certain themes (such as a gauntlet-only show, a show that only has rounds with slime, etc.). Players can choose these temporary shows, which rotates roughly every week or so, instead of the regular Main Show matches which includes all rounds.
12* '''Season 3 (Winter Knockout)''': Released on December 15, 2020, this season appropriately enough is [[SlippySlideyIceWorld winter]] and [[ChristmasEpisode Christmas themed]]. 8 new rounds are introduced over the course of the season. Crown ranks are also introduced; players can rack up as many crowns as possible to obtain exclusive cosmetics not available anywhere else.
13* '''Season 4 (Fall Guys 4041)''': Released on March 22, 2021, this season takes Fall Guys into the future, with 9 futuristic and retro-themed rounds introduced over the season's run. It also introduced a longer season pass (50 levels instead of 40), daily challenges, and Squads Mode, a revamped team mode mechanic that gives you a chance to still make the rounds even if you're eliminated. There's also a new currency in the form of Crown Shards, 60 of which when gathered grants you a Crown.
14* '''Season 5 (Jungle Adventure)''': Released on July 20, 2021, this season takes the beans in a swashbuckling adventure through [[TropicalIslandAdventure tropical lands]] and [[JungleJapes the depths of the jungle]]. Introduces 7 new rounds, a 50 level season pass, more squad modes in the form of Squads Duos and Trios, and special limited time events that reward players completing them with exclusive goodies.
15* '''Season 6 (Party Spectacular)''': It's a party at the Blunderdome! Released on November 30, 2021, this festive season features 5 new rounds and cosmetics inspired by carnivals, parties and circuses. This season also introduces Creator/EpicGames integration, meaning that starting from this season onward players have to create an Epic Games account in order to play. A new round named "Sweet Thieves", inspired by cops and robbers, was introduced on March 8, 2022.
16[[/folder]]
17
18[[folder:Free For All Seasons]]
19* '''Season 1 (Free For All):''' Released on June 21, 2022, this sports-themed season serves as a bit of a reboot to the ''Fall Guys'' game, completely revamping mechanics such as crowns, Kudos, the cosmetic shop, and the season pass, which was updated to have 100 tiers. This season introduces 8 new rounds (including its first crossover round, Bean Hill Zone, with ''Franchise/SonicTheHedgehog''); daily, weekly, and season-long challenges; and Show-Bucks, which are a paid currency used to buy cosmetics and the full season pass experience.
20* '''Season 2 (Satellite Scramble):''' Released on September 15, 2022. After a mishap involving the Blunderdome's satellite, the Fall Guys are making their journey into outer space! Introduces 8 new space-themed rounds and a huge ''200-tier'' season pass.
21* '''Season 3 (Sunken Secrets):''' Released on November 22, 2022. Themed around the ocean and aquatics, this season introduced 5 new rounds.
22* '''Season 4 (Creative Construction):''' Released on May 10, 2023. Themed around construction, the developers introduced "Fall Guys Creative, a new mode that allows players to build their own rounds.
23[[/folder]]
24
25Currently, there are 68 rounds in total. These rounds can be divided into categories as such:
26* '''Race:''' An obstacle course. There is a limit to how many players can reach the finish line. Once that limit is reached, everyone else is eliminated. Some stages, such as "Slime Climb", drop the qualifying limit in favor of eliminating any player that falls out of bounds. There are 26 race rounds.
27* '''Survival:''' Obstacles such as [[TemporaryPlatform disappearing floors]], giant rotating cylinders, and spinning clubs are suspended over a slime pit. Players who fall into the slime are eliminated. Once enough players have been eliminated, the event ends and the survivors move on to the next round.[[note]]"Hoverboard Heroes" introduced in Season 4 (Legacy) is unique in that it works similar to a race round like Slime Climb, having no limit to how many players are eliminated as long as they fall into the slime, and will only qualify those who cross the finish line.[[/note]] There are 8 survival rounds.
28* '''Hunt:''' Free-for-all rounds that take place in arenas where players must hunt for the same objectives to qualify. Some rounds require players to steal from each other, while other rounds require players to collect points as fast as possible. There are 10 hunt rounds.
29* '''Logic:''' These rounds work similarly to Survival rounds, but they also require memorization and thinking skills on the players' part to avoid being eliminated. Perfect Match is the first Logic round, and was the ''only'' Logic round since the game launched, until the addition of Sum Fruit on August 31, 2021. There are 2 logic rounds.
30* '''Team:''' Players are matched up into two to four teams, depending on the game being played. The team with the lowest score at the end of the round is eliminated. There are 12 team rounds.
31* '''Final:''' A category reserved for the final round of an episode, which can be a race, survival game, or hunt match. Whoever attains the goal or is the last player standing wins the episode. There are 7 final rounds.
32* '''Sweet Thieves:''' A special round exclusive to the Sweet Thieves show, and the only one in the "Invisibeans" category. Two teams are divided into 8 thieves and 4 guardians. Thieves have to steal candy from guardians and put them into their buckets; 12 candies are needed to win. Guardians are tasked with guarding candy from thieves, and can put thieves to jail by grabbing them; however, in the center of the arena is a "jailbreak" button which allows thieves to free their captured teammates. The guardians win if all thieves are caught or if they fail to steal 12 candies within the time limit. Thieves can turn invisible by standing still or by pressing the walk button.
33
34Not to be confused the television series, ''Series/TheFallGuy'', its [[Film/TheFallGuy2024 2024 film adaptation]], or with the trope FallGuy.
35
36----
37!! Tropes present in ''Fall Guys: Ultimate Knockout'':
38[[foldercontrol]]
39
40[[folder:A-J]]
41* {{Acrofatic}}: All of the Beans are pretty pudgy and have tiny legs, so you wouldn't expect them to be as agile as they are. None of the costumes hinder them, either, when some would realistically restrict their movement.
42* AdvertOverloadedFuture: The rounds introduced in the futuristic Legacy Season 4 (Fall Guys 4041) have brand logos plastered all over the place. These brands include: BLAM Inflatables, WIG Industries, and EGG (yes, just "EGG"). The WIG Industries logo also appears at the end of Legacy Season 4's final release trailer. You can even have your Fall Guy be a walking billboard with the Ad Guy pattern, which adorns your guy with ads and logos.
43* AirGuitar: Your bean can do this with the Guitar Solo emote, complete with an awesome electric guitar riff. Appropriately enough, the season in which this emote is first introduced (Season 4 (Legacy)) is themed after the '80s, among other things.
44* AlliterativeName: Several stages have names where all of the words start with the same letter, particularly "Tip Toe", "Door Dash", "(Team) Tail Tag", and "See Saw".
45* AllThereInTheManual: [[ItAmusedMe Just because he wanted to ruin everyone's day]] with a healthy dose of BodyHorror, Senior Concept Artist Tudor Morris posted on his Instagram the [[https://pbs.twimg.com/media/Ein5HSVXkAI9t4C.jpg official canonical anatomy]] of the Fall Guys, which was then confirmed by the game's official twitter.
46* AndYourRewardIsClothes: Gaining levels will either give you items to customize your appearance, or currencies that can be spent on such items.
47* AntiFrustrationFeatures:
48** Every platforming game has an invisible timer that will take effect if the qualifying player count isn't reached in time, ensuring that everyone can eventually move on without having to wait forever for delayed/inactive players to finish.
49** Normally, a game of ''Fall Guys'' goes for five rounds, gradually eliminating players until the finale. If something happens to wipe out most of the contestants early on (typically through disconnects or Slime Climb, the only Season 1 (Legacy) game with no upper limit for eliminations), the game will pull a final round early so that the remaining players don't have to go through later games with fewer people.
50** The walls in Wall Guys gradually lower over time, which helps if griefers keep pushing the blocks away from the wall.
51** In Basketfall, both ends of the court have low-gravity zones that allow players to dunk the balls from high up. Since the colors of the two teams competing are yellow and blue, and low-gravity zones are colored blue, it used to be that players from the yellow team would often get confused and attack their own goal. To resolve this issue, the Season 4.5 update changes the color of the low-gravity zone on the yellow team's side of the court to be yellow as well.
52* AprilFoolsDay: Every year since 2021, Mediatonic releases new temporary game modes that are way more chaotic than your everyday rounds.
53** In 2021, a new temporary type of show was released, simply titled "ERROR [=01APR=]". It consists solely of a ''24-player'' variant of Royal Fumble, a final round where everyone fights over one tail before the time runs out in order to win, and usually only permits a maximum of 6 players to participate. Chaos ensues.
54** 2022 sees the limited-time "???????????" event, accompanied by the game mode of the same name. Players who entered the "???????????" event will find themselves inside a ''40-player'' Hex-a-Gone. The live event itself is simple enough and has only six objectives to complete, [[https://twitter.com/FGstoreAndmore/status/1509825577632645121 except the objectives are written out in "woo" speak,]] and what you're supposed to do is unclear. [[https://twitter.com/FGstoreAndmore/status/1509829032279523385 Players eventually cracked the code on what the objectives are, though.]]
55* AscendedMeme:
56** The Long Guy costume is based on [[https://twitter.com/stormfulstuff/status/1384206507818979329 the "Long Guy/Tall Guy" meme]] (taking a Fall Guy and stretching its body height to ridiculous proportions) that's been floating around in the community for months before it was added in.
57** Fans have compared ''Fall Guys'' to the Korean series ''Series/SquidGame'' for months before the Coach and Blunderdog costumes (which heavily resemble the tracksuits worn by the characters in the show) were added.
58* AstralFinale: The final rounds introduced in Season 2, Hex-a-Terrestrial and Tip Toe Finale, are variants of Hex-a-Gone (itself already a final round) and Tip Toe set in outer space.
59* AwesomeButImpractical: Your bean is capable of climbing ledges by holding the grab button after jumping; however, there are very few ledges (with no indication) that can be climbed and the animation is slow. It's much faster to simply jump onto or navigate around what you can climb to get to the finish, as illustrated by the ledge right before the first giant fan in The Whirlygig. However, Season 2 (Legacy) introduces two new rounds, Hoopsie Legends and Wall Guys, which feature movable platforms and ledges that are just barely too high for your beans to jump up normally. Because of the height of the ledges and the narrow size of the movable platforms, the Climb mechanic really shines as you get the extra height you need, and as an added bonus, your bean is incapable of ragdolling during the animation.
60* BandLand: Some rounds introduced in Season 5 (Legacy) feature large lilypad-shaped drums that players can bounce on. They are most prominent in the race round Lily Leapers. Season 6 (Legacy) rounds also feature these drums, which were reskinned to look like marching drums.
61* BoringButPractical:
62** Being patient and not rushing through the course headfirst. Sure, you won't get first place, but trying to cross the same platform as a dozen other players runs the risk of falling off and losing time. If you just wait a few seconds, most of the players will fall off or make it across, making it much easier for you to cross. This is especially true in the first round, where the cutoff is generous enough that you can afford to slow down a bit. In fact, Slime Climb has no cutoff at all, meaning players are only racing against the rising slime and not each other. Biding your time on this race, while everyone else makes an ass of themselves rushing, can secure you a qualification easily.
63** Diving after a jump off a platform offers a quicker recovery time than a free-fall jump into the default falling-over animation. This is particularly useful in See Saw, where the quicker recovery allows a player to make successful jumps onto heavily slanted platforms where a normal jump will stumble and plummet a player down and off the platform, and the final rotating rings of Dizzy Heights, allowing the player to get up quickly and not be taken into the side walls or worse.
64** Holding the grab button, especially in tail games, rather than trying to perfectly time a single press. While the player shouldn't continuously keep it pressed, as it slows down walking speed, it's an efficient way to get the game to register a tail grab in a mess of bodies rather than trying to time the button press, especially if a couple of frames of lag means the difference between a grab and a whiff.
65** Instead of memorizing the panels in Perfect Match, it's just as viable to wait to see what panels the other players hop to when it's time to move, as the time between when the fruit is shown and when the wrong platforms drop is quite generous. Just be warned that the other players may [[SchmuckBait try to fake you out]].
66* BossRemix: The main theme for Season 1 (Legacy), [[https://www.youtube.com/watch?v=ys4rkcMbtjY "Everybody Falls,"]] gets an epic, faster-paced remix in [[https://www.youtube.com/watch?v=qndGfHoXNYA "Final Fall,"]] complete with ''crowd cheering'' during its build up!
67* {{Bowdlerise}}: The Pedro outfit from ''VideoGame/MyFriendPedro'' has a sticker featuring that game's logo on the side of the headpiece but parts of the logo are ripped off, including the subtitle "''Blood. Bullets''". All that remains is "Pedro. Bananas."
68* TheBusCameBack: Downplayed, with the Jump Showdown event. A final round version of Jump Club, it was playable during the beta only to be left absent on launch. About a week after launch, Jump Showdown was put back into rotation via a patch.
69* CallAHitPointASmeerp: To fit with the TV show theme of ''Fall Guys'', round playlists are called Shows (such as Main Show, Squads Show, etc.), matches are called Episodes, and experience points are called Fame.
70* CharacterCustomization:
71** Color schemes, patterns, faces, and costumes (consisting of top and bottom halves) can be used to give your character a unique appearance. Items are unlocked by gaining Fame (AKA experience points) or spending Kudos (currency earned by competing in games or [[{{Microtransactions}} purchasing them]]) and Crowns[[note]]currency earned by being the #1 winner or very sparsely through gaining levels[[/note]] in the shop (which has a selection of items that changes daily).
72** Season 2 (Legacy) allows you to customise your name plate, visible while others are spectating you, in the winning screen when you win a round, or in the lobby screen.
73* CombatPragmatist: While there isn't any minigame that has any real combat, there are some underhanded engagements (typically grabbing) that you can expect to see from more competitive players really looking to win the episode:
74** Grab Breaks, which occur shortly after one bean grabs another and isn't grabbed back, ends in a light shove, enough to send a dangerously positioned bean over the edge. This is useful particularly in minigames where contact with slime means elimination, such as Slime Climb, Perfect Match, and Block Party. After all, the more players that are eliminated, the sooner the episode gets to the Finals.
75** Grabbing also stops horizontal and vertical momentum, which screws up players' timing in avoiding traps or jumping over obstacles. Players will need to watch out for this in games such as Jump Club/Jump Showdown, since being grabbed will potentially end in you getting hit by a spinning bar. Those minigames only care about who hasn't touched the slime, not necessarily who is the best at timing their jumps.
76** In the Survival Finals such as Hex-A-Gone or Jump Showdown, if you find yourself in a 1-vs-1 situation, you can forego outlasting your opponent through technical prowess and just grab them, especially if they are very skilled at the game. While that maneuver [[MutualKill will result in both of you having the tiles disappear beneath your feet or getting smacked by a spinning bar]], it essentially creates a coin toss of who hits the slime first and who wins the Episode.
77** On Roll Out, the cylinders spin progressively faster until the elimination cap is reached. You can actively look for players hanging next to the gaps in the cylinders and shove them into the slime to reach the elimination cap before it gets too difficult to stay on.
78** Downplayed with the yellow cylinder trick on Slime Climb. By standing still on the single cylinder before the spinning hammers, you aren't so much "combating" like the examples above; rather, you are just being another obstacle on an already difficult course. If successfully done, there will be more beans eliminated from falling off and failing to outrun the slime in that particular section, drastically reducing the player count into the ''single digits'' and forcing a Finals as early as ''Round 3''. However, it does make it so that you have much less time in which to escape the slime yourself, if you make a mistake.
79* ComebackMechanic:
80** Rarely, Fall Ball drops in a giant golden egg, worth 5 points. This can give a badly-losing team a chance to even the score. Gold basketballs can also appear randomly in Basketfall, which are worth 3 points.
81** A September 2020 update introduced "Big Yeetus," a vertically-spinning hammer on race courses. Getting hit by Big Yeetus will launch you forward very quickly through the air for a massive boost. If the angle isn't just right, you might end up getting launched straight off the platform and fall behind even further. But if you're going to be eliminated otherwise, [[GodzillaThreshold are you willing to]] [[LuckBasedMission take the risk]]?
82** The arena in Stompin' Ground has a circle of lily pad drums surrounding it, which allows for recovery should you get knocked out of the ring by the rhinos. The drums slowly rotate around the arena, though, so you might miss them and fall off into the water anyway.
83%%* CoolButInefficient: Needs an actual example
84* CosmeticAward: Any cosmetics that cost Crowns. Unlike other games with a similar "Season Pass" model to ''Fall Guys'', Crowns, being the equivalent to premium currency, ''cannot'' be paid for (Kudos, the game's other currency, can be bought, but it can also be earned at a reasonable rate just by playing). There were three sparsely placed crowns in Season 1 (Legacy)'s unlocks and you needed to win Episodes in order to get more. If you saw anyone rocking a full [[VideoGame/HalfLife Alyx]] set — which requires a whopping ''ten'' Crowns — you know you were up against a real winner.
85* CoveredInGunge: {{Downplayed}}, since you don't actually see your character covered in it, but many events feature slime as a nod to this trope's use in game shows, either as an inconvenience that slows you down, or a dangerous trap that eliminates players who fall in it.
86* CycleOfHurting: More like Cycle of Falling Over since you can't take damage, but it's very possible for your bean to fall or get knocked over, and then continuously get knocked over by other obstacles while trying to get back up, such as the giant fan after the ledge in The Whirlygig. It won't "kill" you, but it will eat up valuable time as your bean struggles to get back on their feet.
87* DamnYouMuscleMemory:
88** In other platformers, jumping is a quick way to ascend slopes versus walking up. Here, you'll find that your bean's jumping capabilities are not nearly as impressive and doing so on slopes will actually have you slide back down a bit, if not outright tumbling down. This hits newcomers hard when they play See Saw for the very first time.
89** ''Fall Guys'' doesn't have a sprint system, but what ''is'' mapped to the shift key is the grabbing command, which ''slows'' beans down when they have their arms outstretched. Players who instinctively try to seek a speed boost may thus instead find themselves at the back of the pack.
90* DangerThinIce: The aptly named Thin Ice final round introduced in Season 3 (Legacy). Similar to Hex-a-Gone, it requires players to stay on top of layers of ice platforms that can crack and break, and avoid falling into the slime below or else they'll be eliminated.
91* DeadlyRotaryFan: The Whirlygig race course features multiple giant fans capable of knocking your bean into oblivion as obstacles.
92* DemographicDissonantCrossover: This funny colorful game intended for all ages has had a surprising amount of crossover costumes with video games geared towards mature audiences, such as ''VideoGame/HalfLife'', ''VideoGame/HotlineMiami'', ''VideoGame/NierAutomata'', and ''Franchise/{{DOOM}}''.
93* DickDastardlyStopsToCheat: Not cheating in the game's terms, but some players, when reaching the finish line in obstacle courses, will stop and try to prevent people behind them from qualifying, by holding them down or throwing them off the platform. Oftentimes, these players fail to qualify themselves in the end, as they wait too long to stop {{troll}}ing and cross the finish line before the people running past them fill the quota for the round.
94* DifficultButAwesome: Some tricks can drastically lower the amount of time an episode takes. Screw them up and you could have forfeited the round.
95** Jumping on the bumper in Slime Climb. The first bumper can be jumped on saving time and getting ahead of the pack. It's a bumper, so a failed jump will likely get you tasting floor when you don't want to — and since this is at the very start of the course, the rising slime will ''not'' be very far behind.
96** Going through the center fan in The Whirlygig. It's the fastest way through but it's also the fastest fan. Getting through can be mostly a matter of luck. Some race rounds like Skyline Stumble and Lily Leapers also present the same conundrum, allowing players to choose between a faster but riskier center route or a slower but safer side routes.
97** Dropping down and destroying the lower levels in Hex-A-Gone. You can force other players to drop several levels before they are prepared for it, possibly straight into the slime. The upshot being that you are in a low level and dependent on them screwing up before you.
98* DoWellButNotPerfect:
99** In Door Dash, playing "perfect" means the frontmost bean has to accurately guess which doors are real in order to get ahead, but guessing wrong wastes time and makes it more likely they'll get [[AnimalStampede caught in the horde of beans going through the correct door]] (possibly getting sent ''backwards'' if they are really unlucky) and increases their risk of failing to qualify. Playing "well" means sticking to the middle of the pack to let the beans ahead FacePlant in order to determine which doors are real, thus wasting little to no time recovering save for the large drop at the end.
100** The same goes for Tip Toe, where a viable strategy is to let the aggressive players touch tiles first and letting them expose the fake ones (while plummeting to a restart) to make the safe paths more visible.
101** Doing too well in a 3-team round can sometimes cause you problems, because it increases the chance that the other two teams will tie and trigger overtime, possibly leading to your team losing. This is most likely to happen in Hoarders, because there's only 7 balls available and all the team zones are adjacent to each other, so the score can fluctuate wildly as balls tumble back and forth across the borders. One team could easily end up with all the balls, only to lose most of them in a matter of seconds during overtime and get eliminated.
102* DressedToPlunder: The Ecto Pirate costume, available in the Collector's Edition DLC pack, replaces the player's right arm and left leg with a hook hand and a peg leg, respectively. Season 5 (Legacy) introduces even more pirate-themed costumes, with fruits for heads.
103* EjectTheLoser: At the end of each round except the final one, all players are put into small square cells in a big wall, and for each loser, the back wall of their cell will pop forwards and push them out into a giant Pachinko board.
104* EnemyMine:
105** Invoked in team events. Only one bean can get the crown, but you'll need to cooperate to advance to the next round.
106** Should players spot a hacker in their lobby, they may very well team up to get the hacker eliminated, regardless of whether they are mutual opponents or not. And in team games, teams with a hacker may choose to help other teams instead of their own, even bringing themselves down to having the lowest score — although this means they will get eliminated for sure, [[FailureGambit it also means that the hacker on their team would be eliminated as well]], sparing the other players from competing against someone with an unfair advantage.
107** Invoked again in Season 2 (Legacy), with the introduction of platforms that can be grabbed and moved around to make key objectives accessible. Neither of the two games that feature this mechanic[[labelnote:note]]Hoopsie Legends and Wall Guys[[/labelnote]] are team games.
108* EternalEngine: Frantic Factory takes place inside a SpaceStation factory with conveyor belts, robots, and buttons everywhere. Players have to press a given amount of buttons to qualify.
109* ExtyYearsFromPublication: Season 4 is dubbed "Fall Guys 4041", which sets it 2020 years in the future from when the season is released, which was in 2021.
110* FakeDifficulty: In theory, team-based games involving more than two teams should be a frantic scramble with everyone having an equal opportunity to move on to the next round. In ''practice'', however, since only the dead last team gets eliminated in these rounds, it frequently results in [[EnemyMine the other teams dogpiling on one team in particular so that they all can move on to the next round]]. Ultimately, this makes such rounds a case of LuckBasedMission in hoping that the other teams don't decide to [[KickThemWhileTheyAreDown dogpile on your team]].
111* FakeMuscles: TheStrongman costume gives your bean inflatable muscular arms, which change in color according to your bean's primary color palette. It shares this trait with the Happy Birthday crown costume.
112* FakePlatform: In the Tip Toe challenge, the board separating the start and finish line consists of many fake platforms that will poof out of existence the moment they are stepped on and make players fall, causing them to respawn at the starting line.
113* FinalDeathMode: The "X-Treme Fall Guys" queue, added as a mid-Season 4 update, removes the ability to respawn on most courses. If you fall off the course, you get eliminated.
114* FloatingLimbs: The ''VideoGame/AmongUs'' costume removes your bean's arms and makes their hands float beside them, a reference to the visual style of the Crewmates in the game.
115* GameBreakingBug: These have since been patched, but are documented here anyway for posterity.
116** Jump Showdown once had a glitch where it was possible to hang onto the platform once a piece of it fell away and keep hanging on forever, out of reach of the spinning beams. While useful for the players performing the glitch, it would ultimately screw over the other players, since it meant [[UnintentionallyUnwinnable they would no longer be able to win]]. As a result, the round was temporarily removed from rotation to get rid of the exploit.
117** In Fall Mountain, there used to be a bug that would lead to a guaranteed loss if encountered — when jumping towards the crown and hitting the grab button, one could accidentally ''climb'' on top of it instead of grabbing it, leaving the would-be winner with an elimination.
118** Rarely, there used to be a bug in Rock 'n Roll that will end the entire game and give the crown to a random player (it's a 3-team round, so it should always eliminate one-third of the remaining contestants). Most likely caused by the second and third balls reaching the goal at the exact same time, as [[https://youtu.be/QmWmSw24TtY?t=628 seen here.]]
119** In Hex-A-Gone, it was actually possible to somehow fall ''through'' the hex tiles when descending from a higher layer, causing players to gain a disadvantage at best and ''outright lose'' at worst through no fault of their own. This was eventually fixed.
120* GameChanger: Season 4 introduces Squads mode where squads of four beans advance through the minigames for a chance to win the finals together for Crown Shards instead of a whole Crown. While the races score your teammates individually based on how high they place and then combine your total scores, they don't play all that different from Solos. The big changes are survival and 2-team minigames.
121** Survival games score you based on how long you last and how many squadmates you have left standing. This encourages much more aggressive play that you normally wouldn't expect in Solos such as pushing other beans into hazards. Especially if the final round is a Survival round such as Hex-A-Gone or Roll Off as only one bean needs to be alive to keep their squad in the game, meaning that TakingYouWithMe, which isn't something most people would do otherwise, is a perfectly viable strategy, especially if you have the man advantage of the opposing squad.
122** 2-team games are much more common in Squads and more often than not you will see them as the ''final round'' as well as the semi-final round. Games are also quite different with the player count reduced to 4v4.
123*** Fall Ball is different as the decision on how to split up Offense and Defense, alongside individual player performance, becomes much more significant in determining the outcome of the game.
124*** Jinxed is normally a coin toss in regular play due to the 20v20 beans making the game self-equating. As a 4v4 final, it plays much differently as fewer beans mean more room to out-maneuver one another and jinxed players need to simultaneously focus on jinxing the opposing squad while defending their own.
125*** Royal Fumble may as well be a different game altogether. There is still only one tail and the squad with the tail at the end wins. If you are chasing the opponent with the tail, then expect the rest of their squad to defend them to the death.
126* GenreBusting: It's a CompetitiveMultiplayer {{Platform|Game}} {{Racing|Game}} {{Sports|Game}} {{Party|Game}} BattleRoyaleGame.
127* GiantFood: Fruit Chute features the contestants running up a slope while massive pieces of fruit are fired down it, with each piece having a different trajectory according to its shape.
128* GoldenSnitch:
129** In the final round Royal Fumble, the winner is whoever has the tail ''once the timer runs out''. The rest of the time has no bearing on the results of the game, outside of the chance of gaining or losing it. You could be wearing it for most of the game, but if someone grabs it from you at the last second, they win and you lose.
130** For the "show" as a whole, all finals work like this. Aside from Kudos and Fame rewards outside the current match, qualifying by placing 1st in a race is the exact same as qualifying by placing 45th, and players gain no advantage by doing better in any round before the final. It's actually generally advisable to DoWellButNotPerfect in all rounds that aren't the final, so you're saving your actual best performance for the only round where it matters. Additionally, even if you don't care about crowns, winning the final round earns you a massive quantity of Kudos and Fame, more than you could possibly get from all previous rounds put together even if you got gold on all of them.
131* GoofyPrintUnderwear: The Undies skin pattern resembles heart-patterned underwear. There is also the lower half of the Tomato costume, which is a pair of pink shorts with a tomato pattern on it.
132* GoofySuit: Many of the costumes look like goofy mascot suits, such as fast food or cartoony animals.
133* GravityScrew: Of the "Variable Gravity Chamber" variety. Season 4 introduces holographic chambers that alter gravity and subsequently your jump height. Blue chambers are low-gravity and allow you to leap much higher (while also somewhat slowing you down), whereas pink chambers are high-gravity and thus allow only the tiniest of hops and skips.
134* HalloweenEpisode: The Fall-o-ween Challenge live event is first introduced in Season 5 (Legacy), running from October 21-31, 2021. Along with the event came two special TRICK and TREAT shows -- a solo Slime race show and a Squads Trios show, respectively. Players need to clear challenges in both the TRICK and TREAT shows to win all of the available prizes.
135* IdiosyncraticEpisodeNaming: Every title theme song for each season of ''Fall Guys'' is titled some variation of the phrase "Everybody Falls", which is the Season 1 (Legacy) theme song. The themes are also remixed after said Season 1 theme.
136* IFellForHours: Referenced by the "Big Air" achievement, awarded for reaching a 1 hour total of cumulative falling time. Your character also falls indefinitely when loading a new show.
137* InconvenientlyPlacedConveyorBelt:
138** Conveyors will move your Fall Guy around, usually somewhere you don't want to be. The two most notable placements being Fruit Chute and Fall Mountain; the former taking place exclusively on a giant conveyor (save for the finish line), the latter being placed directly underneath the Crown. Fail to grab it or mistime your jump and you will be conveyed back down the mountain with no hope of getting it before somebody else. Conveyors also appear at the final stretch of Skyline Stumble, should you decide to go around the path instead of trying to scale the wall at the center.
139** Averted in Team Tail Tag. The circuit of conveyors in the center of the map allows for a quick getaway if you have a tail.
140** Zig-Zagged with the conveyor belt in The Whirlygig. On one hand, it does carry you forwards. On the other hand, there is a ledge that is very difficult to jump over without using two smaller blocks to the sides. Going too fast will bring you past these blocks and force you to turn around, wasting a lot of time.
141* IronicHell: An attempted method of dealing with confirmed cheaters was to place them on "Cheater Island", a separate queue specifically made to pit them against other cheaters. However, after footage of it began making it public, the Mediatonic realized that, while hilarious, it also made the fact that people were hacking the game so easily even ''more'' apparent and made their dealing with it look too relaxed. So, they moved on to just banning them on detection.
142* {{Irony}}: The song that plays during team games is called "Survive the Fall". Conversely, the song that plays during survival games is called "Fall for the Team".
143* JungleJapes: Season 5 (Legacy)'s theme is Jungle Adventure, which takes players through a series of jungle and tropical themed challenges in a quest for the crown.
144[[/folder]]
145
146[[folder:K-Z]]
147* KickThemWhileTheyAreDown: A very effective strategy in Egg Scramble is for the two teams with the highest egg count to steal from the team with the lowest egg count and then play egg defense, securing the winning qualifications. A similar strategy is also very effective in Hoarders.
148* LetterMotif: Giant obstacles often have names that end in "-us": The striped hammer catapult Big Yeetus, the spiked turnstile Thicc Bonkus, the swaying jinglebell Ringus Dingus, and the spring platform Slingus Flingus.
149* LevelEditor: Season 5 came with a fairly in-depth level editor that allows players to create their own rounds, complete with slime panels, decorations, turbines, and just about anything else you can name. The player can also share codes between friends for private lobby matches, and the rounds can be submitted to the game to be played in public playlists so everyone can have a go.
150* LilyPadPlatform: A variant. Season 5 (Legacy) introduces lily pad-''shaped'' drums, although the way they function is still in the spirit of this trope -- being [[SpringsSpringsEverywhere bouncy platforms]] that players can use to launch themselves up high.
151* LuckBasedMission: According to WordOfGod, the overall experience of minigames should be 50% skill and 50% luck. However, there are certain aspects of minigames where luck plays a much larger role in your success:
152** Spawn location is randomized. In races, this means that the one who spawned in the front can breeze through the course without having to worry about the "deathball" of jelly beans slowing them down. This was a huge deal in Fall Mountain prior to Season 4, as the victor between equally skilled players could be determined by who spawned in front.
153** The falling platforms of Jump Showdown will drop one-by-one until two platforms remain. There are situations where you will have to leave your fate to luck. The first is that it's very likely that the order of the platforms dropping will most likely end up with two islands of platforms with 1 or 2 platform gaps. If you are on an island of a single platform and the other island of two platforms is too far to jump to, you've got a 50% chance of losing the crown without even hitting the spinning bars.[[note]]However, you're not ''completely'' screwed, as it is actually possible (though absurdly difficult) to jump onto the spinning bars and stand on them for ''just'' long enough to jump off to safer ground.[[/note]] In the same situation, if you are on the island with two platforms, you can consider yourself safe, but now you have a 50/50 chance of having the platform next to you drop, severely limiting the area you have to move and demanding more precise positioning to avoid being double-barred, or the poor suckers on the other island drop to their doom and you have more freedom to move around.
154** Lost Temple is a Final round that consists of a maze with randomly generated rooms, and doors that are either real and breakable or fake. Each iteration of the round is completely different, and more often than not it's up to luck whether or not a player makes it to the end of the round and gets the crown.
155* MadeOfIron: The Beans can't take damage. Getting smacked by a giant fan blade rotating quickly? Your character just gets back up. Get beaned by a huge ball? They get back up. Get nailed by a giant watermelon? They just get back up.
156* MassiveMultiplayerCrossover: A large subset of Legendary costumes in ''Fall Guys'', along with some live events, are crossovers based on characters from other franchises:
157** [[CompanyCrossReferences Costumes from other titles published by]] Creator/DevolverDigital:
158*** Jacket from ''VideoGame/HotlineMiami''
159*** A Bullet Kin from ''VideoGame/EnterTheGungeon''
160*** Pedro from ''VideoGame/MyFriendPedro''
161*** Kiki from ''VideoGame/GatoRoboto''
162*** Gris from ''{{VideoGame/Gris}}''
163*** The Messenger from ''[[VideoGame/TheMessenger2018 The Messenger]]''
164*** Recolors of the Bullet Kin, Kiki and Messenger costumes were released as a DLC bundle on April 13, 2021, dubbed "Devolver Redux".
165** Costumes from {{Creator/Valve}} franchises:
166*** Pre-ordering the game on Steam got you a [[VideoGame/HalfLife Gordon Freeman]] HEV Suit and Headcrab for your bean. There is also an outfit set based on [[VideoGame/HalfLifeAlyx Alyx]] in the shop's rotation.
167*** The Scout from ''VideoGame/TeamFortress2''
168*** Chell from ''{{VideoGame/Portal}}''
169*** P-Body from ''VideoGame/Portal2''
170** Sonic from ''Franchise/SonicTheHedgehog'' marks the first crossover costume outside of Devolver or Valve. Later, a costume for Knuckles was added in 2021, while costumes for Super Sonic, Tails, and Dr. Eggman were released in 2022.
171** Godzilla from ''{{Franchise/Godzilla}}'' marks the first crossover costume outside of ''video games!'' For later additions, a variant based on Godzilla's appearance in ''Film/GodzillaVsDestoroyah'' was introduced in Season 4 while a skin for Mechagodzilla was added in the new Season 1 battlepass, with costumes for Mothra and King Ghidorah releasing on July 21st, 2022.
172** Returning to its indie game routes, three ''VideoGame/UntitledGooseGame'' costumes (Goose, Groundskeeper, and Wimp) are present. A "Honk" emote is also introduced, allowing you to honk just like the Goose does.
173** Two costumes introduced in December 2020 are based on [=YouTubers=] Tyler "Ninja" Blevins and WebVideo/MrBeast, two of the four winners of the "Battle of the Brands" donation bid war for the charity foundation [=SpecialEffect=] back in August 2020. After this, costumes for the runner-ups, G2 Esports and Aim Lab, were added as well.
174** Three ''{{Franchise/Doom}}'' costumes have also been released, those being for Doomguy, a Cacodemon, and a Cyberdemon.
175** Cuphead and Mugman from ''VideoGame/{{Cuphead}}''. The "Cuphead" emote was also introduced; when used, your bean {{Finger Gun}}s to the side like the titular character does, in a staggered motion like in an old film reel. A costume for Ms. Chalice was later released in 2022.
176** A costume based on the Red Crewmate from ''VideoGame/AmongUs'' was released as part of Season 4's Fame path (meaning you can get the costume simply by leveling up your Fall Guy during the season). It also comes with a unique feature: if you wear the whole set, there is a chance upon entering a session that it will instead become [[https://twitter.com/FallGuysGame/status/1374048516658593799 an Impostor costume,]] complete with a cracked visor and a gaping mouth at the center. A purple variant is introduced on the Featured store item on July 2, 2021, while an orange variant with cheese on their head was added for the new Season 1 battlepass. In October 2022, more ''Among Us''-themed goodies, such as banners, a celebration, and a "Sssh!" emote, were added to the shop.
177** The WebAnimation/KizunaAI costume marks the very first crossover with a VirtualYoutuber!
178** A costume based on SCOUT from ''[[VisualNovel/MurderByNumbers2020 Murder by Numbers]]'', another title [[CompanyCrossReferences developed by Mediatonic]]. A color palette named after the game is also introduced.
179** A costume based on the eponymous character from the indie game infamous for crossing over with so many other indie games, ''VideoGame/ShovelKnight''.
180** Various characters from ''Film/{{TRON}}'' and ''Film/TRONLegacy'': Sark (unlocked with Kudos) and Tron, Rinzler, and Quorra (purchasable as a DLC pack).
181** A costume based on the titular character from ''VideoGame/{{Bomberman}}'' which coincided with the multiplatform release of ''[[VideoGame/SuperBomberman Super Bomberman R Online]]''. To coincide with this crossover, a pink Fall Guy appeared as a guest character in ''R Online''.
182** A costume of 2B from ''VideoGame/NierAutomata'', announced during the Summer Game Fest 2021 kick-off and released a week later.
183** A costume based on Guy Spelunky from the ''VideoGame/{{Spelunky}}'' series, available for free as part of the Season 5 (Legacy)'s Fame path. A costume based on Ana Spelunky from ''VideoGame/Spelunky2'' was introduced to the shop later on October 9, 2021.
184** Costumes and other goodies based on the eponymous duo from ''Franchise/RatchetAndClank'' are announced as rewards for special in-game live events, where you have to complete challenges during certain time periods in order to obtain them. The Ratchet live event was held from July 26 to August 1, 2021; while the Clank live event was held from August 6-15, 2021. Completing both events would reward players with a special banner featuring Rivet from ''VideoGame/RatchetAndClankRiftApart''.
185** A crossover with ''[[WesternAnimation/TheJungleBook1967 The Jungle Book]]'' featuring four costumes based on Mowgli, Shere Khan, Baloo, and King Louie. The latter costume is part of a special King Louie live event, held on September 3-12, 2021 -- which is also the same time that the other three costumes were put on the featured shop.
186** Costumes based on Rot and Kena from ''VideoGame/KenaBridgeOfSpirits''.
187** A costume based on [=AiAi=], the main character of the ''VideoGame/SuperMonkeyBall'' series of games.
188** A costume based on The Prisoner, the main character of ''VideoGame/DeadCells''.
189** The Crying Minotaur costume is based on the character that appears in Music/{{Radiohead}}'s album covers. Its debut celebrates the release of the ''Music/KidA [[Music/{{Amnesiac}} Mnesia]]'' interactive exhibition, a collaboration between Radiohead and Creator/EpicGames.
190** Two costumes based on Jin Sakai from ''VideoGame/GhostOfTsushima'' are included as part of Season 6 (Legacy)'s Fame Path.
191** The very first live event on Season 6 (Legacy), run from December 1-5, 2021, is themed around Sackboy from ''VideoGame/LittleBigPlanet'', and has players do challenges to get the Sackboy costume and other goodies. At the same time, the game ''Sackboy: A Big Adventure'' introduces [[https://twitter.com/LittleBigPlanet/status/1463175517339742210 two costumes]] based on ''Fall Guys''.
192** December 6-10, 2021 saw the unique addition of Aloy's Challenge, themed around ''VideoGame/HorizonZeroDawn''. Players will have to complete challenges and collect Blaze Canisters, scattered throughout certain rounds in the dedicated show "Aloy's Blaze Canister Mayhem", in order to win exclusive prizes. Rhinos and Pegwins are also reskinned to match the look of the Machines in ''Horizon''.
193** During The Game Awards 2021, it is announced that costumes and a live event based on ''WesternAnimation/TheNightmareBeforeChristmas'' will be available on December 16-27, with this line of costumes including Jack Skellington, Sally, the Mayor of Halloweentown, and Oogie Boogie.
194** A Filbo Fiddlepie costume and a Bunger hat, both being characters from ''VideoGame/{{Bugsnax}}'', are introduced on the shop on January 8-10, 2022.
195** A live event themed around ''VideoGame/AstrosPlayroom'' was made live on March 8-13, 2022, tasking players to compete in the newly introduced Sweet Thieves game mode. A costume based on the T-rex from the game was also featured in the store.
196** The new Season 1 pass rewards includes a costume based on Ezio from ''Franchise/AssassinsCreed'' (complete with a "Leap of Faith" celebration). Skins for Eivor Varinsdottir and Odin were added to the shop later on.
197** Costumes for ''Franchise/{{Halo}}'' is the first non-season pass crossover costumes to appear since the game went free-to-play, adding costumes for Master Chief, the Arbiter, and a Grunt.
198** A crossover skin featuring the title character from ''Series/ElChapulinColorado'' marks the first costume in ''Fall Guys'' for a character originating from a TV show.
199** Two costumes for ''Webcomic/PusheenTheCat'' (one of the titular cat, the other of Pusheenicorn) mark the first costumes for a character originally from an online creation. Costumes of Pusheenosaurus and the Sloth were later added in October 2022.
200** The second cross-game collab for ''Fall Guys'' was made with ''VideoGame/NarakaBladepoint'', with the former receiving a skin for Viper Ning while the latter received a new ''Fall Guys''-themed mode and a cosmetic for Viper Ning.
201** Following Xavier Woods's appearance in the free-to-play showcase for ''Fall Guys'', a crossover with ''Wrestling/{{WWE}}'' was added in the following months, containing costumes for Xavier (in his King Xavier attire), the Undertaker, and Asuka.
202** The video game-centric crossovers continued with costumes with Creator/{{SNK}}'s ''VideoGame/TheKingOfFighters'' universe, with costumes for Terry Bogard and Mai Shiranui from their original fighting game series, ''VideoGame/FatalFury'', being added in August 2022.
203** In a triple promotion deal with ''VideoGame/{{Destiny}}'', ''VideoGame/{{Fortnite}}'', and ''Fall Guys'', costumes for a Hunter, a Warlock, and a Titan were announced in late August 2022, and were later released on September 17.
204** A costume, banner, and nickname for a Xenomorph from the ''Franchise/{{Alien}}'' franchise are available in the Season 2 Fame Path. Outside of the Season 2 battle pass, costumes for Ellen Ripley and a Facehugger were also added on September 29th, 2022.
205** Several ''Franchise/StarTrek''-themed cosmetics are available in the Season 2 Fame Path, such as a costume of Spock and a "Live Long and Prosper" emote. Beyond the battle pass, costumes for Nyota Uhura and Worf, alongside accessories of Hugh's Borg mask and a USS Enterprise-shaped backpack, are also available, with all being added on October 5th, 2022.
206** To top it off, Music/HatsuneMiku ''herself'' is featured in the Season 2 Fame Path; with a Miku-themed celebration available at rank 92, and her costume being available at rank 98 and 99 of the Path, respectively. She also received an alternate outfit (being her "Blunderland" appearance), a themed backpack, and an emote, which were released in the shop on September 22nd, 2022.
207** In promotion for the ''VideoGame/ToeJamAndEarl'' series' thirty-first anniversary, costumes for the eponymous aliens are set to appear in the game on October 13th.
208** For 2022's Halloween event, costumes for characters from ''Franchise/{{Ghostbusters}}'' made their way into Fall Guys, with this selection of costumes including a Ghostbusters suit, Slimer, Gozer, a Fall Guy littered with small Stay Puft Marshmellow Men, and a Terror Dog hat.
209** However, on Halloween itself, costumes for ''Franchise/DoctorWho'' were added, with these costumes consisting of the Fourth Doctor, the Tenth Doctor, the Thirteenth Doctor, and a Dalek.
210** Costumes for ''Franchise/MastersOfTheUniverse'' came to ''Fall Guys'' on November 3rd, 2022, with the five skins added in this collaboration (He-Man, Battle Cat, Tee-La, Orko, and Skeletor) receiving physical figures as well.
211* MickeyMousing: Block Party is paced in a way that the game transitions to its final phase just as the musical track transitions as well, as if the game was built around the progression of the track.
212* MonkeyKingLite: You can have your Fall Guy dress up as Sun Wukong himself with the Monkey King fit, available for free for all players who logged on during February 11-13, 2021. A recolor of the costume, called Simian Royalty, was also available on the shop for 10 crowns.
213* {{Mummy}}: One of the costumes introduced in Season 5 (Legacy) is the Fallesses II costume, available as part of the Crown Capers pack. It is a mummy costume decorated with gold jewelry and a crown. You can also get the Mummy Walk emote from the Season 5 (Legacy) pass to complete the look.
214* MyFriendsAndZoidberg: The in-game announcement for May 2023's ''Franchise/SpongeBobSquarePants'' collaboration event refers to the gang as "Bikini Bottom's best pals (and Mr. Krabs)".
215* MythologyGag: The breakable doors in Lost Temple bring to mind the beta version of Door Dash, which had a jungle theme and a {{Mayincatec}} look to the doors, before the entire round was re-skinned to match the aesthetics of the rest of the Season 1 (Legacy) rounds.
216* NemeanSkinning: The upper half of the Hunter and Gatherer costumes has a sabertooth's head on top, worn like a hat.
217* NeonCity: The majority of levels introduced in Season 4 (Legacy) takes place in an area surrounded by tall skyscrapers and sprawling railways in the background, all lit up by bright neon lights.
218* NeverTrustATrailer: The initial 2019 announcement CG trailer of the game is almost unrecognizable to the final game except for the presence of beans, with different aesthetics and gameplay ideas not present at launch and Season 1 (Legacy). Even Fall Mountain, which retains the same concepts and near-identical layout, looks different. Other ideas present exclusively or changed for the final game in the trailer as of Season 1 (Legacy) include:
219** ''100 player games''. [[note]]The current max player count is 60 per Episode.[[/note]]
220** A giant rolling brush that needs to be ducked under. [[note]]Beans can low-profile certain hazards by diving, but there is no dedicated "duck" button. Also, the brush has been replaced by a much more framerate-friendly baton in the final release.[[/note]]
221** A curving slide. [[note]]There is a slide as the final obstacle of Gate Crash, but it's a single, wide slope with slime flowing down it instead of a playground-styled slide. Season 5 (Legacy) would introduce actual slides, lined with either slime or water.[[/note]]
222** A Giant Chicken. This chicken is implied to produce the golden eggs in Egg Scramble and [[spoiler:Fall Ball]], but isn't present in the game itself.
223** A game featuring beans riding two giant skateboards. [[note]]This concept would be revisited in Season 4's Hoverboard Heroes, but this time it features only a single board travelling through a gauntlet, making it akin to a harder version of Block Party.[[/note]]
224** A ByWallThatIsHoley trap.
225** A ballpit.
226** Door Dash takes on a {{Mayincatec}}[=/=]JungleJapes theme. In the final game, it is themed after game shows like all the other games in Season 1 (Legacy). [[note]]The jungle-themed Door Dash concept would be revisited in Season 5 (Legacy), with the final round Lost Temple using a similar mechanic and aesthetic.[[/note]]
227** Some of this is within the game itself — the title card for Egg Scramble shows a goofy frog face over one of the team egg baskets, but this decoration is not in the actual level; and See Saw apparently had ball-cannons at the finish line that didn't make it out of beta-testing.
228* NintendoHard: The fast-paced nature combined with a significant luck factor -- especially in more chaotic rounds like Fruit Chute and Door Dash -- definitely makes this game a real challenge to win. The fact that only about 24% of the Steam playerbase has gotten the "Victory!" achievement (awarded for simply ''winning your very first game'') is telling.
229* NoDamageRun: You can't technically take damage, but there's a "Flawless Victory" achievement for qualifying through a round without ever falling over — harder than it sounds, since your walking jellybean is rather clumsy, and most levels involve a lot of bouncing off other players. However, levels like Perfect Match are pretty easy to get the achievement on.
230* NonLethalBottomlessPits: Most race stages hover high in the sky, but falling off will just teleport you to the last checkpoint.
231* OneHitKill: Falling off the map usually respawns you at a checkpoint, but in events where the map is above a pool of slime, such as Slime Climb, Roll Out and Hex-A-Gone, a fall into the slime means an instant elimination.
232* PaletteSwap: Many costumes in the game are recolors of each other. The T-Rex and Raptor costume only differ in color, as does the Mallard and Quackers costumes, the Big Bad and Huff Puff costumes, etc.
233* PassThroughTheRings: The aptly named Hoopsie-Daisy involves players jumping through hoops to score points for their team. Hoopsie Legends is a free-for-all variant, which requires players to get 6 points to qualify.
234* PinballZone: In keeping with the season's futuristic[=/=]retro theming, giant pinball flippers (nicknamed "Flippity Bippities") appear as obstacles introduced in Season 4's rounds. Notably, just before the finish line in Skyline Stumble, there is a giant unscalable wall that can only be traversed by stepping onto the flippers embedded into the wall and letting them launch you up high.
235* PrimalChestPound: You can have your Fall Guy do this with the "Chest Bump" emote. Your Fall Guy lets out squeaky noises as they pound their chest.
236* PuzzlePan: Each round begins with a sweeping overhead view of the course, giving players an idea of what to expect, especially with the introduction of level variations.
237* RaidersOfTheLostParody: [[https://www.youtube.com/watch?v=DfR40c7Tl8M The cinematic trailer for Season 5 (Legacy)]] has a scene of multiple Fall Guys inside a temple, trying to get a crown off a pedestal. One of them steals another player's crown, which is part of their mummy set they're wearing, and switches it with the crown on the pedestal. It works, but the mummy Fall Guy steals their costume crown afterward and triggers the trap.
238* RhinoRampage: Season 5 (Legacy) introduces mechanical Rhinos in certain levels, most notably the Survival round Stompin' Ground. They periodically go berserk and charge at players, flinging them far away if they don't avoid them in time.
239* RhymingNames: The names of a few of the events consist of two words that rhyme with each other — "Slime Climb", "Fall Ball", "Fruit Chute" and "Bubble Trouble".
240* RiseToTheChallenge:
241** Slime Climb has, as the name suggests, a rising tide of slime that eliminates players who touch it. Players must navigate an obstacle course to reach higher ground and cross the finish line.
242** Season 4.5 introduces The Slimescraper, which works similarly to Slime Climb but with a much more difficult layout to traverse.
243* SarcasticClapping: The Slow Clap emote, sold for 3 crowns in the regular shop rotation, has your Fall Guy staring and squinting while doing a slow, sarcastic applause.
244* SchmuckBait:
245** The end of The Whirlygig features a shortcut in the center of the stage, which cuts past some platforms with spinning bars and provides an extra checkpoint. However, it's blocked by the fastest fan of the level, and without perfect timing, most of the players trying to take the shortcut will be knocked off the stage (or, if they're lucky, onto one of the spinning bar platforms). The Whirlygig is always one of the first two stages, so the shortcut is only useful for a player lagging behind or someone gunning for first place.
246** One can [[https://twitter.com/IbaiLlanos/status/1297231295144251398 step over a wrong tile]] in Perfect Match to bait distracted people before jumping to the right one at the last instant.
247* ShoutOut:
248** Some of the cosmetic items (that are not explicit crossovers with other franchises) are based on popular works and franchises:
249*** One of the color palettes obtainable from the Season 3 (Legacy) pass was based on and named after Creator/VincentVanGogh's ''Art/TheStarryNight''.
250*** The Festive Elf costume, with the curly brown hair and fur-lined jacket, bears more than a passing resemblance to Buddy the Elf from the 2003 movie ''Film/{{Elf}}''.
251*** The Barbarian costume is clearly based on Conan the Barbarian -- specifically, his look from [[Film/ConanTheBarbarian1982 the 1982 movie]]. The recolor of the costume, Burly Barbarian, is based on [[Franchise/MastersOfTheUniverse He-Man]] instead.
252*** The Sugar Plum DLC pack consists of costumes that are based on characters from ''Theatre/TheNutcracker'' ballet. The Mouse King and Majestic Mouse costumes, available on the regular shop rotation, are also based on the ballet.
253*** The Monkey King costume is based on the main character of ''Literature/JourneyToTheWest''.
254*** The only faceplate reward from the Crown Ranks gives your Fall Guy purple eyes. The faceplate is named "Purple Gaze", which is an obvious pun on "Purple Haze" by Music/JimiHendrix.
255*** One of the costumes is literally just named "Jazzercise", and its look is based on the sportswear of the same era that the Jazzercise workout videos blew up in.
256*** The Rainbow Cat and Neon Neko costumes are likely based on [[https://www.youtube.com/watch?v=QH2-TGUlwu4 Nyan Cat]], an animation of a cat that trails a rainbow behind it as it flies.
257*** The Falltron and Falltron Destiny costumes bear resemblance to designs from the {{Real Robot|Genre}} and {{Super Robot|Genre}} genres, such as ''Franchise/{{Gundam}}'' and ''Anime/{{Voltron}}''; the name "Falltron" may also be a pun on the latter's title.
258*** The Djinn costume is somewhat based on the Genie from ''WesternAnimation/{{Aladdin}}'', with the hairdo and the pointy ears with gold earrings on them.
259*** The Robin costume is clearly based on Myth/RobinHood.
260*** The Cave Raider costume, with the name, the cyan shirt and orange shorts, is clearly an homage to Lara Croft, especially her appearance in the first ''VideoGame/TombRaiderI'' game.
261*** One of the color palettes introduced in Season 5 (Legacy) is named [[Music/SnoopDogg "Tropic Like It's Hot!"]]
262*** A pattern introduced in Season 5 (Legacy) is named [[Music/{{Oasis}} "Don't Look Pack]] [[Music/WhatsTheStoryMorningGlory in Anger"]] (later renamed to simply "Don't Look Back").
263*** A nameplate in Season 6 (Legacy)'s Fame Path is named "I'll Be Slime!", and it features an image of a sinking bean's hand giving a thumbs up, a clear reference to ''Film/Terminator2JudgmentDay''.
264*** [[https://twitter.com/FGLeaksAndInfo/status/1549480997414088704 As many people]] [[https://twitter.com/Patichu_RPG/status/1549373386392047618 have pointed out]], the Blunderdog and Coach costumes resemble those worn by the contestants and game supervisors in ''Series/SquidGame'', especially when combined with certain palettes to change their colors.
265*** The [[https://twitter.com/FGstoreAndmore/status/1576497222471991296 Bug Battler Brigade]] pack contains three costumes that resembles those worn by the heroes in ''Franchise/KamenRider''.
266** Some of the nicknames are shout-outs as well, such as:
267*** [[Music/{{Sade}} Smoothie Operator]]
268*** [[Franchise/BackToTheFuture 1.21 Gigabeans]] (from Season 4 (Legacy)'s Fame Path)
269*** [[Franchise/IndianaJones I Hate Snakes]]
270*** [[Music/MichaelJackson Moonwalker]]
271** A few recurring temporary shows also have shout-outs in their titles:
272*** [[Music/HouseOfPain Jump Around]], consisting of three rounds of Jump Club before ending with a Jump Showdown final.
273*** [[Music/GunsNRoses Welcome to]] [[Music/AppetiteForDestruction the Jungle]], a show with only Season 5 (Legacy) rounds in the mix. It was renamed to "Jungle Jumble" when it returned on Season 1.
274*** [[Music/BeastieBoys Beasty Guys]], a special animal-themed show (featuring Rhinos, Pegwins, Frogs, egg games, and tail games).
275** A costume bundle consisting of the Scuba Gear, The Kraken and Robo-Jaws costumes is named "[[WesternAnimation/AquaTeenHungerForce Aqua Team Blunder Force]]".
276** A costume in the Season 2 Fame Path is a mess of tubes named "[[Music/MikeOldfield Tubular]] [[Music/TubularBells Belts]]".
277** The Creative Mode website features an image of two Beans in the same poses as the "Good Graphics" image from ''WebAnimation/HomestarRunner''.
278* SimpleYetAwesome: Diving. Almost every minigame has a practical application for diving. Need to break your fall and avoid ragdolling? Dive. Need some extra distance on your jump? Dive. Need to push a giant football? Dive. Need to intercept a shot on your own goal? Dive. Need to get over a crowd of beans real quick? Dive. Need to make a sharp mid-air turn? Dive. Need to cross the finish line to make 1st place in a race instead of 2nd? Dive. Need a little extra boost to grab a tail? Dive and grab!
279* SirVerbALot: One nickname players can choose to customize their nameplate is "Sir Hugs A Lot", available from the Season 2 (Legacy) pass. There's also the soundtrack for the Season 2 (Legacy) race rounds, titled "Sir Falls-A-Lot (William Fell)".
280* SlippySlideyIceWorld: Season 3 (Legacy) is Christmas and winter themed, and introduces all new rounds that has you travel, slip and tumble through icy courses, and roll snowballs around.
281* SomeDexterityRequired: A physics-based example. The Fall Guys control more like normal humans than platformer heroes: they stagger or fall over if they run into something at full speed or take a hit, their jump is short and has landing lag, they slow down if they have their arms outstretched to grab things, and they're liable to slide down slopes if they lose balance. Part of the game's learning curve is adjusting to these quirks and performing maneuvers in spite of them.
282* SpaceZone: Season 2 -- Satellite Scramble naturally contains these. Rounds such as Cosmic Highway and Starchart take place in outer space itself, while rounds such as Hyperdrive Heroes, Frantic Factory and Hex-a-Terrestrial take place inside the Blunderdome's own SpaceStation.
283* SpringsSpringsEverywhere: Season 5 (Legacy) introduces bouncy lilypad-shaped drums that can launch players up high if they jump on top of them. These are found in many of Season 5 (Legacy)'s levels, most notably Lily Leapers, which requires players to traverse an entire gauntlet of these.
284* StandardSnippet: The beginning of Season 3 (Legacy)'s song [[https://www.youtube.com/watch?v=oq0TloCA7J0 "Skis on Beans"]] has snippets of "Jingle Bells" scattered throughout.
285* StealthPun: The Tropical Tree costume, introduced in Season 5 (Legacy), is a costume shaped like an island with a giant tree on top. The costume's rear has a miniature treasure chest with some coins inside. In other words, [[spoiler:there's a booty on that booty]].
286* SuperDrowningSkills:
287** An intentional mechanic — if you so much as touch the pool of slime at the bottom of certain rounds, you're instantly eliminated and removed from the stage. (Only Slime Climb makes this clear, since in other rounds with slime, you can't dip your toe in it, you can only fall bodily into the goop.)
288** Zig-zagged with the way that bodies of actual water works in the game, which is introduced in Season 5 (Legacy) -- in most rounds, your Fall Guy can safely walk in shallow pools of water, and the most that they can do is slowing you down. However, in Stompin' Ground, the entire arena is surrounded by a lake of water, and players who get knocked out of the ring and fall into the water are instantly eliminated.
289* TakingYouWithMe: Once you're revealed to be a hacker, you can bet as many players as possible will gang up on you to ensure your demise, even if it gets them eliminated too. This is most blatant in Team games, as your team will intentionally sabotage themselves to make sure you go down.
290* TempleOfDoom: Lost Temple, the final round introduced in Season 5 (Legacy), is a sprawling maze with each room having randomly-generated obstacles. Players must traverse through the obstacles and break through the temple doors (and avoid fake ones) in order to reach the crown at the end of the temple.
291* TemporaryOnlineContent:
292** Each season of ''Fall Guys'' lasts for a few months, and offers a season pass full of exclusive items that anyone can get for free by leveling up their beans during the season. Once the season's over, however, these items will be rendered unavailable forever, unless if you count recolors that can sometimes appear in the shop (even then, some of the items offered by the pass are unique, and has no recolors or substitutes; for example: patterns, faceplates, nameplates, and color schemes). If you didn't complete your season pass and collect all the items offered in time before the season ends, this means that you'll miss out on these items for good.
293** Since December 2020, Mediatonic has partnered with Creator/AmazonPrime's "Prime Gaming" service to release exclusive costumes that can only be obtained by linking your ''Fall Guys'' account to a Prime Gaming account. The costumes are bundled in with either Kudos or crowns, and a different costume is released each month; when a new costume is released, the previous costume is phased out and you can no longer obtain it.
294** Season 5 (Legacy) introduces limited-time live events, which requires players to complete certain challenges within a set time limit (usually a week) in order to obtain exclusive costumes and other goodies.
295* TemporaryPlatform:
296** The event Hex-A-Gone features several layers of hexagonal platforms over a slime pool, which disappear after a short time once stepped on. Staying out of the slime becomes harder as more of the floor disappears.
297** A slightly different sort appears in Perfect Match. All platforms are perfectly solid, until a picture of a single fruit is shown on the big screen and the timer runs out — that's when all platforms that don't have the matching fruit disappear.
298** Jump Showdown has platforms behaving like this. They can be walked on no problem, but after some time, one of them will start shaking, followed by it falling off and leaving less space to walk on. This repeats until only two platforms are left.
299** The event Thin Ice works similar to Hex-a-Gone, in that players have to stay on top of layers of platforms made of ice and not fall into the slime below. The difference is that the ice stays for a while and cracks a few times before breaking completely.
300** A section of Skyline Stumble features a row of transparent bridges, that quickly alternate between appearing and disappearing every few seconds. Timing your jumps is important so you don't fall down and start over.
301* ThreePointLanding:
302** The Super Guy celebration emote has your Fall Guy fall from up above and land on the plinth in this way, before quickly shaking their arm in pain.
303** In the Season 5 (Legacy) cinematic trailer, a Fall Guy dressed up as Robin Hood does this when entering the temple.
304* ToothyBird: The Toucan and Tropics Toucan costumes feature wide grins full of teeth on the birds' faces.
305* TrialAndErrorGameplay: Some of the events. It's best to just sit back a while and watch the hastier players reveal the correct way instead of rushing in and hoping you picked the right one.
306** Door Dash has multiple rows of doors. Some doors will break apart when touched, while others are indestructible. All doors look identical, so trial and error is the only way to find the right ones.
307** Tip Toe has a lot of {{Fake Platform}}s and a few real ones that make a path towards the finish line. The real platforms temporarily turn yellow when walked on, while the fake ones ''occasionally'' shake a bit.
308** Similar to Door Dash, the final round Lost Temple is a maze filled with both breakable doors and fake impenetrable doors. The only way for players to figure out the real doors from the fakes is by bashing into them and hoping for the best.
309* TropicalIslandAdventure: Season 5 (Legacy)'s rounds have a tropical and jungle theme to them; additional material that were also released prior to Season 5 (Legacy)'s launch also tells the story of the Fall Guys traveling through the seas to find new lands.
310* TubeTravel: Season 6 (Legacy) introduces giant clear pipes that vacuums up beans and zips them around to somewhere else. They are most prominent in the rounds Party Promenade and the maze-like Pipe Dream.
311* UnintentionallyUnwinnable: This bug has been fixed, but it used to be that in the Royal Fumble final round, a small number of players compete to be the one holding the tail when time runs out. If the tailed player [[ScrewThisImOuttaHere disconnects]], though, the tail doesn't respawn, and when the timer ends, a winner is chosen at random (presumably a default failsafe in the code, since a more reasonable fix would be to spawn a new tail on a random player). Some less-scrupulous players exploit this intentionally when playing with friends to give them a shot at an effortless win.
312* VentPhysics: Season 3 (Legacy) introduces giant fans, whose winds can blow players away. They are usually placed as hindrances on race rounds to push players back, or to give a boost to players' jumps and dives, lifting them high up in the air.
313* TheVeryDefinitelyFinalDungeon: Fall Mountain with its absurdly giant crown you must grab to win the episode. Hex-A-Gone, Jump Showdown, and Royal Fumble, the three other final stages of Season 1 (Legacy), downplay this. They are final, but lack the spectacle or giant crown of Fall Mountain. The latter two are actually variants of non-final minigames: Royal Fumble is Tail Tag with only one tail, and Jump Showdown is Jump Club with an additional lower-spinner arm and a gradually-collapsing floor.
314* VideoGameCaringPotential: You can give other players hugs if both of you press the Grab button while facing each other. This is a common sight near the finish line when it's clear the players are at no risk of being eliminated, and you get an achievement/trophy for doing it.
315* ViolationOfCommonSense:
316** In Races, getting hit by wrecking balls, hammers, and other rotating traps usually guarantees that other beans will catch up to you as you recover. In Tail Tag games, however, it can be advantageous to get hit by these traps while you posses a tail, as they will smack you a large distance away from any pursuers, unless you land near someone else without a tail…
317** In Jinxed, if you struggle to avoid grabs in Tail Tag events, you can serve your team better by getting jinxed at the start of the round on purpose and start grabbing members of the other team.
318** In Slime Climb, you're given ample encouragement to hurry and not be eliminated by the rising tide of slime. One viable option, however, is to wait around a bit for the crowd of bodies to thin out from an obstacle so you're less likely to be bumped off or unable to move forward. Technically, the event has a qualifications limit, but the percentage of people stumbling into the slime is almost always so high that it never reaches it, so you don't need to worry about falling too far behind, unless the slime catches up to you.
319** In Hex-a-Gone, a common strategy is to intentionally fall all the way to the few bottom layers, and to simply clear the path for everyone else to fall through.
320* TheVirus: In Jinxed, each team starts with one member with the "Jinxed" status, and the goal is to get everyone on the opposing team jinxed. Naturally, jinxing opponents means it's easier for them to jinx your team back, which makes it easier for your team to retaliate, until both teams are scrambling to find the last few members who are not jinxed.
321* ValentinesDayEpisode: February 14-20, 2022 sees the first ever run of the "Week of Romance" live event, which includes challenges such as hugging other players and winning rounds in the exclusive Duos Festival show, which pits pairs of players against each other until only one pair remains.
322* VisualPun: Fall Ball is an UsefulNotes/AssociationFootball-styled game with two active balls at the same time. Occasionally, a [[UsefulNotes/AmericanFootball different kind of football]] will come into play (with as much control as you would expect from its shape).
323* WinsByDoingAbsolutelyNothing: A possibility in certain events, such as clearing a Perfect Match round and the overall game by happening to be on a correct tile while [[https://twitter.com/Megazao_/status/1294745689675763715 everyone else huddles]] over [[EpicFail a wrong one]]. Any [[TheLoad team game can also let AFK players qualify]], especially since only one team gets eliminated even if there's more than two. It's theoretically possible to get the crown without ever moving if ''nobody'' qualifies on the first stage (always a race level) and it randomly chooses you as the victor; this can happen on See Saw if a [[https://www.reddit.com/r/FallGuys/comments/ie688i/is_this_the_first_first_round_win_ever/ glitchy platform]] makes it impossible to reach the finish line (all rounds have a hidden timer to prevent them from going on forever).
324* WreakingHavok: In this case, the physics engine is very much against you. Fall from too high, run into something too fast, or get hit by an obstacle, and your character will fall down and have to spend precious time getting back up. However, in The Whirlygig, if you're lucky, getting hit by a spinning rod might send you ahead much faster than just by running.
325* YouAreNumberSix: A while after custom Steam names were disabled to prevent various related exploits, every Fall Guy is just referred to as "Fall Guy" followed by a random four-digit number. Averted later once the naming system was changed again into a "randomized three words" system chosen by the players.
326* YouHaveResearchedBreathing: Emotes other than the default four must be purchased from the shop, so your character cannot do a strong-man pose, a slow clap, etc. until you unlock them with your hard-earned currency. You can also only "equip" four emotes at a time.
327[[/folder]]

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