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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/superrobotwars2frontmy1.jpg]]
2
3''Super Robot Wars 2'' is the first and only ''VideoGame/SuperRobotWars'' title released on the Platform/{{Famicom}} and the first to have an actual plotline, with its larval form becoming the modern ''Super Robot Wars'' battle engine, though it clearly borrows a lot from the first game, in this regard. First released in December 1991, the game was given two {{Video Game Remake}}s: one for the Platform/GameBoy as ''Super Robot Wars 2G'', and then for the Platform/PlayStation as part of the ''Super Robot Wars Complete Box''.
4
5''2'' began what most fans call the "[[FanNickname Classic Timeline]]", to wit, the "Divine Crusaders War" (DC War) is the primary focus of the game. When alien technology is discovered by a scientist named [[Characters/SuperRobotWarsClassic Bian Zoldark]], who studies it and informs the government of the potential threat that will occur unless the world is fully prepared for it. Unfortunately, Bian's words are not taken seriously, thus he creates the "Divine Crusaders", with the intent of conquering TheFederation, jolting the government's attention towards Bian. Enter the heroes and the first of many OriginalGeneration characters and {{Mecha}}, who wind up becoming part of the DC War, but also Bian's hidden machinations.
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7A FanTranslation of the original Famicom version was released by Aeon Genesis.
8
9!Series present in ''Super Robot Wars 2'' (Bold indicates debuting entries)
10* ''Anime/MazingerZ'' (Including the movies)
11** ''Anime/GreatMazinger''
12** '''''Anime/UFORoboGrendizer'''''
13* ''Manga/GetterRobo''
14** ''Getter Robo G''
15* ''Anime/MobileSuitGundam'' [[note]]Both the Hygogg and the Z'Gok-E from 0080 appear before officially debuting in the next game, also exclusive to ''2G'' is Garma's Zaku from MSV [[/note]]
16** ''Anime/MobileSuitZetaGundam''
17** ''Anime/MobileSuitGundamZZ''
18** ''Anime/MobileSuitGundamCharsCounterattack''
19** ''Anime/MobileSuitGundamF91''
20** '''''Anime/MobileSuitVictoryGundam''''' (Exclusive to ''2G'')
21** '''''Anime/MobileFighterGGundam''''' (Exclusive to ''2G'')
22----
23!Tropes common to ''Super Robot Wars 2'' are:
24[[hardline]]
25* AdaptationExpansion: The additions of ''Victory Gundam'' and ''G Gundam'' bring new stages and units, especially for the former which contributes over a dozen new pilots by itself.
26* AdaptedOut: [[Anime/GreatMazinger Tetsuya Tsurugi]] was famously absent in the Famicom game, so that [[Anime/MazingerZ Koji]] can use the Great Mazinger as a MidSeasonUpgrade comparable to [[Manga/GetterRobo Getter Robo to Getter Robo G]] and [[Anime/MobileSuitGundam Gundam]] to [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]]. ''2G'' adds him to the game as Great Mazinger's default pilot.
27* AntiFrustrationFeatures: ''2G'' changes all of the GuestStarPartyMember units into permanent members of the player's forces, with the only character that leaves being one that the remake added.
28* BadassArmy: [[Anime/MobileSuitGundamCharsCounterattack Londo Bell]], which the collective heroes are assigned to.
29* CanonDiscontinuity: When UpdatedRerelease ''Super Robot Wars 2G'' came out, it was said to depict what ''actually'' happened during the DC War, with ''2'' being the modified version of history released to the public by the United Nations. However, the story of ''2G'' directly contradicts later installments, such as the presence of the ''Anime/MobileFighterGGundam'' cast and [[Anime/GreatMazinger Tetsuya Tsurugi]], thus ''2G'' was {{Retcon}}ned out, and the events from ''2'' became canon once again.
30%%* CivilWar
31* CutscenePowerToTheMax: Subverted; at one point in the game, a mysterious robot appears and destroy a bunch of turrets in a single attack and leaves. Eventually, its pilot joins Londo Bell. Not only can the player use that same attack that hits all opponents in range without {{Mook}}s performing a counterattack, the pilot can counter any opponent with it, ''and'' the attack can be used post-movement, in either its default humanoid mode or [[TransformingMecha its transformable aerial mode]]?! The tradeoff is that the Cybuster is a textbook GlassCannon.
32* DuelBoss: Played with in ''2G''. One stage is entirely dedicated to the fated duel between Domon and Master Asia. However, if Domon gets shot down, Amuro, Kouji, the Getter Team, and Masaki enter the fray instead of the player receiving a Game Over.
33* EarlyBirdCameo: ''2G'' allows players to recruit [[Characters/MasouKishin Lune Zoldark]], who was not introduced until ''VideoGame/SuperRobotWars3''. However, [[GuestStarPartyMember she leaves right when the Federation gets ready to take out her dad]].
34* EarlyInstallmentWeirdness: ''Super Robot Wars 2'' ditched the sentient robots and contains dialogue between missions, but the original Famicom version is otherwise still very different from modern [=SRW=] games:
35** Almost every minor character that is recruitable is a GuestStarPartyMember due to a rather aggressive ArbitraryHeadcountLimit.
36** There is no [[MoraleMechanic Morale/Will system]].
37** There is no separation of pilot and unit stats, so leveling up works more like traditional [=RPGs=].
38** Only ''two'' attacks per unit. There is no easily-available "base" damage, with there instead being separate attack values depending on what terrain the enemy is using.
39** Everyone has access to Spirit Commands unlike ''[=SRW1=]'', but the effect of the Commands vary from their later incarnations, with some of them like "Spirit" being completely unrecognizable.
40** Shops are on the map as tiles that one of your units have to visit, akin to earlier ''Franchise/FireEmblem'' games. There are only single-use items available.
41** The title theme is "Neppu! Shippu! Cybuster" instead of the Classic-series' more familiar theme "Toki wo Koete". (Not to be confused with "[[Anime/MobileSuitZetaGundam Zeta - Toki wo Koete]]".)
42** Every single ''Gundam'' unit shares a single {{Leitmotif}}, which remains to a certain degree in future "Classic" games. The Leitmotif in question is "[[Anime/MobileSuitGundam Tobe! Gundam]]", which wouldn't be used as a ''Super Robot Wars'' battle theme after this game until the remake of ''VideoGame/SuperRobotWars1''. Aeon Genesis, who produced the fan translation, released a separate patch that changes this song to the more familiar "Gallant Char" that was used by the Super Famicom games.
43* LeeroyJenkins: In Scenario 2, the [[Manga/GetterRobo Michiru Saotome and her Getter-Q]] are an enemy unit due to hostages being taken by the DC, forcing her to fight against you. And her tactic is to [[LeeroyJenkins bumrush you]]. Once the hostage situation is settled, the Getter-Q joins your side [[NonPlayerCharacter as an NPC]]. You can't control her, you can't heal her. And her fighting style [[TooDumbToLive is exactly the same.]] Depressingly, she's a hidden bonus character in the PSX version. To unlock her, she has to survive the stage. Easier said than done. 2G at least only required you not to shoot her down.
44* LongSongShortScene:
45** The {{Leitmotif}} of ''Anime/UFORoboGrendizer'' is too long for its own good. Thankfully, you can fully listen to it when switching to Grendizer's battle mode.
46** Subverted in ''2G''. The battle animations are very quick, leading one to believe that there are large portions of each battle theme that go unplayed like in other ''Super Robot Wars'' games - until one examines the audio data and learns that the developers only composed about 10-15 seconds of each theme.
47* MechaExpansionPack: In ''2G'', fully upgrading a unit's stats normally gives them an item that gives them one final stat boost. The [[Anime/MobileSuitVictoryGundam V2 Gundam]] instead transforms into the V2 Assault-Buster Gundam.
48* NegativeContinuity:
49** [[Anime/MobileSuitZetaGundam The defection of Reccoa Londe and the brainwashing of Four Murasame]] occur in this game. That's fine and all, until it happens AGAIN in the exact same manner for the [[VideoGame/SuperRobotWars3 sequel]], and NO ONE bothers to mention that it's happened before.
50** [[Anime/MobileSuitGundam Lalah Sune]] also is savable, which is a rarity for the series. However, that doesn't stop her from randomly jumping back to the DC between this and [[VideoGame/SuperRobotWars3 the sequel]]... and Amuro doesn't bother to comment on it at all in 3.
51** [[spoiler:[[Anime/MobileSuitGundamZZ Elpeo Ple]]]] ''dies'' if you take the steps to recruit [[spoiler:[[Anime/MobileSuitGundamZZ Ple Two]]]], yet she's alive and kicking in ''VideoGame/SuperRobotWars3'', no worse for wear... and you still have to convince both if you want them in your squad again.
52* OriginalGeneration: Masaki, Bian and [[Characters/MasouKishin Shu Shirakawa]]; for the mecha, the Granzon, Valsion and Cybuster
53* ThanatosGambit: [[spoiler:Bian states unless Londo Bell defeats him, they have no chance against an extraterrestial threat. Sure enough, he's given a beating that ends with him getting KilledOffForReal, but [[NecessarilyEvil he intended this was necessary]] in order for TheFederation to better arm itself and for them to prepare for the impending invasion]].
54* TheMole: [[spoiler:[[Anime/MobileSuitZetaGundam Paptimus Scirroco]]]] attempts to betray Bian, but Shu informs him that Bian knows and has him kicked out of the Divine Crusaders. This is retained in the sequel.
55* VillainTeamUp: Considering Bian happens to earn the allegiance of every ''Franchise/{{Gundam}}'' series antagonist (''thus far'') and a few super robot villains into one faction, this easily applies.

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