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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rsz_pixeldungeon.png]]
2[[caption-width-right:350: An adventurer protecting himself with [[HeartIsAnAwesomePower indestructible sheep.]]]]
3
4''Pixel Dungeon'' is a Hacklike Coffeebreak {{Roguelike}}, developed by Watabou. With simple controls and several {{fan remake}}s (courtesy of its open-source code), it's one of the most popular Roguelikes for mobile platforms.
5
6The [[ExcusePlot story]] is familiar: You are a random adventurer, seeking out the [[VideoGame/{{Rogue}} Amulet]] [[VideoGame/NetHack of Yendor]] at the bottom of 25 randomly generated levels [[DungeonCrawling in a dungeon.]]
7
8The game can be found [[http://pixeldungeon.watabou.ru/ here]], and the Wiki [[http://pixeldungeon.wikia.com/wiki/Main_Page here.]]
9
10%%Note to editors: if you like playing a version of Pixel Dungeon that's different from the original, that's great! But, when adding an example that's not from the vanilla version, be sure to indicate that in the example text.
11%%Also, Shattered Pixel Dungeon has its own page; if a trope applies to ShPD but not to Vanilla, put it there.
12
13----
14!!''Pixel Dungeon'' provides examples of:
15* AbandonedMine: The Caves, third stage of the dungeon.
16* AmbiguouslyGay: The Sad Ghost is of unknown gender but specifically says their lover is a "him."
17* AnAdventurerIsYou: The player can be a Warrior, Mage, Rogue, Huntress, or Duelist.
18* ArtifactOfDeath: The Scroll of Psionic Blast wipes out all nearby enemies, but paralyzes and blinds you, and causes massive damage to your hit points (if it doesn't outright kill you).
19* AsteroidsMonster: A Swarm of Flies splits into two swarms every time it's hit by a physical attack, each with half of the original swarm's HP. The player can also spawn clones by wearing an armor with a multiplicity glyph.
20* AutoRevive: A full Dew Vial and Ankhs. The Ankhs have the disadvantage of making the player [[BagOfSpilling drop all non-equipped items]] upon revival. The Dew Vial has the disadvantage of taking a LOT of effort to get filled[[note]]you can only put dew in it if your HP is full, your HP regenerates rather slowly, and it doesn't take all too long to start starving, at which point your HP ''stops'' regenerating and starts slowly dwindling instead, forcing you to use up all the available dew just to stay alive if you have no food or Potions of Healing[[/note]], and [[MagikarpPower not being particularly useful unless it's completely full]].
21* BackStab: Getting a hit on a sleeping enemy gives you an advantage, and in-game it's explicitly encouraged.
22* BanditMook: Thieves steal items from the player's inventory and run away from the player after having stolen an item, which sends them directly into GoddamnedBats territory.
23* BattleBikini: The epic armor for the huntress doesn't offer much protection to the abdomen.
24* [[BeastMan Beast Men]]: The gnolls, a race of hyena-like humanoids who live in the dungeon.
25* BlessedWithSuck: Most of armor glyphs - while providing some positive effect, they will often try to kill you. For example, on being hit, armor with Glyph of Entropy will freeze the enemy for about 1 turn, and set YOU on fire for 8 turns. Or the Glyph of Stench, which releases a toxic gas that equally damages enemies and you.
26** Even some beneficial glyphs can have downsides, such as how the obfuscation glyph makes the player harder to detect but that also makes it more difficult to kite enemies.
27* BossBattle: [[EarlyBirdBoss The Goo]] on Level 5, the [[GetBackHereBoss Tengu]] on Level 10, the [[HumongousMecha DM-300]] on Level 15, the [[FlunkyBoss Dwarf King]] on Level 20, and [[EldritchAbomination Yog-Dzewa]] on Level 25.
28%%* CarryABigStick: Quarterstaves and maces.
29* CombatPragmatist: Playing the game as a straight hack-and-slash is a surefire way to experience YetAnotherStupidDeath, and is only possible if you have tons of healing potions.
30* ConvectionSchmonvection: Averted bizarrely -- the Demon Halls feature ''cold lava'' that [[BeyondTheImpossible puts out fires.]]
31%%* CoolSword: Short swords, swords, and broadswords.
32* DeadpanSnarker: The in-game narration (accessible by clicking on the search button and then clicking on an item) veers into this at times.
33** Pillar of Skulls: "This pillar is made of real humanoid skulls. Awesome."
34** Giant Piranha: "They were bred specifically to protect flooded treasure vaults."
35** Statue: "Someone wanted to decorate this place but failed, obviously."
36* DownTheDrain: The Sewer, first stage of the dungeon.
37* DungeonShop: The beginning of each stage after the first boss features one of these. Their inexplicability is justified by merchants wanting to make huge profits from desperate adventurers and magic protecting them from monsters.
38* EasterEgg: The Rat King was added from an April Fools joke, and 'Depth 27' is inaccessible but has a message from the developer should the player hack a way in.
39* EliteMooks:
40** Gnoll Brutes and Shamans are this to Gnoll Scouts.
41** Every stage of the dungeon features a 'rare' version of a common enemy that has an extra feature on top of its usual attacks.
42* FanRemake: Frequently, developers take the source code and keep the same basic gameplay, [[GameMod modding to include a new rule or system]].
43** VideoGame/ShatteredPixelDungeon is a remake of the original Pixel Dungeon originally made to improve the original game's flaws, but has since evolved into an entirely separate game with its own unique features. Shattered is by far the most popular modified version of Pixel Dungeon. It has enhanced graphics, unique dungeon generation (ie. Each dungeon region uses its own level generator), replaces (not retexture. They function differently!) some rings with artifacts (powerful items that upgrade themselves as they are used), adds a few new kinds of seeds and potions, regular updates, and entirely new weapons and weapon systems (ie. A spear will reach farther than a dagger), a new system for throwable projectile weapons, and nerfs the [[AutoRevive dew vial]] and different forms of Healing Potion farming.
44*** And a remake of ''this'' remake, [[https://play.google.com/store/apps/details?id=com.wolispace.softdpixeldungeon Soft Pixel Dungeon]], adds more save slots.
45** [[https://play.google.com/store/apps/details?id=com.dit599.customPD Your Pixel Dungeon]] has a map editor and a tutorial.
46** [[https://play.google.com/store/apps/details?id=com.bilboldev.pixeldungeonskills Skillful Pixel Dungeon]] adds a skill system and differing levels of difficulty.
47** [[https://play.google.com/store/apps/details?id=com.nyrds.pixeldungeon.ml Remixed Pixel Dungeon]] gives some items and dungeon elements new properties.
48** Another developer provides support for [[https://play.google.com/store/apps/details?id=com.nyrds.pixeldungeon.ml Portuguese and Spanish]].
49** [[https://play.google.com/store/apps/details?id=com.kenjun.pixeldungeon Pixel Dungeon Prayers]] allows the player to pray to the Greek pantheon for additional powers and items.
50** [[https://play.google.com/store/apps/details?id=mk.easierpixeldungeon Easier Pixel Dungeon]] and [[https://play.google.com/store/apps/details?id=com.dronester.easypixeldungeon Eaxy Pixel Dungeon]] make the game [[ExactlyWhatItSaysOnTheTin easier to play]].
51* FighterMageThief: The first three classes available are the Warrior, Mage, and Rogue. Later on, you unlock the Huntress.
52** Gnoll enemies are divided into Brutes, Shamans, and Scouts.
53* FlunkyBoss: The Dwarf King spends most of the fight walking back and forth spawning undead minions.
54* TheGoomba: [[MixAndMatchCritters Marsupial Rats]].
55* GreekFire: The Potion of Liquid Flame. Throwing it will set whatever it hits on fire. Opening it will cause it to explode in your face and set ''you'' on fire. It can be extinguished with water, though.
56* GuideDangIt: Alchemy recipes and making Frozen Carpaccio are not outlined in the game; the player is responsible for figuring out how they work.
57** Obtaining a Potion of Might or a Scroll of Infusion. They never drop in the game; you have to [[spoiler:throw a Potion of Strength or a Scroll of Upgrade into a Well of Transmutation]].
58* HellholePrison: The Prison, second stage of the dungeon.
59* HeroicMime: All four characters are this.
60* HolidayMode:
61** The floors are increased in difficulty when the player plays past midnight. The ending screen if the player exits the first floor is also modified to show a nighttime sky.
62** On April 1st, the Rat King has a small quest for the player character -- trade some food for the Amulet of Yendor. [[http://www.reddit.com/r/PixelDungeon/comments/310ncd// But wait]] -- this amulet's a cheap plastic imitation, just like in ''VideoGame/NetHack''!
63* InformedSpecies: The Gnolls are described as hyena-like humanoids, but more closely resemble anthropomorphic foxes.
64* InventoryManagementPuzzle: If you save everything, your backpack is going to rapidly fill up, forcing you to make choices about what to keep and what to take along (to use or sell later). Fortunately, you can buy bags in the Pixel Mart that give you more space.
65* ItemFarming: The Swarm of Flies enemy is based off of Black Puddings in ''VideoGame/NetHack'' -- it gives the same amount of experience regardless of it's the first Swarm or the tenth, and each Swarm has a chance of dropping elusive Potions of Healing. This enemy is one of the primary reasons why the game smooths out after EarlyGameHell.
66* TheJoysOfTorturingMooks: Goes hand in hand with CombatPragmatist. [[KillItWithFire Burning]] enemies to death, disorienting them on a narrow bridge with [[NoOSHACompliance no railings]], stunning them with electricity while shooting them, killing them while they're put into a coma you induced -- all are viable ways to kill an enemy, especially if your class is more on the squishy side. Granted, 99% of everyone you meet will be trying to [[EverythingIsTryingToKillYou do similarly nasty things to you]], so it's hard to feel too sorry for them.
67* LethalJokeItem: The Wand of Flock spawns sheep on targeted tiles that don't do anything and vanish after a few turns. These sheep are remarkably useful for crowd control.
68* LimitedUseMagicalDevice: ''Pixel Dungeon'' (and its mods) contain scrolls which allow you to cast a special non-wand spell once per scroll, allowing you to do everything from damaging your enemies to escaping from them.
69* LivingStatue: The Animated Statue is an enemy that can be found in special rooms. It wields an enchanted weapon, and it will not attack the player character unless attacked first.
70* LovecraftLite: The final boss is Yog-Dzewa, an [[EldritchAbomination Old God]] whose very presence corrupted a whole city into madness. To win the game, you need to ''beat the snot out of him.''
71* LuckBasedMission: There are badges for identifying (separately) all scrolls, all wands, all rings, and all potions. Wands and rings are generally rare items. While the scrolls and potions are somewhat nice in that you only need to identify all but one, one potion is only obtainable by throwing a useful potion into an area of a specific room that isn't generated particularly often. And then there's the badge for identifying ''everything'' in a single run. You have a catalogue showing you the items you've identified, but it neglects to include wands and rings.
72* MagicWand: The wands. There are 13 different types, and each has a different power. The mage starts with a Wand of [[ProjectileSpell Magic Missile]].
73* ManlyFacialHair: The Warrior is the strongest playable character, and also has the thickest beard. The Mage, on the contrary, sports a [[WizardBeard meager goatee]].
74* MisplacedVegetation: Implausibly, you can find moss ''in the game's equivalent of hell''.
75* MonsterAllies: If you complete the quest for the Ambitious Imp in the Dwarven City, he opens a shop for the player right before you enter the Demon Halls.
76* NintendoHard: According to tradition.
77* TheOldGods: Yog-Dzewa, the final boss of the game, is described as a god from the realm of chaos that had to be imprisoned.
78* OurDwarvesAreAllTheSame: An interesting example. The dwarves from the Dwarven City used to be a straighter version of this trope. They were a heavily industrialized society and built their city right below the mine they used. However, after sealing off Yog-Dzewa, they got slowly corrupted into a dark and highly magical civilization. Now, the only two types of Dwarf that remain (not counting the Dwarf King) are [[BareFistedMonk Dwarf Monks]] and ''[[SquareRaceRoundClass Dwarf]] [[DarkMagic Warlocks]]''.
79* {{Permadeath}}: As usual for most roguelikes. However, the player can encounter gravesites containing items from your previous lives.
80* PlanetHeck: The Demon Halls, the fifth and last stage of the dungeon.
81* PrecisionGuidedBoomerang: The Huntress starts with one. It is an especially weird example, since it ''only'' comes back when you throw it at another creature.
82* PrestigeClass: The Masteries. Each class has access to two, which are unlocked after defeating the Tengu and acquiring the Tome of Mastery, an item that he drops on death. The warrior can become a [[{{Combos}} Gladiator]] or a [[TheBerserker Berserker]], the mage can become a [[MagicKnight Battlemage]] or a [[LifeDrinker Warlock]], the rogue can become an [[ProfessionalKiller Assassin]] or a [[FragileSpeedster Freerunner]], and the huntress can become a Sniper or a [[NatureHero Warden]].
83* RatStomp: The first five levels has the player character exploring the sewers and slaughtering marsupial rats.
84* RespawningEnemies: Of the "time limit" variant, but the food clock keeps people from camping out and LevelGrinding.
85* RingOfPower: There are 12 types of rings, and each gives the player character a different bonus, depending on its gem. Which is randomized every play.
86* SchmuckBait: The player can try graverobbing or killing an Animated Statue for the shiny loot it holds. Unless he/she is well-prepared, however, it's more likely that the monsters guarding the loot kill the player. [[note]]Though graverobbing is surprisingly simple with TacticalDoorUse, the loot tends to be underwhelming.[[/note]]
87* SelfImposedChallenge: Finishing the game once unlocks a bevy of challenges the player can tick off, such as going through the dungeon without food and armor, having a limited field of vision at all times, or having monsters be permanently aggroed.
88* {{Sidequest}}: Each stage has one, except for the Demon Halls. They are completely optional, but they can give very useful rewards.
89* SmartBomb: The Scroll of Wipe Out, obtained by defeating several enemies on a glowing pedestal. It doesn't work on bosses, though.
90* SquishyWizard: Averted. The mage has as much health as the warrior or the rogue and starts with the same armor. The only difference is that his starting weapon is slightly weaker.
91* SkeletonKey: Each boss drops one, and it's the only key that allows you to progress to the next stage.
92* StuckItems: If a weapon, armor, ring or artifact is cursed, it becomes this.
93* TacticalDoorUse: Making an enemy follow the player character through a door allows the character to get a surprise attack, which is guaranteed to hit. This is especially handy for dispatching wraiths, who [[OneHitPointWonder die in one hit]] but dodge almost every non-surprise attack.
94* TurnsRed: Gnoll Brutes, as well as the Warrior subclass Berserker, deal greatly increased damage if their health is low.
95* UndergroundCity: The Dwarven City, fourth stage of the dungeon.
96* UndergroundLevel: The entire dungeon is this.
97* UnidentifiedItems: Most equipment starts off unidentified. There are several ways of identifying items, such as with a Scroll of Identify, Well of Awareness, knowledge of item spawns based on level layout, or even just using or keeping the item equipped. Most players just quaff every unidentified potion and zap every unidentified wand they come across, as negative consequences aren't that severe in the game.
98* WizardNeedsFoodBadly: This game features an aggressive food clock -- if you start to starve, points start falling off your health bar.

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