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7 | ''WesternAnimation/DonaldDuck No Mahou No Boushi'' (''Donald Duck and the Magical Hat'') is a PlatformGame released for the Platform/SuperFamicom in 1995 by Epoch, [[NoExportForYou exclusively on Japan]]. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy. When he finds the hat [[ShaggyDogStory already sold out]], things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete. |
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10 | !!Tropes striken down by diving headbutts include: |
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12 | * BackgroundBoss: Pete's second form. |
13 | * BigBad: Pete is here as an antagonist to Donald instead of Mickey, like in ''Quackshot''. |
14 | * BonusFeatureFailure: This game is compatible with the ''Barcode Battler II'' minigame, but there are no known bonuses or unlockables for it. All scanning barcodes will net you is [[https://forum.digitpress.com/forum/showthread.php?173277-Super-Famicom-Barcode-Battler-II-Interfacing level skips from the Password screen]], which is redundant. |
15 | * BottomlessPits |
16 | * TheCameo: Characters like Mickey and Scrooge have minor cameos. |
17 | * ConvectionSchmonvection: The rising sea of flames in one of the final levels actually burns platforms some time before it engulfs them, so you must keep hurrying to the next ones. |
18 | * CrystalLandscape: The Crystal Cave level. |
19 | * DeathMountain: The High Up in the Mountains level. |
20 | * GameOverMan: A sad Donald on a black screen, accompained by whining nephews. |
21 | * GimmickLevel: Some levels revolve around an odd gimmick, such as riding a bike or rotating the level when walkling on slopes. |
22 | * GoombaStomp: Donald's main means of offense, though one should always use the [[UseYourHead headbutt]] instead. |
23 | * HatOfPower: Donald can cover himself with the king-turned-hat to become invincible but also immobile. |
24 | * {{Leitmotif}}: Donald is given a rather cute and serene theme. |
25 | * TheLostWoods: The Forest of Angles level. Its main gimmick revolved around rotating the level when walking on slopes, and generally had a [[SurprisinglyCreepyMoment somewhat creepy]] vibe. |
26 | * LuckBasedMission: The hammer-wielding boss seems to become vulnerable at random, which is a problem because he eventually destroys the arena with his attacks, killing Donald in the process. |
27 | * MarathonLevel: Most levels in the game are short enough for the final one to be this by comparison. |
28 | * TheMaze: The cave level features a maze of mirror portals. |
29 | * MirrorBoss: The green ghost mirrors Donald's movements, even moving downwards whenever Donald jumps. As it is invincible to Donald's attacks, it must instead be positioned below falling [[StalactiteSpite stalactites]]. |
30 | * RiseToTheChallenge: Near the end Donald must climb over platforms to escape from rising flames. The catch is that there's two platform groups divided by a wall. The player must pay attention because when Donald jumps on a colored platform, he's teleported to its equivalent on the opposite side. |
31 | * SequentialBoss: The battle against Pete has two phases. |
32 | * ShoutOut: The game uses slope physics that on occasion allow Donald to run up walls and the goal of one stage is to beat a MascotWithAttitude-esque rabbit in a race. While speed powerups were always oddly common in Donald Duck games, this game is straight-up channeling ''Franchise/SonicTheHedgehog''. On the ''SNES'', to boot. |
33 | * SlippySlideyIceWorld: The Racing in the Snow level. |
34 | * SurprisinglyCreepyMoment: The Forest of Angles level. Nearly all levels before it (maybe except Haunted Clockwork) were brightly colored, light-hearted, and generally upbeat. When you arrived at the Forest of Angles, however, the music suddenly began to sound creepy and menacing. The level was so tight it induced a vague claustrophobia. And there were those weird trees whose eyes kept rotating... |
35 | * TimedMission: The obstacle race in the circus. |
36 | * UnexpectedGameplayChange: The game starts with several minigames until Donald can save up enough money to buy a cute hat for Daisy, but after that it becomes a fairly standard platformer. However even the second half of the game has different elements into its levels: on one you have to travel through a rotating maze, on another you can jump between two planes and so on. |
37 | * UseYourHead: Hold Down while jumping and Donald will radically turn upside-down. This does double damage, so it is essential against bosses. Rather odd that just this single game features the attack he uses most frequently in cartoons and comics. |
38 | * VictoryPose: A series of triumphant jumps. "YATTA!", he says. After the final battle, Donald's voice even ''echoes''. |
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