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1%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
2
3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scr1silv.png]]
4 [[caption-width-right:350:[[SelfDeprecation Have]] [[SarcasmMode fun.]]]]
5''Mitchell Productions' Silverball'' (or mostly known as ''Silverball'') is a web game that will have a series. The first game was finished in June 25, 2015, and was later published onto {{Website/Newgrounds}} in February 18, 2016.
6
7The game series was inspired by ''{{VideoGame/BallRevamped}}'' from {{Creator/Jmtb02}}, and was the first major game to be created by the troper Creator/MitchellProductions
8
9!!This game provides examples of:
10* BaitAndSwitchBoss: [[spoiler:The final boss level has the [[BigBad Face of Sinistrol]].. When their HP is down to 50, a cutscene would start, which shows them splitting back into Brilliadus and Noxadus. You would then face [[HalfTheManHeUsedToBe Noxadus]] during the rest of the battle.]]
11* BlackOutBasement: Stage 9 will make the walls invisible until the ball activates the light powerup. Unless they are made invisible again by its [[PoisonMushroom counterpart]].
12* DeadlyWalls: Touching any wall kills [[OneHitPointWonder the ball]] instantly.
13* GravityScrew:
14** Stage 2 has the power up that reverses gravity.
15** Stage 6 has the power up that will make the ball lose gravity
16** Stage 8 has the power up that increases the ball's gravity.
17%%* LightIsNotGood: Brilliadus, the first boss.
18* MalevolentArchitecture:
19** Stage 5 has walls that FadeIn a pattern.
20** Stage 7 has moving walls.
21%%* NintendoHard
22* OneHitPointWonder: The ball will be sent back to the level's entrance if it touches a wall or another obstacle.
23* PoisonMushroom:
24** Most of Stage 3 has power ups that will dramatically change the size of the ball.
25** Stage 4 has the powerup that will make the ball turn almost invisible.
26* SoundtrackDissonance: Some stages have music that is found as soft and calming despite being difficult and requires paying attention.
27* {{Teleportation}}:
28** Stage 9 introduces portals that take the ball to a specified place, and some will [[{{Hellgate}} teleport the ball to a trap]].
29** It is Stage 10's staple. Nearly all of its levels have portals.
30* VideoGameLives: Averted. This game has an infinite amount of lives.
31* UnwinnableByDesign: Some levels require the player to collect certain powerups to bypass level restrictions, such as the shrink powerup.

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