1 | %% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them. |
2 | |
3 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scr1silv.png]] |
4 | [[caption-width-right:350:[[SelfDeprecation Have]] [[SarcasmMode fun.]]]] |
5 | ''Mitchell Productions' Silverball'' (or mostly known as ''Silverball'') is a web game that will have a series. The first game was finished in June 25, 2015, and was later published onto {{Website/Newgrounds}} in February 18, 2016. |
6 | |
7 | The game series was inspired by ''{{VideoGame/BallRevamped}}'' from {{Creator/Jmtb02}}, and was the first major game to be created by the troper Creator/MitchellProductions |
8 | |
9 | !!This game provides examples of: |
10 | * BaitAndSwitchBoss: [[spoiler:The final boss level has the [[BigBad Face of Sinistrol]].. When their HP is down to 50, a cutscene would start, which shows them splitting back into Brilliadus and Noxadus. You would then face [[HalfTheManHeUsedToBe Noxadus]] during the rest of the battle.]] |
11 | * BlackOutBasement: Stage 9 will make the walls invisible until the ball activates the light powerup. Unless they are made invisible again by its [[PoisonMushroom counterpart]]. |
12 | * DeadlyWalls: Touching any wall kills [[OneHitPointWonder the ball]] instantly. |
13 | * GravityScrew: |
14 | ** Stage 2 has the power up that reverses gravity. |
15 | ** Stage 6 has the power up that will make the ball lose gravity |
16 | ** Stage 8 has the power up that increases the ball's gravity. |
17 | %%* LightIsNotGood: Brilliadus, the first boss. |
18 | * MalevolentArchitecture: |
19 | ** Stage 5 has walls that FadeIn a pattern. |
20 | ** Stage 7 has moving walls. |
21 | %%* NintendoHard |
22 | * OneHitPointWonder: The ball will be sent back to the level's entrance if it touches a wall or another obstacle. |
23 | * PoisonMushroom: |
24 | ** Most of Stage 3 has power ups that will dramatically change the size of the ball. |
25 | ** Stage 4 has the powerup that will make the ball turn almost invisible. |
26 | * SoundtrackDissonance: Some stages have music that is found as soft and calming despite being difficult and requires paying attention. |
27 | * {{Teleportation}}: |
28 | ** Stage 9 introduces portals that take the ball to a specified place, and some will [[{{Hellgate}} teleport the ball to a trap]]. |
29 | ** It is Stage 10's staple. Nearly all of its levels have portals. |
30 | * VideoGameLives: Averted. This game has an infinite amount of lives. |
31 | * UnwinnableByDesign: Some levels require the player to collect certain powerups to bypass level restrictions, such as the shrink powerup. |
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FollowingContext VideoGame / MitchellProductionsSilverball
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