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1! Due to its nature as a sequel, spoilers for ''[[VideoGame/JakAndDaxterThePrecursorLegacy The Precursor Legacy]]'' and ''[[VideoGame/JakIIRenegade Jak II]]'' are unmarked. Administrivia/YouHaveBeenWarned.
2
3[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aabcafd2_8e24_4527_8df5_292feac9e552.jpeg]]
4[[caption-width-right:350:''[[TagLine The epic legacy]] [[GrandFinale concludes...]]'']]
5->''"Oh yeah! The boys are back in town!"''
6-->-- '''Daxter'''
7
8The third installment of the ''VideoGame/JakAndDaxter'' franchise.
9
10Jak is banished to the Wasteland while Haven City is being torn apart by a three-way war between the remaining Krimzon Guard robots, the Freedom League, and the surviving Metal Heads. He is taken back to a desert refuge known as Spargus by the city's ruler, Damas, and grows to be one of the king's finest warriors. He eventually returns to Haven to help with the war effort, but not long after he discovers a much, ''much'' [[FromBadToWorse bigger threat]] to the world than anything before: the Dark Makers, who are approaching the planet and plan to terraform the world into a very dark and twisted land that Jak once prevented from occurring in ''[[VideoGame/JakAndDaxterThePrecursorLegacy The Precursor Legacy]]''.
11
12After yet another long journey with even more crazy plot twists than before (as expected when the game was [[http://www.imdb.com/name/nm0377339/ directed by the same woman]] who wrote the ''VideoGame/LegacyOfKain'' series), the trilogy's storyline is wrapped up, giving our heroes a [[GrandFinale satisfying conclusion]].
13----
14!!Tropes Used In This Game:
15* AbortedArc:
16** Towards the end of the first third of the game, Ashelin meets Jak in the Wasteland and attempts to talk him into returning to Haven City. Jak angrily rebukes her offer and chooses to stay in the Wasteland. Immediately after this, he makes a beeline to the Monk Temple and starts on the path to returning to the City via the catacombs, the sewer and finally the port. Almost as if there's a scene missing where he reconsiders.
17** Before battling Errol, Jak alludes to some kind of shared history between the Dark Makers and the Metal Heads but we, the audience, is only hearing this for the first time now. No one knows how Jak would know this information, let alone what their history is. It never comes up again.
18** During the prologue, the heroes keep alluding to a council that controls Haven City and Count Veger making attempts to usurp them and rule independently. This council is apparently dissolved by Act 2 and we never see them or hear from them again.
19*** Additionally, said council is never mentioned in Jak 2, or if these members were aligned with Praxis in any way.
20* AbsurdlySpaciousSewer: Prominent in this game, as there are now three sewer levels rather than one (as seen in ''VideoGame/JakIIRenegade''), but they function much like the regular (fun) levels, and thus avert the dreaded DownTheDrain trope. For some strange reason, you can only access them from the entrance gate but not at the exit gate, so if you want to revisit them you can't just go back the way you came -- you have to trek all the way to the beginning doorway and repeat the linear path.
21* AirAidedAcrobatics: There are some ground air ducts on the city streets and in the sewers. Walking over them does nothing, but ride a JET-board over it and Jak flies high into the air. (Not as high as the Blue Eco Jumper Platforms of the first game, mind, but still quite high.)
22* AirborneAircraftCarrier: The War Factory serves as the this because it deploys KG robots and has a flying defense constantly patrolling around it, which can be shot down during the raid at the climax of Act Two, and serves as OminousFloatingCastle later because it's the KG leader's HQ. The Floating War Factory is so large it almost counts as a man-made FloatingContinent. What exactly keeps it up is anybody's guess, [[RuleOfCool but it]] ''[[RuleOfCool does]]'' [[RuleOfCool look intimidating overshadowing the city]].
23* AlienSky: Now with BadMoonRising as an added bonus.
24* AlreadyUndoneForYou: Veger manages to get through many of the same areas as Jak, including the [[TempleOfDoom Precursor Temple]] and the ruins of the palace. Possibly justified in the first example because he was with Seem, so the monks probably have their own DeathTrap-free passages to go through, but how the hell did he manage to get through the ruins, which were crawling with [[spoiler:Dark Makers]]? Considering he had access to a giant fireball launching weapon, it wouldn't be hard to guess that he just fought his way to that point. This also means that [[spoiler:Veger killed Damas.]]
25* AlwaysChaoticEvil: Those pesky Metal Heads make a comeback, [[spoiler:only to get upstaged by the much more threatening Dark Makers.]]
26* AllDesertsHaveCacti: The Wasteland.
27* AmericanKirbyIsHardcore: The European cover has [[https://static.tvtropes.org/pmwiki/pub/images/57163_646742933c823.jpg Jak looking ready for battle while Daxter wears a smirk on his lips]], while the American cover has both of them glaring intimidatingly at the player.
28* AndYourRewardIsClothes:
29** Daxter ''finally'' gets his pants at the end of the game.
30** You get the original Jak outfit if you collect all 600 orbs.
31* AntiFrustrationFeatures:
32** If your vehicle is turned over -- and it will be, quite often -- it'll eventually turn back over to allow you to keep driving it. While it might still get stuck on the environment while flipping, some ButtonMashing is usually enough to escape the few times it happens.
33** Daxter is riding a rocket in one mission, and hitting walls will cause it to blow up. Hitting pedestrians and vehicles, however, will not cause an explosion.
34* AntiHero: Jak starts out as a mild Type 3 (due to the betrayal he felt he suffered at the last game's end), but forges himself into a Type 2 by the end of this game. He is rather rough around the edges, and isn't afraid to cause trouble if he thinks it will solve the problem at hand. That's ignoring his short-fuse temper, which puts him at odds with certain authority figures. In the end however, he's one of the kindest people you'll ever meet and every bit the hero people see him as.
35* ArbitraryGunPower: Justified in most examples, since what you're shooting usually has super-strong armor.
36* AscendedExtra: In ''VideoGame/JakIIRenegade'', you escorted a trio of demolition experts through the sewers. While Mog and Grim are never mentioned after that mission, Jinx comes back in this game, complete with a cutscene-quality model, a cigar and MoreDakka.
37* AskAStupidQuestion: Happens early when our heroes meet Kleiver:
38-->'''Kleiver:''' Those were some sweet moves in the Arena, boy. But a little more choke, an' you would've popped, eh?
39-->'''Jak:''' You talkin' to me?
40-->'''Daxter:''' Yeah, you talkin' to... him?
41-->'''Kleiver:''' No, [[SarcasmMode I'm conversin' with me sweet departed mum]]. Of course you, ya bore head!
42* AsskickingLeadsToLeadership: In Spargus, they "value strength and survival above all." The whole "leader = {{Jerkass}} or BigBad" thing is averted though because King Damas is, [[JerkWithAHeartOfGold deep down, a good guy]]. It's just that the survival of his people matters more to him than any individual citizen.
43* AsteroidsMonster: Those bizarre creatures which are deployed by Veger's Precursor Robot, the Metal Head tower and the Terraformer. Fortunately, they also yield plenty of ammo each time you 'split' them.
44* AStormIsComing: Damas, when he finds Jak, says that he "smells a storm coming."
45* AttackDrone: The Gyro Burster.
46* AttackItsWeakPoint: If you can't find one in any of the bosses, you're not looking hard enough.
47* AttackOfThe50FootWhatever: The Terraformers.
48* AwesomeButImpractical:
49** The [[GatlingGood Vulcan Fury]] upgrades. The Arc Wielder and the Needle Lazer are cool to watch, but the former is surprisingly weak in damage output. And while the latter uses very strong homing needles, the homing AI isn't very good, and it chews up ammo just as fast as the Vulcan Fury. Worse, the Needle Lazer considers friendly Freedom Guard soldiers to be valid targets. However, you can buy the "Robot Shock" upgrade for the Arc Wielder, which drastically increases its effectiveness against KG Bots.
50** The [[LightningGun Peacemaker]] upgrades, especially [[NukeEm Supernova]]. Mass Inverter works as local GravityScrew that looks cool, but doesn't do any damage to enemies. It's almost always easier to directly destroy whatever you're engaging with the same ammo via Peacemaker, meaning that besides [[GoodBadBugs bypassing hangtime vehicle challenges for orbs]], it won't see much use. Supernova destroys everything within a certain radius, but can be shot twice at most even with upgrades, and it also destroys all vehicles ''including one you're currently riding''. So if you're on a vehicle mission, you can't use it.
51* BackgroundBoss: Veger's Precursor Robot and the [[spoiler: second part of the Terraformer battle]].
52* BadMoonRising: The Day Star approaches. [[spoiler: With a cargo of Dark Makers on it.]]
53* BagOfSpilling: You start off with none of Jak's weapons or the JET-board, as they were taken from Jak prior to his being banished. However, he regains them all throughout the game--[[MoreDakka with upgrades]]. Sadly, though, he doesn't get to keep the Dark powers he acquired in ''Jak II'', save for the Dark Bomb and Dark Blast.
54* BattleshipRaid: The Floating War Factory assault. Also acts as a CoresAndTurretsBoss.
55* BeCarefulWhatYouWishFor:
56** Count Veger wishes to become a Precursor. [[spoiler:There were aspects of this he was not expecting.]]
57** Tess when she unintentionally asks for pants like Daxter [[spoiler:and winds up an Ottsel herself (much to Daxter's joy). She certainly takes it much better than Veger.]]
58* BedouinRescueService: Justified since Jak had a homing beacon on him.
59* BehindTheBlack: At the end of the game [[spoiler: everyone watches Jak board the Precursor ship and tearfully sees him off. A wide shot shows that Jak is most definitely not still on the floating platform...but a moment later on a close shot of Daxter, Jak appears next to him from out of absolutely nowhere. How did the cast all watch Jak get on the ship without seeing him get off? How did Jak manage to sneak up on Daxter on a tiny floating platform with no hiding places? It makes zero sense.]]
60* BenevolentArchitecture: Who exactly puts all those Eco vents just where Jak needs them? This gets particularly egregious on the Terraformer boss platform, which has, of all things, a Light Eco vent. As for [[spoiler:the Light and Dark Eco vents in the Haven City ruins, it could have been ''[[FridgeBrilliance Mar]]'']].
61* {{BFG}}: Jak's Morph Gun, particularly the Peace Maker and the [[NukeEm Super Nova]].
62** So big that the developer commentaries mention how the model was so massive that when Tess showed off a new upgrade to Jak, they had to shrink the model down so it looked proportionate!
63* BigBadEnsemble: The role of the BigBad is split between [[spoiler:[[KnightTemplar Count Veger]]]] and [[spoiler:[[OmnicidalManiac Errol and the Dark Makers]]]]. Between the two of them, [[spoiler:Errol]] is more directly the big bad of this particular game's story (being both the FinalBoss and the instigator of the plot), but [[spoiler:Veger]] tends to be considered the bigger one in the context of the series as a whole because of his greater involvement with the heroes' backstories.
64* BigDamnHeroes: Damas shows up when Jak and Daxter are near TheVeryDefinitelyFinalDungeon.
65* BigDamnFireExit: The conspicuously giant warpgate located in the Terraformer storage part of the [[spoiler:Dark Maker]] ship is the way Jak and Dax survive the subsequent destruction of it.
66* BigGood: Despite TheGodsMustBeLazy, they're still quite helpful.
67* BigOMG: It isn't shouted, but Jak's reaction [[spoiler: to TheReveal that the Precursors are ''Ottsels'']] is nothing short of perfect.
68--> '''Jak:''' Oh my ''god.''
69* BizarreAndImprobableBallistics: The [[ReflectingLaser Beam Reflector]], especially when [[BeamSpam combined with the spin kick]] and upgraded for [[HyperDestructiveBouncingBall extra ricochets]]. But let's face it, homing bullets and ricocheting lasers are ''fun''.
70* BloodSport: The Arena Battles are officially [[TrialByCombat citizenship tests]], but also double as GladiatorGames challenges.
71* BlownAcrossTheRoom: Possibly justified in that the ammo is made out of eco and not bullets and thus it has unrealistic effects.
72* BodyArmorAsHitPoints: As the game progresses, Jak collects armour allegedly worn by Mar himself, such as gauntlets, chest armour, and leg armour. Each piece increases his hit point count by two. Once he has all the body armour, his hit point count is twice that of ''Jak II''.
73* BorderPatrol: A '''giant tentacle''' this time.
74* BoringButPractical: The Scatter Gun and the Blaster continue to be this from ''II'', due to keeping their advantages (the Scatter Gun being good at clearing crowds and the Blaster being a good long-ranged weapon with plenty of ammo). The fact they get upgrades that are decently powerful without chewing up too much ammo helps as well.
75* BossArenaIdiocy: [[PuzzleBoss Those exploding mine carts just happened to be right over the Precursor Robot's head]].
76* BossArenaRecovery: All the bosses feature some stage when you can restock on ammo, usually by killing the FlunkyBoss mooks. The FinalBoss has Dark Eco vents and a Light Eco vent available at certain points during the battle, but only for a short time.
77* BossBanter: [[spoiler:Cyber-Errol]] just won't stop taunting Jak.
78* BossInMookClothing: The Blast Bots are either this or a form of EliteMook, because they're incredibly tough to beat.
79%%* BottomlessBladder
80* BrainUploading: [[spoiler: Vin "survives" a Metal Head attack by doing this.]]
81* BreakingTheFourthWall: As per the RunningGag: "This isn't a game!" Also accompanied with an AsideGlance.
82* BreathWeapon: The Terraformer.
83* BridgeLogic: Daxter does this in the volcano level.
84* CallBack: When Daxter finds out that [[spoiler:he's a Precursor]], he does one of his Power Cell acquisition victory dances from the first game.
85* CarFu: Zoomers, once again, serve only two purposes, and this is the more fun one.
86* ChainLightning: The Peace Maker. Also the Arc Wielder, to a degree.
87* ChaosArchitecture: How exactly did New Haven City come about unless there was a peacetime at some point during the war? The positioning of the five fallen palace towers doesn't always tally with their original positions in ''Jak II''. Also, the corners of the port, some sections of the Slums and the Industrial district are clipped for unexplained reasons. Otherwise, the game mostly averts this: despite claims of Haven Forest being completely unrecognizable, a bird's-eye-view from the Floating War Factory shows that it's a different section of the forest. [[FridgeLogic Still doesn't explain how the entrance to said part of the Forest got there.]]
88** Even worse are the Haven City sewers. They're much larger overall, and the returning areas are ''completely'' different, all with absolutely no explanation given as to why.
89* ChekhovsGun:
90** The Seal of Mar, which Ashelin gives to Jak in Act One to try to convince him to come back, enables him to explore further in the Precursor temple, leading to his return to the City. [[spoiler:It also proves important later, when Damas gives him his own Seal of Mar to identify Damas' son. This is when Jak realises who he is.]]
91** The Turret Challenge Kleiver gives you in Act One has no further influence in Act One and has no bearing on the story in Act Two. [[spoiler:In Act Three, however, it proves instrumental in repelling the Dark Maker invasion of Spargus, which leads to Jak receiving the last of Mar's armour from Damas.]]
92** Those Dark and Light Eco Crystals do have a purpose, which is served when Jak enters the Catacombs in Act Three.
93* ChokepointGeography: Given the overall linear layout of the missions, this is not surprising. In order to complete Act One, Jak has to progress through the Precursor Temple and the Catacombs subrail leading to Haven City, and then work his way through the Eco mine to get within the city walls. This also happens during Act Two, when the only means of accessing New Haven City is by taking the long route through the robot-infested industrial section from the Port. The sewer levels are also one-way, and the only way to reach Haven Forest is to pass through the Metal Head city section. NoSidepathsNoExplorationNoFreedom is averted, however, by the sandbox-type gameplay overall.
94* ChuckCunninghamSyndrome: 'Captain' Brutter and the Crocodog completely disappear from this game for no apparent reason.
95* CityOfCanals: New Haven City.
96* ClickHello: [[spoiler: Veger]] pulls one of these, though we don't hear a ''click''; he announces his presence by shouting at Jak.
97* CollisionDamage: Jak can still take damage just by walking up to an enemy, complete with {{knockback}}.
98* ColossusClimb: A small part of the Terraformer boss battle involves this.
99* CombatTentacles: The Terraformer has three. Also, BorderPatrol.
100* ContinuityNod: The Power Cells from the first game make a reappearance as an artifact.
101* TheCorruption: "The [[spoiler:Dark Makers were once Precursors]], but their exposure to Dark Eco ''changed'' them..."
102* CrapsackWorld: Haven City takes a turn for the worse, as much of the northern part of town is destroyed when the palace is shot down, and the slums have been wrecked by the Metal Heads, who have created an organic hive in the northern farm area. On top of that, the Krimzon Guard Robots conquered the factories and created a floating base, leaving only the Port and the New Haven City inhabited. The Wasteland on the other hand is a massive unforgiving desert with some pretty bad sandstorms, but Spargus is not quite that bad, though the inhabitants are all armed with guns and short tempers.
103* CreativeClosingCredits: Almost every single character in the game will appear in the credits, either [[CreditsRunningSequence walking]] or just standing there. Their names are also present. You can actually rotate them, as well, as well as switch them. Not to mention the awesome music that plays.
104* CreditsRunningSequence: Again, most characters walk during the credits. The game is also noticeable for being a rare Western example.
105* CrosshairAware: The three floating vehicles which attack New Haven City and the [[spoiler: Cyber-Errol]] boss battle use this. The latter can even take out the floor if need be.
106* CutscenePowerToTheMax: Did you see how far Jak fell near the end of the Act Three climax? Keep that in mind when you then consider how high his Angel-Winged Light Form can fly during gameplay.
107* CyberneticsEatYourSoul: Apparently what happened to [[spoiler:Cyber-Errol between this game and the previous one]]. Not that he had much of a soul in the previous game.
108* DarkIsEvil: Dark Eco, the Metal Heads, [[spoiler:the Dark Makers]]... KnightTemplar or not, Count Veger is at least justified in his hatred of Dark Eco. Jak's SuperPoweredEvilSide ends up as a ''[[SubvertedTrope subversion]]'' (see below).
109* DarkIsNotEvil: Jak is the exception, and even he needs Light Eco to counter its worst effects. Even so, Jak being TheHero is overlooked by Count Veger.
110* DeadlyTrainingArea: There is sort of a gladiator pit with periodically rising, deadly lava, and guys that swing their pointy, deadly swords at Jak.
111%%* DeathCourse: Most of the areas in the game.
112* DecapitatedArmy: Not in the game itself, but the Metal Head leader seemed to be this in ''Jak II'', since the Metal Head raid on Haven City was stopped after his death. [[SubvertedTrope Then we learn almost immediately that the strongest Metal Heads have survived and come back with a vengeance.]]
113* DeflectorShields: Appears as both one of Jak's Light Eco powers and the main weapon of the [[spoiler:Dark Makers]].
114* DevelopersForesight: After you reach the end the sewer you access within North Town, the pipes you hop across to reach the part of the sewer that leads you into the Metal Head side of the city will be constantly shooting out poisonous gas. Even if you cheat and use invincibility to bypass them, the door leading to that part of the sewer won't open, thus preventing any sequence breaking.
115* DidNotDoTheBloodyResearch: Kleiver says "buggers" an awful lot, though he's not exactly [[FatBastard the nicest guy in Spargus anyway]]. More off-puttingly, Daxter also refers to the kangarats as such.
116* DidntSeeThatComing: Neither Jak, Daxter and especially Veger were expecting the legendary Precursors to actually be [[spoiler:ottsels.]]
117* DiedInIgnorance: Damas, Jak's mentor figure, dies after asking Jak to find his long lost son, Mar. [[spoiler:After Damas passes a symbol of his house to Jak that Jak previously owned, Jak realizes he ''is'' Mar and thus Damas's son. Tragically, Damas dies before Jak can tell him the truth, and Count Veger, the villain responsible for their separation, takes the opportunity to gloat.]]
118-->'''Veger:''' [[spoiler:You were the son of the great warrior Damas. Oh... and he never knew... [[KickTheDog how delightful.]]]]
119* DiscOneNuke: The second mod for the ''Beam Reflexor'' is obtained very early in the game, and its rapidly ricocheting bullets can quickly clear a room of even the most difficult enemies with just a few shots.
120* DopeSlap: Jak does this to Daxter when Kleiver challenges him to beat his top score on the turret minigame. "Oh don't worry. [[DoubleEntendre Jak beats things all the time]]. Hehehehe--" WHACK.
121* DoubleJump: Unabashedly. You can also use a spin kick to stay airborne even longer.
122* DownerBeginning: The opening scene of the game has Jak exiled from Haven City due to his past history with [[spoiler:Kor]] and many citizens blaming him for the war going on. He, Daxter, and Pecker almost die in the Wasteland before being found.
123* DramaticDrop: Veger drops his cane/scepter/whatever-it-is after TheReveal.
124* DramaticIrony: Damas gives Jak a piece of Mar's armor that was meant for his son. [[spoiler:Damas dies and advises Jak to look for his son and Jak realizes that Damas is his father when he gives him the Seal of Mar, which matches the one he wore as a child.]]
125* DudeWheresMyRespect: Torn gets on better with Jak now after he proved his worth in ''II'', though he still doesn't seem to like Daxter much. Luckily Torn shifts his opinion on Daxter as well after he helps take down the first barrier in the Industrial Section!
126** In a more traditional example, Jak's banishment. Many times in ''II'' Jak had thwarted Metal Head invasions and driven back their forces, and stopped them from draining the city's Eco supply. Instead of celebrating him however, Jak is blamed for the Metal Head invasion because he worked with Krew, and is banished for it (almost certainly thanks to Veger's influence).
127%%* DynamicLoading: Usually a door opening.
128%%* EasterEgg: Everything you can unlock with the Precursor Orbs.
129* EldritchAbomination: [[spoiler:The Dark Makers. Given what Daxter's SuperpoweredEvilSide looks like,]] the fan theory that they're really robots has some credibility, but until official confirmation, they fall under this trope.
130* EscortMission: Quite a good one in Act Three where you have to escort Torn's explosives-laden vehicle from New Haven City to the Metal Head Nest -- at least until you reach the port, where he suddenly decides [[TooDumbToLive to fly around the two towers rather than just, you know, head straight into the Metal Head Nest]].
131* EstablishingCharacterMoment: Veger's introduction, Kleiver's introduction, and Sig's refusal to kill Jak among others.
132* EveryCarIsAPinto: Slightly downplayed as the Zoomers and Cruisers have more health than in ''II'', but ultimately played straight as they ''still'' explode when they hit 0. The desert vehicles also fall under this trope: they appear to be MadeOfExplodium and blow up when they run out of health for any reason except being submerged in water.
133* EvilTowerOfOminousness: The Metal Head Tower, especially at night. [[spoiler:At least before you blow its head off and leave it a smoking mess on the skyline]].
134* ExplodingBarrels: Eco barrels, to be precise. This comes in useful during the EscortMission in Act Three (see above).
135* FalseReassurance: Kleiver, Torn, and Damas have a bad habit of doing this.
136* FinalDungeonPreview: In one mission, Jak takes control of a robot onboard the [[spoiler:Dark Maker's ship]] to destroy the shield generator. He is later transported onto the ship to confront [[spoiler:Errol]].
137* FinishHim: Sig and Jak run into each other during an Arena fight, and refuse to off each other.
138* FauxAffablyEvil: [[spoiler:Cyber-Errol.]] "Ah, my little friends have come to see me off."
139* FlippingTheBird: Daxter does this to Pecker [[StealthPun who's half-bird]] (censored by the top of the screen of course). [[BerserkButton Pecker is not pleased]].
140* FloatingPlatforms: [[JustifiedTrope Justified]] as being lost Precursor technology.
141* FlunkyBoss: All three of them deploy less powerful enemies to attack Jak at some point, [[spoiler: Cyber-Errol especially]].
142* FollowTheMoney: If you can see Precursor orbs on it, you'll be able to access it.
143* ForcedTutorial: The Arena fight, though the actual fighting is still pretty fun.
144* {{Foreshadowing}}: Seem's scene when he's rescued in the temple in Act 3 actually gives a major clue about [[spoiler: the [[WeaselMascot Precursor]]'s true nature]].
145-->'''Seem''': At least I was granted the gift of seeing [[spoiler:the face of my creators]]. Thank you, little one.
146** Also, [[spoiler:after destroying the Dark Maker shield remotely, Jak gets a brief glimpse at the Precursors and mistakes them for Daxter, as they are the same species.]]
147* GameOverMan: As with the first game, Daxter -- though only on occasion. Jak's death animation must be the exact same one he's had since the first game in order for this to happen.
148* GatlingGood: The Vulcan Fury.
149* GetBackHereBoss: The Terraformer boss battle initially works like this, though it's not running away from Jak -- it barely notices him and he just has to keep up with it.
150* GiantSpaceFleaFromNowhere: Not the actual [[spoiler:Dark Makers]] themselves, but the form the final boss actually takes feels slightly like this.
151* TheGodsMustBeLazy: Why the hell are the Precursors, the "most powerful beings in the universe," relying on a mortal man (whose amazingness was quite possibly given to him ''by'' the Precursors) to solve their problems? [[CallingTheOldManOut Commented on]] by Daxter in the third act, right before TheReveal.
152* GreenRocks: Eco. [[spoiler:The Ottsel Leader's explanation for Daxter's ForcedTransformation when he touched the [[PsychoSerum Dark Eco]] in [[VideoGame/JakAndDaxterThePrecursorLegacy the first game]] only adds fuel to the WildMassGuessing.]]
153* GroundPound: Jak can jump into the air and slam his fist against the ground. Must hurt.
154* GuideDangIt: Some of the precursor orbs can fall under this.
155* GunFu: Jak has some moves that combine his hand-to-hand techniques with the Morph Gun.
156* HadToBeSharp: Spargus is not a gentle place, where one must earn the privilege of survival. To even live, let alone thrive, in such a city requires considerable tolerance for hardship and being just as deadly as the Wasteland you were plucked out of. It speaks volumes about their culture when Damas' face ''lights up'' when he learns of Jak's unstable and deadly Dark Form.
157-->'''Damas:''' "Ah, then he is ''dangerous''! And that could be useful!"
158* HijackedByGanon: At the beginning of the game, Torn wonders who the new KG Leader could be. [[spoiler:It's Cyber-Errol, back from the dead cyborg with newfound OmnicidalManiac urges.]]
159* HitPoints: You get eight to begin with, but end up with sixteen by the end thanks to BodyArmorAsHitPoints.
160* HordeOfAlienLocusts: Metal Heads, though this is mostly inferred by fans as no other motivation appears to guide them.
161* HostileTerraforming: [[spoiler:The Dark Maker's Terraformer will do this to the planet, making it completely uninhabitable to current life.]]
162* HoverBoard: The Jet-board makes a welcome comeback.
163* HumongousMecha: Veger's Precursor Bot. It looks impressive, but thanks to BossArenaIdiocy and TacticalSuicideBoss, you shouldn't really have too many problems. Also the Terraformer.
164* HumiliationConga: After Jak and Daxter get back into Haven City and word of their heroics gets the city on their side again, Veger suffers one humiliation after another, [[spoiler:ending with him becoming an ottsel and being forced to be Kleiver's sidekick under threat of severe beatings and possibly being eaten.]]
165* HurricaneKick: One of the series' signature moves.
166* HyperspaceArsenal: Averted, Jak doesn't have 12 guns, he has 1 gun with with 12 different mods that fire differently and you can clearly see the Jet-board on his back shrunken down.
167%%* IdleAnimation
168* IfYouEverDoAnythingToHurtHim: Tess warns Jak that if he fails to protect Daxter, she'll hunt him down and hurt him REAL BAD.
169* ImperialStormtrooperMarksmanshipAcademy: Averted, once the Krimzon Guard become the Freedom League, they suddenly learn how to shoot. One of the rare examples where the good guys are better. Also, sadly, averted with the KG Deathbots; they are deadly accurate if they get a chance to aim at you.
170* InterspeciesRomance: Daxter and Tess. Thankfully, they don't actually ''do'' anything [[spoiler:until Tess gets turned into an ottsel]].
171* ItHasBeenAnHonor: Towards the end, Jak and Daxter have this exchange when [[spoiler:cornered in the palace ruins by Dark Makers...just before Damas pulls a BigDamnHeroes with the Slam Dozer.]]
172-->'''Daxter:''' Jak, let me just say, before it's all over: riding on your shoulder, although it is kind of bony, and uncomfortable...well, you've been a good pal.\
173'''Jak:''' You too, Dax. These adventures, they've been great.
174* ItsAllUpstairsFromHere: The Metal Head Tower requires Jak to ascend slopes, glowing bridges, and platforms to reach the elevator to the topmost chamber in Act Three.
175* ItsUpToYou: During the last two acts, Jak is asked to do all the major missions, something which Daxter snarks about often. Amusingly, on the one occasion when Ashelin seems to be about to subvert this trope, [[SugarWiki/FunnyMoments Daxter is affronted and complains even more about that.]]
176* IWillFightSomeMoreForever: Marauders, Metal Heads, KG Robots, [[spoiler:and Dark Makers]] seem completely oblivious to the fact that Jak is a OneManArmy PersonOfMassDestruction.
177* JerkassHasAPoint: Jak coldly rejecting Ashelin's offer to return to Haven may have been extremely unheroic, but he's completely in the right to be angry about how he was made into a scapegoat for the Metal Head invasion and banished to the wasteland for it, [[DudeWheresMyRespect despite saving their asses from the initial invasion and killing the Metal Head Leader.]]
178* KarmicTransformation: [[spoiler:Veger gets turned into an ottsel.]]
179* KickTheDog:
180** Veger's actions. You'll find trying to have Jak banished as a scapegoat for all the problems in the city wasn't even the worst he did.
181** [[spoiler: TheReveal that Jak was the son of Damas...who [[DramaticIrony died in the arms of the son he never knew]], features Vegar's infamous gloating at its knife-twisting finest.]]
182--> [[spoiler: '''Vegar:''' You seem upset...Did I tell you too late? You are the son of the great warrior Damas...oh, and he never knew. ''How delightful.'']]
183* KillerRabbit: [[spoiler:The most powerful beings in the universe are fluffy and adorable.]]
184* KissingDiscretionShot: At the end between [[spoiler:Jak and Ashelin]].
185* KnightInSourArmor: Some of the idle chatter among the Freedom Guards reveal that many of them have given up any hope of victory, feeling like they're {{Red Shirt}}s in a ForeverWar. Others openly pine for the days when Praxis was in charge, or give half-hearted assurances that Torn will see them through the crisis. When the fighting starts, though, you'd never guess they doubt their cause for a second.
186--> '''Guard:''' We can't win this war.
187* KudzuPlot: The story is practically impossible to sum up quickly, and the revelations made in this game raise many questions that may never be answered.
188* LargeHam: Veger, thanks to some delightfully over-the-top voice acting. His entire MotiveRant and TheReasonYouSuckSpeech to Jak just before the Precursor Robot fight is Made of Ham. [[spoiler:Cyber-Errol]] gets in on the act, too. The animators say during the commentary that this is the reason it was such good fun animating these characters.
189* LaserGuidedKarma:
190** Veger gets his comeuppance when [[spoiler: he discovers the Precursors (who he idolized) are ottsels, gets turned into one, and becomes Kleiver's sidekick.]] Almost makes you feel sorry for him... oh, wait, no it doesn't.
191** Veger appeals to Jak's friends and tries to persuade them to let him lead the expedition to the catacombs. Not only do they all side with Jak, but Ashelin removes him from authority. The cutscene is even called [[ExactlyWhatItSaysOnTheTin "Veger Gets Humiliated"]].
192* LaserSight: The Morph Gun.
193* LateArrivalSpoiler: [[spoiler:Kor]] being the Metal Head leader, mentioned by Jak in the first few lines of the opening when Samos mentions the Metal Heads are still fighting.
194* LastSecondWordSwap: After the second Metal Head Nest challenge with Sig:
195--> '''Sig:''' It's gonna be a big pile...\
196'''Daxter:''' Yeah, a big pile of sh-- ''(picks up the peace maker)'' --ould I cock this?
197* LawOfInverseRecoil: Averted; Jak's gun actually does jerk back after firing.
198* LethalLavaLand: The Volcano and the Spargus Arena.
199* LighterAndSofter: Subtle case. The plot takes some rather dark turns from the very start, but the tone is not quite as brooding as the second game, with a larger amount of whimsy and comedy akin to the first.
200* LightIsNotGood: Count Veger is revealed to be this. He compounds this in his TheReasonYouSuckSpeech to Jak.
201%%* LikeYouWereDying: After a fashion, anyway.
202* LimitBreak: Dark Jak.
203* LoadingScreen: Averted completely. It's disguised via background loading, such as airlocks and giant doors. Even flying from Haven City to the Wasteland - both very large open areas for the time - [[SugarWiki/GeniusProgramming is easily disguised by a ten second-long cutscene, and even skipping ''that'' just shows a black screen for a few seconds before fading in]].
204* LocalHangout: The Naughty Ottsel.
205* LostTechnology: The Precursors [[spoiler:and Dark Makers]] left their technology scattered around the Wasteland.
206-->'''Daxter:''' Great! More Precursor crap!
207* MaliciousMisnaming: This is Daxter's favourite method of annoying Veger.
208-->'''Count Veger''': Pure light will rule the universe, and I will be the bright light that shines to every corner of the world and destroys all shadows!\
209'''Daxter''': Er, excuse me Count Vulgar--\
210'''Count Veger''': It's Veger!\
211'''Daxter''': Yeah, whatever.
212* MatterReplicator: In the first arena level, Damas mentions "matter formers", though we never see them or learn exactly what they're for. Maybe to explain just where the hell all the Marauder gladiators come from?
213* TheManBehindTheMan: [[spoiler:Cyber-Errol replaces Count Veger as the main antagonist during Act Two, and the Dark Makers appear to replace ''him'' as the main antagonist during Act Three. That last one is unresolved since it's not clear what the relationship is between Cyber-Errol and the Dark Makers.]]
214* MascotWithAttitude: Daxter. He has some badass moments, though, so Administrivia/TropesAreNotBad.
215* MeatMoss: The Metal Heads have this influence over the Western side of Haven City.
216* MechaMooks: The KG Robots are back from the previous game, with some new enhancements, and appear more frequently than they did in ''Jak II''. They've even taken control of the Industrial section of the city.
217* {{Mentor}}: Not officially, but Damas often gives Jak advice and guidance, as well as details about the tough philosophy of the Wastelanders.
218* MightMakesRight: The motto of life in Spargus. One must earn the right to live in the city by passing three trials by combat by murdering other residents to earn citizenship and weakness or mercy is not tolerated. The way of gladiator combat determines who is right in the kingdom with the King as the mightiest of the warriors in Spargus.
219* MilitaryMashupMachine: The KG's Floating War Factory.
220* MiniMecha: There is a level in the third act where [[ItMakesSenseInContext Jak controls a Dark Maker Bot with his mind]].
221* MissionPackSequel: The game can feel like this at times, though Administrivia/TropesAreNotBad.
222* ModelMuseum: There's one available that can be purchased with Precursor Orbs, with models from ''VideoGame/JakAndDaxterThePrecursorLegacy'' and ''VideoGame/JakIIRenegade'' available for viewing as well. The model viewer lets players watch animations of various characters from the cast with a bunch of silly dialogue that occasionally [[BreakingTheFourthWall breaks the fourth wall]].
223* {{Mordor}}: [[spoiler:The Dark Maker ship.]]
224* MoreDakka:
225** The Morph Gun's blue upgrades.
226** The Beam Reflexor, if you use the Jump → Kick → Fire trick. Even more so if you buy the upgrade for it that increases its reflections.
227* MorphWeapon: The ''[[ExactlyWhatItSaysOnTheTin Morph]]'' [[ExactlyWhatItSaysOnTheTin Gun]].
228* MotiveDecay: Just why are the Metal Heads bothering to attack the city anymore? At least in ''Jak II'', their leader had a reason to drive them to press their attack, since he was after the Precursor Stone, but now he's gone, their motivation seems to have diminished to ForTheEvulz.
229* MyNaymeIs: Kleiver. Jak, too, honestly.
230%%* NeglectfulPrecursors
231* NitroBoost: Turbo power-ups for the vehicles in the Wasteland.
232* NoCutsceneInventoryInertia: Averted, mostly because you usually get equipment in cutscenes.
233* NothingIsTheSameAnymore: The commentary reveals that this was the reason behind the palace coming down.
234* NotTheFallThatKillsYou: Downplayed. Jak will lose health if he falls a considerable distance onto dry land, and will instantly die if he falls from a certain height, even if he hits the ground not long after passing this limit. Nevertheless, he can avoid serious injuries if he is using the Jet-board at the moment of impact or if he hits water, apparently because of SoftWater. This latter case is noticeable in Haven Forest, despite the considerable height from the top of the Precursor Astro Viewer to the lake below.
235* OhCrap:
236** [[spoiler:Cyber-Errol]] gets a delightfully badass one moments before the Terraformer head blows up.
237** Veger has a moment like this seconds before [[spoiler:his karmic transformation]], as if the Universe was just ''waiting'' for him to put two and two together.
238* OhMyGods:
239** "By the Precursors" seems to be Samos' stand-in for "Oh my God."
240** PlayedForLaughs when Jak says "Oh my God" during TheReveal in Act Three.
241* OmnicidalManiac: [[spoiler:Cyber-Errol.]]
242* OOCIsSeriousBusiness: When Veger ends up getting Damas [[spoiler: who is Jak's father and only living family]] killed, Daxter, of all people, urges Jak go after him to make him pay with no fuss or complaint, which surprises Jak. Daxter even [[LampshadeHanging lampshades]] this:
243-->'''Daxter:''' Yeah well, don't get used to it! It's just that nobody one hurts my best friend and lives to brag about it! Let's get him!
244* OutOfFocus: The surviving Metal Heads from Jak II [[spoiler:are downplayed significantly from their threat status in the original game in favor of Cyber-Errol and the Dark Makers, and we don't even get to see the conflict between the city and them get resolved.]]
245* {{Overheating}}: Happens with the Haven Forest turret guns.
246* PassThroughTheRings: Some of the more aggravating missions. At least it usually only happens in sidequests.
247* PhysicalGod: The Precursors, again. This game finally out-and-out confirms their nature.
248* PinballProjectile: The Reflexor gun.
249* PlatformGame
250* PlatformingPocketPal: Daxter
251* PlayfulOtter: Er, ottsel. Close enough.
252%%* {{Precursors}}
253* PlotHole:
254** When Ashelin meets with the banished Jak in the Wasteland to try and get him to return and help Haven City, he refuses, telling her that everyone in Haven City can rot for all he cares. The missions following this scene lead up to Jak returning to Haven City without anything that explains this sudden change of heart.
255** Ashelin was unable to stop the Grand Council from banishing Jak in the beginning of the game but near the end she suddenly has enough power and authority to dissolve the entire Grand Council by herself just because she was tired of dealing with Veger.
256* PoorCommunicationKills: Ashelin declines to share with Jak how she knows Damas, Sig refuses to explain why he was [[spoiler: a spy for Spargus in Haven City,]] and Damas is understandably terse about his own past, particularly when the topic of his son is brought up. [[spoiler: All of this could have led Jak into realizing Damas was his father a bit sooner, [[DiedInYourArmsTonight before it ended up being too late.]]]]
257* PrimalFear: BorderPatrol for the Wasteland section is CombatTentacles. Sounds silly? Think again.
258* PurposelyOverpowered: The Peace Maker and Supernova weapons.
259* RacingMiniGame: ''Very'' prominent.
260* RefusalOfTheCall: When Ashelin pleads with Jak to return to Haven City, Jak is unimpressed, still bitter over his banishment. "I'm through saving the world."
261* RememberTheNewGuy: What exactly was Veger doing during the events of ''Jak II''? Given his significance here, especially his apparently strong influence over the city council, his absence in the last game seems a little jarring.
262* RemixedLevel: Haven City has undergone several changes since ''Jak II'', many caused by the collapse of the palace at the beginning of the game. Many areas, especially the centre of the city, have been closed off by the wreckage, while others have been damaged beyond recognition, both by the tower and by the Metal Head invasion of the west side of the city. The slums have been mostly rebuilt as New Haven City on the northeast side of the city. Some of this is covered under ChaosArchitecture, however.
263* RedShirt: The Freedom Guards, who are literally Krimzon Guards painted blue.
264* TheReveal: Lots. Some predictable, some not.
265* RiddleForTheAges: We never learn what exactly is the deal with the Dark Makers. How many do they number? Is the Day Star the only vessel in their arsenal? Are the creatures we fight simply automatons? And with the revelation that [[spoiler: Precursors are Ottsels]] the most pressing question of all: What do they look like?
266* RidingTheBomb: [[BadassAdorable Daxter]] does this in the second mission for Torn at the port.
267* RisingConflict: Jak and Daxter (and Pecker) start out just trying to survive in the Wasteland. [[spoiler: By the end of the game, they're trying to stop TheEndOfTheWorldAsWeKnowIt... again.]]
268* RuleOfCool: Some of the missions, like Daxter's RidingTheBomb and Jak's [[StormingTheCastle Storming The KG War Factory]].
269* RunawayTrain: The explosive cart in the Eco Mine.
270* SayMyName: Happens once in Act Three, after [[spoiler:Jak's SuicidalGotcha]].
271--> '''Daxter:''' Jak? ''JAAAK!''
272* ScaryScorpions: The scorpion Metal Heads, especially when you see them swarming around the abandoned North Town ruins for the first time. Fortunately, they're pretty easy to beat.
273* SceneryGorn: Jak's first sight of the Haven City's northern ruins at the beginning of Act Two, [[spoiler:and when he infiltrates the Stadium ruins later in Act Three]].
274* SecondaryFire: The Morph Gun's upgrades.
275* SelectiveGravity: As well as the standard anti-gravity Precursor orbs, there is a less orthodox version of this trope in action. The Mass Inverter creates selective gravity: a ring expands from the gun, and any enemy caught in the radius will float helplessly in the air until the effects wear off. In that time, the player is free to kick the crap out of them, send them [[BlownAcrossTheRoom flying across the room]], or carefully position as many as possible over {{Bottomless Pit}}s. VideogameCrueltyPotential indeed.
276* SequelHook: With the revelation that [[spoiler: Jak is the mythological hero Mar]] he says "with all our adventures ahead, you wouldn't last a second without me." And Jak is absolutely right.
277* SequenceBreaking: At one point during the second sewer mission, you're trapped in a corridor by several electric gates and must fight a horde of KG bots before you can continue, or you can use Light Shield to safely walk through the fences and ignore the bots.
278* SeriousBusiness: Artifact hunting to the Wastelanders.
279* ShiftingSandLand: The Wasteland.
280* ShootingGallery: Tess appears to have inherited this. For some reason, [[ChaosArchitecture it's changed location]] between ''Jak II'' and ''Jak 3''.
281* ShoutOut:
282** One of the bonus features allows you to set up a ''Franchise/RatchetAndClank'' gun course in Haven City.
283** Daxter om-nom-noming on the circuit grid à la Pac-Man.
284* SlidingScaleOfIdealismVersusCynicism: Migrates slowly back toward the middle as the game progresses. The world is ultimately not a CrapsackWorld, but it's no picnic, either.
285* SpiderTank:
286** The Terraformer is an [[HumongousMecha impossibly large one]]. RuleOfCool played to its limit. This makes the FinalBoss [[SugarWiki/MomentOfAwesome one of the most impressive in the Jak and Daxter series.]]
287** On a smaller scale, the [[BossInMookClothing Blast Bots]] and the even smaller KG bots.
288* SpringJump: A new feature of the jet-board allows you to charge it up before jumping, causing Jak to soar high into the air.
289* StableTimeLoop: [[spoiler:Implied, though unresolved.]]
290* StupidEvil: The Marauders harassing Jak must come from an incurable race, because they continue trying to kill Jak and continue to get slaughtered. It gets to a point where you wonder if they ''want'' to die.
291* SuicideMission:
292** Damas sends Jak and [[spoiler:Sig]] on one in order to redeem themselves. Them being them, they survive.
293--> '''Damas:''' I'd say "good luck", but then, luck won't help you.
294** According to Torn, he and his men got sent into the Port on one of these by Veger.
295* SwissArmyGun: The Morph Gun has a shotgun, a rifle, a sub-machine gun, a lightning gun, lightning-''ball'' gun, an RPG launcher, a shockwave generator, a ReflectingLaser, a drone launcher, an Anti-Gravity generator, a homing-dart gun, and a ''mini-nuke''.
296* TacticalSuicideBoss: Veger's Precursor Robot and [[spoiler:Cyber-Errol]] insist on raising platforms and sending in exploding drones respectively, despite the fact that this gives Jak precisely what he needs to defeat them. The Terraformer, [[AttackItsWeakPoint to a degree]].
297* TakingYouWithMe: Jak attempts a heroic version on [[spoiler:Errol, to prevent the launch of the Terraformer. It doesn't work.]]
298* TakeYourTime: Search for Orbs, play mini-games, explore the desert -- that Day Star won't come any closer until the plot says it should.
299* TechnoBabble: Tess spits out a run-on sentence about one of her {{BFG}}s. Cue shot of Jak and Daxter with a "Bwuh?" look on their faces.
300* TechnoWreckage: North Town is severely damaged and completely abandoned save for the scorpion Metal Heads. See also SceneryGorn.
301* TemporaryPlatform: Everywhere.
302* TheBattleDidntCount: [[spoiler:Cyber-Errol]] escapes the first time you beat him, but it has the effect of shutting down the War Factory.
303%%* ThirdPersonShooter
304* ThisIsReality: Subverted. Jak and Daxter look directly at the player after Seem's "This isn't a game!"
305* ThreeActStructure: The game has 3 Acts all seperated by boss fights. Act 1 is the prologue, the intro in the Wasteland and ultimately the boss fight with Veger's Precursor Robot. Act 2 is primarily about Haven City, fighting the Metal Heads and KG Robots and reuniting the Freedom League forces, ending with a boss fight with [[spoiler: Errol]] in the floating factory. Finally Act 3, an even blend of Haven and the Wasteland, the war with the Dark Makers and one last boss fight with [[spoiler: [[OmnicidalManiac Errol]]]] using a giant Dark Maker weapon.
306* TomatoSurprise: [[spoiler:The Precursors are ottsels.]]
307* TookALevelInJerkass: [[spoiler:Errol]] is a dick in the second game, but he's worse here.
308* TookALevelInKindness: In the previous games, Samos could be quite rude to Jak and Daxter, but he's noticeably mellowed in this game.
309* TrilogyCreep: ''Jak 3'' was originally thought to be the end, but then they released ''Jak X'', ''Daxter'', and ''The Lost Frontier''.
310* TrueCompanions: Exactly how many of the main characters are now part of it depends on who you ask, but the general consensus is that Jak, Daxter, Keira, Samos, Torn, Ashelin, Tess, Onin, Pecker, and Sig are the "official" party here.
311* UndergroundLevel: The Metal Head Nest in the Wastelands, and a pretty unpleasant place -- the tunnel leading to the underground chamber is swarming with constantly respawning, squishy, ZergRush-type enemies that would be a nightmare to confront on foot, so never leave the vehicle while you're down here. The chamber itself initially acts as an incubation site, which floods with poison gas once you complete the first mission. When you go down the second time, BigCreepyCrawlies called Metalpedes have taken control.
312* UnexpectedGameplayChange: Multiple; The Hellcat Jet missions, Daxter's Pac-Man minigame, the Rail Shooter vehicle sections, and the Dark Jak stealth missions.
313* UngratefulBastard: The citizens of Haven City, when the war breaks out, immediately pin the blame on Jak, who saved them from certain extinction in ''Jak II''. It's AllThereInTheManual.
314* UnusuallyUninterestingSight: Jak's Light Eco form, {{BFG}}-type SwissArmyGun, and SuperPoweredEvilSide will go unremarked in civilian areas -- the worst they do is run away if you get too close.
315* UnwantedAssistance: [[invoked]]Ashelin, Samos, and Torn view Veger as this: Veger's attempts to beat the KG and Metal Head forces are as foolish and dangerous as you'd expect from a KnightTemplar.
316* VentPhysics: These have been introduced to the ducts scattered around the Port and the industrial section. They only work on your Jet-board, and they are crucial for collecting certain orbs.
317* VeryHighVelocityRounds: When you fire a gun in Flash Freeze mode, the enemy's lasers are PainfullySlowProjectile weapons. It's great fun dodging them in this mode, especially when you can then give swift retribution on the would-be attacker.
318* VideoGameCaringPotential: Try following the new Freedom Guards on an attack to either the KG Bots or the Metal Heads. Now say you don't feel pain when a Metal Head jumps on a FG and mauls him to death.
319* VideogameCrueltyPotential: You can start huge shootouts with the Wastelanders. Get one to start shooting at you, get that one to accidentally hit someone else...
320* VitriolicBestBuds: Daxter and Pecker do not get on very well, but are unambiguously on the same side.
321* WhatHappenedToTheMouse:
322** [[spoiler:What Happened To The Metal Heads?]]
323*** The entire three-way war for Haven City doesn't get any actual resolution after Errol is defeated. The implication is that after the destruction of the Metal Head Nest/Tower and Errol's final defeat is that the war is won, [[GameplayAndStorySegregation but]] post-credits gameplay is literally just [[ForeverWar the Freedom League fighting the Metal Heads and KG Robots all over the city]]. Maybe the implication is that they're just mopping up the last remnants?
324** [[spoiler:Vin]] is shown to have survived his death by uploading his mind into the Eco Grid, and helps Jak and Daxter with getting an artifact, but he disappears from the plot (and by and large, the series) after that.
325* WhamShot: Where to start…
326** [[spoiler:As Damas lays dying, he shows Jak a pendant that belonged to his missing son, and he recognizes it as the one his younger self had.]]
327** [[spoiler:The Precursors being Ottsels.]]
328* WhatMeasureIsANonHuman: Possibly the logic behind making the KG Robots major enemies [[spoiler:and Cyber-Errol]], though the robots are little more than killing machines and in any case they're AlwaysChaoticEvil.
329%%* WideOpenSandbox
330* WombLevel: The deepest part of the Metal Head nest under the volcano. Also the Metal Head section of the city and the Metal Head tower.
331* YinYangBomb: Jak now has both Dark and Light powers at his disposal. For Dark powers, he has [[ShockwaveStomp Dark Bomb]], a [[ShockAndAwe Dark Blast]], VisibleInvisibility, and [[KamehameHadoken a supercharged blast attack]]. For Light powers, he has HealingHands, [[TimeStandsStill Flash Freeze]], DeflectorShield, and [[VideoGameFlight limited flight]].
332* YouNeedABreathMint: Kleiver receives this treatment, twice.
333-->'''Daxter:''' "Great stink of the Precursors. I got two words for ya... tooth brush!"
334** Veger also reacts with waving hand gestures when Kleiver drags him close.

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