Follow TV Tropes

Following

Context VideoGame / PokemonUnite

Go To

1%%
2%%Image kept on page via Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1651066610079274300
3%%Please don't change or remove without starting a new thread.
4%%
5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pokemonunite02.jpg]]
6 [[caption-width-right:350:Pokémon's first strategic team battle game.]]
7''Pokémon Unite'' is a [[MultiplayerOnlineBattleArena MOBA]] in the ''Franchise/{{Pokemon}}'' franchise, developed by [[Creator/TencentGames TiMi Studios]] and released on July 21, 2021 for Platform/NintendoSwitch and September 22, 2021 for iOS and Android.
8
9Set in Aeos Island, you — the player — are tasked with participating in battles against other players while under the careful watch of Professor Phorus in charge of researching with her researcher assistant Erbie the mysterious Aeos Energy.
10
11Depending on the game mode, up to five players, with one Pokémon each, team up to score points by defeating wild Pokémon and taking the collected energy to the opposing team's score zone(s).
12
13The game has a [[https://unite.pokemon.com/en-us/manga/ tie-in manga]] that explains some other details about the island and its characters.
14----
15!!''Pokémon Unite'' contains examples of:
16* TwentyBearAsses: Players are given missions that offer coins, tickets, item enhancers, and other things as rewards upon completion. Unfortunately, there have been some very unreasonable missions that are really annoying or too difficult to accomplish. An egregious example being "Knock out 60 Rotoms in one week", which was then quickly reamended to "Knock out 15 Rotoms in one week" after causing a lot of outrage among players. Also, notably, many Pokémon of the same role are considered interchangeable for at least some missions, eg, some Regieleki missions also count Rotom and some Rayquaza missions count Zapdos; as of April 2023, this is now explicitly spelled out in the mission text.
17* AllegedlyFreeGame:
18** While the game is initially forgiving in giving out a few free Pokémon, you still have to pay either Aeos Coins or Aeos Gems to unlock most, if not all, of them.
19** Not all of the Held Items can be unlocked for free. While you get the Leftovers at the start and can earn about half of the other held items from the Beginner Challenge[[note]]The Muscle Band, Wise Glasses, Scope Lens, EXP Share, Assault Vest, and Shell Bell[[/note]], the rest of the Held Items have to be bought via Aeos Tickets or Aeos Coins. If a player runs out of Aeos Tickets (which is very rare considering how many of them the game gives out relative to the item prices), the player may receive 10 Aeos Tickets per Gem instead.
20* AnAdventurerIsYou: All Pokémon are given one of five roles based on what they're good at:
21** Attackers are [[GlassCannon Glass Cannons]] with good sustained damage, capable of steadily whittling down enemy HP.
22** Defenders are [[MightyGlacier Mighty Glaciers]] who can easily take hits and lock down enemies with crowd control, although their damage is not to be underestimated.
23** All-Rounders are [[JackOfAllStats Jacks Of All Stats]] who have good offensive and defensive capabilities, but neither stands out as much as the previous two roles.
24** Supporters are [[SupportPartyMember Support Party Members]] who aren't as powerful as the rest of the cast, but are valued for being extremely effective at healing and buffing allies and/or debuffing enemy Pokémon.
25** Speedsters are [[FragileSpeedster Fragile]] [[ExactlyWhatItSaysOnTheTin Speedsters]] who can tear through lone enemies with high burst damage and have high mobility that can be used to quickly reach and score on unguarded goals or chase down fleeing enemies, but are the worst at taking hits.
26* AntiFrustrationFeatures:
27** If a player happens to lose consecutively, the game will force them into a bot battle despite the bots having unique names (though their trainer cards can't be inspected beyond the loading screen). In Ranked, this normally means an easy battle, though the point gain/penalty will be considerably lower. Winning the battle will put them back against other real players. However, this was stealthily removed come Espeon's debut.
28** If a player wants to play against [=CPUs=] and matchmaking is taking too long, the engine will give them CPU teammates rather than make them wait for human players.
29** Solo Challenge mode is employed liberally and seems designed to give casual players an easy way to complete pvp requirements in full matches against bots. Its payout is equal to pvp, rather than the reduced pay for a deliberate bot match, even on casual difficulty making it easy to grind. The only restriction is you can't play with others.
30* AntiPoopSocking: Aeos Coins can be received after every Unite Battle; however, there is a 2,100 limit on how many coins you may receive in Unite Battles each week.
31* AntiRageQuitting: "Fair-Play Points" are there to ensure that players are on their best behavior; if you ragequit too often or idle needlessly in too many matches, you lose your (albeit small) daily bonus, and you may be banned from various game modes until your score is in the green again.
32* ArmorPiercingAttack: True damage, such as from Charizard's bonus damage from attacking burned targets or Regigigas' Crush Claw attack in ''Boss Rush'' mode, ignores Defense and bypasses shields to damage the target's HP. It can be differentiated from other forms of damage with white numbers.
33* ArtificialStupidity: CPU teammates are often infuriatingly stupid, especially in the Quick Battle modes.
34** In Shivre City and Mer Stadium, the AIs tend to group together and roam the field killing wild Pokémon, without ever ''using'' the resulting Aeos Energy.
35** In Auroma Park, the AI is very hard to coordinate with regarding the 2x multipliers at the centre of the mode, taking quite a lot of hinting to get the point that you have 50 Aeos Energy and need someone to score a goal to multiply it. Also, they have a lot of difficulty with the Y-conveyors in the top left and bottom right, and may have been misprogrammed to think that they go inward (ie, towards Aquaranid) rather than outward.
36** In Catch-em, where the AI is significantly better than normal Mer Stadium in that the AI will actually consistently seek out strategic objectives and try to score after gaining the advantage, sometimes player-allied AIs will be unable to decide whether to help the player attack his strategic target or leave to attack the target they "should" focus on, walking a few steps one way and then walking back the other way for a few steps, et cetera. Also, the AIs understand that defeating Articuno, Regigigas, and Zapdos allows them to make a goal zone defenceless, ''but not how to do it''.
37** ''Boss Rush'' mode AI has their own problems, and at times it can seem like it was not designed for the gamemode. AI tend to have trouble dodging attacks, be it from clumping together alongside the character that has the boss's aggro, often resulting in multiple bots dying to a single basic attack, to their complete lack of CrosshairAware-ness causing them to make no attempt to dodge abilities.
38** ''Panic Parade'' mode inherits many of the problems from ''Boss Rush'' mode, with Zapdos[=/=]Regigigas's shockwave attack being the most obvious example of this inheritance; however, the EscortMission nature of the mode makes their stupidity even worse, as Zapdos in particular can use shockwave ''near Tinkaton'', making shocked AI teammates not just a time-waster but an active threat to your protectee.
39* AscendedGlitch: Blastoise used to be able to simultaneously use his attack and Water Spout under the Rapid Spin, which was a good bug since Water Spout was a channeling move that finishes a few seconds before Rapid Spin stops as well. A few months after this was patched out, there is a new patch that removes Water Spout's channeling limit, which allows Blastoise to Water Spout as long as he is not yet finished doing Rapid Spin, he can use Water Spout indefinitely, replicating the previous bug without making it too powerful.
40* BoringButPractical:
41** Playing as Defender or Support in general are not as exciting as playing the other classes who usually get the kills. But Defenders and Supports tend to come packed with crowd controls, and if you know anything about the MOBA genre, crowd controls can absolutely make or break an engagement.
42** Potion is the first Battle Item you unlock, and heals for ~20% of your Pokemon's health. It remains popular choice for late game (especially for Defenders, whose higher HP pool means they get more healing per Potion) thanks to its relatively fast cooldown, and that 20% heal might allow you to fight a few seconds longer and turn the tide.
43* BribingYourWayToVictory: The game is free to play, but ''Unite'' has many Pay-To-Win mechanics and five monetization strategies: cosmetics, battle pass levels, gacha pull increases, unlocking characters, and the ability to buy and upgrade items which can improve character performance in matches. [[https://www.reddit.com/r/NintendoSwitch/comments/oopfvl/please_be_very_mindful_of_the_predatory/ The game forces free-to-players to grind for very few coins after each match (on top of adding a limit to prevent them from gaining too much), and obtaining gems through playing the game is non-existent.]]
44** There is a small silver-lining in that it was found that the stat bonuses of Held Items aren't quite as powerful as initially believed. For example, on release, Float Stone was believed to be one of the better items in the game, because surely +100 Movement Speed is good… until it was discovered that Movement Speed goes into the several THOUSANDS, and the stat boost might as well do next to nothing. In addition, most Held Items were later found to have unknown drawbacks on their effects, such as hidden long cooldowns. Rocky Helmet in particular went from something that was considered a broken must-have at launch, to a complete waste of a slot once it was discovered it only works once per combat.[[note]]Although Rocky Helmet was later stealth buffed to get rid of this cooldown, it's still not considered very viable, especially since at later levels [[GuideDangIt most Pokémon get lifesteal as a passive buff,]] making the 5% damage pretty difficult to make any significant impact. In addition, it doesn't activate unless you take over 10% of your max HP in ''one'' attack, still making it difficult to use.[[/note]]
45* ChangingGameplayPriorities:
46** This is usually expected in a typical MOBA game, but the gameplay of ''Pokémon Unite'' is simplified yet different enough to warrant an in-depth explanation:
47*** Early Phase aka the Laning Phase expects the player to reach level 8 or level 9, the line where people reach their final power spikes and get their Unite moves. This is precisely why it is important for the players in the early game to almost always contest for Drednaw.
48*** Middle Phase expects the team to control the map and seize objectives more consistently. One of the most consistent ways is by destroying the outer or middle zones, which can be accomplished by defeating the Rotom so he can destroy the outer or middle zone. If all goes well, you can even bring the last Rotom to the innermost zone ''right before'' the team fights Zapdos.
49*** Final Phase, officially dubbed as Last Stretch, almost requires that you control the scoring system with the GoldenSnitch released in the middle of the map. While some well-coordinated teams manage to counter a Zapdos win by counter-scoring by abusing their Buddy Barriers, Score Shields, and Pokémon Shielding skills, it's a lot better for the player to wipe 4, if not all, of the opponent's team to ensure that winning Zapdos will not be a coin-flip.
50** In lower-tiered ranked games, you will always expect a team filled with Speedsters, All-Rounders, and/or Attackers, especially since most of them are either playing from Solo Queue or just came from a bot match, which rewards the player for using said roles. Higher-tiered ranked games will have people who are either proficient enough to use either of the three roles or are backed up with Defenders or Supporters so that a team who does not adjust so they have a Defender or Supporter will be crippled by the lack of hard Crowd Control and Support moves.
51* CharacterSelectForcing: Panic Parade does not like certain Pokémon, as crowd control is much weaker and enemies get tanky to the point that moderate damage won't cut it. Because of this, the mode places more value in mons that have both high basic attack speed and passable critical hit rates, since they rely less on their moves (which always go into cooldown) to dish out high damage to the onslaught of enemies. On higher difficulties, players picking Pokémon like Pikachu or Blastoise may likely be told by more skilled players that they were carried even if they can still contribute. Picks like Sableye and Gengar can be outright useless due to how Panic Parade is run, as even a skilled player won't be able to squeeze out enough damage from them while the enemies keep pouring out of the lanes, and healers like Comfey and Blissey might as well not have bothered showing up (enemies deal way too much damage for healing to be a viable defense against them, assuming they haven't been defeated in an instant, and most teams capable of holding the enemies at bay probably have enough lifesteal that a dedicated healer is unnecessary anyway).
52** Boss Rush mode is just as bad with this, as crowd control is pretty much worthless against almost every enemy you fight in the arena. The most a defender is expected to be doing in here is to hold the boss's aggro, meaning high sustainability is a must here to ensure that your GlassCannon allies aren't being knocked out quickly (and thus giving the boss more longevity). This immediately weeds out defenders like Blastoise and Mamoswine who lack such sustainability to stay alive longer compared to the likes of Slowbro, who can not only heal back tons of HP via his Oblivious and Amnesia but can also completely disable a boss from performing ThatOneAttack with his Unite Move.
53* ChargeAttack: Most Pokémon have a Boosted Attack they can use, usually after performing a certain amount of normal attacks. Boosted Attacks deal more damage and often have additional effects, with some Pokémon having the ability to immediately trigger boosted attacks under certain circumstances[[note]]in some cases being the only way to trigger them, like Charizard after using his Unite Move, Leafeon and Mr. Mime after filling their gauges, Mew after using its moves 3 times, et cetera[[/note]].
54* ColorCodedForYourConvenience: Damage numbers have a separate color depending on its source. Physical damage is red, Special damage is purple, and True damage is white.
55* CompetitiveBalance:
56** If there happens to be a player who has done far more progress for the team than the rest of the team members, but that player is KO'd, it leads to a rather hefty countdown before they can respawn back into the field.
57** Averted in regards to other modes outside of Ranked, as the game is completely random regarding the skill gap between players. A standard match can end up having a Master player with an unranked player, for example.
58* CosmeticAward: If you can cope with the painful ordeal of getting to Expert Class 1 (later Ultra Class 5) in Ranked Matches, you are given a clothing set as a free reward for the difficult accomplishment.
59* CutscenePowerToTheMax: The opening cinematic displays Cinderace running very fast for the opponent's goal in front of their base and attempting to score a goal from well outside the goal zone. In gameplay, Cinderace is actually no faster than any other Pokémon (although it could be explained by an [[SuperSpeed X Speed]] Battle Item) and can only score from inside the goal zone.
60* DamselInDistress: Played with. The "Panic Parade" mode involves keeping a Tinkaton safe from incoming waves of enemies trying to reach and KO her. The better she's protected fast and healthy, the better the score in the rankings. That's not to say she's defenseless as she'll use what appears to be Megaton Swing to defend herself but it has a long cooldown and against stronger opponents won't be a one shot but she stays in one place necessitating the defenders to stop her getting overwhelmed.
61* {{Determinator}}: Bots behave this way in a very suicidal behavior. If they lose too much HP, they won't consider warping back to the spawn point, but they will drop everything they're doing and rush back on foot while ignoring anything trying to knock them out.
62* DevolutionDevice: Partaking in Unite battles has this effect on several Pokémon at the start of each match, who despite entering fully evolved, get reverted to their lowest non-Baby form (this is [[GameplayAndStoryIntegration explicitly shown in the opening cinematic]]). As such, Wigglytuff begins a match as a Jigglypuff, not an Igglybuff, while several others (namely Pikachu, Snorlax, Mr. Mime, and Lucario) are unaffected and are effectively considered single-stage Pokémon by the game.
63* ElementalRockPaperScissors: Averted, the types of both Pokémon and their moves are completely ignored in combat.
64* ExactWords: The Rayquaza shield makes scoring attempts faster and uninterruptible. You can't crowd control the enemy ''while'' they are scoring, but you ''can'' crowd control them while they are not. Also, it's the shield that grants the Unstoppable effect, so Pokémon who can bypass shields might have trouble stripping the shield to stop scoring attempts.
65* ExcusePlot: You're a Trainer who came to take part in Unite Battles, which were founded by Professor Phorus to study Aeos Energy. That's all the plot the game has, and it stops mattering once you finish the tutorial.
66* FogOfWar: While there is not an explicit fog effect, you lose sight of the enemy and most wild Pokémon quite quickly with distance, the exceptions being boss Pokémon, which will be visible (and if the enemy is there, visibly fighting off unseen assailants) as long as they are on the field. Apart from your and teammates' Pokémon, detectors include your goal zones, allied Rotom and Regieleki, and Sableye's fake Aeos energy.
67* GameBreakingBug: Oh boy, where do we start.
68** Mobile Launch Patch has a bug where wielding a [[SuperSpeed Float Stone]] Held Item causes you to lose the round even though you clearly win the game.
69** When playing on Mobile, Fluffy Tail seems to work on the opponent instead of working ''only'' on wild Pokémon.
70** When using Wild Charge+, Zeraora multiplies the amount of damage he is dealing depending on how many Pokémon are within his vicinity.
71** During Switch launch, Wigglytuff doesn't charge her Unite move even if wild Pokémon are defeated. This has been patched out.
72** During his release, Blastoise can't use his Unite move for the rest of the match when a Machamp uses Submission while Blastoise uses his Unite move as well.
73** The Muscle Band and the Scope Lens are bugged together so none of them works when the Muscle Band is on the right of the Scope Lens. One of the only ways to work around this is to put the Muscle Band and the Scope Lens from the leftmost slot and rightmost slot of the Held Item list.
74** Energy Amplifier does not charge your energy faster and the damage increase only works when you put the Energy Amplifier on the rightmost side of the Held Item list.
75** Once in every thousand or so matches, the game soft-locks on the loading screen, meaning that you are effectively useless for at least a minute while you restart the game and reload the match, assuming you notice the soft-lock immediately. Fortunately, this seems to have been fixed as of 2023.
76** The [[https://www.reddit.com/r/PokemonUnite/comments/tft2hd/comment/i0y80ei/ mid-March 2022 patch for the Switch version]] broke the software's memory management until they quietly fixed it a few days later, so that assets like the new battle pass would fail to load if you'd already played a match and the game would crash or softlock if you played more than two or three matches; also, a lot of the out-of-battle graphics wouldn't load whatever you did.
77* GatheringSteam: The Attack Weight, Sp. Atk Specs, and Aeos Cookie give your Pokémon a stack that boosts its Attack, Sp. Attack, and HP respectively each time you score a goal (up to 6 stacks). They can be very useful if you are able to score goals early and often.
78* GlacierWaif: Tinkaton in ''Panic Parade'' has somewhere between three hundred and thirty thousand and half a million hit points.
79* GoldenSnitch:
80** Zapdos appears in the middle of the arena during the last two minutes. Defeating Zapdos gives all members of the team of the one who delivered the last hit a huge chunk of Aeos Energy, hits every Pokémon on the other team with huge damage and stun, and makes the opposing goals defenseless (which means that goals can be scored instantly, as normally the duration is based on the amount of energy the player is holding, as well as negating the shield and health regeneration the goal normally provides, making it harder to keep enemies away from the goal), and this is all during a period of the game where points are doubled. Due to goal placements and the score limits on each goal, it's extremely difficult for a team to get more than 400 points normally. But since Zapdos essentially gives a free 500 points, it's not at all uncommon for Zapdos to completely turn a game around just on its own.
81** Next to Zapdos is Rayquaza. Unlike Zapdos, defeating Rayquaza ''doesn't'' make the goals defenseless, but rather defeating it provides all teammates with a durable shield and the ability to score fast while the shield is up, preventing staggering until it goes down. This can make it possible for the losing side to stop them by depleting that shield as quickly as possible.
82* GuideDangIt:
83** Lots of information that would be common knowledge in other [=MOBA=]s is completely hidden in this game, such as numerical values for each stat, how your Pokémon's stats interact with attacks (such as how much of your Pokémon's attacking stat is used to calculate damage[[labelnote:Example]]Talonflame's ''Fly'' attack has 255% scaling, giving them plenty of benefit from building additional Attack, while Venusaur's ''Sludge Bomb'' and ''Solar Beam'' have great base damage but low S.Atk scaling, making items to increase S.Atk less effective on them[[/labelnote]], and a lot of other little details about moves[[labelnote:Examples]]Absol's ''Sucker Punch'' stuns if the target is hit from behind, and Lucario's ''Bone Rush'' and Venusaur's ''Petal Dance'' reduce the cooldown of their other attacks when they hit a target[[/labelnote]]. Before the mobile release, you had no way of knowing whether your Pokémon is Physical or Special[[note]]just imagine ''VideoGame/{{Smite}}'' or ''VideoGame/LeagueOfLegends'' not telling you whether a character is a physical attacker or a mage[[/note]].
84** Pokémon get hidden buffs upon leveling up that the game never makes clear. For example, many Attackers get either Lifesteal or Spell Vamp depending on whether they use Attack or Special Attack, and many basic attack-reliant Pokémon increase their crit rates upon evolving.
85** Nowhere in Rocky Helmet's description does it mention that it only works if you take more than 10% of your Max HP in a ''single'' attack. In addition, when the game was released, it was quickly discovered that it has a long cooldown that doesn't refresh until you're out of combat, but a later patch got rid of this cooldown with no mention of it in any patch notes, so most people still think it has the cooldown drawback.
86** Occasionally, the in-game patch notes can be incomplete, notably 1.14.1.2, which failed to mention changes to Mewtwo, let alone explain that Mewtwo's Mega Evolutions now consumed Aeos Energy.
87** Pretty much the only way to understand what the items in Panic Parade do is to use them and see what happens, as the game gives no real descriptions. Recovery Bombs are particularly notorious for this, as the vast majority of players will not understand that they can ''heal Tinkaton''. Likewise, nowhere does it say that most of the capturable Pokémon and the Snowball item will deal percentage-based True damage, letting them rip chunks off bosses.
88* GuysSmashGirlsShoot: Present as a pattern among the Eeveelutions: Umbreon, Leafeon, and Sylveon are male and the former two are melee, and while the latter is an Attacker his kit is built for getting up close and personal with the opponent. Meanwhile, Espeon and Glaceon are depicted as female and are long-ranged {{Glass Cannon}}s.
89* HitboxDissonance: Downplayed insofar as there is always a UI element to show you the true hitbox (more or less), but many of the attacks have major dissonance with the attack animation; the most glaring example is Electrode in Catch 'Em mode, whose basic attack is simply bouncing up and down, but this somehow still hurts opponents at least a body-diameter away.
90* HolidayMode: Major holidays have new quick-play maps with very different gameplay.
91** The 2021 Halloween event has Mer Stadium decorated in Halloween decorations while forcing a "Pumpkin Toss" hold item with very little cooldown on all players. Using this causes the target to temporarily transform into a pumpkin that can only push back/be pushed back once by the attacker, which also deprives the target's collected Aeos Energy to ''0''. Mercifully, actually hitting with it makes the cooldown much longer.
92** The 2021 Christmas event has Snowball Fight in Shivre City; [=KO'd=] enemies are turned into snowmen that are forced to remain in place for the duration of their respawn timer, and the normal battle items are replaced by a variety of single-use items obtained by stealing christmas presents from [=KO'd=] Delibirds. Additionally, a winter version of Remoat Stadium was added.
93* {{Hologram}}: Created by Zirco, the Holowear outfits for playable Pokémon are holographic projections allowing the wearer's outfit to fit them, based on outfits from Pokémon Contests in Hoenn and Sinnoh, and Pokémon Musicals and Pokéstar Studios in Unova. This allows Pokémon with devolved forms to grow alongside their outfits. In other cases, it prevents many cases of WardrobeMalfunction for certain Pokémon whose anatomy would otherwise make it impossible to put on outfits normally (such as Lucario and its wrist spikes, or Venusaur and its colossal flower).
94* KickingAssInAllHerFinery: A lot of the higher-tier Holowear can get very pretty and ornate, with feminine-looking Pokémon like Gardevoir often getting fancy dresses and jewelry. Due to the outfits being holographic, they never get damaged and don't impede the wearer in the slightest.
95* LighterAndSofter: Compared to other [=MOBAs=] which involve war and actual battles between two sides where death happens a lot (despite the respawn system ensuring they don't permanently die) and blood will be spilled, this game's ExcusePlot is about a peculiar Pokémon friendly team battle, and thanks to Pokémon's inherent system, no Pokémon die (they just get knocked out to their Pokéballs). And compared to some of the darker ''Pokémon'' titles, there are no overly evil individuals trying to use the team battle system for something nefarious.
96* LimitBreak: Unite moves are granted when a Pokémon reaches a high enough level. Most of them do a lot of damage to enemies in a decent-sized area, though some have other effects, such as Wigglytuff's Star Recital, which grants itself and nearby allies a shield and protection from StatusEffects. However, they all have a very long cooldown after use.
97* TheLoad: Like every multiplayer game, ''Unite'' has its share of "players" who will intentionally or unintentionally act to guarantee a defeat from the start, much to the repulsion of the other members who have to put up with the misfortune of having them on their team.
98** Malicious Idlers[=/=][=AFKers=]: They will stay at the Team base for the entire battle.
99** Early Quitters: They will vote to surrender at around the 3-minute mark, throwing the match without even trying to contribute or letting the battle get into the later half of the match.
100** Late Quitters: They will vote to surrender even when they were winning by a large margin, ''throwing the game to the team that was clearly about to lose to them''.
101** Feeders/Fixers: They will play badly on purpose by letting themselves get KO'd or never even getting a single goal for the entire battle.
102** In Panic Parade, a PVE mode that focuses heavily on damage and wide area attacks with crowd control being less less useful or useless depending on the enemy. Certain Pokémon simply are mechanically unable to contribute properly and on higher levels are actually a liability due to taking away a slot that could have been for more damage.
103*** Additionally there are one or two bosses, depending on difficulty, whose mechanic is to inflict a status effect that doesn't hurt the Pokémon but any allies near them. A common facepalm moment on higher difficulties is teammates standing near the Tinkaton while under that status, carving off a massive chunk of HP from what you're supposed to be defending.
104* MagikarpPower: All Pokémon begin each battle with only one move and a weak but fast standard attack. As Pokémon gain experience by fighting wild Pokémon and the other team, they'll gain a second move, more powerful moves that replace the starting two, and eventually, a [[LimitBreak Unite Move]].
105** Pokémon that evolve over the course of the battle have slower stat growth in the early going compared to mons that start out fully evolved, but experience big jumps and faster growth rates when they evolve.
106** Magikarp themself shows up, with the gimmick that they start out weak but on evolution gain both move upgrades with a heavy emphasis on outright brawls, aka team battles. If properly leveled the resulting Gyarados will be tough to kill, hit hard, and have a solid movement option that gives a barrier.
107* MechanicallyUnusualFighter: Several Pokémon (particularly [[JackOfAllStats All-Rounders]]) serve as this such as Mewtwo who has two licenses, one for Mega Mewtwo X and one for Mega Mewtwo Y, Zacian who can charge its sword with Aeos Energy to boost its next move and Scyther who remains a Scyther if he learns Dual Wingbeat and evolves into Scizor if he learns Bullet Punch.
108* MetalSlime:
109** In Remoat Stadium, Lillipup, Bouffalant, and Ludicolo in the center offer more experience than the rest in the other paths. Partially justified, as the central area lacks goals to make up for the time trying to take them down.
110** In Shivre City, Electrode appears on the top and bottom part of the map and can give 10-23 points if you're fast enough to defeat one before they [[SelfDestructMechanism Self Destruct]], [[TakingYouWithMe damaging the surrounding Pokémon]] as well. In late 2021 and early 2022, attacking it and letting it self-destruct also counted as defeating it, at least as far as getting the points was concerned, making it a more reliable source of Aeos Energy; this was changed in the April 2022 patch, the Aeos Energy being removed from play.
111** In Auroma Park, Abra appears on random parts of the map and can give 20 points if you're fast enough to defeat one before they teleport.
112* MythologyGag:
113** When a player's Pokémon is K.O.ed, the sound effect of fainted Pokémon from mainline Pokémon games can be heard.
114** When fought in Boss Rush, the move where Araquanid summons a group of Dewpider is labelled as Call for Family on the HUD, which is a move often used in [[TabletopGame/{{Pokemon}} the trading card game]] to let the player draw more Pokémon from their deck.
115* NotTheIntendedUse: The main problem with balancing any Pokémon with unstoppable moves is how they're intended to be used and how they're actually used. Defenders usually have unstoppable moves to ensure they could defend an area without interruption; however, some players will use said move to either improve their scoring capabilities to the point of suicide, and some players will also use the same skill to raid the opponent's jungle.
116* ObviousRulePatch: Buddy Barrier, a Held Item that gives your nearest team member with the lowest Health and you a Shield Bonus depending on your respective HP, was stealth-nerfed at Christmas 2021 so it now has a cooldown of 30 seconds. This is a foresight to Dragonite's upcoming inclusion, Dragonite potentially having the fastest Unite Charge dependent on how far the reticle is placed away.
117* OptionalBoss:
118** Rotom is an Electric/Ghost-type Pokémon residing on the topmost part of the Remoat Stadium. Defeating Rotom grants the team an extra teammate that will eventually make one of the top lane goals defenseless. Regieleki serves the same purpose on the same lane in Theia Sky Ruins.
119** Drednaw is a Water/Rock-type Pokémon residing on the bottommost part of the Remoat Stadium. Defeating Drednaw grants each member of the team extra experience as well as a bonus shield for each member as well. Its equivalent on Theia Sky Ruins is the appearance of either Regirock, Regice, or Registeel, who grant enhanced defense, HP recovery, or enhanced attack respectively.
120** Avalugg is an Ice-type Pokémon, residing exclusively at the center of the Shivre City map. Defeating Avalugg grants the team a bonus shield for each member and freezes the goal to prevent the opposing team scoring.
121** With the latest buff given to Regigigas, he is now considered this; Regigigas is a Normal-type Pokémon residing at the center of the Auroma map. Defeating Regigigas grants the team a buff that extends the time to score points. In other words, everyone who defeats Regigigas get a "Goal Getter buff" that lasts a bit longer.
122** Zapdos is ''technically'' this, but its GoldenSnitch status mentioned above means that any team that ignores Zapdos is basically guaranteed to lose.
123* PeninsulaOfPowerLeveling: The Remoat Stadium has three lanes. Two of which are the standard Top and Bottom lanes, both of which has two zones as well as lane creeps, both expected to have more clashes than any other places on the map within one match. The safer and faster but less objective-fulfilling area is the center lane, which has two Pokémon that give more Experience as well as one buff each.
124* PlayAsABoss: The gimmick of the Catch 'Em stadium, where defeating wild Pokémon bosses allows you to then play as that Pokémon for a limited time.
125* PlayEveryDay: Daily missions such as partaking in three battles and winning a battle provide a small amount of currency.
126* PowerCreep: Alolan Ninetales is the one Pokémon whose only "nerf" was removing the chance of activating its Snow Warning Ability on enemies hidden in bushes. On the Switch Launch, Alolan Ninetales was good for having two kits that worked well when compared to any other Pokémon with similar kits. However, as more old Pokémon get buffed and more newer Pokémon get introduced, most of which have skills that grant them the [[NoSell Unstoppable]] Status, Alolan Ninetales slowly went down and down the tier list, to the point that even one of the best players in Japan has placed Alolan Ninetales in the [[LowTierLetdown Graveyard Tier]], a tier that signifies that it's more likely to lose than win if any Pokémon in that tier is part of your team roster.
127** This is no longer the case after Alolan Ninetales was steadily buffed with shorter cooldowns and better power on its regular and Unite Moves, with Avalanche+Blizzard becoming a reliable combo for providing quick Crowd Control in team fights.
128** As newer Defenders were released with better sustain, mobility, support capabilities, or any combination of the three, poor Mamoswine has slowly lost what relevance it had in the meta. Pokémon such as Goodra, Lapras, and Umbreon quickly began to assert themselves after their releases during a period when [[GameBreaker Zacian]] was still running amok online, and Mamoswine has since seen less and less usage in the face of this.
129* PragmaticAdaptation: Pokémon stats, moves, and abilities are often adapted to fit each Pokémon's playstyle as well as the MOBA gameplay, often leading to divergences from their attributes in the main games. For instance, Zoroark, Absol, and Meowscarada all have the move Night Slash and most of the Eeveelutions start with Swift, but the mechanics differ drastically between them.
130* RevengeBeforeReason: Never discount the possibility that an opponent will take so much personal offense from being KO'd that they'll go to any length to target and spite the player who was responsible.
131* SNKBoss: Legacy Trainer Showdown's (later Solo Challenge's) [[ExactlyWhatItSaysOnTheTin Extreme difficulty]]. The opponents are very sharp and able to capitalize on map objectives and blind spots, your teammates are [[ArtificialStupidity basically braindead]], and opponents tend to have much faster respawn timers than normal in addition to [[TheAllSeeingAI always seeming to know which goals you're unable to defend at any given moment]].
132* SuperPersistentMissile: If a player is attacked with a move that creates a homing projectile during the very last moment that they teleport, use a jump pad, or (if possible) try to outrun the attack using a conveyor belt, the projectile will still follow them all the way to their new location and hit them.
133* SupportPartyMember: The appropriately named Support class which includes Hoopa and Sableye who can disable foes and Eldegoss, Blissey and Clefable who can heal allies.
134* StarterEquipment:
135** Leveling your Battle Points will give you different items as well as two new Pokémon, Slowbro at Lv 2, Venusaur at Level 5, and your very first Battle item from the list is Potion. As you keep levelling your Battle Point, you will get more items such as, but not limited to, X-Attack, X-Speed, and finally Eject Button.
136** The Beginner quests will give you six different Held Items (if you buy them before finishing the quest, the game will fully refund you the amount of tickets you paid for buying these items) per day.
137*** The first one gives you Muscle Band, which is actually one of the best Held Items in the game as well.
138*** The second day gives you Wise Glasses, which is inferior to other Sp. Atk Held items due to the poor scaling of Sp. Atk to most Sp. Atk-dependent Pokémon except for Blissey and Gardevoir.
139*** The third day gives you Scope Lens, which has a niche for Pokémon more reliant on their basic attacks.
140*** The fourth day gives you Exp Share, which has a niche for either Defender or Support Pokémon.
141*** The fifth day gives you Shell Bell, which has a niche for Pokémon with notably longer cooldowns on their attacks.
142*** The sixth day gives you Assault Vest, an inferior durability held item as compared to other durability held items for having better status and passives.
143*** The seventh day gives you a Crustle, a solid but underused Defender who can both contest and defend objective points.
144** The 2 weeks daily log in will give you three different new Pokémon, namely Alolan Ninetales (Day 2), Cinderace (Day 7), and Greninja (Day 14 - Final), all of which are from the Attacker class and each of whom gets a chance to shine depending on the meta.
145* SurplusDamageBonus: Each goal zone aside from the final one can only have a certain number of points scored in them before being destroyed, thus forcing subsequent goals to be scored in the zone behind it (this also reduces the opposing side's boost zones, thereby taking territory). However, if you score more points than the zone can hold (such as scoring 40 points in a zone that only has 2 points remaining before it's destroyed), all the points you scored will still be fully counted, allowing for the scoring of more points than the goal zone was designed to hold.
146* TheComputerIsACheatingBastard: If you fight against CPU players you are likely to notice a few inconsistencies visible. The two biggest ones are early game EXP, they often leave their feeder-creeps untouched but still show up at level/slightly overleveled before normal leveling resumes, and respawn time, which you can see. They seem to be immune to the respawn penalty a player gets and only suffer the minimum respawn timer.
147** Also ally bots are noticably dumber/less coordinated than enemy bots when it comes to tactics, seeming to have ADD to the enemy's coordinated breaking of protocol.
148* ThemeNaming: Professor Phorus's and researcher Erbie's names, while not being entirely tree themed, are names associated with phosphorus and herbs respectively. They also have an element theme naming: Phorus is named after phosphorus, Erbie is named after erbium, and Zirco is named after zirconium.
149* TransformationIsAFreeAction: Pokémon become invulnerable for a short time when evolving.
150* UnstableEquilibrium: A level disparity gives a Pokémon that has surplus experience an attack advantage over a Pokémon that has deficit experience. This means that neglecting the Center or going Center with a character that is terrible at Jungling can result in a serious handicap in the late-game, as the potential experience that is lost through high-value wilds that were ignored or taken too late will benefit the opposing team significantly. This also applies to Drednaw and the Regis near the bottom lane; the bonus experience granted by defeating it will give one team an early lead over the other, which allows them to get more dominance on the map, which allows for more advantage later on.
151* WolverinePublicity: Gyarados' inclusion in the game was promoted as being [[https://twitter.com/PokemonUnite/status/1741625291309514856 Magikarp's inclusion]] on sources such as the game's official Twitter account.

Top