1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pac_man_256_title_card_0.png]] |
2 | ''Pac-Man 256'' is an Endless Runner game and an entry into the ''VideoGame/PacMan'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by ports to PC, Platform/Playstation4, and Platform/XboxOne on June 21, 2016. |
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4 | The game take the same traditional maze formula the series is known for and turns it into an endless runner. In a reference to the "level 256 glitch" seen in the original arcade game, Pac-man's primary threat is a giant glitch dimension that is slowly consuming the level and will kill him if he falls behind. In addition to the standard power pellets, there are other power-ups Pac-Man can obtain and use in game. |
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6 | The console version of the game was rereleased in 2022 as part of the ''Pac-Man Museum +'' CompilationRerelease. This release also marked the game's debut release for the Platform/NintendoSwitch. |
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9 | !Tropes used in the game |
10 | * ActionBomb: The Bomb power causes Pac-Man to turn red. If he comes into contact with a ghost or the power-up expires, Pac-Man detonates and kills all ghosts within a set radius around him. |
11 | * AdvancingWallOfDoom: The 256 glitch is constantly corrupting the back part of the maze and Pac-Man is instantly killed if it catches up to him. |
12 | * AllegedlyFreeGame: Mobile version 1.0 used microtransactions to unlock power-ups if they were already used before and the player did not want to wait for a 24 hour pay clock. 2.0 switched over to "coins" on the console and PC versions which could be collected in game and could be used to immediately unlock these features. |
13 | * ArcNumber: 256. The game is called ''Pac-Man 256'', the AdvancingWallOfDoom is known as the "256 Glitch" and eating 256 dots in a row awards the player a SmartBomb that kills all on screen ghosts. |
14 | * AscendedGlitch: The game is an entire reference to the "Level 256" KillScreen glitch in the original arcade game. |
15 | * BlowYouAway: The Tornado and Twinado powers summon a tornado that chases and destroys ghosts. Twinado summons ''two'' tornadoes, not just one. |
16 | * CallBack: Spunky, who starts off asleep but wakes up and aggressively chases after Pac-Man after he passes by her, mirrors the behavior of the ghosts in ''Pac-Man Championship Edition DX''. The game also includes themes based off the original game, ''[[VideoGame/PacManChampionshipEdition Championship Edition]] DX'', and ''VideoGame/PacMania''. |
17 | * DifficultButAwesome: The Power Pellet is one of the most inefficient power ups in terms of ghost-killing, and can never be upgraded due to being a default power. However, due to its unique multiplicative scoring properties, you will always score higher with a Power Pellet than with other power ups if you eat multiple ghosts in one Pellet. |
18 | * EndlessGame: The game only ends if Pac-man is killed, either by the oncoming glitch dimension, or by the ghosts. |
19 | * EnergyWeapon: The Laser and Optic powers cause Pac-Man to emit a continuous beam in front of him that destroys ghosts on contact. Optics takes it a step further and causes the beam to turn corners. |
20 | * {{Freemium}}: The mobile version allows players to purchase additional Themes for $0.99 US apiece if they don't want to save the coins to buy them. Otherwise, themes cost 2048 coins, making them time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. Additionally, the player can pay $4.99 US for the Coin Doubler, which comes with an additional 2048 coins. The home console/PC versions of the game avert this, costing an upfront price while having all the themes unlocked on the get-go. |
21 | * GreenHillZone: The Garden skin gives the game a lush, green aesthetic with Pac-Man navigating dirt paths, with grass acting as the maze walls. The grass includes large flowers planted within, as well as white picket fences. Pac-Man has to contend with ladybugs as enemies instead of ghosts, and the Power Pellets that allow him to counter them are replaced with yellow mushrooms. |
22 | * GuestFighter: If the game is played using the ''VideoGame/CrossyRoad'' skin, you play as the chicken from that game instead of Pac-Man. The chicken is also one of the characters that can be selected when playing in multiplayer mode. |
23 | * KillItWithFire: The Fire and Pyro powers cause Pac-Man to leave behind a flaming trail that kills ghosts on contact. Pyro additionally spreads to adjacent paths and gets those ghosts too. |
24 | * MesACrowd: The Pac-Men power summons miniature Pac-Mans that chase ghosts and destroy them, much like the Tornado. |
25 | * NostalgiaLevel: The "Classic 80's" skin replicates the look of the original ''Pac-Man'' arcade game, with Pac-Man and the ghosts having all of their original character designs. |
26 | * RatchetScrolling: The game's maze only moves in one direction and a big glitch dimension is eating the screen in the opposite direction of which it's scrolling. |
27 | * SmartBomb: Eating 256 dots in a row will immediately launch a missile that kills all the ghosts on the screen. |
28 | * SpikesOfDoom: The Trap power-up causes spike traps to appear in various spots surrounding the area where it is collected. Luckily, the spikes do not harm Pac-Man, only the ghosts. |
29 | * VillainTeleportation: Glitchy, a ghost exclusive to this game, tends to teleport around the map every several seconds. |
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