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''Pac-Man 256'' is an Endless Runner game and an entry into the ''VideoGame/PacMan'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by ports to PC, UsefulNotes/Playstation4, and UsefulNotes/XboxOne on June 21, 2016.
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''Pac-Man 256'' is an Endless Runner game and an entry into the ''VideoGame/PacMan'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by ports to PC, UsefulNotes/Playstation4, Platform/Playstation4, and UsefulNotes/XboxOne Platform/XboxOne on June 21, 2016.
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The console version of the game was rereleased in 2022 as part of the ''Pac-Man Museum +'' CompilationRerelease. This release also marked the game's debut release for the UsefulNotes/NintendoSwitch.
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The console version of the game was rereleased in 2022 as part of the ''Pac-Man Museum +'' CompilationRerelease. This release also marked the game's debut release for the UsefulNotes/NintendoSwitch.
Platform/NintendoSwitch.
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* CallBack: Spunky, who starts off asleep but wakes up and aggressively chases after Pac-Man after he passes by her, mirrors the behavior of the ghosts in ''Pac-Man Championship Edition DX''. The game also includes themes based off the original game, ''Championship Edition DX'', and ''Pac-Mania''.
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* CallBack: Spunky, who starts off asleep but wakes up and aggressively chases after Pac-Man after he passes by her, mirrors the behavior of the ghosts in ''Pac-Man Championship Edition DX''. The game also includes themes based off the original game, ''Championship Edition ''[[VideoGame/PacManChampionshipEdition Championship Edition]] DX'', and ''Pac-Mania''.''VideoGame/PacMania''.
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* {{Freemium}}: The mobile version allows players to purchase additional Themes for $0.99 US apiece if they don't want to save the coins to buy them. Otherwise, themes cost 2048 coins, making them time-consuming to grind coins for. Watching the ads and completing missions helps in this regard. Additionally, the player can pay $4.99 US for the Coin Doubler, which comes with an additional 2048 coins. The home console/PC versions of the game avert this, costing an upfront price while having all the themes unlocked on the get-go.
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''Pac-Man 256'' is an Endless Runner game and an entry into the ''VideoGame/PacMan'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by a PC and home console port on June 21, 2016.
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''Pac-Man 256'' is an Endless Runner game and an entry into the ''VideoGame/PacMan'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by a PC ports to PC, UsefulNotes/Playstation4, and home console port UsefulNotes/XboxOne on June 21, 2016.
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The console version of the game was rereleased in 2022 as part of the ''Pac-Man Museum +'' CompilationRerelease. This release also marked the game's debut release for the UsefulNotes/NintendoSwitch.
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* GreenHillZone: The Garden skin gives the game a lush, green aesthetic with Pac-Man navigating dirt paths, with grass acting as the maze walls. The grass includes large flowers planted within, as well as white picket fences. Pac-Man has to contend with ladybugs as enemies instead of ghosts, and the Power Pellets that allow him to counter them are replaced with yellow mushrooms.
* GuestFighter: If the game is played using the ''VideoGame/CrossyRoad'' skin, you play as the chicken from that game instead of Pac-Man. The chicken is also one of the characters that can be selected when playing in multiplayer mode.
* GuestFighter: If the game is played using the ''VideoGame/CrossyRoad'' skin, you play as the chicken from that game instead of Pac-Man. The chicken is also one of the characters that can be selected when playing in multiplayer mode.
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* NostalgiaLevel: The "Classic 80's" skin replicates the look of the original ''Pac-Man'' arcade game, with Pac-Man and the ghosts having all of their original character designs.
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* SpikesOfDoom: The Trap power-up causes spike traps to appear in various spots surrounding the area where it is collected. Luckily, the spikes do not harm Pac-Man, only the ghosts.
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* WakeUpFighting: Spunky is asleep on the stage but if Pac-Man gets too close, he wakes up and gives chase
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* WakeUpFighting: Spunky is asleep on the stage stage, but if Pac-Man gets too close, he she wakes up and gives chasechase.
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* VillainTeleportation: Glitchy, a ghost exclusive to this game, tends to teleport around the map every several seconds.
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* CallBack: Spunky, who starts off asleep but wakes up and aggressively chases after Pac-Man after he passes by her, mirrors the behavior of the ghosts in ''Pac-Man Championship Edition DX''. The game also includes themes based off the original game, ''Championship Edition DX'', and ''Pac-Mania''.
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* EnergyWeapon: The Laser and Optic powers cause Pac-Man to emit a continuous beam in front of him that destroys ghosts on contact. Optics takes it a step further and causes the beam to turn corners.
* KillItWithFire: The Fire and Pyro powers cause Pac-Man to leave behind a flaming trail that kills ghosts on contact. Pyro additionally spreads to adjacent paths and gets those ghosts too.
* MesACrowd: The Pac-Men power summons miniature Pac-Mans that chase ghosts and destroy them, much like the Tornado.
* KillItWithFire: The Fire and Pyro powers cause Pac-Man to leave behind a flaming trail that kills ghosts on contact. Pyro additionally spreads to adjacent paths and gets those ghosts too.
* MesACrowd: The Pac-Men power summons miniature Pac-Mans that chase ghosts and destroy them, much like the Tornado.
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* ActionBomb: The Bomb power causes Pac-Man to turn red. If he comes into contact with a ghost or the power-up expires, Pac-Man detonates and kills all ghosts within a set radius around him.
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* BlowYouAway: The Tornado and Twinado powers summon a tornado that chases and destroys ghosts. Twinado summons ''two'' tornadoes, not just one.
* DifficultButAwesome: The Power Pellet is one of the most inefficient power ups in terms of ghost-killing, and can never be upgraded due to being a default power. However, due to its unique multiplicative scoring properties, you will always score higher with a Power Pellet than with other power ups if you eat multiple ghosts in one Pellet.
* DifficultButAwesome: The Power Pellet is one of the most inefficient power ups in terms of ghost-killing, and can never be upgraded due to being a default power. However, due to its unique multiplicative scoring properties, you will always score higher with a Power Pellet than with other power ups if you eat multiple ghosts in one Pellet.
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* ArcNumber: 256. The game is called ''Pac-Man 256'' and eating 256 dots in a row awards the player a SmartBomb that kills all on screen ghosts.
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* ArcNumber: 256. The game is called ''Pac-Man 256'' 256'', the AdvancingWallOfDoom is known as the "256 Glitch" and eating 256 dots in a row awards the player a SmartBomb that kills all on screen ghosts.
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* SmartBomb: Eating 256 dots in a row will immediately launch a missile that kills all the ghosts on the screen.
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* AscendedGlitch: The game is an entire reference to the "Level 256 KillScreen glitch in the original arcade game.
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* AscendedGlitch: The game is an entire reference to the "Level 256 256" KillScreen glitch in the original arcade game.
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* RatchetScrolling: The game's maze only moves in one direction and a big GlitchDimension is eating the screen in the opposite direction of which it's scrolling.
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* RatchetScrolling: The game's maze only moves in one direction and a big GlitchDimension glitch dimension is eating the screen in the opposite direction of which it's scrolling.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pac_man_256_title_card_0.png]]
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''Pac-Man 256'' is an Endless Runner game and an entry into the ''VideoGame/Pacman'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by a PC and home console port on June 21, 2016.
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''Pac-Man 256'' is an Endless Runner game and an entry into the ''VideoGame/Pacman'' ''VideoGame/PacMan'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by a PC and home console port on June 21, 2016.
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* WakesUpFighting: Spunky is asleep on the stage but if Pac-Man gets too close, he wakes up and gives chase
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* WakesUpFighting: WakeUpFighting: Spunky is asleep on the stage but if Pac-Man gets too close, he wakes up and gives chase
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* RatchetScrolling: The game's maze only moves in one direction and a big GlitchDimension is eating the screen in the opposite direction of which it's scrolling.
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* RatchetScrolling: The game's maze only moves in one direction and a big GlitchDimension is eating the screen in the opposite direction of which it's scrolling.scrolling.
* WakesUpFighting: Spunky is asleep on the stage but if Pac-Man gets too close, he wakes up and gives chase
* WakesUpFighting: Spunky is asleep on the stage but if Pac-Man gets too close, he wakes up and gives chase
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''Pac-Man 256'' is an EndlessRunner game and an entry into the ''VideoGame/Pacman'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by a PC and home console port on June 21, 2016.
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''Pac-Man 256'' is an EndlessRunner Endless Runner game and an entry into the ''VideoGame/Pacman'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by a PC and home console port on June 21, 2016.
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* AlledgedlyFreeGame: Mobile version 1.0 used microtransactions to unlock power-ups if they were already used before and the player did not want to wait for a 24 hour pay clock. 2.0 switched over to "coins" on the console and PC versions which could be collected in game and could be used to immediately unlock these features.
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* AlledgedlyFreeGame: AdvancingWallOfDoom: The 256 glitch is constantly corrupting the back part of the maze and Pac-Man is instantly killed if it catches up to him.
* AllegedlyFreeGame: Mobile version 1.0 used microtransactions to unlock power-ups if they were already used before and the player did not want to wait for a 24 hour pay clock. 2.0 switched over to "coins" on the console and PC versions which could be collected in game and could be used to immediately unlock these features.
* AllegedlyFreeGame: Mobile version 1.0 used microtransactions to unlock power-ups if they were already used before and the player did not want to wait for a 24 hour pay clock. 2.0 switched over to "coins" on the console and PC versions which could be collected in game and could be used to immediately unlock these features.
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* AscendedGlitch: The game is an entire reference to the "Level 256 KillScreen glitch in the original arcade game.
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* AscendedGlitch: The game is an entire reference to the "Level 256 KillScreen glitch in the original arcade game.game.
* EndlessGame: The game only ends if Pac-man is killed, either by the oncoming glitch dimension, or by the ghosts.
* RatchetScrolling: The game's maze only moves in one direction and a big GlitchDimension is eating the screen in the opposite direction of which it's scrolling.
* EndlessGame: The game only ends if Pac-man is killed, either by the oncoming glitch dimension, or by the ghosts.
* RatchetScrolling: The game's maze only moves in one direction and a big GlitchDimension is eating the screen in the opposite direction of which it's scrolling.
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''Pac-Man 256'' is an EndlessRunner game and an entry into the ''VideoGame/Pacman'' series developed by Hipster Whale & 3 Sprockets and published by Creator/{{Namco}} and released initially as a mobile game on August 20, 2015 followed by a PC and home console port on June 21, 2016.
The game take the same traditional maze formula the series is known for and turns it into an endless runner. In a reference to the "level 256 glitch" seen in the original arcade game, Pac-man's primary threat is a giant glitch dimension that is slowly consuming the level and will kill him if he falls behind. In addition to the standard power pellets, there are other power-ups Pac-Man can obtain and use in game.
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!Tropes used in the game
* AlledgedlyFreeGame: Mobile version 1.0 used microtransactions to unlock power-ups if they were already used before and the player did not want to wait for a 24 hour pay clock. 2.0 switched over to "coins" on the console and PC versions which could be collected in game and could be used to immediately unlock these features.
* ArcNumber: 256. The game is called ''Pac-Man 256'' and eating 256 dots in a row awards the player a SmartBomb that kills all on screen ghosts.
* AscendedGlitch: The game is an entire reference to the "Level 256 KillScreen glitch in the original arcade game.
The game take the same traditional maze formula the series is known for and turns it into an endless runner. In a reference to the "level 256 glitch" seen in the original arcade game, Pac-man's primary threat is a giant glitch dimension that is slowly consuming the level and will kill him if he falls behind. In addition to the standard power pellets, there are other power-ups Pac-Man can obtain and use in game.
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!Tropes used in the game
* AlledgedlyFreeGame: Mobile version 1.0 used microtransactions to unlock power-ups if they were already used before and the player did not want to wait for a 24 hour pay clock. 2.0 switched over to "coins" on the console and PC versions which could be collected in game and could be used to immediately unlock these features.
* ArcNumber: 256. The game is called ''Pac-Man 256'' and eating 256 dots in a row awards the player a SmartBomb that kills all on screen ghosts.
* AscendedGlitch: The game is an entire reference to the "Level 256 KillScreen glitch in the original arcade game.