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1* BTeamSequel: As with a lot of Creator/{{Capcom}}'s other late-cycle [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] games, ''Final Fight 3'' was farmed out to an uncredited outside developer, Oersted, as Capcom was in the middle of transitioning their development hardware from 16-bit to 32-bit.
2* ChristmasRushed: There's a very good chance the SNES port was this, seeing as how many features it lacked, which suggests production was rushed so it could be a launch title.
3* CreatorKiller: [[PopCultureUrbanLegends Possibly.]] The critical and commercial failure of ''Streetwise'' is commonly seen as the reason behind the shutdown of Capcom Production Studio 8 in 2006, and while a likely factor in Studio 8's closing, no official statements on the matter have ever been given by the company or former Studio 8 employees.
4* DirectToVideo: ''Final Fight 2'' and ''Final Fight 3'' were made specifically for the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] without any prior arcade versions at a time Creator/{{Capcom}} were making most of their belt-scrollers for the arcades.
5* DivorcedInstallment: This is the reason it has a SharedUniverse with ''Franchise/StreetFighter''. The first game was originally supposed to be a sequel to the original ''VideoGame/StreetFighterI'', but became its own thing when the dev team realized it bore too little resemblance to the latter.
6* DuelingWorks: With ''VideoGame/StreetsOfRage''.
7* FollowTheLeader: The game has influenced similar games when it was first released like ''VideoGame/RiotCity'' and ''VideoGame/DDCrew''.
8* FranchiseKiller: ''Streetwise'' sold and was received poorly, spelling an end to ''Final Fight'' as a standalone franchise. Some of the more popular characters (Guy, Cody, Haggar, Maki, Poison, Rolento, etc.) began making appearances in the ''Franchise/StreetFighter'' series and [[VideoGame/CapcomVs related titles]] as early as ''VideoGame/StreetFighterAlpha'', however, ensuring that the series lives on within the greater ''SF'' SharedUniverse.
9* LifeImitatesArt: The game actually came out ''before'' Wrestling/JesseVentura entered politics.
10* NoExportForYou: Despite being made by an American studio, ''Revenge'''s Saturn port never got released outside of Japan due to both being shipped very late in the console's lifespan and Capcom of America's reluctance to sell Saturn games that required one of the RAM expansion cartridges.
11* OrphanedReference: Won Won's knife [[{{Bowdlerize}} was removed]] from the English version of ''Final Fight 2'', but the game's manual still shows him wielding it and mentions that he can "slice you up".
12* PopCultureUrbanLegends:
13** For years, it was speculated that there was a ''Final Fight'' animated series with Creator/TheOceanGroup doing the voice work much like they did for ''WesternAnimation/MegaManRubySpears'', ''WesternAnimation/StreetFighter'', and ''WesternAnimation/{{Darkstalkers}}''. Sites like IMDB even used to have a full voice cast for the show. It's uncertain whether the show never existed, if a PilotEpisode was produced but went into obscurity like ''WesternAnimation/{{Battletoads}}'', or if the series was planned but never materialized. Granted, the ''Street Fighter'' animated series did end up having a ''Final Fight'' episode but still.
14** Fans reached a general consensus that the first game was inspired by ''Film/StreetsOfFire'', given its similar plot and character names, but according to [[https://www.youtube.com/watch?v=QxUB8rdmJxU this video]] the game's producer had never even heard of the movie.
15** ''Streetwise''[='=]s poor sales is typically given as [[CreatorKiller the reason Capcom Studio 8 was shut down]]. It's unknown if that's truly the case, though even if it isn't, it certainly didn't help the studio.
16* PortOverdosed: In close competition with ''VideoGame/DoubleDragon'' for the title of "most-ported [[BeatEmUp beat 'em up]] ever." Almost every contemporary home computer and console had a version, and Capcom has frequently re-released it since then, too.
17* ShrugOfGod: Poison's sex:
18** When asked about her, Creator/YoshinoriOno said Capcom doesn't have an official policy to what Poison's sex is, stating that in North America, she is a post-op transsexual, but in Japan, she is a pre-op transsexual/futanari/newhalf who "tucks her business away to look female". However, this seemed to have changed when ''VideoGame/StreetFighterXTekken'' made some transgender references regarding Poison in some characters' win quotes. As a result, Capcom received angry complaints from a LGBT group accusing them of being transphobic. Capcom would later change these winquotes into something less offensive. Additionally, Ono retracted his previous statement regarding Poison.
19** Creator/AkiraNishitani, one of the developers who worked on the original ''Final Fight'', believes that Poison's sex is up to the player to decide.
20* SignificantReferenceDate: The amount of points the player gets when picking up Edi.E's gum at full health is 42910. This number forms a date: 42, September 10th. Said date is developer Akira Nishitani's birthday, but the 42 doesn't refer to the Gregorian year 1942, but "Showa 42" (which is actually 1967).
21* WhatCouldHaveBeen:
22** The first game was originally going to a sequel of the original ''Street Fighter'' titled ''Street Fighter '89''. The game was showcased under the title in Japanese trade shows before it was changed due to feedback.
23** [[https://www.youtube.com/watch?v=sT9T2HRa1Z0 According to Seth Killian,]] Rolento was initially going to be named Lawrence.
24** ''Final Fight: Streetwise'':
25*** The developers are said to have wanted to develop a game in the style of the original games, only to have changed it at [[ExecutiveMeddling Capcom USA's insistence]] to make it more like ''VideoGame/GrandTheftAuto''.
26*** Vanessa was supposed to be a playable character in the story mode.
27*** Poison and Sodom were supposed to be included. Concept art shows Sodom sporting a more modernized version of his attire (namely ragged jeans).

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