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1* BannedInChina:
2** On June 29, 1996, ''Duke Nukem 3D'' was put on the infamous German index by the [[MediaWatchdog BPjS]].
3** The game was also released in censored form in Australia, with the reduced violence mode permanently on, although a patch to disable it was later released.
4* KeepCirculatingTheTapes: After the Duke franchise changed hands to Gearbox, most digital releases of the game were pulled from storefronts.
5** The game eventually got a rerelease under the name ''Duke Nukem 3D: 20th Anniversary World Tour''. Unfortunately, it doesn't include the third-party expansion packs that the ''Megaton Edition'' had. The only digital storefront to still sell the original Atomic Edition and most of the expansion packs is ZOOM Platform.
6* StarMakingRole: To this day, the character of Duke Nukem is Creator/JonStJohn's signature voice-acting role.
7* WhatCouldHaveBeen:
8** 3D Realms considered doing a first person sidescroller game. Thankfully, this idea was scrapped.
9** There's also [[ftp://ftp.3drealms.com/misc/lameduke.zip Lameduke]]: an early beta of the game, officially released by 3D Realms on January 29, 1997 as a 1-year anniversary celebration, which was DarkerAndEdgier while not HotterAndSexier at all.
10** Action Forms was going to release a urban hunting game called ''Duke Nukem: Endangered Species'', a spinoff of ''3D''. It was scrapped, but the game itself was made as ''[[VideoGame/VivisectorBeastWithin Vivisector]]''.
11** The Pig Cop was originally supposed to be able to hit the player with their Shotgun, but 3D Realms dropped the idea, since it didn't work properly in the game. This concept was rescued later for ''VideoGame/DukeNukemManhattanProject'', which features the Pig Cops.
12** The developers planned many features that ended up being scrapped. Some of them are DummiedOut, and traces of them can be found in game data. Some planned features and concepts include laser sight, space suit, flashlight, multi-floor elevators, boss spaceship, scorpion-like tanks driven by Pig Cops etc.
13** As shown in old alpha and beta screenshots, the levels were originally bigger and more destructible than in the final game. A possible reason for the change is that the mappers had to simplify the design so that the game could be played on slower computers.
14*** One notable exception was the level ''Derelict'', which made it into the Atomic Edition (after they fixed the various bugs and glitches). It's a pretty elaborate level, despite being huge on par with ''The Abyss'', the final level of Hollywood Holocaust.

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