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Context Trivia / DmCDevilMayCry

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1* ActingForTwo: Mundus and Bob Barbas are both played by Creator/LouisHerthum.
2* ApprovalOfGod:
3** In [[https://www.gameinformer.com/gamescom-2018/2018/08/24/capcoms-hideaki-itsuno-on-ninja-theory-nico-and-the-difference-between an interview]] by ''VideoGame/DevilMayCry5'' director Hideaki Itsuno, he calls Ninja Theory "style incarnate". Indeed, a lot of ''[=DMC5=]'' borrows much from the art direction of ''[=DmC=]''. Even back with ''VideoGame/DevilMayCry4: Special Edition'', the mainline series was already borrowing from the spinoff with Vergil gaining the option to teleport after a summoned sword, which was something ''[=DmC=]'' Vergil could do. This seems starkly in contrast to how Ninja Theory [[https://www.polygon.com/2013/1/30/3931784/capcom-devs-describe-the-long-distance-romance-with-ninja-theory-that treated]] Hideaki during the development of ''[=DmC=]'', at least in its early days. Of course, with the BrokenBase being what it is, people think Hideaki's praise is either token professionalism, JapanesePoliteness[[note]]Itsuno was brought in midway through development of the game to assist in some design[[/note]], or at the very worst, "contractual shilling", even in the face of ''[=DMC5=]'' implementing some of the better features of ''[=DmC=]''. Some have even brought up the middle ground that he might have actually been referring to the ''Definitive Edition'' update, which the Japanese team had more of a hand in working on.
4** Matt Walker, the producer of ''Devil May Cry 5'', also mentioned in [[https://www.vg247.com/2018/07/25/devil-may-cry-5-will-expand-combat-philosophies-established-dmc1-4/ interviews]] that Capcom is proud of ''[=DmC=]'', or specifically to Hideaki Itsuno, "''[=DmC=]'' is just as important as any of the other titles in the series, and he's just as proud of it". There's also this statement mentioning how Itsuno took what he learned from ''[=DmC=]'' and applied them to ''[=DMC5=]'', which many fans interpreted as gameplay elements from the reboot being implemented to the newer title.
5--->'''Matt Walker''': "We learned a lot from working with Ninja Theory on that title, and we hope that they benefited in some way as well. Itsuno-san has stressed several times in conversations with me that he's taken what he's learned from working on ''[=DmC=]'' and applied what he's learned specifically to what we've done on ''[=DMC5=]''."
6** Creator/ReubenLangdon, who voiced Dante since ''VideoGame/DevilMayCry3DantesAwakening'', was impressed with the game, although he was disappointed with Dante's characterisation.
7* ColbertBump: Industrial metal band Combichrist got a bit of a {{newbie boom}} when their music was one half of the main soundtrack to the game (consisting of both [[RealSongThemeTune already-existing tracks]] like "Never Surrender," and new tracks made for the game like "No Redemption"). It probably helps that the soundtrack was one of the very few areas that even people who complained TheyChangedItNowItSucks didn't have many complaints about (since past games also featured heavy metal soundtracks).
8* CowboyBebopAtHisComputer: Controversy broke out over Dante reportedly killing an unborn child/pregnant mother in order to proceed during the game's plot — possibly [[ButThouMust forcing the hand of the player]]. That does not occur in the game at any point. The closest that Dante gets to anything that low is fighting a gigantic demonic "baby" ordered into battle by its equally-demonic mother, who can turn herself inside out to release it and is definitely evil; what's more, Dante makes a point of defeating them without killing them and taking them hostage. It's ''Vergil'' who [[spoiler:kills them after they've already been disarmed, via sniper bullet, to Dante's obvious mixed horror and shock, in a cutscene that makes it clear that's what the audience is also supposed to be feeling]].
9* DearNegativeReader:
10** Director Tameem Antoniades did ''not'' take the fan reception of ''[=DmC=]'' well, accusing them (among other things) [[http://kronecker-delta.tumblr.com/post/163118817114/the-most-serious-part-of-the-devil-may-cry-series of being blinded by their nostalgia]].
11** The game's art director, Alessandro Taini, [[https://youtu.be/b_Pz8WiEW4U?t=103 during a GDC 2013 presentation]] went on [[https://www.famitsu.com/news/201303/29031133.html a rant with a slideshow]] where he, someone who had no part in designing the original ''Devil May Cry'', tried to explain to the crowd what Dante really is and isn't, presenting images of scenes from ''Film/BrokebackMountain'' and ''Film/BatmanAndRobin'' with ''[[VideoGame/DevilMayCry4 DMC4]]'' Dante photoshopped in, while comparing the reboot Dante [[MisaimedFandom to]] [[Film/FightClub Tyler Durden]].
12* DuelingGames:
13** With ''VideoGame/MetalGearRisingRevengeance'' - both games in long-running Japanese franchises about white-haired, pretty, superpowered, vengeful young men with troubled pasts, stronger dark sides and acrobatic [[StylishAction slicey-choppy skills]]. Both are developed by a studio and a creative director different from the traditional ones, hazily canonical, and contain fairly significant aesthetic departures. ''Revengeance'' had better sales figures and fan reception, but ''[=DmC=]'' received a better critical reception.
14** Within the same franchise, no less! Two UpdatedReRelease games - ''VideoGame/DMCDevilMayCry: Definitive Edition'' and ''VideoGame/DevilMayCry4: Special Edition'' were both released on 2015. The latter game from the original continuity ended up selling more and had a better reception than the former.
15* ExecutiveMeddling:
16** [[http://www.ign.com/articles/2010/10/20/capcom-dante-needed-to-be-completely-different According to]] [[WordOfGod interviews]], Dante's design was originally far closer to previous versions, before Capcom said the changes weren't extreme enough and told Ninja Theory to "go crazy with it."
17** Inversely, there were times when the Japanese team members [[https://www.polygon.com/2013/1/30/3931784/capcom-devs-describe-the-long-distance-romance-with-ninja-theory-that had to rein in Ninja Theory]], such as [=NT=] focusing a bit too much on "[[TechnicianVersusPerformer cool visuals first]]" instead of working to match the gameplay; and having to tone down the earlier concepts as the final product would've resulted in a Z-rating in Japan, the [[https://en.wikipedia.org/wiki/Computer_Entertainment_Rating_Organization CERO]] equivalent of the [[https://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ESRB's]] [=AO=] or 18+ only rating.
18** ''[=DmC=]'' Dante was [[https://www.animenewsnetwork.com/the-x-button/2012-10-17 designed from a Western perspective]] in contrast to the original Dante who was designed from a Japanese perspective. And as [[https://www.siliconera.com/capcom-senior-vp-gives-insight-into-east-vs-west-decisions/ explained]] by Capcom's former Senior VP, Christian Svensson in a 2013 post, games such as ''[=DmC=]: Devil may Cry'' and ''VideoGame/LostPlanet 3'' were driven by Creator/KeijiInafune in an attempt at catering to a Western market.
19* FakeAmerican: Australian Tim Phillipps and New Zealander David de Lautour respectively as Dante and Vergil.
20* FlipFlopOfGod: Capcom originally announced that ''[=DmC=]'' was a ContinuityReboot, then Ninja Theory said it was a {{Prequel}}, and then an AlternateContinuity, meaning basically a reboot that's still canon to the original series yet takes place in an alternate universe (like the condition of the J.J. Abrams ''[[Film/StarTrek2009 Star Trek]]'' series). Capcom's stance as of October 2017, as given in the store description for the ''[=DmC=]'' Dante skin for ''DMC'' Dante in ''VideoGame/MarvelVsCapcomInfinite'', is that it is a full-on AlternateUniverse.
21* InspirationForTheWork: From [[https://www.animenewsnetwork.com/the-x-button/2012-10-17 this interview]] with Motohide Eshiro, Hideaki Itsuno and Alex Jones[[note]] Not the infamous host of the [=InfoWars=] conspiracy podcast[[/note]], the latter explains that Ninja Theory was chosen to make the game because their prior work on ''VideoGame/HeavenlySword'' was the standard setting in terms of cutscenes, and it would be essential to a ''DMC'' game.
22* NoPortForYou: The [[UpdatedReRelease Definitive Edition]] was never released on PC.
23* TheOtherDarrin: Due to the game being a ContinuityReboot of the series, every role was inevitably recast.
24* PrequelInAnotherMedium: ''The Chronicles of Vergil'', a prequel graphic novel which depicts Vergil's first meeting with and recruitment of Kat, as well as his subsequent efforts to find the missing Dante.
25* RealSongThemeTune: Combichrist's "Never Surrender" already existed as a track from their ''[[https://en.wikipedia.org/wiki/Making_Monsters_(album) Making Monsters]]'' album on 2010 before this game launched on 2013.
26* RefittedForSequel: Vergil's ''[=DmC=]'' design was based on the ''[[VideoGame/DevilMayCry1 Devil May Cry 1]]'' concept art of Vergil that never made it into the final game.
27* StillbornFranchise: Even though ''[=DmC=]'' failed to break ''[=DMC4=]'''s sales in [[https://www.eurogamer.net/articles/2013-01-24-dmc-sells-half-of-what-dmc4-did-in-japan Japan]] ''or'' America (The ''[=DMC4: Special Edition=]'' [[https://youtu.be/4EyrbmymWZw?t=19m still also outsold]] ''[=DmC=]: Definitive Edition'' when both were released in 2015) and Capcom returned to the classic continuity with ''VideoGame/DevilMayCry5'' ([[https://www.siliconera.com/2019/03/22/devil-may-cry-5-reaches-two-million-in-worldwide-shipments/ which would later outclass it’s sales by shipments alone]] in only two weeks), Hideaki Itsuno and Matt Walker have gone on record that they were still interested in continuing the ''[=DmC=]'' timeline, but [[https://www.gamespot.com/articles/devil-may-cry-5-director-would-like-dmc-2-but-only/1100-6466930/ not without Ninja Theory]]. Ninja Theory being purchased by Microsoft, however, makes it safe to say that any attempt to continue ''[=DmC=]'' timeline is dead for good outside of its version of Dante appearing as things like DLC costume recolors for mainline Dante in other games, such as ''VideoGame/MarvelVSCapcomInfinite'' and ''[=DMC5=]''.
28* WhatCouldHaveBeen:
29** Some of the early title logo designs used the all-uppercase ''DMC'' abbreviation, but ''[=DmC=]'' was chosen in the end to distinguish this game from the rest of the series.
30** As mentioned in page 223 of the ''3142 Graphic Arts'' artbook, Vergil's Yamato was originally going to be a [[SwordCane cane sword]].
31** The initial reveal trailer suggests the plot and characters underwent significant changes. Among other things, it showed Dante as a [[SmokingIsCool smoker]], sporting a [[LeanAndMean thin build]] and [[TheQuietOne not speaking]].
32** The 2010 reveal trailer showcased Dante utilizing Twosome Time in combat, the move has been scrapped for the retail release of the finished game.
33** Pages of concept art have been published revealing a couple of extra levels, unused enemies (including two, the Wisp and the Imprisoner, who wound up in ''Vergil's Downfall''), cut content and alternative designs. The Order was initially going to play a bigger part as a very morally dubious organization - capturing and vivisecting live demons, for instance - and Kat's first incarnations were a lot closer to the classic series female roles; she would've been an adult, sexualised but to a mildly absurd degree, uses weapons concealed in a violin case, and has blue hair.
34** The narrative designer for ''Vergil's Downfall'' joined the ''Devil May Cry'' subreddit's Discord server and gave some ideas for where a sequel would have gone if it got greenlit: Vergil would have returned with his demon army and attacked Dante and Kat, savagely beating him and kidnapping Kat. Dante only survives because his angelic uncle saves him and brings him to the angel world, where Dante would have faced opposition from the angels due to his Nephilim background.
35** [[http://www.ign.com/articles/2011/03/01/sony-plans-devil-may-cry-movie Apparently]], [[http://www.ign.com/articles/2011/06/08/devil-may-cry-movie-based-on-new-game there was supposed to be a movie adaptation based]] on ''[=DmC=]'', but due to the game's contentious presence in the franchise, it's [[DevelopmentHell unknown if it'll be continued]].
36** According to Hideaki Itsuno in an [[https://www.gamespot.com/articles/devil-may-cry-5-director-would-like-dmc-2-but-only/1100-6466930/ interview]], a sequel was hoped for but never got off the ground.
37* WordOfGod: Why is the letter "m" lowercase in the title ''[=DmC=]''? In page 222 of the ''3142 Graphic Arts'' artbook, Hideaki Itsuno and Motohide Eshiro said it's simply just to distinguish the game from the rest of the series which used the abbreviation ''DMC''. But because a three-letter title can't be trademarked, they also gave it the full title of ''[=DmC=]: Devil May Cry'' instead. The ''[=DmC=]'' in the title logo also looks like spray-painted graffiti to represent the "Delinquent" and "Rebel" motifs of this game's Dante.
38* WorkingTitle: ''[=DmC=]'', but as simple as that. The subtitle wasn't originally meant to be there, but WordOfGod says it was necessary as a workaround because a mere three-letter title like ''[=DmC=]'' can't be trademarked.

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