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1* ApprovalOfGod: SWERY loves fan content of the game, so much so that making games "fan-friendly" is apparently a ''core tenet of his game design philosophy.'' According to him, the best works are the ones that continue to impact the player long after they've stopped playing, and making characters easy to draw/write about/cosplay allows the player to keep interacting with, and experiencing, the game world long after they've stopped playing.
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3* ColbertBump: A [[https://www.destructoid.com/review-deadly-premonition-165168.phtml specific review]] from [[{{WebVideo/Jimquisition}} Jim Sterling]], who ended up giving it 10/10 (partially as a stab towards IGN and their harsh reception of the game), is often mentioned as a point at which the game caught attention of the audience and gradually started to gain cult following - with SWERY himself considering it a "review that turned things around".
4* DuelingGames: Depending on who you ask, it's dueling with either ''VideoGame/AlanWake'' or ''VideoGame/HeavyRain''.
5* ExecutiveMeddling:
6** The game originally did not have combat sections, [[http://shshatteredmemories.com/greenvale/destructoid-interview-transcript#more-2412 the publishers asked that they be added while playtesting the alpha version of the game.]]
7** SWERY originally intended the game to take place in Canada, as he had lived there when he was younger. The publisher suggested moving the setting to United States for broader market appeal.
8* FlipFlopOfGod: Are the "Other World" encounters actually happening, or are they just in York's head [[spoiler: (and Emily's)]]? Not surprisingly, SWERY's been asked this question in multiple interviews... and he's answered in the affirmative to ''both possibilities.'' Taking all the interviews into account, the answer seems to be something along the lines of, "The [[NotUsingTheZWord shadows]] represent malevolent spirits, so their encounters are mostly mental, but because [[YourMindMakesItReal mental states can have a physical effect on people]], they can be fought off in a physical sense and can have a physical effect on people by affecting their state of mind." [[MindScrew Or something like that.]]
9* The way side missions are handled in gameplay is similar to the missions you get in the Tomba games. This is because [=Swery65=] and many of the developers for VideoGame/DeadlyPremonition used to worked on the Tomba games. So in a sense, VideoGame/DeadlyPremonition is a SpiritualSuccessor to the VideoGame/{{Tomba}} games. %% I found this example without a trope, but it may be an example of IKnewIt, which was moved to YMMV. - @/FSharp
10* NoExportForYou: Want to play Deadly Premonition in Australia? [[http://www.kotaku.com.au/2010/08/deadly-premonition-banned-in-australia/ Nope, because it's banned!]] At least, that's what Rising Star Games thought. The OFLC was contacted on the matter where they said they hadn't even been handed a copy of it. The European/Australian publishers said [[http://www.kotaku.com.au/2010/08/deadly-premonition-not-banned-but-still-no-aussie-release/ they didn't think they could get away with the content and decided not to ship it.]]
11** It is available on Steam in Australia, however.
12* OverlyNarrowSuperlative: Holds the [[GuinnessWorldRecords Guinness World Record]] for "[[http://media1.gameinformer.com/imagefeed/featured/gamerculture/guinness/2012/page105.jpg Most Critically Polarizing Survival Horror Game.]]"
13* RoleReprise: [[spoiler: Jeff Kramer]] reprises his role as [[spoiler: York and Zach/Old Zach]] in the Directors Cut.
14* SequelGap: The original release of the game was in February 23rd, 2010. The sequel, ''A Blessing in Disguise'', releases in 2020, ten years after the original game. Even counting the [[UpdatedRerelease Director's Cut]], which released in 2013, that still means that there were seven years before a new entry in the franchise was released.
15* TroubledProduction: Many, ''many'' websites noted the game's resemblance to ''Series/TwinPeaks'', and the developers noticed this, so they redesigned the characters and rerecorded lines, mostly for the prototype York, David Young Henning.
16* WhatCouldHaveBeen:
17** York's original name was David Young Henning (which would be recycled as a MythologyGag in this game's SpiritualSuccessor, ''VideoGame/{{D4}}'') and he also bore more than a passing resemblance to [[Series/TwinPeaks Dale Cooper]], the Red Room actually did look more like a "Red Room" with the twin angels being [[{{Expy}} Expies]] of The Man From Another Place, George had a slightly more elderly appearance with less facial hair, and the song "Miss Stiletto Heels" may not have existed in the original version, with the song "Pillow Stain" in its place, which can easily be found in the game in the sound test. The title was also originally "Rainy Woods". [[https://www.youtube.com/watch?feature=player_embedded&v=EbbhwO7pRHA The Trailer can be seen here]].
18*** George's old design was still retained in ''Deadly Premonition'' as the model for Richard Dunn, owner of the SWERY 65 bar and father of Quint Dunn.
19** The ability to hide in dumpsters suggests you were to hide from the enemies, rather than fight most of them head on. You can see this in most of the Raincoat Killer segments. Which possibly links up the fact that the combat aspect of the game wasn't originally present and was added early in development to keep the publishers happy. Maybe the game would have been more stealth orientated.
20** The game was originally suppose to take place in Canada, since SWERY was fascinated by the country at the time, even having gone there when he was a kid. When he brought the idea to the game publishers, [[ExecutiveMeddling they forced him to make it take place in America,]] since doing so [[MoneyDearBoy would increase sales.]]
21* WordOfGod: According to an interview with Swery, [[spoiler: Willie the Dalmatian is actually Kaysen's handler. Kaysen gets his orders from the Red Tree through Willie]].
22** [[AllThereInTheManual Swery also cleared up some]] EpilepticTrees as well.
23* WorkingTitle: The in-development title of the game was ''Rainy Woods''.

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