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Context Trivia / CrashBandicootTheWrathOfCortex

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2* ActingForTwo: Creator/CoreyBurton voices N. Gin and N. Tropy.
3* AllStarCast: The voices of the [[ElementalPowers Elementals]].
4** [[DishingOutDirt Rok-Ko]]: Creator/ThomasFWilson doing his voice for [[Franchise/BackToTheFuture Biff Tannen]]
5** [[MakingASplash Wa-Wa]]: Creator/RLeeErmey doing his voice for [[Film/FullMetalJacket Gunnery Sergeant Hartman]]
6** [[BlowYouAway Lo-Lo]]: Creator/JessHarnell doing a completely original voice
7** [[PlayingWithFire Py-Ro]]: Creator/MarkHamill doing his voice for [[WesternAnimation/BatmanTheAnimatedSeries The Joker]]
8* ChristmasRushed: The game was developed in just a year for 2001's Christmas season.
9* CowboyBebopAtHisComputer: The [=BradyGames=] strategy guide calls Lo-Lo Crunch's attacks ice in spite of the clear electrical effects.
10* CutSong: The [=PS2=] version had a unique music track for "Medieval Madness". The Xbox and [=GameCube=] versions reuse the music from "The Gauntlet".
11* DisownedAdaptation: Naughty Dog's Andy Gavin was unimpressed with ''The Wrath of Cortex'', due to its derivative nature and loading times, finding barely anything his team hadn't already done but in lower quality.
12* DummiedOut: The game uses a few areas from early development and planted new levels on top of them. Ice Station Bandicoot for example uses a small platforming area as a background under the helicopter racetrack. An unused [[https://www.youtube.com/watch?v=brXCe8gUL34 racing]] and [[https://www.youtube.com/watch?v=vS-Ky4_RRW4&feature=related dogfight]] level have also been found inside the game, as well as some extra Coco animations suggesting she was meant to be more fully playable. Even more infamously, a minigame that played on the loading screen was taken out in the eleventh hour due to alleged copyright claims by Namco.
13* FirstAppearance: For Crunch Bandicoot.
14* NewbieBoom: Being the first ''Crash'' game released on multiple non-Sony markets, this was many gamers' first exposure to the series, and obviously sold in impressive numbers.
15* OrphanedReference:
16** The carpet-riding polar bear Crash randomly faces in "Ice Station Bandicoot" is recycled from the prototype version of the level, where it would have been an enemy on the platforming area below.
17** The outside of "Weathering Heights" is shown damaged and on fire. This is a leftover from a beta dogfight level where you would shoot the aircraft's turrets.
18** The final ending in which [[spoiler:Crunch is inexplicably knocked out and unbrainwashed next to Crash abides by an earlier scripted ending in which Crash directly fights Crunch and Cortex smashes his control panel in a fit. In the boss of the game itself you spend most of the time hitting ''Cortex'', with Crunch still conscious by the end of the battle, leaving the ending making less sense.]]
19** The original level entries were [[https://hiddenpalace.org/File:Crash4-May15-19.png circular warp pads on the ground that the player fell into]]. The game's logo is in fact based on their design, while the loading screen is a continuation of them dropping through to the next area.
20* TheOtherDarrin: Debi Derryberry voices Coco from this game onwards until ''VideoGame/CrashBandicoot4ItsAboutTime'', where she was replaced with Eden Riegel. Corey Burton also voices N. Gin and N. Tropy instead of Brendan O'Brien and Michael Ensign respectively. He only played these characters here for several lines but made a RoleReprise for the [[VideoGame/CrashBandicootNSaneTrilogy remasters]], where his voice was [[VocalEvolution generally considered to have improved]].
21* TheOriginalDarrin: Aku Aku is once again voiced by the late Mel Winkler here after being replaced with Sherman Howard in ''VideoGame/CrashBash''.
22* RecycledScript: As if the game wasn't accused of being a CarbonCopy of ''Warped'' enough. Both games start with Uka Uka reprimanding Cortex for his failure. Then they hatch a new evil plot which involves Power Crystals in some way. Some kind of omen which lets Aku Aku understand that his brother is up to no good happens, and soon after the protagonists gain access to the game's hub which is a set of Warp Rooms. After the final boss is defeated, Uka Uka reveals that you need to collect another kind of artifacts to truly win. After it's collected and the boss is fought again, [[spoiler: the villains' base starts to collapse, the heroes escape and relax in their house while Cortex and Uka Uka are left trapped in some distant location]].
23* SimilarlyNamedWorks: In Japan, the game was given the NumberedSequel treatment and called ''Crash Bandicoot 4''. 19 years later, ''It's About Time'' would also bear the number 4 in its title.
24* TroubledProduction: Mark Cerny was pulled out of the project rather quickly in. Universal then put Traveller's Tales in control and pushed for a recreation of the original games for the next generation consoles within only a year of development time.
25* WhatCouldHaveBeen: [[WhatCouldHaveBeen/CrashBandicootTheWrathOfCortex Has its own page.]]
26* WorkingTitle: Crash Bandicoot Worlds (under Mark Cerny's direction).

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