History Trivia / CrashBandicootTheWrathOfCortex

12th Apr '16 2:59:19 AM TheOneWhoTropes
Is there an issue? Send a Message


* HeyItsThatVoice: Py-Ro is TheJoker, Lo-Lo is [[WesternAnimation/{{Animaniacs}} Wakko]] (and later amusingly, Crash himself), Rok-Ko is [[Franchise/BackToTheFuture Biff]] and Wa-Wa is [[Film/FullMetalJacket Gunnery Sergeant Hartman]].
16th Feb '16 5:48:16 PM GrammarNavi
Is there an issue? Send a Message


* CutSong: The PS2 version had a unique music track for "Medieval Madness". The Xbox and Gamecube versions reuse the tune from "The Gauntlet" for unknown reasons.

to:

* CutSong: The PS2 [=PS2=] version had a unique music track for "Medieval Madness". The Xbox and Gamecube [=GameCube=] versions reuse the tune from "The Gauntlet" for unknown reasons.
16th Jan '16 6:06:09 PM Psi001
Is there an issue? Send a Message

Added DiffLines:

* NewbieBoom: Being the first ''Crash'' game released on multiple non-Sony markets, this was many gamers' first exposure to the series, and obviously sold in impressive numbers.
1st Jan '16 5:11:21 PM Psi001
Is there an issue? Send a Message


** The game was also set to be released on the UsefulNotes/SegaDreamcast before its production ceased.

to:

** The game was also set to be released on the UsefulNotes/SegaDreamcast before its production ceased.ceased.
* TroubledProduction: Mark Cerny was pulled out of the project rather quickly in, with Universal pushing for a recreation of the original games for the next generation consoles within a year of development time.
9th Nov '15 4:23:50 PM Psi001
Is there an issue? Send a Message


* OrphanedReference: The carpet riding polar bear Crash randomly faces in "Ice Station Bandicoot" is recycled from the prototype version of the level, where it would have been enemy on platforming area below.

to:

* OrphanedReference: The OrphanedReference:
**The
carpet riding polar bear Crash randomly faces in "Ice Station Bandicoot" is recycled from the prototype version of the level, where it would have been enemy on platforming area below.below.
** The final ending in which [[spoiler: Crunch is inexplicably knocked out and unbrainwashed next to Crash abides by an earlier scripted ending in which Crash directly fights Crunch and Cortex smashes his control panel in a fit. In the boss of the game itself you spend most of the time hitting ''Cortex'', with Crunch still conscious by the end of the battle, leaving the ending making less sense.]]
8th Nov '15 6:46:46 PM Psi001
Is there an issue? Send a Message

Added DiffLines:

* OrphanedReference: The carpet riding polar bear Crash randomly faces in "Ice Station Bandicoot" is recycled from the prototype version of the level, where it would have been enemy on platforming area below.
4th Nov '15 12:34:18 PM MrBuddy3546
Is there an issue? Send a Message

Added DiffLines:

* CutSong: The PS2 version had a unique music track for "Medieval Madness". The Xbox and Gamecube versions reuse the tune from "The Gauntlet" for unknown reasons.
19th Aug '15 8:30:36 AM Psi001
Is there an issue? Send a Message

Added DiffLines:

** Other features such as a multiplayer mode and in-level mini bosses were also considered, but quickly dropped.
18th Aug '15 8:26:07 PM Psi001
Is there an issue? Send a Message

Added DiffLines:

* ChristmasRushed: After Cerny was thrown off the project, Traveller's Tales were put in control and given a year to complete it.
18th Aug '15 8:15:48 PM Psi001
Is there an issue? Send a Message


** ''The Wrath of Cortex'' was meant to be far more revolutionary under Mark Cerny's direction, taking on free roaming elements akin to those later seen in ''VideoGame/CrashTwinsanity''. Ultimately, however, developers shyed away from altering too much of the franchise and remade much of the game into a borderline copy of ''Warped''. Remaints of unused areas and concepts actually still exist in the final version's memory (and in cases such as "Crash and Burn" and "Ice Station Bandicoot" were disguised inside the final more conventional level designs).

to:

** ''The Wrath of Cortex'' was meant to be far more revolutionary under Mark Cerny's direction, taking on free roaming elements akin to those later seen in ''VideoGame/CrashTwinsanity''. Ultimately, After a fall out with Cerny however, developers shyed away from altering too much of VU handed the franchise and remade much of the game into project over to Traveller's Tales, asking for a borderline copy of ''Warped''. Remaints more conventional ''Crash'' platformer in a twelve month deadline. Developers still toyed with Cerny's ideas beforehand however, remains of unused areas and concepts actually still exist in the final version's memory (and in cases such as "Crash and Burn" and "Ice Station Bandicoot" were disguised inside the final more conventional level designs).
This list shows the last 10 events of 18. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Trivia.CrashBandicootTheWrathOfCortex