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1!!Entries in the franchise with Trivia pages:
2* ''Trivia/NeedForSpeedHotPursuit'' sub-series
3* ''Trivia/NeedForSpeedHighStakes''
4* ''Trivia/NeedForSpeedUnderground'' sub-series
5* ''Trivia/NeedForSpeedMostWanted'' (2005)
6* ''Trivia/NeedForSpeedCarbon''
7* ''Trivia/NeedForSpeedProStreet''
8* ''Trivia/NeedForSpeedUndercover''
9* ''Trivia/NeedForSpeedWorld''
10* ''Trivia/NeedForSpeedTheRun''
11* ''[[Trivia/NeedForSpeedMostWanted2012 Need for Speed: Most Wanted]]'' (2012)
12* ''Trivia/{{Need for Speed|2014}}'' (2014 film)
13* ''Trivia/NeedForSpeed2015''
14* ''Trivia/NeedForSpeedPayback''
15* ''Trivia/NeedForSpeedHeat''
16* ''Trivia/NeedForSpeedUnbound''
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18* CashCowFranchise: With over 150 million copies sold in its history, ''NFS'' is the second-most successful racing video game series of all time, and ''was'' the most successful until ''VideoGame/MarioKart'' [[https://en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises took the lead.]][[note]]That being said, EA hasn't updated their sales numbers for the ''NFS'' franchise in years.[[/note]]
19* [[DuelingWorks/RacingGame Dueling Works - Racing Games]]: Several competitors throughout the years.
20** During [[TheNineties the late 90s]] and [[TurnOfTheMillennium early 2000s]], it was ''VideoGame/TestDrive''. ''Test Drive'' fell off by the wayside and had a reboot with ''VideoGame/TestDriveUnlimited'', but that series was eventually defeated by EA's series, although a third ''TDU'' is in development for a planned 2023 release.
21** The second era of ''NFS'' actually saw two different parts having different competitors; during the first part it was ''Juiced'' and ''Street Racing Syndicate'', ''Underground'' trounced them both; and during the second part of the same era, during which ''NFS'' took dips in quality, it was being beaten by other games like ''VideoGame/MidnightClub: UsefulNotes/LosAngeles'' and EA's own ''VideoGame/BurnoutParadise''. It would take the third era's ''Shift'' subseries and a revival of the ''Hot Pursuit'' name to get out of that funk.[[note]]An interesting situation happened with ''Midnight Club'', as the ''Complete Edition'' of ''Los Angeles'' would end up being the game's last release before going on an indefinite hiatus as its publisher, Rockstar Games, focused on their ''VideoGame/GrandTheftAuto'' franchise, meaning that ''Midnight Club'' more or less "forfeited" this duel.[[/note]]
22** Finally today, it's mainly ''VideoGame/GranTurismo'' and ''VideoGame/{{Forza}}''. ''GT'' has actually been the strongest competitor to ''NFS'' for years despite being a semi-sim [=PlayStation=] first-party exclusive and not a usually-arcade-like racer on multiple platforms like ''NFS'', while ''Forza'' on the Xbox has been using the ''Horizon'' series to go after the WideOpenSandbox aspect of more recent racing games to target ''NFS'' among others, even though it too is a semi-sim series. In addition to those two games, Creator/{{Ubisoft}}'s ''VideoGame/TheCrew'' games have joined the fray with their [[WideOpenSandbox massive open world]] and ability to customize vehicles. And as noted above, ''Test Drive Unlimited'' will be rejoining the open-world racing game competition after a decade-long SequelGap.
23*** ''Forza'' is also a competitor to the second era of the ''NFS'' games, due to "DesignItYourselfEquipment" abilities like vinyl editors and performance upgrades. ''Need for Speed'' 2015 would later take on ''Forza''[='=]s vinyl/wrap editing capabilities, with design sharing later added in the Showcase Update.
24** On the mobile front, ''NFS: No Limits'' is dueling against the ''VideoGame/{{Asphalt}}'' series, particularly the eighth and ninth installments, a game that plays similarly to the console and PC versions of ''NFS''. While ''Asphalt'' has normal racing event lengths and is not limited by fuel (except for exclusive events), ''No Limits'' focused on short drag race-like events (and all races are ironically limited by fuel).
25* KeepCirculatingTheTapes: By being a 25-year-and-counting racing franchise with licensed vehicles, this was eventually bound to happen. You would be hard-pressed to find games from the classic and tuner eras in game stores nowadays, or at least a new and unsealed copy for a cheap price, and all games before ''Shift'' (and even ''The Run'' after that) are not available for purchase in any online stores, unless [[DigitalPiracyIsOkay you don't mind pirated, abandonware copies]].
26* MarthDebutedInSmashBros: The Nissan Skyline GT-R R34 made its debut as a base car in ''Underground''... that is, if one doesn't count that it already appears in the Japanese release of ''High Stakes'' (''Over Drivin' IV'') four years before. The same thing also applies to Skyline 2000GT-R and Nissan Skyline GT-R R32 (debuted in Over Drivin': Skyline Memorial) as well as Nissan 180SX Type-X (debuted in Over Drivin' GT-R)
27* ProductionThrowback: The menus of ''GT'' were based on the ones from the arcade version of ''VideoGame/SanFranciscoRush 2049'', whose developers moved to Global VR after Atari Games shut down.
28* ReferencedBy: In ''Literature/QueensOfGeek'', Alyssa beats Charlie at ''Need for Speed''.
29* SeriesHiatus: The franchise has previously seen yearly releases of games from 1997[[note]]in which the series was officially established as a franchise with ''NFS II''[[/note]] to 2013, with the exception of 2001.[[note]]''Motor City Online'' was released instead that year.[[/note]] However, during the [[Creator/EAGothenburg Ghost Games]] years from 2013 to 2019, the franchise went biennial.[[note]]That said, 2014 received a film adaptation and a ''[[GameOfTheYearEdition Complete Edition]]'' re-release of 2013's ''Rivals'', but no new game due to the mixed fandom reception of ''Most Wanted'' (2012) and ''Rivals''. Also, the 2015 reboot, ''Payback'' and ''Heat'' each got several updates up to the years after their releases, and Firemonkeys's mobile ''No Limits'' sees numerous updates.[[/note]] Although Criterion returned in 2020 with a remaster of their ''Hot Pursuit'', the next new ''Need for Speed'' title, ''[[VideoGame/NeedForSpeedUnbound Unbound]]'', will not be released until December 2022, the longest gap between new entries at three years (between that game and ''Heat'').
30* VideoGameLongRunners:
31** Still going after 25 years since its first release.
32** It also applies to some cars in the franchise. The Mazda RX-7 [=FD3S=] and the Toyota Supra [=Mk IV=] are the longest runners in the series, having made regular appearances since the very first game ([[PutOnABus although it took until]] ''[[VideoGame/NeedForSpeedUnderground Underground]]'' [[TheBusCameBack for them to return]]). The [=McLaren F1=] (''Need for Speed II'') and the Lamborghini Diablo SV[[note]]More specifically its 1995–97 models[[/note]] (''Need for Speed III: Hot Pursuit'') follow them.
33* WhatCouldHaveBeen: With the number of titles the franchise has released, it's no surprise that there were a few concepts that were left by the wayside throughout its history.
34** In the late 1990s, EA Canada partnered with Paradigm to work on an entry in the series for the Nintendo 64. It was described in the ''Next Generation'' magazine as having exclusive tracks and vehicles, Rumble Pak support and the series' trademark gameplay mechanics. However, the game was ultimately canceled between late 1998 and early 1999 after Electronic Arts signed a deal with Volkswagen to make a game around the New Beetle, and the ''Need for Speed 64'' project was shelved in favor of developing ''VideoGame/BeetleAdventureRacing''.
35** A concept pitched to Electronic Arts around 2008, according to the portfolio page of a former presentation director of EA Black Box, was a game whose goal was to answer the question "How can large scale street races take place in a post-9/11 U.S. city?" Tentatively titled ''Need for Speed 10: [=TerrorFive=]'', [[https://www.unseen64.net/2020/04/10/nfs10-terrorfive-cancelled/ concept]] [[http://cargocollective.com/wyliestyles/EA-Need-For-Speed-10 art]] depicts a group of street racers named "[=TerrorFive=]", alongside a mockup of gameplay in which players seemingly hack into police cars. Yes, apparently at one point, ''Need for Speed'' seriously considered doing a [[Post911TerrorismMovie Post-9/11 Terrorism Video Game]].
36** There were plans for an online-only game developed by Criterion Games, which started development around 2008 after the release of ''VideoGame/BurnoutParadise'' and ''VideoGame/NeedForSpeedUndercover'', that would've been titled ''Need for Speed: Millionaire''. It would have seen the player and their friends go on adventures after winning the lottery and using the money to purchase supercars, [[https://www.gamesradar.com/uk/burnouts-creative-director-alex-ward-takes-us-behind-the-scenes-of-the-acclaimed-racing-series/ described by Criterion director Alex Ward]] as "Freeburn meets ''Series/{{Top Gear|UK}}'' challenges". The game was worked on for six months and had a playable version, but was canceled in favor of the 2010 ''Hot Pursuit''.

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