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5[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/the_fantasy_trip.png]]
6''The Fantasy Trip'' was Steve Jackson's first RolePlayingGame. Starting with ''Melee'' in 1977, later expanding with ''Wizard'' (which added magical combat), the rules started out as a simple yet tactical set of combat rules. When ''In the Labyrinth'' came out, the rules expanded to a full-on RPG — one of the earliest [=RPGs=], along with ''TabletopGame/DungeonsAndDragons'' and ''[[TabletopGame/TunnelsAndTrolls Tunnels & Trolls]]'', in 1980. For a while, ''The Fantasy Trip'' was the second-best selling RPG of all time.
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8Unfortunately, Metagaming went out of business only a few years later. Steve Jackson tried to buy the rights to the game, but instead went on to his new company, Creator/SteveJacksonGames, and wrote a set of rules that was, more or less, ''The Fantasy Trip Advanced''.
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10Despite being out of print for almost three decades, ''The Fantasy Trip'' still had a cult following. Its rules are viewed by its fans as a more elegant version of ''TabletopGame/{{GURPS}}'', as the rules were very simple and focused on fantasy. There have been conversions to other settings on the Internet.
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12On December 26, 2017, [[http://www.sjgames.com/ill/archive/2017-12-26 Steve Jackson announced he'd finally reacquired the rights]] to the eight ''TFT'' releases he'd written himself (''Melee'', ''Wizard'', ''Death Test'', ''Death Test 2'', ''Advanced Melee'', ''Advanced Wizard'', ''In the Labyrinth'' and ''Tollenkar's Lair''), and in July-August 2018 there came [[https://www.kickstarter.com/projects/sjgames/the-fantasy-trip-old-school-roleplaying a Kickstarter]] for a boxed set including all of the releases. The new edition was published in due course; see [[https://thefantasytrip.game/ its official Web site]] for details of its current status.
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15!!This tabletop RPG provides examples of:
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17* ArmorAndMagicDontMix: Co-UrExample alongside the ''TabletopGame/DungeonsAndDragons'' Holmes Basic Set. Justified in that [[ColdIron ferrous metals disrupt magic]], and armor's weight interferes with spells' [[MagicalGesture somatic components]].
18* AttackReflector: The ''Wizards'' supplement has the Reverse Missiles spell, which causes any kind of missiles (whether mundane or from a missile spell) fired at what it is protecting to turn and hit their source.
19%%* BlobMonster: Slimes were a favorite enemy.
20* TheMovie: Not a movie, but the almost unknown ''Tomb of Terror'' video game from 1985 used the base mechanics.
21* OurDwarvesAreAllTheSame: Dwarves are straight out of the Tolkienian mold. However, some details (mostly concerning dwarf women) are left unspecified, meaning that players can form their own conclusions.
22%%* {{Precursors}}: The Mnoren.
23* ReTraux: One of the achieved stretch goals for the Kickstarter campaign was a Pocket Box edition of ''Melee'' and ''Wizard'', a format Steve Jackson Games hasn't used since the 80's. It even has the same sort of primitive, two-color cover art of the early PB games.
24* SquishyWizard: Partially averted. Wizards are penalized for wearing metal armor or carrying metal weapons (specifically, iron or steel), so can't defend themselves very well. However, casting spells costs fatigue, which is dependent on strength, so wizards are often relatively strong.
25%%* TabletopRPG: One of the oldest around.
26* ThreeStatSystem: ST, DX, and eventually IQ. Split HT from ST and you get the stat system for its SpiritualSuccessor, TabletopGame/{{GURPS}}.
27* TropeMaker: The game, particularly Melee, is widely considered to be the first RPG also meant to be realistic, now a common type of RPG.
28* WeakenedByTheLight: In his errata for the system in ''Magazine/TheSpaceGamer'' magazine #29, Steve Jackson said that the reason that slimes live underground is that they die if exposed to daylight.
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