Follow TV Tropes

Following

Context SugarWiki / DevelopmentHeaven

Go To

1%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
2%%The examples of this page have been alphabetised. Please keep examples in alphabetical order, thank you!%%
3%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
4
5As the expression goes, "No one sets out to make a bad movie." That means even art which seems unimpressive still has tons of effort put into it. Whether it's a team of hundreds managing multi-week long shoots or a single person typing away on their computer, creating art takes a genuine effort, no matter the scale.
6
7It comes as no surprise then how many behind-the-scenes stories come from working on these productions. They range from the benign to the terrifying, whether the creative process is a TroubledProduction or relatively smooth sailing. Because of this, fandoms are extremely familiar with many making-of stories.
8
9However, there are some production feats that, when fans learn about them, they are absolutely blown away they were possible. It's almost like the fans gushing about it died and went to Development Heaven.
10
11Whether it's a set built at a mind-boggling scale, levels of research that would make an archeologist blush, animation detail that is more lifelike than life itself, stunt work that defies human abilities, or just inserting a detail almost any casual viewer would never notice, these achievements will make fans go crazy praising their efforts.
12
13Sometimes the people involved are DoingItForTheArt, but not necessarily. Some people just find it rewarding and have pride in putting a ton of effort into something, even if their ultimate motivation is the paycheck they receive.
14
15Can overlap with DyeingForYourArt and SugarWiki/VisualEffectsOfAwesome. Contrast DevelopmentHell [[{{Pun}} (though not literally)]].
16
17'''Do not link to this on the wiki, please. Not even under the YMMV tab.'''
18----
19!!Example subpages:
20
21[[index]]
22* DevelopmentHeaven/AnimeAndManga
23* [[DevelopmentHeaven/LiveActionFilms Films — Live-Action]]
24* DevelopmentHeaven/LiveActionTV
25* DevelopmentHeaven/VideoGames
26* DevelopmentHeaven/WesternAnimation
27[[/index]]
28
29!!Other examples:
30
31[[foldercontrol]]
32
33[[folder:Advertising]]
34* [[https://www.youtube.com/watch?v=_ve4M4UsJQo This]] Honda commercial, CG, right? It could've been, but why not [[http://www.snopes.com/photos/advertisements/hondacog.asp go the extra mile instead]]?
35* Creator/{{HBO}}'s iconic [[https://www.youtube.com/watch?v=i1NKoMNy5bY 80s movie opener]]; so much so, there was even [[https://www.youtube.com/watch?v=agS6ZXBrcng a short documentary]] produced about it. All of the effects in the logo probably could've been achieved with [=CGI=], but instead, Liberty Studios--the company behind the logo--went all out with making it using practical effects. The entire city landscape was an actual model that was 10 feet wide and 30 feet long, with so much stunning attention to detail that it took over three months to fully construct, and during the making, smoke was pumped through in order to give it the appearance of a three-dimensional environment. The music that scores the opener was produced with a 65-piece orchestra. The [=HBO=] logo was made with brass, and the laser effects were achieved with light and camera tricks. Other than some superimposition effects for the family at the beginning as well as the ending title cards, practically no computer effects were used to create the opening. No wonder it's such a favorite of many!
36* That [[https://www.youtube.com/watch?v=YbYWhdLO43Q Squatty Potty]] commercial with the baby unicorn pooping ice cream could have very easily gotten by with CGI, but the creators decided to go all-out with a [[https://www.youtube.com/watch?v=7l7MXfYWahU full puppet]] instead.
37* For [[https://musebycl.io/super-bowl/perfect-storm-led-anheuser-buschs-super-bowl-ad Anheuser-Busch's 2021 Super Bowl ad]], a different cinematographer was hired to shoot each scene in order to make every segment feel unique and like its own separate story.
38* [[https://www.adforum.com/creative-work/ad/player/34655017/flip/bq This ad for British home improvement chain B&Q]] features an entire house quite literally being flipped. While it's easy to assume that it must've been done with CGI, the production desginers actually built a 24-ton, six-story fully rotating set[[note]]to put that into perspective, that's about twice the size as the rotating spaceship in ''Film/TwoThousandOneASpaceOdyssey''[[/note]], complete with a house and garden on each side, to use, which had to be filmed in a football stadium because no studio had space that large. Not only that, but ''everything''—from the heroine climbing up and down the rotating house to the objects in the house feeling the effect of gravity and falling down as the house turns—was done practically, with CGI only being used for the ending shot of the neighborhood.
39[[/folder]]
40
41[[folder:Comic Books]] %%Sorted by creator, and then comic
42* Creator/AlanMoore's ''ComicBook/TheLeagueOfExtraordinaryGentlemen'' is just dripping with cultural references. Actually, most of what Alan Moore does belongs here--''ComicBook/{{Watchmen}}'' was originally just supposed to be an integration of newly acquired trademarks into the DC Universe, but Moore just didn't know when to quit[[note]]there ''may'' have also been a certain amount of "we just spent money to acquire these guys and you want to ''kill half of them off'' in a one-shot series?" on the part of DC Editorial[[/note]].
43
44* When Creator/FabianNicieza was writing ''ComicBook/{{Nomad}}''[[note]]a ComicBook/CaptainAmerica spinoff that ran from 1992 to 1994[[/note]], he wanted it to be more mature than your average Marvel comic book. Not only that, but he said straight out that he wished to sell Nomad to the same audience that read ''ComicBook/TheSandman''.
45
46* The 2013 run of ComicBook/YoungAvengers written by Creator/KieronGillen has become famous for innovative layout design by artist Creator/JamieMcKelvie, especially [[http://all-the-young-avengers-feels.tumblr.com/post/52744200708/young-avengers-layout-appreciation-post-heres the double-page spread for each issue]]. Gillen himself has joked that the main reason for their collaborations is mainly to show off Jamie's art.
47
48* The cover for the third issue of ''ComicBook/JLAAvengers''. They could have simply put a generic cover with a dozen characters doing something vaguely heroic, but instead decided to draw every character who had, to that date, been a member of either team, no matter for how short, including staff, reservist and honorary members. [[https://i.imgur.com/ynJTtlS.jpg EVERY! ONE! OF! THEM!]] Creator/KurtBusiek meticulously researched the history of both teams to compile [[http://www.comixfan.com/xfan/forums/showthread.php?t=22335 a list of 208 characters]] for Creator/GeorgePerez to draw, making a beautiful piece of art and every geek in comicdom happy.
49** Creator/GeorgePerez does this ''all the time.'' For ''ComicBook/CrisisOnInfiniteEarths'', Creator/MarvWolfman told him to draw a cover with Lex Luthor, Joker, Brainiac, and maybe a few others if he felt like it. When Wolfman got Perez's cover, he discovered Perez drew ''every goddamn villain he could think of.'' Perez REALLY likes what he does apparently.
50
51* Creator/MarkWaid's ''ComicBook/KingdomCome'' is oozing with DC comic book lore, symbolism and biblical references among other things.
52
53* Creator/NeilGaiman's ''ComicBook/TheSandman''. It introduces multiple new characters with their own backstories and speech patterns practically every arc as well as tying them into later stories. It's dripping with symbolism, historical and mythological references (a lot of which most readers wouldn't notice). That's just the writing. The art is equally full of things that they didn't NEED to do but did anyway.
54
55%%Comics without listed creators:
56
57* For ''ComicBook/MotherPanic'', Tommy Lee Edwards collaborated with Don Cameron, a 3D artist, to design Violet's helmet and glider in order to be able to draw them accurately from any angle.
58
59* ComicBook/UltimateMarvel: The main thing of the Ultimate Marvel, from day one to its very end, was to take creative risks and try things that would never be attempted in the prime universe. Some of those attempts were lauded successes, such as ''ComicBook/TheUltimates'' (The Avengers as a state-sponsored group), others were largely failures such as ''ComicBook/{{Ultimatum}}'' (even killing for good all the X-Men's sacred cows), but the risks have always been taken.
60[[/folder]]
61
62[[folder:Comic Strips]]
63* ''ComicStrip/CalvinAndHobbes'' became known ([[ArtEvolution later on, at least]]) for the high degree of realism and accuracy in its occasional depiction of dinosaurs. Creator/BillWatterson also insisted on doing the inking himself, and many of the {{Sunday strip}}s were done ''in watercolors''.
64[[/folder]]
65
66[[folder:Fan Works]]
67* ''Fanfic/{{Paradoxus}}'' (''WesternAnimation/WinxClub, VideoGame/WorldOfWarcraft''): The four authors took the time to strengthen and fix the inconsistencies of the worldbuilding of ''Winx Club'' by carefully mixing it with that of ''World of Warcraft'' (without overrunning one over the other and keeping them independent) and Myth/NorseMythology (which both franchises draw from to varying extents). They also researched PTSD so their characters' psychological trauma was handled correctly. To top it all, WordOfGod has it that they've traced a detailed genealogical tree for all of the Dragon's Flame keepers along with their familial relationships with the Royal House of Solaria. Something similar was done for the nymphs and their reincarnations over time.
68[[/folder]]
69
70[[folder:Films -- Animation]]
71!!Studios
72* In TheNewTens Disney renaissance for the Franchise/DisneyAnimatedCanon, the animators at Disney have been pushing the limits of animation and CGI far beyond what's necessary to just tell the story. Their films are showcases of animating things either considered insanely difficult to do or done with a complexity not previously seen before: hair (''WesternAnimation/{{Tangled}}''), snow/ice (''WesternAnimation/Frozen2013''), cityscapes (built from a complete city design) (''WesternAnimation/BigHero6''), fur (''WesternAnimation/{{Zootopia}}''), and water/ocean (''WesternAnimation/{{Moana}}'').
73
74* Pick a Creator/{{Pixar}} movie, any Pixar movie. They had to tone down the water for ''WesternAnimation/FindingNemo'' because it was ''too'' real-looking. Pixar mentioned that they learned during the filming of ''WesternAnimation/ToyStory1'' that the story ''has'' to come first. They had a 60% or 70% finished movie when they sat and watched it... and were revolted. With a deadline looming scarily close, they tore it completely apart and made the amazing movie we know today.
75
76!!Standalone films
77* In ''WesternAnimation/TheAdventuresOfTintin2011'', the chase scene in Bagghar, from the point where Snowy jumps into Sakharine's jeep to the point where Tintin catches the falcon by the dock, is done as ''[[TheOner one shot]]'', over two and a half minutes long. And it's an action scene [[EpicTrackingShot following multiple characters across an entire city]]. Great snakes!
78
79* For the scene in ''WesternAnimation/AliceInWonderland'' in which Alice grows gigantic while inside the White Rabbit's house, animators built a prop house for Kathryn Beaumont to sit in - and they sketched it for reference. As they also needed to see how Alice moved while inside the house, they then rebuilt it with transparent walls.
80
81* ''WesternAnimation/TheBadGuys2022'' was a breath of fresh air for the animators, having abandoned the traditional CG-animated film look and now blending 2D and 3D visuals, both in effects and motion. It helps that the film was directed by studio veteran Pierre Perifel (his directorial debut), who had developed a "proof of concept" trailer himself that the team could always refer back to for inspiration for the film's tone and sequences. And for most of the crew, the film became a bright spot that helped keep them going through the worst of the UsefulNotes/COVID19Pandemic.
82
83* For ''WesternAnimation/{{Bambi}}'', Creator/WaltDisney wanted the animals to be more realistic and expressive than those in ''WesternAnimation/SnowWhiteAndTheSevenDwarfs'', so he had Rico [=LeBrun=], a painter of animals, come and lecture to the animators on the structure and movement of animals. The animators visited the Los Angeles Zoo and Disney set up a small zoo at the studio so that the artists could see first-hand the movement of these animals.
84
85* For ''WesternAnimation/{{Coco}}'', Lee Unkrich hired Adrian Molina as co-director and lyricist and used a Latin American voice cast since the film is set in Mexico. For the role of Miguel, Unkrich wanted a child actor whose voice didn't hit puberty during production and who can sing; appropriately enough, Anthony González, who was 12 years old like his character when he was selected for the role, is a Mariachi singer.
86
87* ''WesternAnimation/{{Coraline}}''. As if the sheer amount of FridgeBrilliance and {{Foreshadowing}} in the writing isn't enough, apparently the animation is good enough that many uninformed people thought that it was made with CGI.
88** For Coraline, they made more than 20 puppets, each one taking months to make. And since it uses puppets instead of clay, they had to make thousands of mouths that they painted individually and replaced between frames.
89** The average production speed will typically produce only ''a few seconds'' a day, assuming no mistakes are made. The film is 100 minutes long.
90** [[SceneryPorn The garden scene? The mice circus? The theatre with hundreds of Scotties?]] They did all that in stop-motion. The mice circus alone took 2 months to animate.
91** Most of the flowers in the garden scene really lit up. It's not digitally enhanced.
92** The lady who made the costumes actually ''knits'' them, using the same techniques that would be used to make full-sized clothing but with needles the size of human hairs.
93** The hair for the characters had to be "injected" one by one.
94** The scene where the Other World "disappears"? They did that in stop-motion too.
95** They wanted to shoot the movie in 3D, but the sets were too small to fit 2 cameras side-by-side. So what did they do? They shot each frame twice from different angles with a single camera. The result was a movie with some of the most highly-regarded 3D effects ever.
96
97* The various figures used in ''WesternAnimation/CorpseBride'' were animated using a very intricate clockwork system built inside of them, replacing the stop-motion industry standards of using multiple expressive heads.
98
99* Pretty much all available information on the development of ''WesternAnimation/{{Encanto}}'' suggests it was a pleasant experience for almost everyone involved. Directors and animators were intrigued and fascinated with Colombian culture on all levels from architecture to indigenous beliefs, and there was an unique brainstorming method called "familia" in which Latino employees got a chance to discuss their personal life experiences and give their two cents on the writing.
100
101* ''WesternAnimation/{{Fantasia}}'' was such an ambitious and groundbreaking project that it required its own sound system.
102
103* When a director completes a film at Pixar and has finished promoting it, they usually take a year off to relax and perhaps find inspiration for their next film. After ''WesternAnimation/FindingNemo'' was finished, Andrew Stanton took a small team of writers and artists and spent that ''entire year'' planning the general story and working on the design of the characters of ''WesternAnimation/WallE'', simply so he could work without deadlines or pressure.
104
105* In ''Anime/GraveOfTheFireflies'', most of the outlines were done with brown rather than black in order to give the film a softer feel. This had never been done in an anime before, and was a great challenge to the animators. Brown is harder to animate than black, as it doesn't contrast as well. Black was only used when absolutely necessary.
106
107* ''WesternAnimation/HortonHearsAWho2008'' came along after Creator/DrSeuss' widow declared that all future film adaptations of his work would exclusively be animated, as a result of the widely-panned ''[[Film/TheCatInTheHat Cat in the Hat]]'' live-action movie. As such, they worked to adapt Seuss's visuals to animation in a way that also stuck when [[Creator/IlluminationEntertainment Illumination]] took on ''WesternAnimation/{{The Lorax|2012}}'' a few years later.
108
109* ''[[http://vimeo.com/12339283 In the Fall of Gravity]]'' is an extremely well-animated short that is made by this trope. The whole film was done by [[OneManArmy one guy]], who did everything from the sets to the figures he's animating. What's more impressive is that he built facial mechanisms never before seen in stop-motion ''specifically for the film'', controlled by cables instead of wires or replacement mouths. it really must be seen to be believed.
110
111* In ''WesternAnimation/KungFuPanda1'', the directors proposed the famous rope bridge fight and were delighted at seeing the animators blanch at the idea. That wasn't because of how hard they knew the sequence's production would be; rather, it was because they knew such a scene had ''never been done before.'' It's ''that'' kind of attitude that helped create the film and made Creator/DreamworksAnimation [[GrowingTheBeard grow its beard]].
112
113* The fight scenes in ''WesternAnimation/TheLEGONinjagoMovie'' were choreographed by an actual martial arts team and Creator/JackieChan himself helped translate them into animation while keeping the limitations of the LEGO minifigures in mind.
114
115* ''WesternAnimation/LiloAndStitch'' is one of the only Disney films since the company's heyday that can truly be called "experimental": complete creative control was given to a small team, who designed the entire production and characters to resemble of one employee's personal drawing style. It was also the first since ''WesternAnimation/{{Dumbo}}'' to use watercolored backgrounds (that's right, the first one in over 60 years). The result is something intimate and completely distinct.
116
117* The animators on ''WesternAnimation/TheLionKing1994'' went to Africa and studied real animals to ensure that they were portrayed as realistically as possible.
118
119* ''WesternAnimation/LuxoJr'': John Lasseter's aim was to have this computer animated short finished in time for SIGGRAPH, an annual computer technology exhibition attended by thousands of industry professionals. To do so warranted working around the clock: Lasseter slept in a sleeping bag in his office and would ask his assistant to knock on his door to wake him up in the morning. The team were able to finish the film in time for SIGGRAPH, where it received a standing ovation before the first screening had even finished.
120
121* While ''Animation/NextGen'' is a decent film in its own right, it serves as a testament to the power of Creator/BlenderFoundation's flagship open source animation software. Almost the entire film was created using software that anyone can get a hold of completely for free!
122
123%%* Creator/NickPark's ''WesternAnimation/ChickenRun'' and his ''WesternAnimation/WallaceAndGromit'' shorts.
124%%** Also, ''WesternAnimation/ShaunTheSheep''. This is most obvious when you look at [[RecurringCharacter the bull's]] texture.
125
126* ''WesternAnimation/TheNightmareBeforeChristmas'' required an entire production studio to be built up from scratch in four months and took over three years to film, utilizing up over a dozen sound stages, a phenomenal amount of space. It was also a technical innovation: a special motion-control camera was created to allow for more sweeping cinematography.
127
128* ''WesternAnimation/ThePeanutsMovie'' had several of [[Creator/CharlesMSchulz Charles Schulz's]] relatives on board, with his son and grandson being among the writing team. In addition, the animators made the effort to make their CGI look as close to the original television specials as possible, by not utilizing motion blur and giving the movie an overall 2.5-D aesthetic.
129
130* For ''WesternAnimation/ThePolarExpress'', to ensure that every last bit of detail for operating a steam locomotive was as accurate as possible, Skywalker Sound and the production team worked closely with the Steam Railroading Institute to get everything right. As detailed in the 2004 December issue of ''Trains Magazine'', the crew recorded every sound from sliding down the loaded tender and running Pere Marquette 1225 at 30mph to hear it at work just for that extra authenticity. The only things changed from 1225 was replacing its whistle to that of Sierra Railway 3 to homage Zemeckis' work on ''Film/BackToTheFuturePartIII'', and it's smokebox was given a recessed headlight to better match the book.
131
132* ''WesternAnimation/ThePrinceOfEgypt'' was a huge artistic undertaking for [[Creator/DreamWorksAnimation DreamWorks]]. For example, there were 1,192 scenes in the movie. ''1,180'' of those scenes featured special effects. And not just things like fire tornadoes or the Red Sea parting (that 7-minute sequence ''alone'' took '''''318,000 hours''''' of rendering), but wind, sand, rainwater, and lighting. The animators also spent two weeks traveling around Egypt to get a sense of the architecture and art style for the film.
133** The writers consulted with over a hundred religious officials from varying sects to make sure they got as close to the heart of the story as possible.
134
135* ''WesternAnimation/TheSecretOfKells'', especially since it's all about medieval art in the first place. [[ShownTheirWork And it shows.]]
136
137* ''WesternAnimation/SinbadLegendOfTheSevenSeas'' had its team go to an incredible amount of effort to make sure that the CG models for the ships and cities were accurate to a tee, once again for a film intended for children.
138
139* ''WesternAnimation/ToyStory2'' was originally intended to be direct-to-video. But Pixar actually set out to make a movie that was just as good as the first, and Creator/{{Disney}} milked it with a theater release as a result, even though they nearly accidentally deleted the whole movie. Pixar is very well-known for this.
140
141* For ''WesternAnimation/ToyStory3'', the studio could have had any actor play the now-grown Andy. Instead, they tracked down the '''''original actor''''', who had basically retired from acting at that point, to reprise the role. In fact, there's nary an [[TheOtherDarrin other Darrin]] in sight in the third film - ''every returning character'' is voiced by the actors who voiced them in the first two, except for Slinky, and even then it was only because Creator/JimVarney died. Special mention goes to Creator/DonRickles, who was 84 when he voiced Mr. Potato Head for ''Toy Story 3''... and even after his ''death'' just before ''Toy Story 4'' went into active production, allowed his estate to search through ''decades'' of unused recorded dialogue to reprise his character.
142
143* For ''WesternAnimation/TurningRed'', they researched everything in the film to be as accurate and authentic as possible while fitting the intended stylized aesthetic. This ranges from the food, to all the many, many Canadian and Toronto specific details. They adeptly blended multiple styles not just in the visuals, combining 3D animation with anime, but also in the score which cohesively integrates period appropriate western and Chinese music styles. Nowhere is this more apparent than in the climax where according to the director's commentary "It has to be every single department is having to function at the very top of their game".
144
145* For ''WesternAnimation/{{Up}}'', the producers actually flew the animation team to Venezuela, to the mountain range that serves as the inspiration for Paradise Falls in the film. The crew went on an exhausting (and potentially life-threatening) all-day hike up the mountain, but it was worth it for the magnificent views they got at the top, which inspired most of the film's imagery. Then a sudden storm rolled in, and they were trapped on top of the mountain for hours, while strong rains and wind slammed them. Eventually, a helicopter was able to rescue them.
146
147* Originally in ''WesternAnimation/WallE'', the story had it that [[spoiler:[[GenkiGirl EVE]] got electrocuted by [[BigBad AUTO]] instead of [[TheWoobie WALL•E]], and WALL•E fixes her while in the Garbage Chamber]]. A preview screening caused Andrew Stanton to realize it didn't fit the emotional flow he wanted to convey. Despite the fact that the scene was ''95%'' complete and the film was only a few months away from release, the animators started from scratch and completely redid the scene, so that [[spoiler:WALL•E was electrocuted, and EVE's motivation was about helping WALL•E, rather than just achieving her directive]], which makes the story better.
148
149* ''WesternAnimation/{{Wolfwalkers}}'', [[https://www.indiewire.com/2020/09/wolfwalkers-hand-crafted-animation-irish-folklore-1234585696/ according to this interview]], had the "Wolf Vision" scenes pre-visualized and built in a virtual reality environment. Rather than simply keeping those scenes to the virtual reality engine, the animators printed out the 3D model frame-by-frame and re-animated ''all'' of it on paper with charcoal and pencil. This gives the scenes a uniquely three-dimensional feel while still being hand-drawn.
150
151* The original plot for ''WesternAnimation/{{Zootopia}}'' was scrapped and reworked from the ground up just 9 months before the intended release date (Nick was the original protagonist). That didn't stop the studio and the dedicated creative team from producing a film with incredible animation or storytelling, though.
152[[/folder]]
153
154[[folder:Literature]]
155* ''Literature/TheLordOfTheRings'' and all related books that were written by Creator/JRRTolkien. It's no exaggeration to say that the saga represents his total life's work [[note]] Well, slightly, considering that Tolkien also was the youngest ever professor at the University of Leeds, was a Professor at Oxford (twice), spoke twelve languages, and wrote the best Modern English translation of "Sir Gawain and the Green Knight" and an academic critique of ''Beowulf'' which completely transformed perception of Old English literature[[/note]]. It's just that detailed. And to think that the entire world, complete with intricate mythology, fleshed-out characters, and delightful poetry served one purpose: to serve as a backdrop for the out-of-whole-cloth-created languages that the English professor had constructed. Boggles the mind, it does.
156
157* L.E. Modesitt's ''Literature/SagaOfRecluce '' fantasy series also uses highly detailed and accurate descriptions of mundane activities such as woodworking and blacksmithing. Such details are used as metaphors for and illustrations of both character development and the mechanics of magic in his world.
158
159* Creator/GustaveFlaubert wrote only three completed novels during his life due to being the perfectionist's perfectionist. Besides his famously agonizing search for ''le mot juste'' -- 'the correct word', or the exact word(s) needed to produce the effect he wanted in any given scene -- he went and scrupulously checked every fact (down to attending medical examinations to ensure his medical histories were correct).
160
161* Similar to the examples above, ''Literature/{{Dune}}'' contains a sprawling universe adorned with myriad details and complicated histories, economics, and ecology. Creator/FrankHerbert loved to [[ShownTheirWork show his work]]. It began as work for a newspaper article ("They Stopped the Moving Sands"), but he became so enthralled that it became a passionate epic. He never even got around to finishing that article.
162
163* Many ScienceFiction writers do this. There are stories of [[Creator/RobertAHeinLein Heinlein]] sitting at his kitchen table with a slide rule, pencil and graph paper trying to work out how fast his spaceships would be moving and how much fuel they would need.
164
165* Luigi Serafini's enigmatic ''Literature/CodexSeraphinianus''. Twenty-some years agone and still nobody can figure out the language. Great art though.
166[[/folder]]
167
168[[folder:Music]] %%Sorted by artist, and then song (where applicable)
169* "I'm Not in Love" by Music/TenCc took fully 254 vocal overdubs and liberal use of tape loops and other then-state-of-the-art technology to produce its unique vocal sound. It's a stunning technical accomplishment that is frequently compared to the accomplishments of Music/{{Queen}} on "[[Music/ANightAtTheOpera Bohemian Rhapsody]]", and it became 10cc's biggest hit.
170
171* Music/TheBeatles:
172** "I'm Only Sleeping" from ''Music/RevolverBeatlesAlbum'' has a backwards guitar riff on it. ''And it was a complete accident''.
173** On the solo side of things, Music/JohnLennon woke up on January 27, 1970 with the concept of "Instant Karma! (We All Shine On)" on his mind, finished writing the song in an hour, then managed to round up Music/GeorgeHarrison, some other notable musicians, and Music/PhilSpector, and they recorded the song ''that night''! It was released ten days later.
174** The fact that Music/PaulMcCartney came up with the tune to "Yesterday" in a dream and played it to others to make sure he didn't plagiarise it.
175
176* "Williams Mix", the closer of ''Music/{{Clipping}}'''s album ''CLPPNG'', is one of few existing faithful recreations of John Cage's piece of the same name, a composition for eight simultaneously played magnetic tapes. The group commissioned Tom Erbe -- the first person to recreate the piece from its original score -- to construct a similar piece out of samples from all of the clipping. music that had come out, following Cage's original instructions. Aside from the extreme commitment and [[AudienceAlienatingPremise significantly diminished public interest in a musique concrète piece]], the group reportedly also had to pay a fee to Cage's publisher.
177
178* The Music/DavidCrowderBand put a lot of work into their music videos. "SMS (Shine)" is a standout example, being a stop-motion animated video done with ''Lite-Brite pegs'' that tells a story, with elements from within the story interacting with the world outside of the screen. A behind-the-scenes video demonstrates the excruciating amount of work involved.
179
180* Music/DepecheMode and Dave Gahan's solo album, ''Music/{{Hourglass}}''. In contrast to the likes of ''Music/SongsOfFaithAndDevotion'' and ''Music/{{Ultra}}'' a decade prior to ''Hourglass'' itself, anyway, Dave Gahan, Andrew Phillpott, and Christian Eigner all happened to produce the album with little issue or conflict, especially with there being none regarding Dave Gahan himself; and the outcome of said development that is the fully-refined product definitely shows the dynamic that was present worked out in the end.
181
182* Music/FooFighters' ''Wasting Light'' is Music/DaveGrohl's love letter to analog recording, literally reviving its GarageBand days by recording in Dave's garage. It was also a practice in the self-discipline a performer is required to have when working with limited resources: the band practiced the songs for weeks until they were absolutely perfect before recording a single note.
183
184* Music/PeterGabriel spent 16 hours lying perfectly still beneath a sheet of glass as animators manipulated him frame-by-frame for the "Sledgehammer" music video and found himself completely drained by the end of the shoot. He later said that if anyone was willing to put themselves through the experience, they were welcome to copy the video's style.
185
186* Music/KateBush
187** Her groundbreaking usage of the Fairlight CMI is also worth mentioning as she was one of the first artists to use sampling in her music with glass breaking in her hit single Babooshka and used it in such experimental ways in her albums Never for Ever, The Dreaming, and her magnum opus Hounds of Love. A recent interview with Brian Tench (the sound engineer on Hounds of Love) revealed her throwing bricks into a pool and recording the sound through the Fairlight for The Ninth Wave. Kate and her crew also went trainspotting to record the perfect train whistle she wanted in her song "Cloudbusting", which she eventually just used the Fairlight to give the ending the train whistle noise she wanted. Yes that is not a real train, that sound was wholly created by the Fairlight. The Fairlight CMI cost her £90 per hour(!) to use at Abbey Road, so she bought her own and made her own recording studio at her house, all out of her own pocket. And everyone who worked with her on all her albums gush about how lovely she is and how positive she was, no matter how stressed out she justifiably was. She just loves music and creating music for herself and her fans so much.
188** Kate Bush's devotion to writing, producing, and singing her own songs has rightfully earned her a legion of fans, and her usage of a headset microphone for her concert The Tour of Life (using a wire hanger to boot) was the first of it's kind and paved the way for Madonna and Britney Spears to use it for their own concerts. Also writing her first number one single "Wuthering Heights" in one night at the age of eighteen is just another impressive feat to add to her repertoire.
189** Her personal contributions to her music videos, many of which she directed, and even the ones she did not, she would sketch out storyboards, costume ideas, and implement her own ideas of what the choreography should be for what she wanted in the music video. Kate Bush paved the way for many artists and why she is continually being discovered for her impressive artistry.
190** Kate has often spoken about creating music and her videos as a creatively expressive outlet and never believed in suffering for one's art, a heartwarming message to convey about the creation of art. If that is not development heaven in a nutshell I do not know what is.
191
192* Creator/LaLaLandRecords is renowned for the amount of time and dedication that goes into their sets. When remastering the scores for ''Franchise/FridayThe13th'' Parts 1-5, the original 3-track master tapes were missing, so they took the 5.1 surround sound film stem and remixed ''all'' the audio for a complete and definitive release of the scores.[[note]] Part VI was the exception as its master tapes were used for the album's release.[[/note]] ''Film/FridayThe13thPartIII'' & ''[[Film/FridayThe13thTheFinalChapter The Final Chapter]]'' in particular originally consisted of mostly stock music from Harry Manfredini’s scores from the first 2 movies with some original cues by Manfredini thrown in there. The team at La-La Land Records painstakingly reconstructed the original scores to match how they were presented in the films.
193
194* The story behind the cover of The Nice's ''[[http://hipgnosiscovers.com/thenice/elegy.html Elegy]]'' is a prime example. While listening to an advance copy of the album, Storm Thorgerson of Creator/{{Hipgnosis}} had a mental image of a desert scene covered with plastic red soccer balls. He and Aubrey Powell actually went to the Sahara to shoot it. To quote an anonymous poster at Album Art Photos:
195-->''"[Hipgnosis] had to take these balls to the Sahara, inflate them, place then on sand dunes as far as the eye can see, repeat this because of the winds moving the balls, remove the footprints as best they could, then take the photo. No CGI. A lot of hard work, but an iconic image."''
196
197* When Music/{{Nirvana}} recorded ''Music/InUtero'', Music/SteveAlbini indulged Kurt's dream of capturing a lot of ambient noise from a tiny recording space. They not only miked the amps and drum kit, but also the walls, ceiling, and floor with duct tape. Balancing this tone achieved the dark, claustrophobic sound Kurt was chasing in his mind and that turned out to be antithetical to what Geffen Records wanted.
198
199* Music/OKGo is rather well known for this, with their humble Website/YouTube roots and quirky but awesome music videos. In their "[[https://www.youtube.com/watch?v=qybUFnY7Y8w This Too Shall Pass]]" music video, they had what is arguably one of the longest running and most complex [[RubeGoldbergDevice Rube Goldberg machine]] [[SugarWiki/MomentOfAwesome EVER]].
200
201* Art-pop duo Music/PepeDeluxe delayed the completion of their album ''Music/QueenOfTheWave'', because one song, "In the Cave", was composed specifically to be performed on [[http://en.wikipedia.org/wiki/The_Great_Stalacpipe_Organ the Great Stalacpipe Organ]], which was undergoing extensive repairs at the time. They waited six years for the organ to become playable again; the song they played on it was two minutes long.
202
203* Music/TaylorSwift's ''[[Music/Folklore2020 Folklore]]'' was announced ''16 hours'' before its official release without any promotional beside her announcement on social media. Also notable is that the album came out less than a year after her last album ''Lover''. Not even Swift's ''label'' knew about the album until hours before its release. The album was written when her 2020 tour was postponed because of the UsefulNotes/COVID19Pandemic. She and her producers created the album in total remote conditions, with the concert movie ''The Long Pond Studio Session'' - filmed and released after there is a vaccine widely available for Covid 19, is the first time they are in the same room together. The album was critically acclaimed, won a Grammy for Album of the Year and was the best selling album of 2020.
204** Her next album ''Evermore'' is even ''more'' impressive, with Taylor wrote the first song in between filming the Long Pond Studio Session, and released ''6 months'' right after releasing ''folklore''. The album received critical and fan acclaim, though has some shades of ToughActToFollow because it has to follow ''folklore'' massive success.
205
206* During shooting of the ''Music/LittleBig'' video "Hypnodancer", Sonya mentioned she hadn't had one completely comfortable and/or accident-free shoot in years. And yet, she soldiers on.
207** In "Hypnodancer", at least one of her dresses scratched her while she wore it and her shoes cut off blood circulation from her feet. She also showed up to the final day of shooting (which they couldn't delay due to [[UsefulNotes/COVID19Pandemic external circumstances]]) sick and speaking with a raspy voice.
208** In "Go Bananas", she could barely breathe while taped to a wall.
209** She had a physically trying underwater scene while dressed in a full dog costume in "Rock, Paper, Scissors".
210** Saving the worst for last: while shooting a scene where she stood on a bar and fell from it, faceplanting, for "I'm OK", she actually [[NasalTrauma broke her nose]].
211
212* Remember Music/TheWhiteStripes' video for "Fell in Love with a Girl"? Michel Gondry actually filmed the band members, then converted the footage to pixels all before using stop-motion LEGO to create the thing.
213
214%%Music without listed artists:
215[[/folder]]
216
217[[folder:Pinball]]
218* One of the notable aspects of ''Pinball/BigGuns'' is how its backbox is noticeably taller than those of most other pinball games. Why? Because artist Creator/PythonAnghelo insisted he needed the extra height to accommodate his castle artwork.
219[[/folder]]
220
221[[folder:Tabletop Games]]
222* ''TabletopGame/MagicTheGathering'': Forget the elaborate WorldBuilding. Forget the year of playtesting put into ''each'' of the quarterly sets. Forget that nearly every set has a unique identity without resorting to cheap gimmicks. The true sign that Magic is unbelieveably intricate is the official [[http://www.wizards.com/Magic/ web site]]. The "Daily MTG" section ''alone'' is around half a million words a year of behind the scenes insight, pointing out Easter eggs, AllThereInTheManual, strategic advice, tournament coverage, and previews of upcoming releases, with little if any Phoning It In.
223
224* Take a look at a card from the ''TabletopGame/YuGiOh'' CCG. Then another. And another. Chances are, you'll see familiar monsters popping up in the artwork of each other's cards, or spell or trap cards that might not even apply to them. Look at enough of them, and you'll notice a pattern...a pattern that tells a story...a story that is much deeper and involved than you'd ever expect from a mere card game. [[http://yugioh.wikia.com/wiki/Main_Page The card game's wiki]] does its darndest to chronicle these stories, which includes knights falling into corruption (or salvation), CyberneticsEatYourSoul, survival in an AlternateUniverse, and a battle for control of Hell itself.
225[[/folder]]
226
227[[folder:Theme Parks]]
228* The Disney Imagineers put excruciating amounts of detail into the designs of rides, gift shops, and just the ambient scenery at [[Ride/DisneyThemeParks the theme parks]] (at least much as they can achieve with the budgets they are given). Many of the "authentic-looking" props in period-specific areas like Frontierland and Main Street, USA are actually authentic antiques, not replicas. "No one will ever see it" is not considered a good enough excuse to skimp. The policy is to create something that Walt Disney would approve of, and he was such a stickler that he would rather indefinitely postpone the opening of an attraction than let it open before it was perfect.
229** A really great example of this is ''Ride/TheHauntedMansion''. The hearse drawn by invisible horses? Real (though, despite popular urban legend, it's ''not'' Brigham Young's hearse). The stretching pictures? Actual paintings, they spend ''weeks'' on one animatronic in the attic before scrapping it for something else completely when they didn't like how it looked.
230[[/folder]]
231
232[[folder:Toys]]
233* The designer interviews for the Franchise/{{Transformers}} toylines are always fascinating because everyone involved [[RunningTheAsylum seems to love the source material and working on it]]. The engineers even love just coming up with designs, [[WhatCouldHaveBeen even ones that might never be seen]], such as a [[Franchise/TransformersGeneration1 Soundwave whose minions leap out of his chest in sequence and transform in mid-air]] or [[WesternAnimation/BeastWars Rhinox]] as a [[BigBudgetBeefUp voyager, just because he could use the extra mass and design budget]], or a line of [[ShownTheirWork real-life military vehicles at 1:24th scale]], which would result in toys the size of computer towers that would cost over 60 dollars apiece. And, in defiance of rising petroleum costs and geometrically increasing complexity, [[InflationNegation a Transformer purchased in 2011 costs about the same as it did in 1996.]]
234[[/folder]]
235
236[[folder:Visual Novels]]
237* ''VisualNovel/CorpseParty'' is this. Team [=GrisGris=] was pretty much four people making a horror game with the RPG Maker 98. The game had loads of characters, notes and multiple endings, leading to it gaining so much popularity that it not only got a remake by the now much larger team, full with voice actors and all, it also spawned an anime, a manga series, and multiple prequels and sequels.
238
239* ''VisualNovel/HotelDuskRoom215'':
240** It was in development for almost 2 years, just so developer Cing could make the comic book style character animations, which were done frame by frame.
241** ''VisualNovel/LastWindow'' was being developed while Cing was facing bankruptcy. While the game was being translated for an EU release, Cing ''did'' file for bankruptcy. The game is [[EvenBetterSequel arguably even better]] than the first.
242
243* ''VisualNovel/{{Tsukihime}} -A piece of blue glass moon-'' was scripted almost entirely by one developer who did the massive undertaking of putting together all the [=CGs=], visuals, sprites, and backgrounds for the final product and mastered the timing of coding every graphical image to line up with the script, doing all of this little by little over the course of several years. The visuals themselves drew production out even longer just for the sheer graphical intensity of the art team putting their all into it. It all paid off as the VN is considered to be one of the most gorgeously engaging visual novels currently out there.
244[[/folder]]
245
246[[folder:Web Animation]]
247* ''Halo'' fan Phillip Kang worked on his machinima film, ''[[https://www.youtube.com/watch?v=JyUdWe90svs&feature=player_embedded Halo: Eye of the Storm]]'' for ''two years'' before finally releasing it, with each shot taking approximately 5 hours to capture, due to having to replay the same campaign stage over and over to try and make each shot as perfect as it could be, due to not being able to control the AI.
248
249* Creator/RoosterTeeth--before they even begin to write a series, they study and pull apart the game they use, sometimes for months beforehand, as they did with ''WebAnimation/RedVsBlue: Reconstruction'' and ''Videogame/{{Halo 3}}''.
250[[/folder]]
251
252[[folder:Webcomics]] %%Sorted by work name
253* ''Webcomic/FreakAngels'', a webcomic produced by acclaimed comic writer Creator/WarrenEllis and drawn and inked by Paul Duffield. They turn out six full-color, elaborately detailed pages (which can consist of anywhere between three and six panels each), all at once, ''every week''. The only time they take a break from their schedule besides holidays is to let Duffield have a brief rest from the strain of producing that much quality artwork on a regular basis (and such breaks are only for a week).
254
255* Dan Shive of ''Webcomic/ElGoonishShive'' puts extra effort into certain aspects of making strips. He makes sure the [[http://www.egscomics.com/?date=2011-03-09 composition]] of the scenes he puts his characters in are realistic even if its only for [[http://www.egscomics.com/?date=2011-03-09 one panel]]. He researches things for the comic like [[http://www.egscomics.com/?date=2008-02-27 obscure facts]] about UsefulNotes/WorldWarII. He even ensures that when a character exposits seemingly meaningless MagiBabble as part of [[http://www.egscomics.com/?date=2011-08-01 a montage]], everything he says actually has a basis in something real InUniverse.
256
257* ''Webcomic/GirlGenius'' as well. Just take one look at the comic, from the amount of detail in the backgrounds to the thought put into even the most minor characters, and it becomes pretty clear that the Foglios have been working up to this their entire lives.
258
259* Tom Siddell sprinkles ''Webcomic/GunnerkriggCourt'' with surprisingly accurate references to subjects like mythology and Medieval western martial arts, though it's unclear how many are simply [[AuthorAppeal subjects he was already interested in]]. However, it is known that Tom researched lock picking specifically for the comic. He even bought a set of lockpicks, because he wanted to depict it accurately, even though the subject has only come up on [[http://www.gunnerkrigg.com/archive_page.php?comicID=49 two]] [[http://www.gunnerkrigg.com/archive_page.php?comicID=411 pages]].
260
261* Howard Taylor, in over twenty years[[note]]Starting June 2000, to [[GrandFinale its conclusion in July 2020]][[/note]], never missed a single day of ''Webcomic/SchlockMercenary'', for any reason. Whenever technical issues threatened to break this record ([[http://howardtayler.livejournal.com/219448.html including an explosion at the data center that houses the comic]]), he used stopgap measures such as putting it in the blog, just so us loyal readers could get our daily dose of Schlock from SOMEWHERE on time.
262
263* For ''Webcomic/KatushaGirlSoldierOfTheGreatPatrioticWar,'' writer and artist Wayne Vansant made multiple trips to Ukraine and interviewed dozens of people who were there in World War II. The equipment and settings are accurately drawn, and the battles and atrocities shown are (or are based upon) real events.
264
265* ''Webcomic/{{Lackadaisy}}'' creator Tracy Butler did not ''have'' to maintain the accuracy of the architecture, clothes, and phrase choices of the 20s, but chose to, and is sticking to it.
266
267* ''Webcomic/{{Spacetrawler}}'': In order to keep his vehicles and rooms consistent from panel to panel, Baldwin makes computer models of all of them. Even the ones that Baldwin initially intended to use for only one page, like Pierrot's hoverbike.
268
269* ''Webcomic/{{Xkcd}}'':
270** [[https://xkcd.com/1110/ 1110: Click and Drag]] is, simply put, a single webcomic frame with the dimensions of 165888 x 65536 pixels and the populated size (disregarding fillers) of around one gigapixel. You explore it by, duh, clicking and dragging.
271** [[http://www.explainxkcd.com/wiki/index.php/1190:_Time 1190: Time]], a graphic story updated once per hour over the course of four months. (The author's site only contained the latest image, but numerous fan-made browsers were created.)
272** [[http://www.explainxkcd.com/wiki/index.php/1446:_Landing 1446: Landing]], a shorter variant of the former, updated every five minutes over 12 hours during the Rosetta landing, in real time.
273[[/folder]]
274
275[[folder:Web Original]]
276* Felix Clay of ''Website/{{Cracked}}'' has [[http://www.cracked.com/blog/9-failed-attempts-to-interview-viral-video-villain/ attempted to interview an old, angry lady]], [[http://www.cracked.com/blog/4-hilarious-things-i-learned-about-orgies-by-going-to-one/ attended an orgy]], [[http://www.cracked.com/blog/9-life-lessons-gleaned-from-eating-terrifying-fair-foods/ went through intense gastric distress]], [[http://www.cracked.com/blog/3-craigslist-ads-that-will-shake-your-faith-in-humanity/ and dealt with some craigslist creeps]]. For the sake of his column.
277[[/folder]]
278
279[[folder:Web Videos]] %%Sorted by creator (or channel) name, where available and then work title
280* This is standard operating procedure for all LetsPlay/ChipCheezum playthroughs:
281** His dedication to making sure "It Has To Be This Way" could be heard in all of its finery meant he fought Armstrong and did a perfect run '''five times'''. And he did it ''again'' for the same fight in the Jetstream DLC.
282** The ''VideoGame/MetalGearSolidV'' LP, which intercuts between three completely different playthroughs, [[InterfaceSpoiler censors spoilers in the credits at the start of each mission]], and puts ''[[VideoGame/MetalGearSolidVGroundZeroes Ground Zeroes]]'' back into ''[[VideoGame/MetalGearSolidVThePhantomPain The Phantom Pain]]'' at the the point where Chip feels [[OneGameForThePriceOfTwo it was excised from the main experience]].
283
284* There are times when WebVideo/Civvie11 will go the extra mile for a one off gag:
285** There's a level in VideoGame/{{Heretic}} called "The Dungeon" and since that is also the colloquial nickname for the Department Of Special Corrections, Civvie codes one of the Department's corridors in the Doom engine just to have Corvus run around it for a bit. He could have otherwise just had a Heretic weapon bob about in the intro.
286** For April Fools 2021, Civvie did a video on the [[spoiler:supposedly unreleased]] ''Film/{{Hellraiser}}'' NES game by Color Dreams. Not only did this involve rendering a whole new NES setup, cartridge and Lament Configurations and all, but coding a fake game out of it too.
287
288* ''WebVideo/{{Drawtectives}}'':
289** Julia Lepetit carefully designed the Crescent Hill Mansion was so that all the backgrounds matched up exactly with the map and fit together in a logical way. And this was achieved by drawing out all the perspective manually in 2D, without any "cheats" such as CelShading.
290** Karina Farek personally took the initiative to make the epilogue picture a FantasyPartyEnding featuring just about every character appearing in the show.
291
292* ''WebVideo/EconomyWatch'': The creator is very open to suggestions and develops the storyline in a way that fans would most likely enjoy.
293
294* Creator/NoahAntwiler reviewed ''VideoGame/ETTheExtraTerrestrial'' for ''WebVideo/TheSpoonyExperiment'' ''right after'' having his wisdom teeth taken out (2 operations) and while stoned out of his mind on Vicodin just because the fans begged him to. That's dedication to your art. And after his "Health update" v-log...to think he kept up with everything as well as he did -- getting through ''WebVideo/{{Kickassia}}'', going to conventions, putting on heavy costumes, practically melting under hot lights -- with a heart condition that ''makes him feel like he's dying'' if he overtaxes himself.
295
296* ''WebVideo/BrainScratchCommentaries'' are a group of people that do commentaries over numerous video games. Each member always records their game footage off a video card or capture device to get the best quality out of their videos and to have their footage look legit when playing off the actual video game console rather than using emulators or shaky cameras. The only time the crew uses emulators is when they can't get a physical copy of the game or their recording glitches out.
297
298%% Works without given creator/channel names:
299
300* The film used to shoot the faux ''Film/{{Grindhouse}}'' trailer ''WebVideo/TheVelociPastor'' was scratched manually in a black room. Then it was [[http://roberthood.net/blog/index.php/2011/03/06/velocipastor-is-this-a-movie-you-want-to-see/ baked in an oven]].
301
302* ''WebVideo/ManAtArms'' is a show where a Hollywood blacksmith makes replicas of various fictional swords. In an early episode, he imported over a thousand dollars worth of material from Argentina so he could make [[WesternAnimation/AvatarTheLastAirbender Sokka's Space Sword]] out of [[ThunderboltIron actual meteorites]].
303[[/folder]]
304
305[[folder:Other]] %%Sorted by works with named creators/authors, and then work names themselves
306* Antoni Gaudi designed his [[http://en.wikipedia.org/wiki/Sagrada_Familia Sagrada Familia]] in ridiculous detail, carefully outlining each decoration, even the ones ''no human would ever see after the construction is complete'' (like little dove figures in small niches at 100 m altitude). When asked about that, Gaudi replied: "Well, of course, these are for the angels to see." Gaudi started working on the church in 1883. It is currently about 50% complete. It has been largely funded by voluntary donations. It will, hopefully, be finished in 2026--in time for the centennial of Gaudi's death.
307
308* Charles Lauzirika is a sci-fi fanboy who was put in charge of [[Creator/TwentiethCenturyFox 20th Century Fox]]'s DVD production team and has created some of the most well-known DVD sets and film documentaries of all time. Notably, during the production of the ''Franchise/{{Alien}} Anthology'', he not only fought to get the uncut version of his ''Film/{{Alien 3}}'' documentary "Wreckage And Rage" released (which required an epic amount of wrangling with Fox executives for close to a decade), but he also went back to the "workprint" edition of the film that was constructed for the ''Alien Quadrilogy'' release in 2003, assembled every member of the supporting cast whose voices couldn't be picked up on the temp track, and had them re-record all of their lines. He also served as the producer of ''Film/BladeRunner: The Final Cut'', in which he brought Creator/HarrisonFord's son in to replicate his father's dialogue for voiceovers that were hard to hear, and had Joanna Cassidy reshoot her famous run through the glass windows so continuity errors from the original film could be corrected.
309
310* The reason why video releases for Creator/TheCriterionCollection command premium prices is because each film's restoration and/or transfer is supervised by some of the best film engineers in the industry, and it allows for the company to produce carefully-curated sets for prestige films. Compared to "barebones" video release, each Criterion edition often includes a full-color booklet that features essays or remarks from the director discussing the historical or cultural significance of their work, long-form video documentaries that are often praised by fans for their thoroughness, and (for older films) featurettes focusing on the restoration techniques used to bring said films up to the highest digital quality.
311
312* Creator/DiscotekMedia has licensed many older anime [[NoExportForYou that may have otherwise never seen the light of day.]] Among many other things, they also managed to find the TMS dub of ''Anime/MagicKnightRayearth'', which was thought to have been [[MissingEpisode lost]], and include it on the Blu-Ray release of the series.
313
314%% Works without creator names:
315
316* Many early great masters of Western art, who did most of their work, now hanging in major museums, for commission. Though even then, they hardly phoned it in. Creator/MichelangeloBuonarroti was initially not enthused about the Art/SistineChapel commission and if he had done a simple ceiling fresco, he could have gone to his more fulfilling work in sculpture; instead, he decided to go overboard.
317
318* The Pantheon, a temple, and later church, in UsefulNotes/{{Rome}}. The dome, aside from being a ''perfect'' hemisphere with a diameter of 43.3m (142 feet), implies an imaginary, second hemisphere, the pole of which touches the floor ''exactly''. Given the size of this space, a considerable margin of error would have been considered acceptable, but the architect, Apollodorus of Damascus, wanted it to be ''perfect''. And this in 126 AD.
319** The art critic and historian Robert Hughes notes in his book ''Rome'' that the Pantheon would never be built today: no one would insure it, no one would even propose it, because no one would think that you could make something like that safely out of poured concrete. And they'd be dead wrong: Thanks to a unique and brilliant design, the Pantheon has stood for nearly nineteen hundred years, and shows no signs of collapse.
320
321* The Parthenon sculptures. Most temple sculptures were only carved in full detail on the front because the back would never be seen; however, the Parthenon sculptures were carved in full detail, front and back. Chances are no-one saw that for thousands of years.
322
323
324* Website/{{Google}} [[http://www.google.com/logos/ Doodles]]; sure, the site's text can just be the same every single day, but numerous artists take upon them to draw something to relate to various countries' events, celebrity birthdays and such.
325[[/folder]]

Top