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5[[quoteright:350:[[VideoGame/KaoTheKangaroo https://static.tvtropes.org/pmwiki/pub/images/14bkaothekangaroo.jpg]]]]
6[[caption-width-right:350:"Have an 'ice trip! See you next fall!"]]
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11Examples of SlippySlideyIceWorld in {{Platform Game}}s.
12
13----
14!![[AC:2D Platformers]]
15* Northwall in ''VideoGame/ActRaiser''.
16* The freezer in ''VideoGame/TheAddamsFamily'' is based on this with a bit of a skiing feel, as the best way to keep Gomez alive here is to move constantly forward with carefully timed jumps. Interestingly, this is a rare example of an Ice Level where the slippery conditions affect the enemies as much as you (well, except for the boss ...)
17* Boardin Zone[[note]]no, that isn't a typo -- they left out the "g"[[/note]] of ''VideoGame/AeroTheAcroBat 2''. This level is notable because there are almost no Mooks to be seen (although there are plenty of other obstacles such as razor-sharp ice crystals), and the titular bat is on a snowboard for the whole thing. There are a few places with water, but thankfully you don't have to go under it (and not so thankfully, you die if you do).
18* In ''VideoGame/AkaneTheKunoichi'', the fourth act (Northern Mountains) features patches of snow/ice on the ground which preserve momentum, making it easy to slip off the edge of a platform by accident (or be slid off one by an enemy hit). Additionally, the third act (Nocturne Forest) features flowing water which pushes you along if you don't move against it, which has similar effect.
19* "Blizzard of Balls" from ''VideoGame/TheAngryVideoGameNerdAdventures''. The Nerd sarcastically remarks, "They're really bringing out the originality, aren't they?", and later asks why the jets of flame don't melt the ice.
20* ''VideoGame/{{Athena}}'' has a World of Ice, but the icy stuff was merely a PaletteSwap of the [[GreenHillZone World of Forest]] environments.
21* Stage 3-1 (Ice Valley) in ''[[VideoGame/BatmanSunsoft Batman: Return of the Joker]]'' for the NES.
22* Upcoming indie game ''VideoGame/BeaconOfHope'' will have one, though currently all we have is a screenshot of Beacon under some icicles.
23* ''VideoGame/BreadAndFred'': Ice becomes a hazard once you've reached a certain height. Not only it is slightly harder to finely maneuver while running on it but the strong winds make you slide over it even if you've planted yourself down.
24* The first level of ''Charlie and the Chocolate Factory''.
25* ''VideoGame/CommanderKeen'':
26** There are multiple icy world levels in the first episode (game), on both the North Pole and the South Pole of Mars. Complete with ice cannons, of all things.
27** The 4th game features an ice setting, though it averts the Slippy Slidey part as Keen can move around just as easily as on any other level.
28* ''VideoGame/CopyKitty'' subverts it: when an ice level does pop up, Boki reveals that the crystals coating her feet allow her to ice skate, and she's very graceful on ice rather than slipping and sliding. The other playable character, Savant, can fly and is thus unaffected.
29* All three of the ''VideoGame/DisneysMagicalQuest'' games have snowy mountains as the penultimate level, right before reaching the BigBad Pete's fortress.
30* ''WesternAnimation/DonaldDuck'' games:
31** ''VideoGame/{{Quackshot}}'' has the South Pole. Enemies in this world include Pete clones, penguins, walruses, orcas, and flying birds that drop bombs. The treasures that Donald uncovers in this world are the viking key and the viking diary, the former of which is used to open the door on the [[GhostShip viking ship]], and the latter revealing the location of King Garuzia's treasure. Pete later holds Huey, Dewey, and Louie for ransom in exchange for the latter, prompting Donald to chase after him to get it back.
32** ''VideoGame/TheLuckyDimeCaper'' also has the South Pole, which has slippery surfaces, strong winds, and mean yetis roaming around.
33** ''VideoGame/DeepDuckTrouble'' has Area 2 of the Valley level, which even brings back the yetis from ''Lucky Dime Caper'''s South Pole level.
34* ''Franchise/DonkeyKong'' franchise:
35** ''VideoGame/DonkeyKongCountry1'': Gorilla Glacier, the fourth world, contains all of the game's snow and ice levels, including its only ice cavern. In one of the levels, the dense snowfall makes visibility more difficult, ''and'' you have to pay attention to where the launch barrels are aiming to avoid falling.
36** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'': A couple of levels in K. Rool's Keep are ice caverns. Despite being located geographically high in the world map, these caverns are partially flooded, and in the first of them (Arctic Abyss) the water's level will change as the Kongs progress (with the help of Enguarde). In the second level, another animal buddy (Clapper the Seal) can freeze the water so the nearby Snapjaw cannot harass the Kongs.
37** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': K3 is a ski resort, full of snow that Kiddy and Dixie slip on while walking, though it also has relatively warm levels (like one where they have to climb a waterfall by hopping between barrels that are sliding down through it); in one level, they have to use a wooden vehicle to ski through a steep snowy descent. The game also has a snow level in the first world (Lake Orangatanga), which is more conventional gameplay-wise and features some wooden houses covered in snow.
38** After being conspicuously absent in ''VideoGame/DonkeyKongCountryReturns'', ice levels return in ''VideoGame/DonkeyKongCountryTropicalFreeze'' due to the enemies transforming the DK island into a frozen tundra.
39* An exception to the "snow and ice world isn't the first level or world" rule is found in ''VideoGame/DrawnToLife''. It's not particularly slippery, but it is snowy. And yes, there are attacking penguins.
40* ''VideoGame/DuckTales'': The Himilayas takes place in a mountain, with a cave full of ice and BottomlessPits underneath the mountain peak.
41* ''VideoGame/FireAndIceTheDaringAdventuresOfCoolCoyote'': The Slippy Slidey Ice World is the very first level in the game. Reason being, the main character defeats his enemies by freezing them and this is easier if the ambient temperature is low. Needless to say, later levels consist of deserts and lava.
42* The third level of ''VideoGame/TheFlintstonesTheRescueOfDinoAndHoppy'' is a snow-covered town. Because the floors are icy, they cause Fred to slip, but he can use this to his advantage when ducking under ceilings filled with icicles. The boss of the stage is a wooly mammoth.
43* ''VideoGame/FreedomPlanet'':
44** The first game has Battle Glacier, set in the snowy climates of Shuigang with the second half having more EternalEngine elements. It is here that the heroines finally confront the corrupted Prince Dail and defeat him once and for all.
45** The [[VideoGame/FreedomPlanet2 sequel]] has the level Robot Graveyard, set in a massive junkyard with discarded robot parts in the kingdom of Shuigang. Syntax [[BackFromTheDead gets reactivated]] and summons a robotic cube which acts as the level's boss.
46* ''VideoGame/GarfieldsNightmare'': World 4 takes place in an arctic landscape next to a cold lake. There are many blocks of ice that can be destroyed with a GroundPound, as well as ice spikes that pop in and out from the snowy ground, larger ice blocks that move back and forth, and geysers whose water elevate ice platforms that allow Garfield to reach high spots. Enemies include penguins and hovering spiky monsters. Despite the low temperatures, there are still flora (such as flowers of different colors, algae-like plants and bushes) that grew in the ground, and strangely in some of the leaning icicles in the background as well.
47* ''VideoGame/GianaSistersDS'': Snow levels begin appearing from the sixth World onwards.
48* There are two ice zones in ''VideoGame/TheGoonies II'', both very brief. It only affects you, and unlike most of the game's other environmental hazards there is no way to counteract it. This is also the only place in the game where objects fall from the ceiling, perfectly timed to hit you (and, in one case, kill you with knockback).
49* Sleighbell Slopes in ''Videogame/HarmoKnight''. This world fits perfectly here, because at the very last part of this world's boss fight, Tempo's snowboard spirals out of control. (On ''[[FrictionlessIce ice]]'', no less.)
50* ''VideoGame/IceClimber'' takes place in an icy mountain that has to be scaled by Popo and Nana. The enemies found along the way include polar bears with sunglasses.
51* In ''VideoGame/JamesPond 3'', the last levels are set on mountains of ice cream, with level names such as Slippery Slopes and The Melting Downs. Stuart Campbell's [[http://worldofstuart.excellentcontent.com/world/ap/pond3.htm review of this game]] in ''Magazine/AmigaPower'' #38 is the TropeNamer.
52* ''VideoGame/JazzJackrabbit'' franchise.
53** ''Jazz Jackrabbit'' has several levels with ice and low friction.
54** ''Jazz Jackrabbit 2'' also has an ice level. It's literally a cold day in Hell. Similar to the "Generic Water Level," this is lampshaded with a secret sign that says "Long live the ice level."
55* The Northpole in ''VideoGame/JettRocket.'' In addition to frozen pools, slippery ice, and breakable ice crystals, it also has cybernetic whales.
56* Several levels of ''VideoGame/{{Jumper}} Two'' contain patches of ice which Ogmo can slide on (even in ''[[VideoGamePhysics mid-air]]'', after you step on ice). Sector 7 of this game takes place on a snowy Mt. Hap-Hazard, where regularly blowing wind is the most dangerous obstacle. Sector 3 of ''Jumper Three'' plays the same role (minus the wind).
57* Glacier Zone, the fifth level of ''VideoGame/KeithCourageInAlphaZones''.
58* ''Franchise/{{Kirby}}'':
59** The series often has this , with Rainbow Resort from ''VideoGame/KirbysAdventure'', Iceberg from ''VideoGame/KirbysDreamLand2'' and ''[[VideoGame/KirbysDreamLand3 3]]'', Shiver Star from ''[[VideoGame/Kirby64TheCrystalShards 64]]''[[note]]although only the first level is heavily ice-based[[/note]], Cold Course and Frozen Fantasy from ''VideoGame/KirbyCanvasCurse'', Frozen Hillside from ''VideoGame/KirbyAirRide'', Peppermint Palace from ''VideoGame/KirbyAndTheAmazingMirror'', Ice Island from ''VideoGame/KirbySqueakSquad'', Snow Land from ''VideoGame/KirbysEpicYarn'', and White Wafers from ''VideoGame/KirbysReturnToDreamLand''.
60** ''VideoGame/KirbyMassAttack'' adds Dedede Resort Stages 8 and 9, ''VideoGame/KirbyTripleDeluxe'' gives us the last few stages of Old Odyssey, and of course the ice cream factory level in Overload Ocean in ''VideoGame/KirbyPlanetRobobot''.
61** Echo's Edge, half of Duplex Dream, and Planet Frostak and its moon, Blizzno, in ''VideoGame/KirbyStarAllies''.
62** So far, ''VideoGame/KirbysDreamLand'', ''VideoGame/KirbySuperStar'', and ''VideoGame/KirbyAndTheRainbowCurse'' are the only Kirby games that do not provide an ice world, ice level or any ice-related elements.
63* World 3, Chillydip Cove, in ''VideoGame/TheLegendaryStarfy''.
64* The first level in The Wilderness in ''VideoGame/LittleBigPlanet''.
65* ''Franchise/LooneyTunes'' games:
66** The ''VideoGame/{{Taz|ManiaSega}}-Mania'' LicensedGame for the UsefulNotes/SegaGenesis has an ice level with slippery platforms, fish as food power-ups, and [[Main/TheCameo a cameo]] by Playboy Penguin. Taz must jump from platform to platform in order to avoid falling in the icy water, which freezes him. Thankfully, the ice is easy to break through, and only takes away a little bit of his health.
67** The UsefulNotes/GameGear game of the same name has Taz ride a tree branch like a snowboard while wearing a Santa hat on a snowy mountain, followed by a Bushrat-powered fan pushing him across icy platforms. At the end of the ice platform stage, Taz must battle [[Main/AndCallHimGeorge Hugo the Abominable Snowman]].
68** In ''VideoGame/DaffyDuckTheMarvinMissions'', The third level, "Duck Dodgers on Ice", takes place on Planet Zeus-3, an icy planet with slippery slopes and platforms.
69** ''VideoGame/SpeedyGonzalesLosGatosBandidos'' has the Snow Cabins, which serves as the fifth world in the game. Enemies include snow cats and walruses with squirt guns. There are also polar bears whose only real purpose is to lie on the snow and [[TrampolineTummy provide Speedy with their bellies to bounce on]].
70* In ''VideoGame/LostHome'', the third world is a mountain covered in snow, with dangers such as giant snowballs and enemies like owls and goats that try to push the player off the stage.
71* In ''VideoGame/McKids'', half of Birdie's Treehouse takes place in the arctic, with the other half taking place [[LevelInTheClouds in the clouds]]. Killer [=McFlurry=] Men serve as enemies.
72* The ice-oriented bosses (with exception of Flash Man from Mega Man 2) in ''Franchise/MegaMan'' series gets a ice-themed level.
73** Ice Man from ''VideoGame/MegaMan1'' hides in frozen beach-like area.
74** Flash Man's stage filled this role in ''VideoGame/MegaMan2'', possessing all of the elements of this trope except the ice.
75** Cossack's Citadel stage 1 in ''VideoGame/MegaMan4''.
76** Blizzard Man and the beginning of the second section of Dr. Wily's castle in ''VideoGame/MegaMan6''.
77** Freeze Man in ''VideoGame/MegaMan7''.
78** Frost Man from ''VideoGame/MegaMan8'' resides in the snowy city of Alaska.
79** Cold Man in ''VideoGame/MegaManAndBass'' also hides in snowy city.
80** Chill Man in ''VideoGame/MegaMan10''.
81** Tundra Man in ''VideoGame/MegaMan11''.
82** Inverted with Glue Man's stage from ''VideoGame/MegaManUnlimited''. Sticky floors.
83** ''VideoGame/MegaManX'' series.
84*** Chill Penguin in ''VideoGame/MegaManX1''.
85*** Blizzard Buffalo in ''VideoGame/MegaManX3''.
86*** Frost Walrus in ''VideoGame/MegaManX4''.
87*** Blizzard Wolfang in ''VideoGame/MegaManX6''.
88*** Avalanche Yeti in ''VideoGame/MegaManX8''.
89** ''VideoGame/MegaManStarForce'' series.
90*** ''VideoGame/MegaManStarForce 2'' has Grizzly Peak, probably the first straight example in any of the networking Mega Man games.
91*** ''Star Force 3'' has an actual ice level -- a computer world whose pathways were frozen. If you took too long, you would be frozen solid.
92** Iceman's stage in ''VideoGame/MegaManBattleNetwork'' was one of the bounce puzzle variety.
93** One of the water bosses in any given ''VideoGame/MegaManZero'' or ''VideoGame/MegaManZX'' games will be Ice: Blizzack Stagroff, Poler Kamrous, Chilldre Inarabitta, Fenri Lunaedge, Leganchor the Gelroid, and Bifrost the Crocoroid all have stages that are partly or entirely on ice or snow.
94** The Calinca Ruins in ''VideoGame/MegaManLegends 2''. In fact, ''all'' of Calinca Island and the Forbidden Island can be seen as examples of this trope.
95** ''VideoGame/MikuMonogatariYumeToTaisetsuNaMono'': World 2, Snow World, has this as its general theme. For example, Stage 2 - 1 has you hitching a ride on train through a snowy mountains, while the boss in level 2 - 4 took place in snowing forest.
96* ''VideoGame/MonstersIncScreamTeam'': All of the levels in the Arctic training field take place in different sections of the arctic, and thus each one employs a different twist or flavor to the setting: Sugar Shack is the most traditional, having a snowy landscape with a very cold lake and some precarious crags. Ski Lift has a frozen pond from which some piranhas jump between the holes, as well as a ski lift that is needed to move between places and a slope where one can slide. The Iceburg takes place in a series of icebergs in the midst of a cold ocean during night, and care is required to time the jumps to avoid falling onto the cold water; it's also possible to enter the igloos through a limited-time entrance, where some collectibles and Nerves can be found. Finally, Hot Springs is a snowy cavern where some stalactites fall down (and are harmful) and water geysers are used to reach high areas.
97* ''VideoGame/{{Nihilumbra}}'': The Frozen Cliffs, which are great mountains with a constant windstorm. All the slippyness, however, is provided by you and your newly acquired blue color.
98%%* The Forlorn Ruins from ''VideoGame/OriAndTheBlindForest''.
99* ''VideoGame/PizzaTower'': The level Refrigerator-Refrigerador-Freezerator takes place inside a giant, snow-dusted freezer (and outside it, in a similarly snow-coated room with a broken window), featuring [[{{Snowlems}} animate snowmen]], frozen pizzas, and [[BadSanta jetpack-wearing fake Santas]] as enemies, as well as jetpacks, ovens, and [[FireBreathingDiner an extra-spicy pizza]] that can be used to break the walls of ice in the level. Interestingly, the level averts the typical low-friction gimmick; You retain full control of Peppino, even on solid ice.
100* ''VideoGame/{{Prehistorik}}'': The third level in the original game, the late stages Icebergs and Ice Wastes in ''Prehistorik Man'', and the second-to-last setting area in ''Prehistorik 2''. Though the floor isn't slippy, plenty of swordfish mooks jump from the cold waters, so timing is important to avoid them.
101* Zone 6 (Ice Zone) in ''VideoGame/PsychoFox''.
102* World 5 in ''VideoGame/{{Purple}}'' is a snow-themed world. The first two stages are like World 1 but with snowfall, while the next stages contain slippy ice surfaces and [[StalactiteSpite falling icicles]]. The last stage is appropriately an IcePalace.
103* ''WesternAnimation/TheRenAndStimpyShow'' games:
104** ''VideoGame/StimpysInvention'' has the Freezer section of the Neighborhood. It features a few LevelAte elements, as you'll find foods such as pie and ice cream. There's also a section where Ren and Stimpy have to dig through ice while avoiding big [[WilyWalrus walruses]] that do belly flops.
105** ''[[VideoGame/QuestForTheShavenYakStarringRenHoekAndStimpy Quest For the Shaven Yak]]'' has The Great Frozen North, which serves as the game's fifth and final world. This world is home to the Great Shaven Yak, whom Ren and Stimpy have been trying to return his hooves to. Enemies in this world include rabbits who toss snowballs, piranhas, penguins, and polar bears. The game's FinalBoss is the Abominable Snowman.
106* The Ice Caverns of Freezia in ''VideoGame/RickDangerous II''.
107* Planet Freon from ''VideoGame/{{Ristar}}'' has walls made of cold, slippery ice that cause Ristar to withdraw his hands in discomfort upon touching them, preventing him from being able to [[WallJump climb up them]]. This stage also gives Ristar an IdleAnimation wherein he can build a snowball, which comes in handy, as the battle against the mini-boss is a SnowballFight. In the third act, the mini-boss [[DefeatMeansFriendship joins Ristar in the battle against Itamor]] by bringing him hot pizzas [[FeedItABomb to throw in his mouth]].
108* In ''[[VideoGame/RocketKnightAdventures Rocket Knight (2010)]]'', the Wolf Kingdom takes place in an arctic climate. The climate is so cold, it freezes Sparkster's jet pack, preventing him from being able to recharge it. To unfreeze the jet pack so he can recharge it, Sparkster has to be standing next to a torch.
109* Freudia's stage in ''VideoGame/{{Rosenkreuzstilette}}'' is one of these without the standard Franchise/MegaMan ice physics (and more Instant Death lasers). Sichte's stage has the physics but ''no ice''.
110* In ''VideoGame/RugratsCastleCapers'', "Snow Problem" takes place in icy mountains. The boss of this stage is Angelica, who has taken on the form of a snow queen.
111* Polar Knight from ''VideoGame/ShovelKnight'' resides in "Stranded Ship", a viking ship stranded in a glaciated area full of slippery surfaces and appropriate enemies such as wolves, ice tossing mages and Vikings. In ''Specter of Torment'', it begins in a pagan temple and has plenty of rails for Specter Knight to ride on using his scythe.
112* ''VideoGame/{{Something}} series'':
113** Perilous Ice and Maze of Ice Cubes in Something. It happens to be location of one of the Switch Palaces and it's also an AutoScrollingLevel.
114** Punches on Cold Ice takes place in a frozen forest. Mario must get punched by the Punches in order to cross the many gaps in this level.
115** Baka Kori in Something Else. The level is a complete reference to Cirno.
116** Snow Furry Temple, where Luigi is chased by a white FOE.
117* This is the sixth level in ''VideoGame/SongsForAHero'', where the Hero must face ice spikes, slippy ground, penguins, wolves and [[UndergroundMonkey ice versions of the snakes fought in the first level]], as the Hero himself points out, with the final boss being a giant Yeti. The level is separated into three phases: a tundra with an WintryAuroralSky called Sneekh Peak (Monte Friaka in the original), a frozen cave (Cristal Cave or Caverna de Cristal) and a blizzard at a mountain (Blizzard Hill, or A Grande Nevasca), the latter having as final challenge an avalanche.
118* There's tons in the ''Franchise/SonicTheHedgehog'' franchise. It's a recurring theme for Sonic to be snowboarding in ice levels, like anyone with 90's 'tude.
119** Ice Cap Zone in ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]''. The level was the first appearance of an ice world in the series, or at least it was in North America and Europe. The true first appearance of an ice world in the series was Icy Isle in the 1993 arcade game ''VideoGame/SegaSonicTheHedgehog'' which was only ever released in [[NoExportForYou Japan]].
120** ''VideoGame/SonicAdvanceTrilogy'':
121*** ''Sonic Advance'' has Ice Mountain.
122*** ''Sonic Advance 2'' has Ice Paradise.
123*** ''Sonic Advance 3'' has Twinkle Snow.
124** Robotnik Winter in ''VideoGame/SonicTheHedgehogTripleTrouble''.
125** Blizzard Peaks in ''VideoGame/SonicRushAdventure''.
126** Crystal Mountain Zone in ''VideoGame/SonicRivals''.
127** White Park Zone in ''VideoGame/SonicTheHedgehog4 Episode 2'', also contains parts of AmusementPark.
128** Kodiak Frontier from ''VideoGame/SonicBoom: Fire and Ice''.
129** Press Garden Act 2 from ''VideoGame/SonicMania'' combines this with {{Wutai}}.
130** The fan game ''VideoGame/WhenTailsGetsBored'' has the first zone, Minimalist Madness.
131* The third area of ''VideoGame/{{Spelunky}}'' is mostly series of platforms suspended over a yawning abyss, most of which are made of ice. If you can score a pair of spiked boots, you stop sliding around on the ice.
132* ''VideoGame/Stinkoman20X6'': Level 7 is one of those ice worlds where you ''can'' freeze if you stay still for too long.
133* ''Franchise/SuperMarioBros'' franchise.
134** ''VideoGame/SuperMarioBros1'' has World 6-3 ([[GimmickLevel single level, naturally]]), while ''VideoGame/SuperMarioBrosTheLostLevels'' has both 7-3 and C-3. Neither have noticeable ice tropes, since they're merely done with recoloring several things white and gray (the ''All-Stars'' versions provide a snowy aesthetic to other levels, but it's purely cosmetic and thus irrelevant to their gameplay). In ''VideoGame/NESRemix'', World 4-1 is [[GameMod given the slippy-slidey effect (and look)]] in one of the challenges.
135** ''VideoGame/SuperMarioBros2'': World 4 takes place in a cold lake, over which many slippery ice blocks are suspended. The Flurries are affected by the ice like you are, slipping and sliding as they try to run across it and ram into you. When they are not on ice, they walk slower but have greater control of their movement.
136** ''VideoGame/SuperMarioBros3'': World 6 is the domain of Ice Land, and is also the longest in the entire game (ten regular levels, three Fortresses, and the Airship finale). Features include Ptooies (Piranha Plants that maneuver with spiky spheres), rotating platforms and ice blocks that can be melted with fireballs.
137** ''VideoGame/SuperMarioWorld'': The level "Awesome" in the Special Zone is not only an outdoor ice level, but also the ''only'' outdoor ice level in the game. The only other ice levels are [[HailfirePeaks ice]] [[UndergroundLevel caves]].
138** ''VideoGame/NewSuperMarioBros'': Snow landscapes make up for a recurring world in the subseries. A type of hazard seen in these worlds is dense snowy terrain, which not only messes with Mario's motion but also makes dodging the snowballs from the Snow Spikes more difficult. In the cave levels, icicles will fall when Mario and his friends are right under them. Unlike most other settings seen in the subseries, this one does vary its placement from game to game: It's World 5 in ''VideoGame/NewSuperMarioBros1'', World 3 in ''VideoGame/NewSuperMarioBrosWii'' (its earlier placement is justified for the sake of showcasing the Penguin suit power-up earlier, since it's useful both there and in World 4, which is water-themed), World 4 in ''VideoGame/NewSuperMarioBros2'', and either the third or fourth world in ''VideoGame/NewSuperMarioBrosU'' (known as Frosted Glacier; its order of placement is interchangeable with the aquatic Sparkling Waters; this is done once again due to the Penguin Suit's importance in both worlds).
139** ''VideoGame/SuperMarioMaker2'': Unlike the first ''Super Mario Maker'', in which ice blocks were the only ice-related asset available (and only felt truly adequate in a few game-and-setting combinations, such as the ''Super Mario World'' Underground style), this sequel adds the snow setting among the course themes, as well as icicles [[StalactiteSpite which can be set to drop when the player gets near]] and (with an update) coins encased within meltable ice blocks. All Pokeys in these levels will turn into Snow Pokeys, allowing you to not only GoombaStomp them but also grab their round remnants; and Spikes will throw snowballs instead of the usual Spike Balls (not unlike Snow Spikes). Finally, combining the Snow theme with the Night setting causes all surfaces to become very slippery, not just ice blocks and icicles.
140** ''VideoGame/SuperMarioBrosWonder'': The southern side of Fluff-Puff Peaks takes place atop a snowy summit (the rest of the world transitions into LevelInTheClouds). Among the features present, we see enemies called Outmaways which kick ice cubes (some of which have coins encased in them), enemies called Pokipedes which travel across inert rails and remove cubes of snow or rock with their fists as they move forward, and Condarts that fly at the characters like arrows to attack them.
141** In ''VideoGame/SuperPrincessPeach'', World 6 takes place in Gleam Glacier, which is filled with slippery tiles and falling icicles. The snowy ground has its own physics and controls to account for as well.
142** ''VideoGame/HotelMario'' has Larry's Chillton Hotel, which combines this with BlackoutBasement -- only the floor you're currently in is illuminated, and you'd never know what's going on in the other floors until you reach it.
143** ''VideoGame/MarioAdventure'' exaggerates this in World 3 (Lakitu Glacier): ''every'' surface is slippery. The weather system can also cause this to happen in other levels.
144* In ''VideoGame/ThetaVsPi7'' there are several of these levels. The gameplay functions much like other levels, except you can't stay still. One of them actually has lava pits as well, as a result of being an ice level which is on top of a castle (the castle's have lava pits).
145* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has this, complete with [[TemporaryPlatform disappearing platforms]] you have to jump on at the right time, and [[SpikesOfDoom spikes that instantly kill you]] if you don't.
146* The inventively named Frostor in ''VideoGame/TwentyXX'', which is laden with slippery platforms and malevolent robot penguins that are always at ''just'' the wrong height to be conveniently shot.
147* In the third game of the ''VideoGame/{{Valis}}'' series, there is a NintendoHard ice level which, at one point, requires you to accurately jump onto a platform, duck to avoid the low ceiling that will push you into a {{Bottomless Pit|s}}, and then use a special slide maneuver to get over ''yet another'' {{Bottomless Pit|s}}.
148* ''VideoGame/{{Vectorman}}'' has two examples. The first one, "Day 4: Absolute Zero" combines this trope with UnderTheSea, as Vectorman is at the bottom of an iceberg and must climb his way up to the top. Once he reaches the top, he must battle a robotic pelican and a robotic polar bear. The second, "Day 5: Arctic Ridge" has Vectorman battle enemies as he makes his way through an arctic pipeline.
149* In ''VideoGame/WackyRaces1991'', Stage C-1 takes place in the arctic. Enemies include snowmen, eskimos, walruses, and polar bears. The boss of this stage is the Red Max in the Crimson Haybaler.
150* The ''VideoGame/WarioLand'' games almost all have this in some way:
151** ''VideoGame/WarioLandSuperMarioLand3'': Sherbet Land (not to be confused with the ''VideoGame/MarioKart64'' racetrack). Here Wario explores a giant glacier where he battles a boxing penguin. An important thing to note is that Sherbet Land is completely optional. The player can only access it through a secret exit in a level in Mt. Teapot. The first level takes place through bridges that collapse when Wario steps onto them, the second takes place within a cave with large ice blocks (some of which feature frozen enemies that come back to life when those blocks are thawed after Wario presses a switch) above spikes, the third has breakable blocks (though not all of them should be broken, as they'll serve as supporting platforms once the ice blocks disappear at one point by pressing a switch), and the last level is a partially-flooded cave. There are also two secret levels set within ice caves.
152** The Frigid Sea in ''VideoGame/WarioLand3'', created with a PlotCoupon that freezes the ocean on the Eastern Map. Wario faces down the usual ice physics, as well as [[BearsAreBadNews Brrr Bears]], enemies that can freeze him with their breath. Another thing to note is that during the day, the waterfalls in the level flow normally, while at night they freeze solid, blocking an entrance to another treasure.
153** Pictured in the bottom-left corner of the page image is 40 Below Fridge from ''VideoGame/WarioLand4''. Appearing in the industrial-based Ruby Passage. Its a massive storage freezer filled with the usual ice obstacles and icy enemies. The [[HumanSnowball Snowman transformation]] is very key here to get the treasures.
154** ''VideoGame/WarioLandShakeIt'' features Slipshod Slopes, as well as a an optional level that uses the same assets, Freezing Fields. The levels are part of the game's mountainous world, taking place on snowcapped peaks with stretches of slippery ice, frozen blocks that can be slid around as mobile platforms, ice-spitting [[PolarPenguins Pengoons]] that only appear in these levels, and giant icicles which can be dislodged by Wario's Earthshake Punch to be used as stepping stones. They also feature the return of the above-mentioned [[HumanSnowball Snowman transformation]] from Wario Land 4.
155** ''VideoGame/WarioMasterOfDisguise'': Sneezemore Cave is a frigid area filled with FrictionlessIce located inside a perpetually snowy mountain. It serves as the setting of Episode 4, and to get its fragment of the Wishstone Wario has to gather four crystals to open the way to it.
156%%** Shivering Mountains from ''VideoGame/WarioWorld''.
157* ''VideoGame/YoshisIsland''
158** In ''VideoGame/SuperMarioWorld2YoshisIsland'', levels 5-1 through 5-3 are winter-themed, having dense snow terrain, cableways, ice blocks that can melted, and a section where Yoshi has to slide with a ski equipment. The second half of World 5's extra level takes place in winter as well, reusing the ski slide (the difference is that Kamek is frequently charging at you).
159** ''VideoGame/YoshisStory'' has the levels "Poochy & Nippy" and "Frustration" on page three.
160** In ''VideoGame/YoshisIslandDS'', levels 4-5, 4-6, and 4-7 are set within a cold tundra. In these levels, the ice blocks can be melted with Baby Bowser's fire breath. At one point you can slide with a ski equipment.
161** ''VideoGame/YoshisWoollyWorld'' has the entirety of World 5, which has snowy winter time levels as well as slippery ice levels.
162** ''VideoGame/YoshisCraftedWorld'' has the "Slip-Slide Isle" level, and as its name implies, it has slippery ice platforms.
163
164!![[AC:3D Platformers]]
165* ''VideoGame/ApeEscape'' could have cared less about freezing. Spike, the main character, sprints around the Ice Age wearing a T-shirt and shorts (though water is so cold that it causes him to spring up in pain rather than swim).
166* ''VideoGame/BanjoKazooie'' series:
167** The original game has one and a quarter of these. Freezeezy Peak is a snowy level that refers to Christmas, and in addition to having icy slopes it has very cold water (harmful to Banjo and Kazooie unless they're transformed into a Walrus). The [[FourSeasonsLevel season-themed]] Click Clock Wood finishes in winter, converting TheLostWoods into a Slippy Slidey Ice World. Both levels have evil snowmen that toss snowballs and can only be defeated by beak-bombing their hats.
168** ''VideoGame/BanjoTooie'' mixes up this trope with LethalLavaLand, naming the trope HailfirePeaks. In the icy side of the level, there is a lot of snowy terrain that can make Banjo's transformation by Humba (a snowball) grow bigger, allowing him to press a heavy switch at one point. There are also ice floors that can be broken with Kazooie's Bill Drill ability (and doing so is necessary to rescue one of the stranded aliens that were first met in Jolly Roger's Lagoon).
169** In ''VideoGame/BanjoKazooieGruntysRevenge'', the last regular level is Freezing Furnace but it mixes it up with Grunty's factory found within a boiling volcano. The cold half takes place in a snowy tundra next to a lake whose water is harmful upon contact due to its low temperature. Some parts of the floor are slippery as well.
170* ''VideoGame/BillyHatcherAndTheGiantEgg'' has Blizzard Castle, which also appears in ''[[VideoGame/SegaSuperstars Sonic & SEGA All-Stars Racing]]'' as a pair of racetracks.
171* ''VideoGame/{{Blinx}}'': The seventh world, Everwinter, in the first game and the third world in the second game.
172* ''VideoGame/Bomberman64'': White Glacier. The third level of White Glacier was actually ''called'' "Shiny Slippy Icy Floor."
173* ''VideoGame/{{Bug|1995}}'' has the Burr-ubs. An icy stage, there are surprisingly few slippery areas. Made up for by the annoying snow fleas, and platforming sections over a {{Bottomless Pit|s}}. The boss was an [[BigfootSasquatchAndYeti abominable snowbug]].
174* ''VideoGame/ClusterTruck'' has the 3rd level as a winter based level with a whole mess of ice and snow within it.
175* In the ''VideoGame/CrashBandicoot'' series, ice levels have appeared in several games:
176** ''VideoGame/CrashBandicoot2CortexStrikesBack'' has plenty. Snow Go, Snow Biz and Cold Hard Crash are traditional levels set within completely frozen tundras, while the Polar levels Bear It, Bear Down and Totally Bear are snow-themed ride levels. Snow features are added to decorate Crash Dash, Crash Crush, Un-Bearable, Diggin' It and Bee-Havin' as well. The reason why many levels are snow-themed in this game is because much of the first game's setting is now during winter season (as shown when the islands are viewed from the secret world's hub).
177** ''VideoGame/CrashBandicoot3Warped'' only has snow show up in one boss fight and one other level (an airplane level where snow is hardly a focus).
178** ''VideoGame/CrashBandicootTheWrathOfCortex'' has Arctic Antics, featuring narwhals and ski riders as obstacles.
179** Much of the Iceberg Lab in ''Videogame/CrashTwinsanity'', which combines this with EternalEngine.
180** The Ratcicle Kingdom from ''VideoGame/CrashMindOverMutant''
181** ''VideoGame/CrashBandicoot4ItsAboutTime'' has the 11th Dimension, consisting of the levels "Snow Way Out", "Stay Frosty", "Bears Repeating", and the timeline levels "Ship Happens" and "Building Bridges". Lampshaded by Tawna in the lattermost level:
182--> '''Tawna''': Brrr! Please let the next world be a [[PalmtreePanic beach world]]!
183* ''VideoGame/DonkeyKong64'': Crystal Caves mixes this with UndergroundLevel. Contrary to an unsuspecting player's belief, the blue-colored areas of the walls at the start of the level are actually warm, shining crystals. The icy areas are limited to the igloos and frozen castle in the frontier zones.
184* In ''[[VideoGame/{{Gex}} Gex 3: Deep Cover Gecko]]'', the first level is a Christmas-themed Ice World, complete with snowboarding elves, ice statues and an evil Santa.
185* ''VideoGame/AHatInTime'' has three areas:
186** The first two are sub-areas of [[ThelostWoods Subcon Forest]]:
187*** The Subcon Well looks like an ice cave, but spiders can still live in without freezing, making it closer to a CrystalLandscape.
188*** The path to [[BigBoosHaunt Queen Vanessa's Manor]] is a corridor between giant stalagmites followed by an open snow field with the manor at the center. The main entrance is covered by snow, forcing you to find another entrance, and in the mansion itself, as Queen Vanessa is looking for you, she freezes stuff inside her own mansion.
189** The third Act of [[ShipLevel Arctic Cruise]] happens after you "accidentally" crash the titular boat into an iceberg.
190* ''VideoGame/JakAndDaxterThePrecursorLegacy'' has Snowy Mountain, which is located at the top of the Volcanic Crater and is accessed via a cableway that travels upward. It features ungodly amounts of snow and ice that make moving rather difficult. A playable zone within can be seen across a thick ice floor, and because that layer is unbreakable the area in question has to be accessed from an underground tunnel.
191* The fourth level of ''VideoGame/KirbyAndTheForgottenLand'', Winter Horns, is a town covered up entirely in snow, filled with snowy slopes and frigid ice. King Dedede shows up as the boss of this level, having been BrainwashedAndCrazy by the Beast Pack.
192* In ''VideoGame/LEGOStarWars'', a game that plays like ''Franchise/StarWars'' set in a cartoony platform game world made out of Franchise/{{Lego}} bricks, Hoth is one of these, complete with a lot of sliding around on one's bum. ''Star Wars'' games were, at one time, a massively popular genre unto themselves- and ''every single one'' boasted a Hoth level, mostly because it constituted the only major ground battle of the films not prosecuted by teddy bears, bar Geonosis.
193* ''VideoGame/{{Rayman}}'':
194** "The Sanctuary of Water and Ice" from ''VideoGame/Rayman2TheGreatEscape''.
195** ''VideoGame/Rayman3HoodlumHavoc'' has "The Summit Beyond the Clouds".
196** ''VideoGame/RaymanOrigins'' has portions of Gourmand Land and Luscious Lakes.
197* The ''Franchise/RatchetAndClank'' series has several. To Insomniac's credit, the designers found ways to make all three planets very different from each other.
198** Hoven from ''VideoGame/RatchetAndClank2002''.
199** ''VideoGame/RatchetAndClankGoingCommando''
200*** [[DiscOneFinalDungeon Planet Siberius]].
201*** Planet Grelbin.
202** Qwark's Hideout from ''VideoGame/RatchetAndClankUpYourArsenal''.
203** Planet Shaar from ''VideoGame/RatchetDeadlocked''.
204** [[GangplankGalleon Kreeli Comet]] from ''VideoGame/RatchetAndClankFutureToolsOfDestruction''.
205** The reworked version of Batalia from ''VideoGame/RatchetAndClank2016''.
206* ''Franchise/SonicTheHedgehog'':
207** ''Sonic 3D Blast'' has the Diamond Dust Zone.
208** Ice Cap in ''VideoGame/SonicAdventure'', which makes a return from ''[[VideoGame/Sonic3AndKnuckles Sonic the Hedgehog 3]]''.
209** White Acropolis in ''VideoGame/SonicTheHedgehog2006'', which is also a RemilitarizedZone.
210** To show it isn't left out of modern ''Sonic'' games in this day and age, we have Cool Edge (Holoska) from ''VideoGame/SonicUnleashed''.
211** Frozen Factory from ''VideoGame/SonicLostWorld''. Also contains a slight few elements of EternalEngine and CasinoPark.
212** The fangame ''VideoGame/SonicRoboBlast2'' has the bonus level Frozen Hillside you can play after collecting five emblems: it includes slippy ice pools, easily breakable ice walls and areas with lots of snow where the only exit is a well-placed spring. [[spoiler:It is also the level where you unlock Amy who's waiting for Sonic UnderTheMistletoe.]]
213* There are some in the ''Franchise/SpyroTheDragon'' franchise. A good portion of them have ice skating and hockey as minigames.
214** ''VideoGame/SpyroTheDragon1998'' has the Ice Cavern (amusingly, it is an ice-themed level in a desert- and canyon-themed hub world). Notably, it's the only ice-themed Spyro level to be set at night.
215** ''VideoGame/Spyro2RiptosRage'' has Crystal Glacier and Icy Speedway.
216** ''VideoGame/SpyroYearOfTheDragon'' has Icy Peak and Frozen Altars.
217** ''VideoGame/SpyroEnterTheDragonfly'' has Monkey Monastery.
218** ''VideoGame/SpyroAHerosTail'' has Frostbite Village, Icy Wilderness, Ice Citadel and Gloomy Glacier.
219** Dante's Freezer in ''[[ContinuityReboot The Legend of Spyro: A New Beginning]]'' is, as Ignitus describes it, "a desolate arctic expanse that's littered with the machinery of war... soldiers and weapons frozen forever in the posture of destruction." [[OlderThanTheyThink Ironically justified]] considering that in ''[[Literature/TheDivineComedy Dante's Inferno]]'', there actually ''is'' a certain circle of hell (Treachery) that's [[SnowMeansDeath completely frozen over]].
220* In ''VideoGame/StarWarsDarkForces,'' the ice level is on a world called Anteevy. The DarkForcesSaga would of course take us to Hoth eventually.
221* ''Franchise/SuperMarioBros'' franchise.
222** ''VideoGame/SuperMario64'' has ''two'' snow and ice levels. The first, Cool Cool Mountain, insists on the "Slippy-Slidey" part, as you start on the top and where many missions include sliding to the bottom to help inhabitants, and where after jumping into a chimney at the top, you have a lengthy slope that makes Mario slide to the bottom and which also hosts a sliding race against a penguin. The second, Snowman's Land, is the lair of a giant snowman whose blow makes for a huge blizzard, where a tiny igloo [[BiggerOnTheInside hides a giant maze]], and there's also cold water that is harmful upon contact, including a tiny pool where it is as dangerous as '''lava'''. In the DS remake there's also [[AlliterativeName Chief Chilly's Challenge]], the level where Wario is imprisoned: it is a mini-snow land complete with high arctic winds and where the boss progressively destroys his arena like if it was thin ice.
223** ''VideoGame/SuperMarioGalaxy'' has two ice levels. The first, Freezeflame Galaxy, is combined with a lava level as a textbook HailfirePeaks, and in its freeze sections, the water is so cold that Mario takes damage when swimming on it. The second, Snow Cap Galaxy, is a mini-stage which only has snow in it. The "[[LevelAte Frozen Dessert Area]]" of ToyTime Galaxy during the mission "Bouncing Down Cake Lane" counts as well, as Mario has to skate on ice and pole jump on ice cream sticks.
224** ''VideoGame/SuperMarioGalaxy2'' has the Freezy Flake Galaxy, which is the only full 'snow level' in the ''Galaxy'' duology (though a brief part also has lava). There's also Shiverburn Galaxy, which once again [[HailfirePeaks mixes the ice setting]] with LethalLavaLand.
225** ''VideoGame/SuperMario3DLand'': A few snow stages appear across the later worlds. The abundance of pitfalls in them makes the use of tightropes and Propeller Boxes essential.
226** ''VideoGame/SuperMario3DWorld'' has the map of World 3, although only the first level (Snowball Park) is actually snow themed. There's also Ty-Foo Flurries in World 6 and Peepa's Fog Bog in World Star. A common feature in these levels is a type of Goomba that slides on ice with the help of a large yellow boot (which Mario and his friends can claim by defeating the Goomba).
227** ''VideoGame/SuperMarioOdyssey'' has the underground tunnel of [[ShiftingSandLand Sand Kingdom]] (from which the unusual cold comes from, though Mario manages to revert this), and all of Snow Kingdom (which is also home to a village where the residents love racing). Goombas have sure footing even on the ice which carries over if Mario captures them.
228* ''VideoGame/TyTheTasmanianTiger'': There are two snow levels in the first game: Snow Worries and Beyond the Black Stump. Though the last one has some fire in it, making it more like HailfirePeaks.
229* ''VideoGame/YookaLaylee'': There's the level Glitterglaze Glacier, an icy world with an icy cave and icy palace.

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