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1'''Basic Trope''': A VideoGame punishes the player for neglecting their RelationshipValues with other characters.
2* '''Straight''': [[TheHero Hiro]] has to work to befriend his teammates [[WhiteMagicianGirl Mana]], [[TheLancer Pike]], [[ChildMage Ichigo]], [[CombatMedic Kowalski]], [[ImprobableWeaponUser Cherry]], [[LadyOfWar Ayanami]] and [[LoveableRogue Mark]]. If he neglects their relationship, he can't team up with them for {{Combination Attack}}s.
3* '''Exaggerated''':
4** If he neglects to befriend any of his teammates, they may [[ScrewThisImOuttaHere leave]] or [[FaceHeelTurn turn on him]].
5** On top of having to manage his relationships with all of his TrueCompanions, Hiro ''also'' has to consider his relationship with important {{NPC}}s like Princess Velvet, her sister Satine, their maids Minako and Kaya, the head of the knights Isaac, his best man Kelvin... the list goes on and on. Neglecting any of them could trigger a NonStandardGameOver.
6** If Bob goes the entire game without engaging with ''any'' of his in-game relationships, he'll eventually snap and become the MainCharacterFinalBoss that his teammates will be forced to fight against.
7* '''Downplayed''': If you are intentionally rude to characters, you can lose items and dialogue options that give more flavor to the world, but you never miss any story or gameplay items from it.
8* '''Justified''':
9** Hiro starts as a total stranger and must earn their trust; otherwise, he can't function effectively as their leader.
10** Hiro runs on ThePowerOfFriendship.
11** The game makes it a point to give the player incentives to engage with its RelationshipValues. It also punishes the player via not allowing them to use combination attacks or restricting access to each party members stronger attacks, will also hit them with a NonStandardGameOver at various points, allow them to EarnYourBadEnding and if on route to the bad ending, Hiro becomes a MainCharacterFinalBoss.
12* '''Inverted''':
13** Hiro has to push his LockedOutOfTheLoop friends away, or they wind up KilledToUpholdTheMasquerade, causing him to suffer a HeroicBSOD and [[NonstandardGameOver ending his story]].
14** Hiro's relationships with the other characters are directly connected to his fighting ability, so failing to get all the best equipment will make everyone hate him.
15** The entire game has Hiro trapped in a LotusEaterMachine. The goal of the game is to escape by ruining every single relationship in the game by picking every antagonistic option in the game and engaging in VideoGameCrueltyPotential at every turn, effectively derailing the narrative of the fake world, and allowing you to fight the TrueFinalBoss who exists in the real world.
16* '''Subverted''': Hiro and his party are all on a mission to save the world, and all recognise that they need each other, even if they cannot stand each other at all.
17* '''Double Subverted''': Hiro and his party are all on a mission to save the world, and all recognise that they need each other, even if they cannot stand each other at all, right up until a pivotal moment in the plot where it turns out only the power of friendship can save mankind.
18* '''Parodied''': The party will stop fighting mid-battle, and insist that Hiro give them gifts or spend time with them before they will fight.
19* '''Zig Zagged''': In the beginning, relationship meters are purely cosmetic, not even affecting dialogue. However, later in the game, the party starts gaining stronger abilities which are {{permanently missable|Content}} if Hiro has a low relationship with them. Eventually though, the same party members gain stronger abilities exclusively if your relationship with them is low.
20* '''Averted''': Relationship meters are purely cosmetic, or aren't included.
21* '''Enforced''': The various relationships Hiro can forge in the game unlock various choices and decisions that lead to the game's [[MultipleEndings various endings]]; failing to work on them properly means the player will wind up stuck with a Bad Ending or even a mere NonStandardGameOver.
22* '''Lampshaded''': "It's petty of me to leave you when you're trying to save the world, Hiro, but I can't take you anymore."
23* '''Invoked''': [[TheEmperor Emperor]] [[ForTheEvulz Evulz]] sends his agents to sow distrust among the TrueCompanions that Hiro must work to overcome.
24* '''Exploited''': Emperor Evulz' spies inform him of the strained relationships, and he tries to tempt those allies into [[FaceHeelTurn joining]] TheEmpire.
25* '''Defied''': ???
26* '''Discussed''': ???
27* '''Conversed''': ???
28* '''Deconstructed''':
29** Hiro magically becomes stronger or weaker depending on whether he is liked or disliked by society at large. Because hardly anyone knows who he is, he starts off very weak...
30** Hiro's party members start to turn against him if he acts callously towards them. This may cause them to pull a FaceHeelTurn against you, their dialogue becomes more insulting and personal, and they will outright abuse FriendlyFire any chance they can get. Unfortunately for Hiro, his quest becomes far more difficult because everyone [[HeroWithBadPublicity hates his guts.]]
31* '''Reconstructed''':
32** ...however, as he travels, meeting people and defeating monsters, he starts gaining a reputation among the populace. So, the farther in the game he gets the more he must refrain from taking actions which will hurt his reputation, as every infraction will drastically decrease his strength.
33** However, if Hiro is willing to put in the effort, his quest gets gradually easier, being able to induce a HeelFaceTurn in several key antagonists, and he gains the PowerOfFriendship right before the ClimaxBoss. Your allies will speak glowingly of you, and will even take the bullet for you if you're at critical HP. With each successful case of RelationshipValues, Hiro gains new powers and abilities, allowing him to pull a CurbstompBattle against Emperor Evulz if he went out of his way to do everything before storming TheVeryDefinitelyFinalDungeon.
34* '''Played For Drama''': As their trust in him fades, Hiro's companions grow increasingly distant and grow less likely to listen to him. If Hiro doesn't find some way to repair the relationship, he risks [[PermanentlyMissableContent losing them for good]] -- one way or another.
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36Back to YouLoseAtZeroTrust
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38%% Optional items, added after Conversed, at your discretion:
39%%
40%%* '''Implied''': ???
41%%* '''Plotted A Good Waste''': ???

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