troperville

tools

toys


main index

Narrative

Genre

Media

Topical Tropes

Other Categories

TV Tropes Org
random
Playing With: You Lose at Zero Trust
Basic Trope: A Video Game punishes the player for neglecting their Relationship Values with other characters.
  • Straight: Hiro has to work to befriend his teammates Mana, Pike, Ichigo, Kowalski, Cherry, Ayanami and Mark. If he neglects their relationship, he can't team up with them for Combination Attacks.
  • Exaggerated:
  • Downplayed: If you are intentionally rude to characters, you can lose items and dialogue options that give more flavor to the world, but you never miss any story or gameplay items from it.
  • Justified:
    • Hiro starts as a total stranger and must earn their trust; otherwise, he can't function effectively as their leader.
    • Hiro runs on The Power of Friendship.
  • Inverted:
  • Subverted: Hiro and his party are all on a mission to save the world, and all recognise that they need each other, even if they cannot stand each other at all.
  • Double Subverted: Hiro and his party are all on a mission to save the world, and all recognise that they need each other, even if they cannot stand each other at all, right up until a pivotal moment in the plot where it turns out only the power of friendship can save mankind.
  • Parodied: The party will stop fighting mid-battle, and insist that Hiro give them gifts or spend time with them before they will fight.
  • Zig Zagged: In the beginning, relationship meters are purely cosmetic, not even affecting dialogue. However, later in the game, the party starts gaining stronger abilities which are Lost Forever if Hiro has a low relationship with them. Eventually though, the same party members gain stronger abilities exclusively if your relationship with them is low.
  • Averted: Relationship meters are purely cosmetic, or aren't included.
  • Enforced: The various relationships Hiro can forge in the game unlock various choices and decisions that lead to the game's various endings; failing to work on them properly means the player will wind up stuck with a Bad Ending or even a mere Non-Standard Game Over.
  • Lampshaded: "It's petty of me to leave you when you're trying to save the world, Hiro, but I can't take you anymore."
  • Invoked: Emperor Evulz sends his agents to sow distrust among the True Companions that Hiro must work to overcome.
  • Exploited: Emperor Evulz' spies inform him of the strained relationships, and he tries to tempt those allies into joining The Empire.
  • Defied: ???
  • Discussed: ???
  • Conversed: ???
  • Deconstructed: Hiro magically becomes stronger or weaker depending on whether he is liked or disliked by society at large. Because hardly anyone knows who he is, he starts off very weak...
  • Reconstructed: ...however, as he travels, meeting people and defeating monsters, he starts gaining a reputation among the populace. So, the farther in the game he gets the more he must refrain from taking actions which will hurt his reputation, as every infraction will drastically decrease his strength.
  • Played For Drama: As their trust in him fades, Hiro's companions grow increasingly distant and grow less likely to listen to him. If Hiro doesn't find some way to repair the relationship, he risks losing them for goodone way or another.

Back to You Lose at Zero Trust

random
TV Tropes by TV Tropes Foundation, LLC is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available from thestaff@tvtropes.org.
Privacy Policy
12926
24