1 | '''Basic Trope''': Ageless Faceless Gender Neutral Culturally Ambiguous Adventure Person. |
2 | * '''Straight''': You can choose the MC's face, name, species, and gender. |
3 | * '''Exaggerated''': You cannot select any traits for the MC. The other characters skillfully avoid referring to the MC's name, gender, age, or species for the entire game. |
4 | * '''Downplayed''': The hero has a few features that are constant, such as being tan from the place they live or having scars from battle, but the rest of it is up to the player. |
5 | * '''Justified''': |
6 | ** It's supposed to make it feel like the main characters are your army/friends/children. |
7 | ** The player character is a shapeshifter of some sorts, so he/she/it doesn't have a clearly defined appearance. |
8 | ** The main character is permanently sealed into a bulky suit of armor and unable to remove their helmet to show their face. |
9 | ** The player character works in an extremely hazardous environment that necessitates wearing protective gear, including a protective suit and mask. Because most of the game takes place in this environment, they never get a chance to remove them. |
10 | ** The game is played entirely in the first person, preventing the player from seeing themselves. |
11 | * '''Inverted''': You can't chose much about the game because of {{Railroading}}. |
12 | * '''Subverted''': They're not the real heroes. They're a group the heroes brought together to help them on a dangerous mission. |
13 | * '''Double Subverted''': You can pick the heroes too - you can also make more groups like that. |
14 | * '''Parodied''': |
15 | ** Each one is literally an ArtificialHuman made by their "adoptive father", each from the DNA of his dead quintuplets. This also explains why they're identical except possibly in gender. |
16 | ** Their species change with the jobs, by the same process the JobSystem works. |
17 | * '''Zig Zagged''': Some groups you can use are preset, some aren't. |
18 | * '''Averted''': |
19 | ** You can't pick anything about the heroes. |
20 | ** Your choices for making/introducing the heroes are limited to the most basic of things such as gender and name. |
21 | * '''Enforced''': The developers want an MC that can be relatable to anyone. |
22 | * '''Lampshaded''': "Hello, Mister...Miss...sorry, what's your gender? Not to be rude, but you look extremely androgynous and generic." |
23 | * '''Invoked''': ??? |
24 | * '''Exploited''': The heroes use their AdaptiveAbility to trump over situations that would be far more difficult for a conventional adventurer. |
25 | * '''Defied''': The MC becomes self-aware and chooses a name and gender for themself, independent of the player's choices. |
26 | * '''Discussed''': ??? |
27 | * '''Conversed''': ??? |
28 | ---- |
29 | Back to {{FeaturelessProtagonist}} |
30 | ---- |
31 | %% Optional items, added after Conversed, at your discretion: |
32 | %% |
33 | %%* '''Implied''': ??? |
34 | %%* '''Untwisted''': ??? |
35 | %%* '''Deconstructed''': ??? |
36 | %%* '''Reconstructed''': ??? |
37 | %%* '''Plotted A Good Waste''': ??? |
38 | %%* '''Played For Laughs''': ??? |
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FollowingContext PlayingWith / FeaturelessProtagonist
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