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1'''Basic Trope''': An extra level that's not part of the overall game but noticeably harder than the rest of the set.
2* '''Straight''': Once a player beats the final boss, they can choose to watch the credits or attempt the bonus level, the Climb of Death ElevatorActionSequence.
3* '''Exaggerated''': After defeating the final boss, the player is allowed to attempt the bonus level, Maxwell's [[PlatformHell Hellish]] [[ElevatorFailure Falling]] [[DeathTrap Deathtrap]]: [[BossRush The Last Stand]].
4* '''Downplayed''': The bonus level isn't terribly dangerous, but it has a time limit so you need to make the most of it.
5* '''Justified''':
6** Maxwell was the ManBehindTheMan of the final boss, and [[CrazySurvivalist has good reason]] [[ProperlyParanoid to want to be defended]] with the best and most brutal defenses available.
7** By the time the player unlocks the level, they will be experienced enough to take it on and not die repeatedly.
8** [[ExactlyWhatIAimedAt Taking out those support pillars]] in the previous level took out the boss easily, yes, but [[DidntThinkThisThrough now you must escape the collapsing base]].
9** [[VideoGameCrueltyPotential by killing every enemy, creature, npc, etc.]] you have shown yourself to the world for the OmnicidalManiac that your are… [[VideoGameCrueltyPunishment now everyone wants to stop you before there is nothing left to save]]. [[AndThenWhat And if you win… then what?]]
10** [[MinusWorld Welcome to level -1]], hope you can endure the glitchfest long enough [[note]]especially the ''controller data buffer defines the middle'' portion[[/note]] to reach the (hopefully functional) exit.
11* '''Inverted''': The postgame content is far easier than the NintendoHard main game.
12** BreatherLevel
13** JokeLevel
14* '''Subverted''':
15** A new campaign? Well, let's give it a [[KilledMidSentence sh--]][[OhGodWithTheVerbing Oh god, with the lasers and the death spikes!]] ''FissionMailed.''
16** Alternatively, the bonus level is fairly easy, if you can get past the initial "gatekeeper" jump...
17* '''Double Subverted''': The bonus level is built up as something insane, but it's fairly easy... except for its [[{{Superboss}} boss]].
18* '''Parodied''': The player dies the instant the bonus level starts
19* '''Zig Zagged''': The level difficulty "swings". After a while it changes from brutally hard to childishly easy, then again to brutally hard, and later once again changes, to childishly easy. It continues to do change for the entire level.
20* '''Averted''': There is no Bonus Level, or it's explicitly pretty easy.
21* '''Enforced''': "Let's put in an extra little something for all the hard-core players who will complain it was too easy."
22* '''Lampshaded''': If your game has an afterlife level, an NPC comments that they died here.
23* '''Invoked''': ???
24* '''Exploited''': ???
25* '''Defied''': You beat the BigBad, get all the extras hoping to unlock one last challenge...Nope.
26* '''Discussed''': ???
27* '''Conversed''': ???
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29Back to BrutalBonusLevel
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31%% Optional items, added after Conversed, at your discretion:
32%%
33%%* '''Implied''': ???
34%%* '''Deconstructed''': ???
35%%* '''Reconstructed''': ???
36%%* '''Plotted A Good Waste''': ???
37%%* '''Played For Laughs''': ???

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